Showing posts with label Amid Amidi. Show all posts
Showing posts with label Amid Amidi. Show all posts

Monday, April 08, 2013

Beck's Back

There's no question that Cartoon Brew is one of the most widely read animation sites on the web.  When its authors Amid Amidi and Jerry Beck decided to split, leaving Amid in charge of Cartoon Brew, there was a question of where Jerry Beck would turn up next.

He first revamped his Cartoon Research site.  Jerry's love for animation history is well known and he has additional authors such as Jim Korkis and Fred Patten contributing to that site.

But Jerry has never been stuck in the past and now he's launched Animation Scoop, a site for news and discussion of contemporary animation.

So where I once checked out Cartoon Brew regularly, I now have three sites to check.  As Amid and Jerry are both hosting guest contributors, the animation blogosphere is now richer than ever for news and opinion.

I wish everyone continued success.

Saturday, March 09, 2013

Careful! You'll Hurt Disney's Feelings!

Who knew?  The mighty multinational conglomerate that is Disney can't stand to be criticized.

You are probably already aware that Disney has refused permission to use Disney artwork in Amid Amidi's biography of Ward Kimball.  Chronicle Books, the original publisher, has decided against publishing the book as a result.  Amidi is now making other arrangements for publication. (It appears that Amazon.com has de-listed the book or I would provide a link.)

But it doesn't stop there.

Don Rosa was a writer/artist of Disney comics whose work was hugely successful, especially in Europe.  He has written material in a nine volume collection of his work about the creation of his stories.  That is, until he got to the reasons why he retired.  Disney refused to allow that piece of writing to be published.  Perhaps because it highlights the medieval treatment of people who create Disney comics and how they are taken advantage of.  Perhaps because Disney's licensees exploited Rosa's name without compensation, so that he had to copyright his own name so that Disney licensees couldn't use it without his permission.  Rosa decided that he wasn't willing to be muzzled and put his explanation for retiring on the internet.

In a recent podcast, author Sean Howe explained why his book Marvel Comics: The Untold Story contains no images from the comics.  This quote comes from 1:15:43 in the podcast.
"I was going to license about 20 images and I got approvals for captions for those images and everything was typeset, the whole thing was laid out, and then I got the contracts. A price had been agreed on, but when I actually got the paperwork, I was going to have to agree that I would say nothing critical about Marvel Comics in the entire book.  A lot of people have asked me why there are no pictures from the comic books and that's the reason.  If I had used illustrations, I would have had to take out half of the book."
Disney is so sensitive that it cannot tolerate anything that casts aspersions on its behaviour or the behaviour of its subsidiaries or licensees.  And look how absurdly ineffective they are at squelching it.  While they are busy attempting to suppress books, their behaviour is being noted all over the internet.  Amidi's book will eventually be published and I hope that Disney's refusal to grant permission to use images becomes a major talking point in the book's reviews.  Don Rosa's writing would have been limited to Europe, but is now readable by anyone in the world.  Sean Howe wrote the book he wanted to and has a tumblr where he has published more images from Marvel than he ever could have squeezed into his book.

Disney's failure doesn't address the bigger issue.  From this point forward, any book on Disney, Pixar, Marvel, Star Wars or the Muppets that includes copyrighted images is tainted.  The author, rightly or not, will be suspected of compromising the text to satisfy Disney.  The books will be damaged goods.  The use of Disney-owned images will be proof that the book contains nothing critical of Disney.  So while Disney is trying to protect itself from criticism in print, it has essentially neutered any praise it may receive as it is biased.  Meanwhile, on the internet, Disney provides ammunition for those who want to criticize it.  Good thing nobody ever looks at the internet.

Monday, December 17, 2012

Kimball Christmas Cards



If you aren't visiting Amid Amidi's site 365 Days of Ward Kimball, you're missing out on some beautiful art. Currently, there's lots of Christmas related artwork.

During his talk on Kimball at the Ottawa International Animation Festival last September, Amidi made it a point to say that Kimball's style was evolving towards more modern graphics in the 1940s. The above cards (1945 on top and 1946 on the bottom) are great examples of the turn Kimball's style was taking. Both are, of course, well drawn. But while the 1945 card is conventional in its use of perspective and structure, the '46 card breaks away from realistic perspective and revels in flattening out shapes.  While UPA would animate this stylistic approach a couple of years later, Kimball was prepared to do so but wouldn't get the chance until Melody, Toot Whistle Plunk and Boom and the TV episodes he directed for the Disneyland series in the 1950s.

Friday, November 23, 2012

Who Owns History? Who Owns Culture? Who Owns Speech?

The Walt Disney company is responsible for delaying the publication of Full Steam Ahead!: The Life and Art of Ward Kimball by Amid Amidi.  The reason, according to the author, is that Disney is unhappy that Kimball's life doesn't conform to the company's exacting standards.  Disney has had the book since January of 2012 and has yet to approve it.  The publication of the book has been delayed a minimum of seven months, preventing those who pre-ordered the book from reading it and delaying earnings for both the author and publisher.

I have not read the book and I certainly don't know the specific text that Disney is objecting to, but I find this situation to be very troubling for the chill it casts over our ability to comment on the world we live in.

We are now in a time where entertainment corporations have run amuck.  I have recently written about Sony taking ownership of any artwork submitted by job applicants.  In Finland, the police have confiscated the laptop of a nine year old girl for downloading a single song from the Pirate Bay.  In addition, they have fined the girl 600 Euros, even though the girl's father has proved that the girl later bought the album and concert tickets for the band in question.  Several countries have instituted laws where three copyright violations can result in a user being banned from the internet altogether.

One of the problems with this ban is how arbitrarily copyright violations are enforced.  All over the web, there are sites which could be construed to be violating copyright.  I say "could be" as a court could decide that material qualifies as fair use.  And the copyright holder gets to selectively decide who to prosecute and who to ignore.   In other words, if the company thinks the copyright violation is good marketing, it will turn a blind eye. 

Beyond the logistics of corporations using the law to arbitrarily punish people, there is the much larger question of who owns history, culture and speech?  When culture is manufactured for a profit, do we have the right to discuss it, criticize it and respond to it?  Can we use examples to make our case or are we limited by the legal rights of the manufacturer?

As the entertainment corporations are now multinational behemoths with whole staffs of lawyers charged with protecting intellectual property, they use the threat of legal action as a deterrent.  The Kimball book is a case in point.  In court, it could be argued that any Disney artwork used in the book is fair use.  What's one still image from the more than 100,000 frames in a feature film?  How is the publication of a still depriving Disney of income?  Disney could not suppress a book based on its text without proving libel, but it can suppress a book before the fact by denying the use of artwork and the threat of a lawsuit if a publisher decides to take a chance and publish anyway.

Unfortunately, this is not an isolated incident.  Disney owns Marvel and denied Sean Howe, the author of Marvel Comics: The Untold Story, the use of illustrations unless they could approve the text of the book.  Howe and his publisher decided to forgo illustrations, so the history of a comic book company has no images of the artwork that made the company worth writing about.  And as I mentioned above, copyright prosecutions are arbitrary.  Howe has a tumblr where he has included images that should have been included in the book and so far, Disney hasn't complained.

How strange is it that in the western world, it is permissible to comment on governments but not on companies that make cartoons?  As corporations have increasingly lobbied governments to write laws for their own benefit, we may soon reach a point where criticizing governments is irrelevant and the corporations who should be criticized will stifle all dissent.

Tuesday, September 04, 2012

R. Crumb on Ward Kimball

Amid Amidi recently posted this picture of (L to R) Robert Armstrong, Ward Kimball and R. Crumb on the blog 365 Days of Ward Kimball.  If you're interested in Crumb's thoughts on Kimball, you can go here and scroll down.  Crumb also comments on Matt Groening and Ralph Bakshi on the same page.  You'll have to scroll down to find them, but he also talks about Winsor McCay and Walt Disney, among many other people of note outside animation.

Wednesday, July 13, 2011

Ward Kimball Biography Coming in 2012

Caricature of Ward Kimball by Walt Kelly

Didier Ghez's Disney History site has details of Amid Amidi's biography of Ward Kimball to come out in the latter half of 2012.
"The Kimball family has generously granted me access to all of Ward's personal files, photos and diaries, and I've combined this with new research and interviews to present a thorough celebration of his life that acknowledges his impact on the art form."
This is a book I very much look forward to reading.

Thursday, October 01, 2009

Frederator Aggregator

Let’s get one thing straight: Paying artists is always a positive thing. But the manner in which the guys at Channel Frederator are doing it continues to reflect their lack of regard and respect for the filmmaking community upon which they’ve built their brand. Seriously, in what universe is $50 considered an acceptable fee for anything nowadays? Have they been misinformed that filmmakers can time travel back to 1964 to make all their purchases?

Here’s a reality check—the last time I went out to lunch with Channel Frederator founder Fred Seibert, our lunch bill ended up being over fifty smackers. In other words, this paltry amount isn’t even enough to fill up Fred’s tummy for one afternoon, yet somehow it’s supposed to represent a filmmaker’s reward for months of blood, sweat and tears. They’ve also announced that every month they’ll pay the filmmaker of the most viewed film a whopping $200. Guess what? That’s still less than what we pay every single filmmaker on Cartoon Brew TV.

-Amid Amidi on Cartoon Brew

As you can see from the above, Channel Frederator has started paying a small amount for animation it will host on its site. Amidi is somewhat outraged at the amount. I think that Amidi is missing a fundamental aspect of Fred Seibert's business model and I think that the animation community doesn't yet understand how to function in the online world.

If you want to understand what Seibert is doing, I'd recommend that you read three books: The Long Tail and Free by Chris Anderson and What Would Google Do by Jeff Jarvis. Seibert's Next New Networks is practically a textbook case arising out of these books.

The long tail occurs when shelf space becomes infinite. In a brick and mortar store, space is limited so the proprietor focuses on those items that sell the best. That way, each square foot of space produces the maximum amount of income. However, in the online world, space is infinite and the cost of servers and hard drives is continuously coming down. Therefore, it's possible to offer a much wider variety of merchandise. Items that might only sell once or twice a year could not be carried in a brick and mortar store because they wouldn't produce sufficient profit, however when shelf space is unlimited and the cost approaches zero, a retailer might as well carry everything. The long tail consists of those items that, individually, do not add up to much in the way of sales, but if you have enough of those low-selling items, they can add up to a profitable business. Online retailers of this type are aggregators. The gather up anything in their category and make money by tiny profits on thousands or millions of items. Examples of long tail businesses are Amazon and Ebay.

The cost of duplicating something digitally is close to zero. With servers and hard drives becoming cheaper, the cost of hosting things also approaches zero. This is the thinking behind the book Free. Free is the most attractive price, so if you can afford to make something free, you're sure to find interested customers. The trick is to find something that you can sell while you're giving away the free item.

Jeff Jarvis says that the way to succeed in the online world is to build a platform that other people can use to form communities or do business. Google is the obvious example, but so are Amazon and Ebay. Amazon is a platform for anyone who wants to sell a book, whether a multinational conglomerate or a hobbyist in a basement. Ebay has created a worldwide market for any item you can think of.

Channel Frederator, now part of Next New Networks, is a classic aggregator. They gather up anything they think has the potential to attract a viewer. They don't have access to libraries of material from Disney, Warner Bros, Nickelodeon, etc. so they'll take material that's in the long tail and try to gather up enough of it to keep pulling viewers to the site. As recommended by Jarvis, they've built a platform that animators can use to reach an audience.

The material is available to viewers for free. What Next New Networks does is sell the viewers to advertisers. This is exactly the model that broadcast TV and radio have used for years.

Amazon or Ebay don't pay you to list with them, because the expectation is that you (and they) will profit from that listing. Channel Frederator is paying, though a pittance, but the amount is besides the point.

What's missing is the animation community's understanding of how to take advantage of Channel Frederator.

What Channel Frederator supplies is a piece of internet real estate. It is worth exactly zero, as anybody can start a blog or upload to YouTube for free. The valuable thing that Channel Frederator supplies is an audience. People interested in animation will go there looking for something to watch. It's likely that putting your film on Channel Frederator will result in more views, at least initially, than putting your film on YouTube, because Frederator is more focused. YouTube has everything, but your video is the proverbial needle in the haystack without some other kind of marketing to direct the audience to it. At Frederator, the audience for animation is already there.

Rather than complain about how little Frederator is paying, animators need to work the system. They should be using exposure on Frederator to drive to the audience to their own sites, where they sell something. Free points out that you can't charge for things that are abundant, you can only charge for things that are scarce. Therefore, while the audience can watch your film for free, you want to sell DVDs of it and include an autograph and quick sketch with every purchase, giving your viewer something they can't download. You can also be selling T-shirts, coffee mugs, etc. And of course, there should be a "donate" button on your site.

If you've got a reasonably good film, you'll probably make more from selling swag than from what Frederator is going to pay you. Furthermore, you should be collecting email addresses from your buyers, so that every time you release a new product, you've got a list of people to notify who have already bought something from you. By definition, these people like you enough to pay something for your work. They are a valuable resource.

If Frederator is willing to gather an audience for your film, carve off as much of it as you can and then monetize it.

Now, before you do this, I suggest that you read Frederator's Terms of Use. In particular, I want to quote the following:

Ownership; Licenses

We do not claim ownership rights in your User Submissions. However, by uploading, submitting, emailing, posting, publishing or otherwise transmitting any User Submission to any of the Sites, you hereby grant us a non-exclusive, worldwide, royalty-free, sublicensable, perpetual and irrevocable right and license to use, reproduce, modify, adapt, prepare derivative works based on, perform, display, publish, distribute, transmit, stream, broadcast and otherwise exploit such User Submission in any form, medium or technology now known or later developed, including without limitation on the Site and third party websites, podcast, video game consoles and services, video-on-demand and television. You represent and warrant that you own or have the necessary licenses, rights, consents, and permissions to grant the foregoing licenses to us. We shall own all right, title and interest in and to all derivative works and compilations of User Submissions that are created by us, including without limitation all worldwide intellectual property rights therein. You agree to execute and deliver such documents and provide all assistance reasonably requested by us, at our expense, to give us the full benefit of this section.

If you can wade through what's above you will note that while they don't claim ownership of your work, they claim perpetual non-exclusive use of it. They also have the right to modify it and prepare derivative works from it. They can place it on game consoles and all of the above are without any additional compensation. So, they can use your film forever, they can cut it or add to it, they can ship it with the next version of the Playstation or XBox. They can do all that and more without asking you for permission.

Note that they can develop derivative works. In historical terms, imagine that you've created a film called Porky's Hare Hunt with the prototype of Bugs Bunny. Frederator decides that the core idea is a good one but you didn't make the most of it, so they turn around and derive A Wild Hare from your film, only now, they own the new version of Bugs Bunny (not you), and they continue to use your film as a Bugs Bunny DVD extra or as part of a package of Bugs Bunny cartoons they sell elsewhere.

Would Frederator do any of the above? I have no idea. However, they have the legal right to. More than the $50 fee they're willing to pay, the Terms of Use are the part of the deal that smells the worst to me.

Some artists will inevitably complain that they don't want to deal with selling stuff, they just want to create their work. While in the past you could sell that work to a studio and receive a reasonable paycheque, those days are rapidly coming to a close. The economic model for film and TV as it existed is crumbling. Fred Seibert (and Cartoon Brew TV for that matter) will not pay you enough to create your work. We may see the studio jobs in animation vanish the same way that journalism jobs are vanishing. If that happens, we may all be reduced to creating work for free and then selling something related to the that work. Certainly, if you want to retain ownership of your work, that's what you'll be doing. However, if you want to maintain control over your work, you won't be contributing to Channel Frederator.

(This article is about strip cartoonists, not animators, but the lessons it talks about are ones that animators should be thinking over seriously.)

Friday, January 18, 2008

Can This Problem Be Solved?

Amid Amidi at Cartoon Brew has an excellent essay talking about Tex Avery's last days. For me, the heart of the is piece is this quote:
"Granted, an artist always has the option of charting their own course as an independent, but the fact of the matter is that an industry which consistently fails to recognize the value of the people working within it is an unhealthy industry that cannot be expected to advance or prosper."
That is exactly the problem. The people running this industry are incapable of understanding the nature and scope of the talent they employ. The few who do are incapable of capitalizing on it in any way that hasn't already been done. That's why there are so many recognizable clichés in animation. Take a look at Paul Dini's animation feature template and try to figure out if you should laugh or cry.

Every studio I have ever worked in (or walked through) has had more talent at the desks than it delivered on the screen. Every artist in the business recognizes this. How many can say that they are doing the best work they are capable of, even accepting the confines of their current deadlines?

In 1978, former comic book artist Bernie Krigstein said the following:
"I think what has happened to comics is a kind of diagram of what must happen to artists and creative people in a society where things have to be produced that cost a lot of money, and that need a lot of machinery to produce them, and that need a very complicated distribution system. It's almost inevitable that the artist, who is the fountain, who is the original impulse for all this product, it's inevitable that he should become an employee, because of that almost irreconcilable conflict between the people who are putting money into it and producing the object and the individuals who are creating it. And because of the dominance of the economic power, the artist has to be a vassal, just an instrument. Now frequently an artist is able to get through all the interstices and the unfilled cracks in the system, and then their work... will create a sensation. But as soon as it becomes part of the distribution system, as soon as the wheels start locking together and everything works smoothly from the production and distribution point of view, then the [replacement artists who can produce the work the way the system wants it done] become important. Because they can manufacture the products, they can manufacture what's needed. So every now and then a great system, like Hollywood, will permit an individual, a brilliant creative person, to inject a little lifeblood into it, and then, all too often, that person is crushed... whether he's aware of it or not. The only way to confront this kind of situation is for individuals to be permitted to produce their own stuff. And Hollywood, for example, allowed individuals to work, and there was a little renaissance of movies. The European studios, when they had small budget pictures, because the total control was in the hands of individuals, were able to produce good things. But as soon as this thing reaches a wide market, as soon as it becomes a marketable commodity, the creative person is no longer needed. He doesn't fulfill any important function in this great engine. This is my pessimistic view of the situation of the artist in our society, and I don't know how that problem can be solved."
(Paul Dini link via The Beat. Krigstein quote via Steven Grant.)