In this part of the film, Pongo and Perdita arrive at Hell Hall and attack Horace and Jasper, allowing Tibbs and the puppies to escape.
Pongo and Perdita's entrance is interesting for several reasons. The breaking glass in shot 72 is in rather large chunks. I hate to say it, but it looks like Blaine Gibson (or possibly an uncredited effects animator) took the easy way out by limiting the number of pieces.
Shot 75, with the dogs in front of the fire place, is one of the few expressionistic pieces in the film, where the backgrounds mirror the characters' inner emotions. That fire is an expression of the dogs' rage at anyone who would threaten their pups. This kind of thing was used extensively in Snow White: Snow White's flight through the forest where the trees are an expression of her terror, the storm as the dwarfs pursue the Queen expresses their anger and the candles "crying" when Snow White is in the coffin. Live action film continued with expressionsim during the post-war film noir period, but Disney seemed to abandon it after the war, one of the things that make the post-war features less interesting to me.
Shot 77 of Pongo, teeth bared, charging the camera is this film's equivalent of Monstro charging the camera in Pinocchio. Reitherman animated the Monstro shot and I'm sure that he recalled it when directing this sequence.
In shot 80 by Ted Berman, the pups are looking in the wrong direction. The shot is re-use from earlier in the film, but the puppies should have been flopped based on the character locations established in shot 68. This is known as crossing the 180 line and is frowned upon as bad film grammar.
The pan in shot 101 is on two's, which results in some strobing. Shot 100.1 has a pan on ones, but the animation is on two's. This kind of thing is indicative of the studio trying to hold down costs on this film.
The battle is an interesting mix of genuine action, with the dogs and the Baduns intent on damaging each other, and low comedy. Pongo knocks Jasper down and gets kicked towards a closed door, hitting with real impact. John Sibley, Cliff Nordberg and Frank Thomas handle the above. When Pongo recovers, he gets behind Jasper and manages to sink his teeth into Jasper's rear, courtesy of John Lounsbery on Jasper and Thomas on Pongo. I'm sure that there was a conscious calculation not to let the action become too intense for the children in the audience by making sure there was comedy at regular intervals.
Once Pongo bites Jasper, the rest of the sequence shades more to comedy, with additional assaults on characters' posteriors and dignity. Perdita upends Horace butt first in the fireplace and Pongo pulls Jasper's pants down. The sequence ends with the Baduns being bonked on the head by falling plaster. Knowing Reitherman, I was expecting a close-up of the two of them looking goofy from the impact, but they've got to stay conscious as the chase continues, moving from Hell Hall to the countryside.
Whatever acting is here is pretty broad. There's good action that's solidly drawn. The characters have weight and momentum. They occupy well defined spaces. However, there's little time for characters to think or register their emotions when the action is so furious.
The sequence is definitely exciting and moves the story forward. The characters are no longer searching, they're now escaping. This might be a good spot to consider as the end of the second act.
Showing posts with label 101 Dalmatians. Show all posts
Showing posts with label 101 Dalmatians. Show all posts
Sunday, August 10, 2008
Tuesday, July 29, 2008
101 Dalmatians: Part 15
Amid at Cartoon Brew has already pointed this out, but I wanted to also recommend Oswald Iten's blog Colorful Animation Expressions. Iten is analyzing the colour styling of 101 Dalmatians, something that is needed and that I am incapable of doing.
I'd also like to make a general comment about comments. I'm all for spirited debate and not interested in censoring anybody. However, I would ask that comments restrict themselves to the films or media in question and not get personal. The best comments, even ones you disagree with, provoke thought. They force you to examine your own point of view. Mud slinging is a critical dead end that dilutes the value of any discussion.




I'd also like to make a general comment about comments. I'm all for spirited debate and not interested in censoring anybody. However, I would ask that comments restrict themselves to the films or media in question and not get personal. The best comments, even ones you disagree with, provoke thought. They force you to examine your own point of view. Mud slinging is a critical dead end that dilutes the value of any discussion.




Sunday, July 20, 2008
101 Dalmatians: Part 14A
In this section, Horace and Jasper notice that the puppies have fled the room and start to track them down within the house. Pongo and Perdita meet the Colonel and head towards Hell Hall.
Shots 4 and 7 are fairly simple from a narrative standpoint, but difficult for animators. In each shot, Horace and Jasper move in depth, changing size as they move. The benefit of shots like these is to provide a sense of the characters existing in a real space that they have to move through. The challenge for the animators (Bill Keil, Amby Paliwoda and Ted Berman) and their assistants (unknown, unfortunately) is to maintain the proportions of the characters as they shrink or grow.
Even at the time, there were tools available to help the artists. The camera lucida (often referred to as the "lazy lucy"), an opaque projector with the ability to enlarge or reduce drawings, was often used. The artist would be forced to trace off the projection. As this film introduced the use of Xerox on a large scale, it's possible that the drawings were photocopied up or down. Most likely, several drawings were resized for reference and the artists brute-forced the animation to work.
This is the kind of thing totally taken for granted in the age of computer software. 3D packages provide accurate perspective by default and even 2D packages allow for resizing without requiring redrawing.
Shot 7 also includes some nice effects animation on the flashlights. They're double exposed for all the scenes they are in, but in shot 7 they occasionally are aimed directly at the camera and the double exposure is replaced by an airbrush glow.
I'm guessing that Hal King is responsible for Tibbs' take in shot 20. It's beautifully done. There's great shape changing on the fur and the arms and legs are pumping away on ones, leading to a fast vibration. Tibbs' landing on Jasper's face contains some great drawings by King and either Sibley or Nordberg handling Jasper.
There's a lot of puppy re-use within the crowd shots of puppies running. Shot 23, a low angle shot with the pups coming over the horizon to run down the stairs (probably animated by Berman) is a flagrant example. A limited number of puppies have been animated and then photocopied and repositioned in order to make up the crowd. If you look at the mass of pups in many of these shots, you can easily see the cheats.
In shot 30, (example below) take a look at how rough they left the drawings for the puppies. As they were all moving non-stop, somebody made the decision to just paint the roughs and hoped that the audience wouldn't notice. The puppy animation is probably by Ted Berman and in this case, we're looking at the animator's original drawings, not at the work of an assistant.
The Colonel continues to be played for laughs, demanding an explanation from Tibbs in mid-chase and then skidding on the ice once he meets up with Pongo and Perdita. While I think that the shots with Tibbs work, as the Colonel is trying to get a handle on the situation, I think that his slipping once he meets the parents is badly placed. At that point, the pups are in danger and the parents are desperate to rescue them. Watching the Colonel run in place on the ice in shot 65 dissipates the urgency of the situation. Pongo and Perdita need to race ahead for the hero shot they get in the next sequence, but Reitherman (as sequence director) could simply have had the Dalmatians outrun the Colonel rather than have the camera linger on one more slapstick fall. It's not the last time in his career that Reitherman would undercut strong emotions with low comedy. It was an unfortunate habit of his.
Shots 4 and 7 are fairly simple from a narrative standpoint, but difficult for animators. In each shot, Horace and Jasper move in depth, changing size as they move. The benefit of shots like these is to provide a sense of the characters existing in a real space that they have to move through. The challenge for the animators (Bill Keil, Amby Paliwoda and Ted Berman) and their assistants (unknown, unfortunately) is to maintain the proportions of the characters as they shrink or grow.
Even at the time, there were tools available to help the artists. The camera lucida (often referred to as the "lazy lucy"), an opaque projector with the ability to enlarge or reduce drawings, was often used. The artist would be forced to trace off the projection. As this film introduced the use of Xerox on a large scale, it's possible that the drawings were photocopied up or down. Most likely, several drawings were resized for reference and the artists brute-forced the animation to work.
This is the kind of thing totally taken for granted in the age of computer software. 3D packages provide accurate perspective by default and even 2D packages allow for resizing without requiring redrawing.
Shot 7 also includes some nice effects animation on the flashlights. They're double exposed for all the scenes they are in, but in shot 7 they occasionally are aimed directly at the camera and the double exposure is replaced by an airbrush glow.
I'm guessing that Hal King is responsible for Tibbs' take in shot 20. It's beautifully done. There's great shape changing on the fur and the arms and legs are pumping away on ones, leading to a fast vibration. Tibbs' landing on Jasper's face contains some great drawings by King and either Sibley or Nordberg handling Jasper.
There's a lot of puppy re-use within the crowd shots of puppies running. Shot 23, a low angle shot with the pups coming over the horizon to run down the stairs (probably animated by Berman) is a flagrant example. A limited number of puppies have been animated and then photocopied and repositioned in order to make up the crowd. If you look at the mass of pups in many of these shots, you can easily see the cheats.
In shot 30, (example below) take a look at how rough they left the drawings for the puppies. As they were all moving non-stop, somebody made the decision to just paint the roughs and hoped that the audience wouldn't notice. The puppy animation is probably by Ted Berman and in this case, we're looking at the animator's original drawings, not at the work of an assistant.
The Colonel continues to be played for laughs, demanding an explanation from Tibbs in mid-chase and then skidding on the ice once he meets up with Pongo and Perdita. While I think that the shots with Tibbs work, as the Colonel is trying to get a handle on the situation, I think that his slipping once he meets the parents is badly placed. At that point, the pups are in danger and the parents are desperate to rescue them. Watching the Colonel run in place on the ice in shot 65 dissipates the urgency of the situation. Pongo and Perdita need to race ahead for the hero shot they get in the next sequence, but Reitherman (as sequence director) could simply have had the Dalmatians outrun the Colonel rather than have the camera linger on one more slapstick fall. It's not the last time in his career that Reitherman would undercut strong emotions with low comedy. It was an unfortunate habit of his.
Sunday, July 13, 2008
Wednesday, July 09, 2008
101 Dalmatians: Part 13A
The Colonel and Tibbs see Cruella's car head to Hell Hall and they go to investigate. Cruella aggressively bullies Horace and Jasper to kill the puppies that night as the police investigation is heating up. Tibbs smuggles the puppies out of the room where Horace and Jasper are watching TV.
If Jasper was aggressive with Tibbs in the sequence before last, Cruella is far more aggressive here. She blows smoke in Jasper's face, yells at the two of them, throws Jasper's bottle into the fire and slaps both of them.
Marc Davis pulls out the stops on Cruella for this sequence. She starts out frantic, but once she tosses the bottle in the fireplace, she loses control. Her dialogue about killing methods leaves little to the imagination and her rage makes it plain that she is fully capable of killing the puppies if her henchman won't.
The follow-through elements of Cruella - her hair and furs - really get a workout as Davis has her thrash around the room as she yells.
Eric Cleworth and John Sibley handle Horace and Jasper. While Sibley has gotten some attention in recent years (particularly through Pete Docter's Animation Blast article), Cleworth is a virtual unknown. However, in this sequence, he gets the juicier shots. He animates the Baduns throughout their discussion with Cruella, including some strong bits of physical comedy when Horace gets his face knocked into a can and Jasper gets soaked when Cruella grabs his bottle. He also animates a very interesting take in shot 41. For 10 frames, each eye alternately lacks a pupil.


The effect is a fast oscillation that certainly draws attention to Jasper's eyes. While the Baduns are clearly frightened by Cruella, Cleworth immediately has them revert to their lazy, apathetic selves once she leaves. The TV is more important to them than any job.
Speaking of the TV, Art Stevens deserves kudos for the bulk of what's on it. From a story standpoint, the need is for Horace and Jasper to be distracted while Tibbs hustles the puppies out. It's a tribute to Bill Peet and Stevens that what's on the TV is so enjoyable. The show is an obvious parody of What's My Line, and the caricatures of various British types and manners are really amusing. The criminal's reactions to the presence of the policeman are priceless. Here's yet another case where characters who are seen briefly and are not central to the story are still very well defined personalities and are fun to watch.
Eric Larson handles the majority of Tibbs in this sequence. He starts out with Tibbs and the Colonel, and Larson's Colonel is drawn differently. In the image below, animated by Cliff Nordberg, the Colonel has a beard.

In this later scene, animated by Eric Larson, there's no beard.

Drawing differences aside, Larson's animation of the Colonel scrambling towards Hell Hall is nicely loose. There's a good solidity and physicality as the Colonel fights to get traction in the snow.
Larson animates Tibbs witnessing the argument between Cruella and the Baduns, realizing what their ultimate goal is. Once Cruella exits, he starts the puppies moving towards the hole in the wall, herding them as best he can. Larson has Tibbs working efficiently, racing the clock as the show draws to a close.
Larson draws Tibbs with enormously long arms in shots 88 and 89 when Tibbs catches Lucky.

Tibbs is the most heroic character in the film after Pongo and Perdita, and unlike them, he's not motivated by family. He risks his life twice, first to get information and second to get the pups out of danger. He's an intelligent character, gently maneuvering the Colonel into the proper actions without damaging the Colonel's pride. It's a shame that the studio never did more with this resourceful character.
If Jasper was aggressive with Tibbs in the sequence before last, Cruella is far more aggressive here. She blows smoke in Jasper's face, yells at the two of them, throws Jasper's bottle into the fire and slaps both of them.
Marc Davis pulls out the stops on Cruella for this sequence. She starts out frantic, but once she tosses the bottle in the fireplace, she loses control. Her dialogue about killing methods leaves little to the imagination and her rage makes it plain that she is fully capable of killing the puppies if her henchman won't.
The follow-through elements of Cruella - her hair and furs - really get a workout as Davis has her thrash around the room as she yells.
Eric Cleworth and John Sibley handle Horace and Jasper. While Sibley has gotten some attention in recent years (particularly through Pete Docter's Animation Blast article), Cleworth is a virtual unknown. However, in this sequence, he gets the juicier shots. He animates the Baduns throughout their discussion with Cruella, including some strong bits of physical comedy when Horace gets his face knocked into a can and Jasper gets soaked when Cruella grabs his bottle. He also animates a very interesting take in shot 41. For 10 frames, each eye alternately lacks a pupil.


The effect is a fast oscillation that certainly draws attention to Jasper's eyes. While the Baduns are clearly frightened by Cruella, Cleworth immediately has them revert to their lazy, apathetic selves once she leaves. The TV is more important to them than any job.
Speaking of the TV, Art Stevens deserves kudos for the bulk of what's on it. From a story standpoint, the need is for Horace and Jasper to be distracted while Tibbs hustles the puppies out. It's a tribute to Bill Peet and Stevens that what's on the TV is so enjoyable. The show is an obvious parody of What's My Line, and the caricatures of various British types and manners are really amusing. The criminal's reactions to the presence of the policeman are priceless. Here's yet another case where characters who are seen briefly and are not central to the story are still very well defined personalities and are fun to watch.
Eric Larson handles the majority of Tibbs in this sequence. He starts out with Tibbs and the Colonel, and Larson's Colonel is drawn differently. In the image below, animated by Cliff Nordberg, the Colonel has a beard.

In this later scene, animated by Eric Larson, there's no beard.

Drawing differences aside, Larson's animation of the Colonel scrambling towards Hell Hall is nicely loose. There's a good solidity and physicality as the Colonel fights to get traction in the snow.
Larson animates Tibbs witnessing the argument between Cruella and the Baduns, realizing what their ultimate goal is. Once Cruella exits, he starts the puppies moving towards the hole in the wall, herding them as best he can. Larson has Tibbs working efficiently, racing the clock as the show draws to a close.
Larson draws Tibbs with enormously long arms in shots 88 and 89 when Tibbs catches Lucky.

Tibbs is the most heroic character in the film after Pongo and Perdita, and unlike them, he's not motivated by family. He risks his life twice, first to get information and second to get the pups out of danger. He's an intelligent character, gently maneuvering the Colonel into the proper actions without damaging the Colonel's pride. It's a shame that the studio never did more with this resourceful character.
Tuesday, July 01, 2008
Tuesday, June 17, 2008
101 Dalmatians: Part 12A
This sequence is mostly exposition. Pongo and Perdita learn that there's news of their puppies. They meet the Great Dane and learn that Cruella was responsible for kidnapping the pups, then they travel to rescue their children.
The dogs are faced with various hazards on the journey, several of which will play a part on the return trip. They have to dodge a truck (and a truck will later take them back to London) and there is falling snow (which will end up revealing them to Cruella near the film's climax). They also have to swim through icy water.
It's interesting that writer Bill Peet decided to establish the length and dangers of the journey only briefly. Rather than dwell on the details, the sequence is short so that the story can get back to the happenings at Hell Hall.
Once again, sequence director Woolie Reitherman relies heavily on re-use, though it's not very obvious. Shots 3.1, 3.3, 12, 12.1, 12.2, 14 and 14.2 all use animation from earlier in the film.
The best parts of this sequence are the layouts, supervised by Basil Davidovich, and the backgrounds. A great deal of this sequence is done in long shot, marking the shifting environment and the distance between London and the countryside as the dogs travel to their puppies.
The dogs are faced with various hazards on the journey, several of which will play a part on the return trip. They have to dodge a truck (and a truck will later take them back to London) and there is falling snow (which will end up revealing them to Cruella near the film's climax). They also have to swim through icy water.
It's interesting that writer Bill Peet decided to establish the length and dangers of the journey only briefly. Rather than dwell on the details, the sequence is short so that the story can get back to the happenings at Hell Hall.
Once again, sequence director Woolie Reitherman relies heavily on re-use, though it's not very obvious. Shots 3.1, 3.3, 12, 12.1, 12.2, 14 and 14.2 all use animation from earlier in the film.
The best parts of this sequence are the layouts, supervised by Basil Davidovich, and the backgrounds. A great deal of this sequence is done in long shot, marking the shifting environment and the distance between London and the countryside as the dogs travel to their puppies.
Saturday, June 14, 2008
Wednesday, June 11, 2008
101 Dalmatians: Part 11A
Story wise, this piece belongs to Tibbs. He finds the pups and becomes Jasper's target. Jasper's violence toward Tibbs, throwing a dart and a bottle at him, are a way of hinting at the violence that the pups might eventually face. By attacking Tibbs, a resourceful adult character, the point is made without yet threatening the helpless pups.
While there is good animation in this sequence, the assignment of shots is very broken up. Nobody gets control of a character and there are few instances where an animator can put together a succession of shots. Cliff Nordberg does some nice Tibbs. Amby Paliwoda does some nice Horace and Jasper. Jasper in this sequence is very much like Bud Abbott of Abbott and Costello. He's teamed with a dumber partner and doesn't hesitate to treat his partner poorly for his own amusement and selfish ends.
Nobody does weak animation here, but the sequence is very much a jigsaw puzzle of different animators' shots. They assemble well, but none of the animators really dominates.
Note the paint mistake on the Colonel's beard in shot 76. There's also a slight continuity error with Horace in shot 99. He enters with two sandwiches. When Jasper slaps him on the belly, one drops to the floor and then vanishes from the film. As Roly later steals the contents of the remaining sandwich, maybe there were shots of Roly eating the first that were cut.
There is quite a bit of re-used footage in this part of the film. Tibbs at the window in shots 78.1 and 78.4 are at least partially lifted from Eric Larson's Figaro animation in Pinocchio. Tibbs wiping the window is lifted from production #2396. As Hans Perk's list of production numbers does not include it, it doesn't appear to come from a full-length feature. The same is true for 86.1. Perhaps these lifts came from the compilation features of the 1940s or perhaps from a short. 86.1 reminds me of Goofy. Perhaps it's a scene that Reitherman animated himself and remembered it for use here.
There is lots of puppy re-use from earlier in the film. Shots 84, 85, 90, 110, 111, 113, 118, 118.1, and 119.1 are all from earlier shots in whole or in part. Many of these shots are from sequence 004 where the pups are watching Thunderbolt and Dirty Dawson on TV. What the pups are watching in this sequence is Springtime, a Silly Symphony from 1929.
There are many shots in this sequence where two animators are credited for a single character. For instance, on shot 91, featuring only Tibbs, both Cliff Nordberg and Hal King get credit. I don't know how the work would be broken down. Would Nordberg have posed out the shot with King doing the animation? Would Nordberg have done the first pass and King do the revisions? It's a mystery to me.
I want to point out a couple of links that relate to earlier sequences. Peter Emslie has done a post about animals as human types and has used the characters of the Captain, the Colonel and Tibbs as examples.
Julius Svendsen is the animator of the horse in the barn known as the Captain, as well as other characters in this film. He is one of the many mostly anonymous animators who contributed to Disney features for years but who receive little attention. Michael Sporn has posted a children's book (part one and part two) based on So Dear to My Heart, lent by John Canemaker. The art is by Svendsen and provides a rare opportunity to see some of his work outside Disney's animated films.
While there is good animation in this sequence, the assignment of shots is very broken up. Nobody gets control of a character and there are few instances where an animator can put together a succession of shots. Cliff Nordberg does some nice Tibbs. Amby Paliwoda does some nice Horace and Jasper. Jasper in this sequence is very much like Bud Abbott of Abbott and Costello. He's teamed with a dumber partner and doesn't hesitate to treat his partner poorly for his own amusement and selfish ends.
Nobody does weak animation here, but the sequence is very much a jigsaw puzzle of different animators' shots. They assemble well, but none of the animators really dominates.
Note the paint mistake on the Colonel's beard in shot 76. There's also a slight continuity error with Horace in shot 99. He enters with two sandwiches. When Jasper slaps him on the belly, one drops to the floor and then vanishes from the film. As Roly later steals the contents of the remaining sandwich, maybe there were shots of Roly eating the first that were cut.
There is quite a bit of re-used footage in this part of the film. Tibbs at the window in shots 78.1 and 78.4 are at least partially lifted from Eric Larson's Figaro animation in Pinocchio. Tibbs wiping the window is lifted from production #2396. As Hans Perk's list of production numbers does not include it, it doesn't appear to come from a full-length feature. The same is true for 86.1. Perhaps these lifts came from the compilation features of the 1940s or perhaps from a short. 86.1 reminds me of Goofy. Perhaps it's a scene that Reitherman animated himself and remembered it for use here.
There is lots of puppy re-use from earlier in the film. Shots 84, 85, 90, 110, 111, 113, 118, 118.1, and 119.1 are all from earlier shots in whole or in part. Many of these shots are from sequence 004 where the pups are watching Thunderbolt and Dirty Dawson on TV. What the pups are watching in this sequence is Springtime, a Silly Symphony from 1929.
There are many shots in this sequence where two animators are credited for a single character. For instance, on shot 91, featuring only Tibbs, both Cliff Nordberg and Hal King get credit. I don't know how the work would be broken down. Would Nordberg have posed out the shot with King doing the animation? Would Nordberg have done the first pass and King do the revisions? It's a mystery to me.
I want to point out a couple of links that relate to earlier sequences. Peter Emslie has done a post about animals as human types and has used the characters of the Captain, the Colonel and Tibbs as examples.
Julius Svendsen is the animator of the horse in the barn known as the Captain, as well as other characters in this film. He is one of the many mostly anonymous animators who contributed to Disney features for years but who receive little attention. Michael Sporn has posted a children's book (part one and part two) based on So Dear to My Heart, lent by John Canemaker. The art is by Svendsen and provides a rare opportunity to see some of his work outside Disney's animated films.
Saturday, June 07, 2008
Monday, June 02, 2008
101 Dalmatians: Part 10A
The first part of sequence 8 is really just exposition. The news of the stolen puppies finally ends up with the Colonel and Tibbs. What exists is suspense: where are the puppies? At the end of this part, we're know they've been located when Hell Hall is revealed as the DeVil place.
The strength of this sequence, however, is that we're introduced to five new characters and they are all distinctive. In relatively little screen time, we understand the personalities of the various characters as well as their relationships. They feel like well-rounded individuals with real lives, not just characters stuck in to carry story points.
I would point out that with the exception of John Lounsbery on the Colonel, none of the other nine old men have animation here. More evidence, if it was needed, that lesser-known Disney animators were fully capable of doing the job. Eric Cleworth and Don Lusk create good interaction between Towser the bloodhound and Lucy the goose (who's voiced by Martha Wentworth, who also does Nanny). Lusk's goose is nicely energetic and flighty in contrast to the more staid Towser. Julius Svendsen's best shot of the horse is 16.1, where the horse whinnys. Cliff Nordberg's Tibbs comes across as the loyal adjutant, tolerant of the aged Colonel's diminishing powers out of respect for his position.
Lounsbery's Colonel is a great character, voiced by J. Pat O'Malley, the same actor who voices Jasper. He catches the character's stuffiness and befuddlement wonderfully. The choice of a sheepdog, with his eyes covered by fur, is a good choice for a character who is never quite sure what is going on. Lounsbery has fun playing peek-a-boo with the Colonel's eyes, teeth and tongue, occasionally popping through all the fur. The fur itself is animated beautifully, working as a follow-through element as well as flaring during the exertion of barking. Lounsbery occasionally animates the jaw to the side or gives the character an under bite when speaking, providing a distinctive style for the Colonel's dialogue.
This sequence is directed by Woolie Reitherman, the king of re-use. It will become more apparent in the latter part of this sequence, but there is a large amount of animation lifted from elsewhere in this film and from other films as well. Shots 23 and 25, with the Colonel and Tibbs, re-uses animation from production #2079, though I don't know what that is. Lady and the Tramp, perhaps? Shot 45.1. is a repeat of shot 33 and 45.2 is a repeat of 34. Shot 67 has animation lifted from production #2084. Is the horse's head nod lifted from Sleeping Beauty?
The strength of this sequence, however, is that we're introduced to five new characters and they are all distinctive. In relatively little screen time, we understand the personalities of the various characters as well as their relationships. They feel like well-rounded individuals with real lives, not just characters stuck in to carry story points.
I would point out that with the exception of John Lounsbery on the Colonel, none of the other nine old men have animation here. More evidence, if it was needed, that lesser-known Disney animators were fully capable of doing the job. Eric Cleworth and Don Lusk create good interaction between Towser the bloodhound and Lucy the goose (who's voiced by Martha Wentworth, who also does Nanny). Lusk's goose is nicely energetic and flighty in contrast to the more staid Towser. Julius Svendsen's best shot of the horse is 16.1, where the horse whinnys. Cliff Nordberg's Tibbs comes across as the loyal adjutant, tolerant of the aged Colonel's diminishing powers out of respect for his position.
Lounsbery's Colonel is a great character, voiced by J. Pat O'Malley, the same actor who voices Jasper. He catches the character's stuffiness and befuddlement wonderfully. The choice of a sheepdog, with his eyes covered by fur, is a good choice for a character who is never quite sure what is going on. Lounsbery has fun playing peek-a-boo with the Colonel's eyes, teeth and tongue, occasionally popping through all the fur. The fur itself is animated beautifully, working as a follow-through element as well as flaring during the exertion of barking. Lounsbery occasionally animates the jaw to the side or gives the character an under bite when speaking, providing a distinctive style for the Colonel's dialogue.
This sequence is directed by Woolie Reitherman, the king of re-use. It will become more apparent in the latter part of this sequence, but there is a large amount of animation lifted from elsewhere in this film and from other films as well. Shots 23 and 25, with the Colonel and Tibbs, re-uses animation from production #2079, though I don't know what that is. Lady and the Tramp, perhaps? Shot 45.1. is a repeat of shot 33 and 45.2 is a repeat of 34. Shot 67 has animation lifted from production #2084. Is the horse's head nod lifted from Sleeping Beauty?
Thursday, May 29, 2008
Sunday, May 25, 2008
101 Dalmatians: Part 9A
Sequence 7 is another one directed by Ham Luske that's cast by animators. Hal Ambro handles the humans and Frank Thomas and Blaine Gibson handle the dogs. This sequence is brief, but it gets the story point across; the dogs take action to find their puppies. The best part of this sequence is Frank Thomas animating Pongo's desperation to get the word out. Anyone who has ever struggled with a willful dog on a leash will recognize the physical exertion involved: the dog pulling and the person holding the leash attempting to stay balanced and exert some countervailing force. There's good physicality here.
The next sequence, 7.1 directed by Reitherman, introduces two characters who appear briefly, but who make a strong impression based on the concept of contrast. The Great Dane and the terrier not only look and sound different, they move in very different ways.
Hal King does a magnificent job on the terrier. The character moves distinctively, characterized by frantic movements played against holds. By this time, Disney animation had moved toward a kind of naturalism that frankly is a little boring. Compared to earlier films, poses are less graphic and a character's line of action less distinct. There is less distortion of a character's natural shape and timing is more realistic.
In the terrier, King has a character that lends itself to a more stylized approach and he takes advantage of it. Because the terrier moves so quickly, there are strong shape changes in very few frames. While the character is small, the poses are as broad as the anatomy will allow. Even the fur is expressive during shot 14 when the terrier is barking.
I spoke earlier of King not receiving enough credit for his work at Disney and this character confirms to me that King was exceptionally talented and deserving of further attention.
John Lounsbery's work on the Dane conveys size and strength. The Dane's movements are slower and more concerned with believable weight than with expressiveness. From the standpoint of story, we know that other dogs take Pongo's alert seriously and will do their best to spread it. The terrier really only exists for the sake of exposition. He should be able to understand the barking the same as the Great Dane, but by asking questions, he allows the Dane to spell out that Pongo's message has gotten though.
Bill Keil and John Sibley get a collection of shots showing the word spread throughout the dog community. The shots are full of in-jokes. Shots 15, 17 and 17.1 show Jock from Lady and the Tramp. The Afghan and the poodle from the first sequence of this film re-appear. Peg and the bulldog from Lady and the Tramp are in a pet shop window in shot 20 by Sibley. The pups are dalmatian pup animation from other parts of the film, painted differently. Shot 22.1. shows Tramp in the upper right and Lady at the bottom center of the screen.
Thad asked in the comments to Part 9 if the re-used animation from Lady and the Tramp was credited to the original animator. The only shot in the draft that references animation from somewhere else is the pet store window in shot 20. The draft says, "Anim. from Sc. 30, 32, Seq. 10, #2079 - also Sc. 43, Seq. 004, #2110." Clearly two different films are being referenced. 2110 is Dalmatians, so I assume that 2079 is Lady and the Tramp, but no animators names are specified. The animation of Jock, Lady and Tramp that appears in this sequence would seem to be new work.
The sequence ends with shots way out in the country, showing how far the dogs have been able to carry Pongo's message.
The next sequence, 7.1 directed by Reitherman, introduces two characters who appear briefly, but who make a strong impression based on the concept of contrast. The Great Dane and the terrier not only look and sound different, they move in very different ways.
Hal King does a magnificent job on the terrier. The character moves distinctively, characterized by frantic movements played against holds. By this time, Disney animation had moved toward a kind of naturalism that frankly is a little boring. Compared to earlier films, poses are less graphic and a character's line of action less distinct. There is less distortion of a character's natural shape and timing is more realistic.
In the terrier, King has a character that lends itself to a more stylized approach and he takes advantage of it. Because the terrier moves so quickly, there are strong shape changes in very few frames. While the character is small, the poses are as broad as the anatomy will allow. Even the fur is expressive during shot 14 when the terrier is barking.
I spoke earlier of King not receiving enough credit for his work at Disney and this character confirms to me that King was exceptionally talented and deserving of further attention.
John Lounsbery's work on the Dane conveys size and strength. The Dane's movements are slower and more concerned with believable weight than with expressiveness. From the standpoint of story, we know that other dogs take Pongo's alert seriously and will do their best to spread it. The terrier really only exists for the sake of exposition. He should be able to understand the barking the same as the Great Dane, but by asking questions, he allows the Dane to spell out that Pongo's message has gotten though.
Bill Keil and John Sibley get a collection of shots showing the word spread throughout the dog community. The shots are full of in-jokes. Shots 15, 17 and 17.1 show Jock from Lady and the Tramp. The Afghan and the poodle from the first sequence of this film re-appear. Peg and the bulldog from Lady and the Tramp are in a pet shop window in shot 20 by Sibley. The pups are dalmatian pup animation from other parts of the film, painted differently. Shot 22.1. shows Tramp in the upper right and Lady at the bottom center of the screen.
Thad asked in the comments to Part 9 if the re-used animation from Lady and the Tramp was credited to the original animator. The only shot in the draft that references animation from somewhere else is the pet store window in shot 20. The draft says, "Anim. from Sc. 30, 32, Seq. 10, #2079 - also Sc. 43, Seq. 004, #2110." Clearly two different films are being referenced. 2110 is Dalmatians, so I assume that 2079 is Lady and the Tramp, but no animators names are specified. The animation of Jock, Lady and Tramp that appears in this sequence would seem to be new work.
The sequence ends with shots way out in the country, showing how far the dogs have been able to carry Pongo's message.
Wednesday, May 21, 2008
Sunday, May 18, 2008
101 Dalmatians: Part 8A
This sequence begins the film's second act. This opening sequence establishes that Cruella is connected to Horace and Jasper and that Roger and Anita are unable to do anything to solve the kidnapping, even with the publicity in the newspapers and the help of the police.
In contrast to many other sequences, this one, directed by Ham Luske, has animators cast by character. Marc Davis does Cruella, Art Stevens does Horace and Jasper, Les Clark does Roger and Anita and Ollie Johnston handles Pongo and Perdita. It gives each of these animators the opportunity to do some real acting. This sequence, the aftermath of the kidnapping, is marked by strong emotions and clear attitudes, which always makes for good animation.
As usual, Marc Davis does a great job on Cruella. She starts out sounding as if she empathizes with Roger and Anita's problem, but quickly shows her contempt for them, especially Roger. She's gleeful over her revenge on Roger for denying her the puppies. Once Jasper calls, her delight turns to cold anger. That phone call erases any doubt in the minds of the audience that Cruella is behind the kidnapping and also demonstrates how thoroughly she dominates her henchmen. After the call, Cruella wonders if she's been connected with the crime, so she calls Anita.
Where Art Stevens handles Horace and Jasper well, they have only a single emotional beat to hit. Marc Davis, by contrast, gets to take Cruella through a range of emotions within a very short time.
I'm tempted to say, "Hooray for Les Clark!" He finally gets some shots with strong emotions and shows that he can shine if given the right material. Roger is openly belligerent towards Cruella. Anita finally has some emotional range in what's probably her best scene. She's stuck between an accusing husband she loves and a friend who appears to be innocent according to Scotland Yard. She feels the loss of the puppies and is distraught over what to do, but isn't ready to blame Cruella without some evidence. This is meaty stuff and Clark performs it all believably.
This sequence really belongs to the human characters. While Ollie Johnston handles the dogs, he's stuck with Pongo reacting to what's going on and then delivering exposition about the twilight bark. Starting in the next sequence, the animals take center stage.
In contrast to many other sequences, this one, directed by Ham Luske, has animators cast by character. Marc Davis does Cruella, Art Stevens does Horace and Jasper, Les Clark does Roger and Anita and Ollie Johnston handles Pongo and Perdita. It gives each of these animators the opportunity to do some real acting. This sequence, the aftermath of the kidnapping, is marked by strong emotions and clear attitudes, which always makes for good animation.
As usual, Marc Davis does a great job on Cruella. She starts out sounding as if she empathizes with Roger and Anita's problem, but quickly shows her contempt for them, especially Roger. She's gleeful over her revenge on Roger for denying her the puppies. Once Jasper calls, her delight turns to cold anger. That phone call erases any doubt in the minds of the audience that Cruella is behind the kidnapping and also demonstrates how thoroughly she dominates her henchmen. After the call, Cruella wonders if she's been connected with the crime, so she calls Anita.
Where Art Stevens handles Horace and Jasper well, they have only a single emotional beat to hit. Marc Davis, by contrast, gets to take Cruella through a range of emotions within a very short time.
I'm tempted to say, "Hooray for Les Clark!" He finally gets some shots with strong emotions and shows that he can shine if given the right material. Roger is openly belligerent towards Cruella. Anita finally has some emotional range in what's probably her best scene. She's stuck between an accusing husband she loves and a friend who appears to be innocent according to Scotland Yard. She feels the loss of the puppies and is distraught over what to do, but isn't ready to blame Cruella without some evidence. This is meaty stuff and Clark performs it all believably.
This sequence really belongs to the human characters. While Ollie Johnston handles the dogs, he's stuck with Pongo reacting to what's going on and then delivering exposition about the twilight bark. Starting in the next sequence, the animals take center stage.
Thursday, May 15, 2008
Tuesday, May 13, 2008
101 Dalmatians: Bill Peet
I've only just read Dodie Smith's novel 101 Dalmatians. As I'm breaking the film down, I was curious to see how it compared to the source material. While I am a long-time admirer of Bill Peet, his adaptation of 101 Dalmatians is an excellent measure of his talents and only increased my admiration for him.
The book has many differences from the film that resulted. The dogs' owners are the Dearlys, not the Radcliffs, and they never get first names. Mr. Dearly works for the government in finance; he is not a musician in any way. There are two nannys, one who worked for each of the Dearlys before their marriage. There are three adult dalmatians: Pongo, his bride Missis, and a wet nurse named Perdita. Cruella is married to a furrier and her plan isn't just to own a dalmatian coat but to go into the manufacture of them. Cruella has a Persian cat whose kittens she keeps drowning. The Badduns are brothers: Saul (not Horace) and Jasper.
The book begins with the Dearlys already married. When the puppies are stolen, it happens off-stage. Cruella is visiting and waiting for the Dearlys to return. While Cruella keeps Nanny busy, the dogs are stolen without any confrontation whatsoever. Tib (not Tibbs) is female and her real name is Pussy Willow. The horse in the book is not associated with the Colonel and Tib but is part of a Gypsy encampment. The end of the book does not include a chase sequence. Once the dogs board the van heading to London, they make it to Regents Park without further incident.
The book spends an awful lot of time on logistics, dealing with how the dogs are going to find sufficient food, water and shelter. The humans in the book, including Cruella, are developed in general terms only. None of them is particularly vivid as a personality.
I mention all of the above to show how much work Peet had to do in adapting the book. He was forced to invent a lot and restructure a lot of what was left. He streamlined many of the plot points and incidents. One of the best things he did was to eliminate characters, cutting out Missis, one nanny and Cruella's husband. He understood that he needed scenes that included conflict and suspense. The opening of the film is a lovely sequence that Peet created out of whole cloth. The kidnapping of the pups includes a direct confrontation between Nanny and the Badduns and is far more interesting than what's in the book. The final chase is also far more exciting than the novel, where the climactic tension comes from trying to move so many puppies over a great distance while keeping them fed, watered and rested. Besides increasing the threat to the dogs, Peet includes the point of view of the villains where the novel only sticks with the dogs.
It's in the area of personality that Peet really shines. Cruella is distinctive in the book, but she lacks the flamboyance that Peet gives her. Roger is far more interesting as a musician, which instantly gives him physical business to do, than Mr. Dearly is as a financial advisor in the book. The Badduns are ciphers compared to Horace and Jasper. The relationship between Tibbs and the Colonel is better developed in the film and Tibbs is given a greater role to play.
Peet took the novel only as raw material. He kept the central conflict of the book and what worked cinematically, like the twilight bark and the pups' interest in television, but pulled the whole thing apart and rebuilt it adding drama, suspense and personality. Anyone having to adapt a story for animation would benefit from comparing the novel of 101 Dalmatians to the resulting film. While the Disney film is admired for many things like the art direction and the animation, the underlying appeal of the film really has to be credited to Bill Peet. He's the one who gave the film its overall shape and appeal.
The book has many differences from the film that resulted. The dogs' owners are the Dearlys, not the Radcliffs, and they never get first names. Mr. Dearly works for the government in finance; he is not a musician in any way. There are two nannys, one who worked for each of the Dearlys before their marriage. There are three adult dalmatians: Pongo, his bride Missis, and a wet nurse named Perdita. Cruella is married to a furrier and her plan isn't just to own a dalmatian coat but to go into the manufacture of them. Cruella has a Persian cat whose kittens she keeps drowning. The Badduns are brothers: Saul (not Horace) and Jasper.
The book begins with the Dearlys already married. When the puppies are stolen, it happens off-stage. Cruella is visiting and waiting for the Dearlys to return. While Cruella keeps Nanny busy, the dogs are stolen without any confrontation whatsoever. Tib (not Tibbs) is female and her real name is Pussy Willow. The horse in the book is not associated with the Colonel and Tib but is part of a Gypsy encampment. The end of the book does not include a chase sequence. Once the dogs board the van heading to London, they make it to Regents Park without further incident.
The book spends an awful lot of time on logistics, dealing with how the dogs are going to find sufficient food, water and shelter. The humans in the book, including Cruella, are developed in general terms only. None of them is particularly vivid as a personality.
I mention all of the above to show how much work Peet had to do in adapting the book. He was forced to invent a lot and restructure a lot of what was left. He streamlined many of the plot points and incidents. One of the best things he did was to eliminate characters, cutting out Missis, one nanny and Cruella's husband. He understood that he needed scenes that included conflict and suspense. The opening of the film is a lovely sequence that Peet created out of whole cloth. The kidnapping of the pups includes a direct confrontation between Nanny and the Badduns and is far more interesting than what's in the book. The final chase is also far more exciting than the novel, where the climactic tension comes from trying to move so many puppies over a great distance while keeping them fed, watered and rested. Besides increasing the threat to the dogs, Peet includes the point of view of the villains where the novel only sticks with the dogs.
It's in the area of personality that Peet really shines. Cruella is distinctive in the book, but she lacks the flamboyance that Peet gives her. Roger is far more interesting as a musician, which instantly gives him physical business to do, than Mr. Dearly is as a financial advisor in the book. The Badduns are ciphers compared to Horace and Jasper. The relationship between Tibbs and the Colonel is better developed in the film and Tibbs is given a greater role to play.
Peet took the novel only as raw material. He kept the central conflict of the book and what worked cinematically, like the twilight bark and the pups' interest in television, but pulled the whole thing apart and rebuilt it adding drama, suspense and personality. Anyone having to adapt a story for animation would benefit from comparing the novel of 101 Dalmatians to the resulting film. While the Disney film is admired for many things like the art direction and the animation, the underlying appeal of the film really has to be credited to Bill Peet. He's the one who gave the film its overall shape and appeal.
Sunday, May 11, 2008
101 Dalmatians: Part 7A
In Dodie Smith's novel, the kidnapping of the puppies takes place off-stage and is only discovered after the fact. Bill Peet wisely realized that this event held great potential for conflict and suspense, and he uses it to introduce the remaining villains Horace and Jasper. The sequence also gives Nanny a chance to shine. Her dialogue with the crooks at the front door shows that she's no fool and her physical resistance once the crooks enter the house gives her heroic stature.
When I see sequences like this, I'm always puzzled as to how animators are assigned. For shots 2 through 8.1, Horace and Jasper are sitting in their truck discussing the job to come. Eric Cleworth and John Sibley share these shots. I would think it would be simpler to have one animator take care of everything or have each animator assigned to a single character. Cleworth and Sibley both have shots where they animate both characters, so it's not like one of them was incapable of some part of the sequence.
Horace and Jasper are very economically introduced. We quickly learn that they're crooks with a record and that Jasper, the tall thin one, is the dominant one of the pair. When they get to the door, it's Jasper who delivers a line of blarney intended to get past Nanny, and when she firmly resists allowing them to enter, it's Jasper who forces his way in and then traps Nanny long enough for Horace to grab the pups.
John Lounsbery's animation of the pair at the door is wonderful stuff. Jasper has a very flexible face and Lounsbery makes the most of it while Jasper attempts to con Nanny. Shots 34 and 35, where Lounsbery animates Jasper talking at the attic door also show off some great facial expressions. In shot 30, Lounsbery animates a terrific walk when Jasper goes up the stairs. Jasper's proportions are very odd; he's all arms and legs with a hunched over body. His walk is distinctive and funny, looking like a very odd spider.
John Sibley also gets some very good Jasper shots. Shot 8.1. clearly establishes the relationship between the two bad guys. Sibley animates Horace and Jasper approaching the front door in shot 12, doing an excellent job on Jasper's walk. Sibley animates Jasper pulling Nanny's hat up and releasing it in shot 29.1. He gets a bit of Jasper at the attic door in shot 34.2. Sibley's handling of Jasper is as good as Lounsbery's, but he never gets a chance to build up any kind of performance with the character because he rarely gets two shots in a row.
Hal King continues to animate the puppies for the few shots they have in this sequence. Where Ollie Johnston animated a lot of Nanny in earlier sequences, here Cliff Nordberg and Don Lusk inherit her and do a fine job of maintaining the drawing and personality of the character. This sequence is Nanny's big acting scene. In fact, in terms of range and emotion, it might be the biggest acting scene of any of the human protagonists and I'm surprised that the nine allowed someone outside the inner circle to animate it.
When I see sequences like this, I'm always puzzled as to how animators are assigned. For shots 2 through 8.1, Horace and Jasper are sitting in their truck discussing the job to come. Eric Cleworth and John Sibley share these shots. I would think it would be simpler to have one animator take care of everything or have each animator assigned to a single character. Cleworth and Sibley both have shots where they animate both characters, so it's not like one of them was incapable of some part of the sequence.
Horace and Jasper are very economically introduced. We quickly learn that they're crooks with a record and that Jasper, the tall thin one, is the dominant one of the pair. When they get to the door, it's Jasper who delivers a line of blarney intended to get past Nanny, and when she firmly resists allowing them to enter, it's Jasper who forces his way in and then traps Nanny long enough for Horace to grab the pups.
John Lounsbery's animation of the pair at the door is wonderful stuff. Jasper has a very flexible face and Lounsbery makes the most of it while Jasper attempts to con Nanny. Shots 34 and 35, where Lounsbery animates Jasper talking at the attic door also show off some great facial expressions. In shot 30, Lounsbery animates a terrific walk when Jasper goes up the stairs. Jasper's proportions are very odd; he's all arms and legs with a hunched over body. His walk is distinctive and funny, looking like a very odd spider.
John Sibley also gets some very good Jasper shots. Shot 8.1. clearly establishes the relationship between the two bad guys. Sibley animates Horace and Jasper approaching the front door in shot 12, doing an excellent job on Jasper's walk. Sibley animates Jasper pulling Nanny's hat up and releasing it in shot 29.1. He gets a bit of Jasper at the attic door in shot 34.2. Sibley's handling of Jasper is as good as Lounsbery's, but he never gets a chance to build up any kind of performance with the character because he rarely gets two shots in a row.
Hal King continues to animate the puppies for the few shots they have in this sequence. Where Ollie Johnston animated a lot of Nanny in earlier sequences, here Cliff Nordberg and Don Lusk inherit her and do a fine job of maintaining the drawing and personality of the character. This sequence is Nanny's big acting scene. In fact, in terms of range and emotion, it might be the biggest acting scene of any of the human protagonists and I'm surprised that the nine allowed someone outside the inner circle to animate it.
Wednesday, May 07, 2008
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