Showing posts with label Books. Show all posts
Showing posts with label Books. Show all posts

Sunday, April 01, 2012

Book Review: When Magoo Flew

The only way this book could be better is if the artists who worked at UPA were all still alive to be interviewed. Thankfully, many were interviewed before their deaths by animation historians such as John Canemaker, Michael Barrier, Leonard Maltin and Karl Cohen and author Adam Abraham has accessed this information as well as trade publications, studio records, letters, etc. to write the most detailed history of UPA to date.

What struck me most while reading this book was how continually precarious UPA's existence was. There were, of course, the early days when finding any work was a life or death situation for the company. However, even when they got a contract to do theatrical shorts for Columbia, the first two contracts were only for two cartoons apiece.

Other threats to the studio's existence had to do with the various partners. While some studios were owned by individuals, such as Leon Schesinger, or partnerships such as the Disney brothers or Harman and Ising, UPA started with three partners and often had more. The inevitable artistic and business conflicts that developed due to the many owners and ownership changes meant that the studio never had a genuinely steady hand on the till. Producer Steve Busustow was only nominally in control, always having to deal with competing partners.

UPA also had the problem of being born at the same time that television was changing the entertainment landscape. It had less time than other studios to solidify it's sensibility and to create characters popular with audiences.

Finally, UPA was the animation studio hit hardest by the 1950s witch hunt for Communists in the film industry. It forced out John Hubley, arguably the studio's heart and soul, as well as Phil Eastman, a top story man. Writer Bill Scott was collateral damage, as he was laid off at the same time as Eastman to disguise that the move was political.

With all these problems, the studio managed to create interesting films. Its peak years were brief; the most memorable films were released from 1949 to 1952. Yet the studio changed the look of animation in North America and inspired foreign studios like Zagreb as well.

Abraham's book covers it all: the budgets, the personnel, the satellite studios, the sponsored films and the many sales of the company to corporate interests. There are interesting tidbits about individuals here, such as director Bobe Cannon's bathing habits and animator Pat Matthews' brain surgery.

The studio was controlled by artists, but those artists had trouble staying on budget and often were so in love with their imagery that they forgot about the audiences they were trying to please. Abraham's book tells the story of UPA's triumphs and tragedies in a way that's both enlightening and cautionary. The book is valuable beyond the historical facts for anyone who dreams of running a studio or who hopes to break out of a commercial straitjacket. UPA solidified a graphical revolution in animation, but didn't have the organization or luck to profit from it for more than a short time.

Sunday, January 15, 2012

Review: The World History of Animation

Last summer, I helped a friend develop a course outline for an animation history course. In looking for a textbook, I found that there wasn't a single volume that seemed appropriate. When The World History of Animation by Stephen Cavalier was later published, I wondered if this book might be the solution. Unfortunately, it isn't.

The book is a wide ranging history of animation. It starts with a short historical summary for different parts of the world before launching into a year by year history where particular films are singled out. The entries are wildly uneven, both in terms of the writing and the accompanying illustrations. One would think that the amount of space devoted to a film would be proportional to the film's importance, but there doesn't seem to be any relationship. Not all the films are represented by stills and here, too, the number or size of the stills bears no relation to the importance of the film.

I don't think I can articulate the author's point of view beyond the fact that he has personal favorites. While art, content and technology are all mentioned, none seems to be uppermost in the author's mind. Directors are the only contributors mentioned consistently. Designers and animators who aren't directors are mostly ignored.

Finally, there are many factual errors. I would not pretend to be an expert on European or Asian animation, but I am reasonably conversant in American animation history. The author is British, which might account for his errors regarding America, but there is no way for me to know if the same number of errors exist in all parts of the book.

I've listed the errors I found during my reading below, if only to document my reservations. There is no doubt that the book is an ambitious undertaking, but it seems to have defeated the author and his research team. Perhaps it isn't possible to get a single volume history of world animation that is accurate and with a defined point of view, but this book does nothing to challenge that assumption.

The errors:

A still identified as being from Gertie the Dinosaur (1914) on page 63 is obviously from one of the later Gertie films, as it has a grey scale and looks to have been done on cels. The 1914 film was just line and done entirely on a single level of paper.

On page 74, Cavalier states that Joe Oriolo was working on Felix the Cat as early as 1922. As he was born in 1913, that would make him a precocious nine year old. In fact, Oriolo didn't meet Messmer until the two were working at Famous Studios in the early '40s.

On page 97, Cavalier says that Steamboat Willie was half finished before Disney made the decision to make it a sound cartoon. This is wrong. The synchronization that is Steamboat Willie's great advance was due to planning the musical beats in advance of animation.

On page 99, sloppy writing implies that Ub Iwerks' multiplane camera was in use as early as the first Flip the Frog cartoon when it was introduced in the ComicColor series. He also says that Iwerks returned to the Disney studio in 1938, when it was 1940.

On page 115, Cavalier implies that the Fleischer 3D setbacks were the Fleischer version of the rotoscope. First of all, there is no relationship. The setbacks were purely for background elements, not character animation. Secondly, as the Fleischers invented the rotoscope, they had no need for their own version.

On page 122, Leon Schlesinger is invited to open an animation studio on the Warner Bros. lot in 1927, when his studio didn't open until 1930. Then the Looney Tunes and Merrie Melodies are described as being produced at the Harman-Ising studio, which is also wrong. On the same page, Chuck Jones, not Tex Avery, is credited as the director of A Wild Hare.

On page 123, Cavalier states that producer Edward Selzer imposed a 5 week production schedule on each cartoon. While a cartoon may have been forced to move through each department in 5 weeks, there is no way that an entire cartoon was created in 5 weeks.

On page 142, Tex Avery is credited as creating Porky Pig, but Avery had nothing to do with Porky's debut cartoon I Haven't Got a Hat, which was released before Avery's first cartoon at Warner Bros.

On page 198, regarding The Jungle Book, Cavalier states, "for the first time the characters' movements and acting were based on the personalities and filmed performances of the voice actors, who were encouraged to improvise as they recorded." It was hardly the first time, as it was done at least as early as the tea party sequence in Alice in Wonderland (1951).

On page 219, Cavalier states, "Crumb also claimed that Bakshi had got the agreement [to make an animated Fritz the Cat] with his ex-girlfriend more than with him, and that she had no ownership rights, which Bakshi denied." The woman in question is Dana Crumb, who was married to Crumb at the time the contract was signed.

On page 225, Jerry Beck is identified as Jeff Beck.

On page 246, Don Bluth's Banjo the Woodpile Cat is identified as a feature when it is 29 minutes long.

On page 248, MAGI Synthevision is identified as MAG.

On page 286, Cavalier claims that the cgi ballroom in Beauty and the Beast was supplied by Pixar. It was created internally at Disney. I confirmed this with Dan Philips, who was CGI Manager on the film.

On page 308, there is a commentary on Super Mario 64 that sounds more like the work of a public relations flack than a historian. "Shigeru Miyamoto and Nintendo's Super Mario 64 is not only one of the greatest computer games of all time, but also one of the greatest works of art/entertainment of the twentieth century. From the moment the player takes control of Mario and finds that through some simple controls he can run, jump, swim, slide, or even fly in any direction of the beautifully-realized world, he or she is held in a similar state of wonder and exhilaration that the first audiences must have felt when watching Winsor McCay's Gertie the Dinosaur or Walt Disney's Snow White and the Seven Dwarfs."

On page 331, in discussing Gendy Tartakovsky's credits, there is no mention of Dexter's Laboratory, a show that he created.

On page 386, Shane Acker's feature 9 is identified as stop-motion, when it is cgi.

Saturday, October 22, 2011

Another Loomis Reprint

The second volume of the reprinting Andew Loomis's art instruction books is now available. I've seen copies in stores, though Amazon won't release it until Oct. 25.

Loomis was a commercial illustrator in the days when mass circulation magazines were full of painted illustrations accompanying fiction. He also authored a series of art instruction books that are still much sought after, even 6 decades after first being published. The books were out of print for years and copies commanded over $100 apiece on used book sites. Titan Books (who are also publishing The Simon and Kirby Library; the next volume is of their crime comics and due out momentarily) have undertaken to reprint Loomis. This volume follows Figure Drawing for All It's Worth. While art styles have changed since Loomis's day, the fundamentals don't change. Anyone interested in learning to draw will benefit from Loomis's books.

Thursday, October 13, 2011

Walt's People Volume 11

You would think that by volume 11 of Walt's People, a series of books composed of interviews with people who worked with and for Walt Disney, that editor Didier Ghez would be down to interviewing the grandson of the janitor who emptied the wastebasket of Milt Kahl's inbetweener. Nothing could be farther from the truth. Editor Ghez continues to come up with interviews of historical importance filled with fascinating anecdotes and production details.

The contents of volume 11 are:

Foreword: John Canemaker
Didier Ghez: Ruthie Tompson
Christopher Finch & Linda Rosenkrantz: Walt Pfeiffer
John Culhane: Shirley Temple
John Culhane: I. Klein
Peter Hansen: Basil Reynolds
Christopher Finch & Linda Rosenkrantz: Eric Larson
John Culhane: John Hubley
Robin Allan: Jules Engel
Darrell Van Citters: Ed Love
Darrell Van Citters: Mike Lah
JB Kaufman: Frank Thomas
Dave Smith: Carl Nater
John Culhane: John Hench
John Canemaker: Ward Kimball
Dave Smith: Ward Kimball
Didier Ghez: Frank Armitage
Robin Allan: Ray Aragon
Didier Ghez: Ray Aragon
Gord Wilson: Jacques Rupp
David Tietyen: George Bruns
John Canemaker: Dale Oliver
John Canemaker: Iwao Takamoto
John Canemaker: Richard Williams
Charles Solomon: Brad Bird
Alberto Becattini: Don R. Christensen
Jim Korkis: Tom Nabbe
Dave Smith: Roger Broggie
Didier Ghez: David Snyder
Didier Ghez: Carl Bongirno
John Culhane: Daniel MacManus
John Culhane: Ted Kierscey
John Canemaker: Glen Keane
Didier Ghez: Joe Hale
Jérémie Noyer: Mark Henn
Christian Ziebarth: Andreas Deja and Mark Henn
Didier Ghez: Ed Catmull

This is yet another book I've got to add to my overburdened shelf. Copies can be ordered from Xlibris for those living in the U.S. and from Amazon for those living in the U.S. and elsewhere.

Thursday, August 04, 2011

Jonathan Rosenbaum on Walt Disney and Tex Avery

In early 1975, Film Comment magazine devoted an entire, oversize issue to Hollywood cartoons. It's well worth finding in a library or through an online service, as it contains a comprehensive interview with Chuck Jones as well as an interview with Grim Natwick and articles by Greg Ford and Mark Langer.

One piece was an essay on Walt Disney by film critic Jonathan Rosenbaum. Rosenbaum has now posted the first part of that essay on his website with the second part to follow shortly. As Thad has pointed out in the comments, part 2 is now up.

And here is Rosenbaum on Tex Avery.

Wednesday, July 13, 2011

Ward Kimball Biography Coming in 2012

Caricature of Ward Kimball by Walt Kelly

Didier Ghez's Disney History site has details of Amid Amidi's biography of Ward Kimball to come out in the latter half of 2012.
"The Kimball family has generously granted me access to all of Ward's personal files, photos and diaries, and I've combined this with new research and interviews to present a thorough celebration of his life that acknowledges his impact on the art form."
This is a book I very much look forward to reading.

Monday, June 06, 2011

Andrew Loomis Back in Print

Here's one that snuck up on me, but one I'm grateful for. Titan Books has brought Andrew Loomis's excellent book Figure Drawing For All It's Worth back into print and at a reasonable price. It's $23.49 at Amazon.com and $28.84 at Amazon.ca.

Andrew Loomis was a commercial illustrator working out of Chicago, a contemporary of Chicago artists Haddon Sundblom and Gil Elvgren. In addition to his illustration work for what used to be called slick magazines (on slick paper as opposed to the pulp magazines), he also wrote several great books on drawing and painting. The out-of-print books are hard to find and usually very pricey.

Titan will be reprinting Drawing the Head and Hands by Loomis in October. They also plan to reprint his Creative Illustration and Fun with a Pencil. I hope they get around to Three Dimensional Drawing, and The Eye of the Painter and the Elements of Beauty.

(link via BoingBoing)

Wednesday, April 27, 2011

100 Animated Feature Films

One of the curious things about this book by Andrew Osmond is the lack of an adjective in the title. It's not the "100 Best," or "100 Ground-breaking," or even "100 Favourite." The lack of an adjective is evident in the films selected. Osmond has decidedly mixed reactions to Happy Feet, yet it is included. The introduction states that, "the selection is shaped by [the author's] taste, as the entries make clear, but I hope it is not wholly capricious." Try as I might, I found it hard to discern a point of view in these entries. I value Osmond's inclusion of films from all parts of the world and look forward to seeing some of the films that I'm not familiar with, but this isn't so much a book as a collection of unrelated essays. The only thing that holds them together is that they add up to 100 and that they are all about animated features.

I don't insist on agreeing with an author's point of view, but I value the presence of one. Reading these essays, I occasionally picked up some new information, but whether I liked or disliked a film, there was little that challenged my opinion or made me reconsider a film.

Perhaps the format is to blame. One hundred is a nice, round number, but not necessarily a good choice for animated features. Twenty years ago, it would have been hard to assemble a book of 100 animated features and now, perhaps, it's hard to assemble a book of 100 good ones. In addition, as each essay is forced into a standard length of a page and a half, some films are shortchanged and others are given more attention than they deserve. I enjoyed Osmond's book on Spirited Away, but the short length of these pieces does not provide him with the same opportunities to discuss a film.

Friday, April 22, 2011

Animation Art Auction

Pinocchio concept art by Gustav Tenggren
Milt Kahl thumbnails from The Rescuers
Back in the '90s, animation art was all the rage. Sotheby's and Christie's both staged multiple auctions that featured animation art from the 1930s to the present. Animation art is no longer as prominent for a variety of reasons. The current economy doesn't leave people with a lot of extra money to spend but probably more important is the fact that digital films don't generate much art on paper or canvas. The art that is created, being digital, is not one of a kind. It can be copied endlessly with no loss of quality, which destroys the whole concept of owning an original.

Profiles in History will be having an auction featuring much animation art on May 14. Even if you're not in a position to buy, you might be interested in a copy of the catalog, which can be downloaded for free. Hans Perk has been talking about some of this art and publishing better reproductions than are in the catalog. You can see his posts here.

Besides Disney art, the auction also features work from Warner Bros, Fleischer, MGM, Lantz, Mintz, Iwerks, Hanna-Barbera, UPA and Bill Melendez. In addition to drawings, cels and background paintings, there are also posters, maquettes, autographs and correspondence. The back of the catalog contains various memorabilia from live action films but starting at page 325 is material from The Nightmare Before Christmas, James and the Giant Peach and The Corpse Bride.

The animation portion of this is a very nice collection and the equivalent of many animation art books that cost significant amounts of money. Grab your free copy while you can.

Friday, November 19, 2010

Directing Animation

David Levy's books have consistent strengths. His tone is friendly and conversational. He is willing to admit mistakes he's made in his career, which gives him credibility. He interviews a wide selection of other animation professionals, so the books are not limited to Levy's own viewpoint.

His greatest strength is his concern for the people side of the animation business. Levy always focuses on behaving professionally, communicating clearly and being organized so as not to sabotage a project or one's own career.

All of these strengths are present in his latest book, Directing Animation. It includes chapters on directing indie films, commercials, TV series, features and for the web. Interview subjects include Bill Plympton, Tatiana Rosenthal, Nina Paley, Michael Sporn, PES, Xeth Feinberg, Tom Warburton, Yvette Kaplan and many others. Each of these people relate good and bad experiences they've had directing, giving a rounded view of the job and a host of things to avoid.

However, there is a hole at the center of this book in that Levy says very little about the actual craft of directing. The job of the director is to decide how the story will be told. Depending on the medium and the director, that might entail boarding, designing, cutting an animatic, directing voice talent, drawing character layouts, supervising layouts and backgrounds, timing animation, spotting music and sound effects, mixing sound and doing colour correction. Each of the above has the potential to enhance or detract from a film's effect on the audience, but you won't find any advice as to how these tasks can be used for greater or lesser results. The ultimate value of a director isn't people skills or organization, it's aesthetic. The viewers don't know (or care) if the crew got along or the production ran smoothly. Their only concern is what is on the screen.

Levy chooses not to make aesthetic distinctions. Even without getting specific about certain projects, there is still a wealth of material that could have been written about ways to communicate to an audience.

It is true that the role of the director in animation has been systematically devalued since the dawn of television. The huge amounts of footage that have to be produced for TV force directors to be little more than traffic cops, making sure that the work flows smoothly to the screen. Live action TV is dominated more by writers and producers than directors, and in animation, it's writers, designers and producers who rule the roost. Feature animation, with the exception of independent films, has mostly succumbed to the same disease. Where directors were once hired to realize their own vision, these days they're often executing another person's, lucky to insert a bit of themselves when no one is looking.

What's in this book is important and worth reading, as are Levy's other books. However, anyone interested in the craft of directing animation will find this book incomplete. The nuts and bolts of directing aren't here, let alone the distinction between what produces good and bad results.

Monday, October 04, 2010

Happy Birthday Buster

Today is Buster Keaton's birthday. That's him in old age next to a photo of himself as a child performer in vaudeville.

I recently read The Fall of Buster Keaton by Joseph Neibauer, about Keaton's career after he lost his creative independence in 1928. The book is a reasonable survey of his work at Educational, Columbia, MGM and in television, but it needed a stronger editorial hand. Quotes and phrases are repeated and the book often degenerates into summaries of the films.

I'm am looking forward to reading Buster Keaton: The Persistence of Comedy by Imogen Sara Smith. The book got a very good review at Greenbriar Picture Shows.

It's amazing that 115 years after his birth and more than 80 years after his best work, Keaton continues to fascinate.

Friday, September 24, 2010

The Vault of Walt

Here's a Disney book I'm looking forward to reading. I've known Jim Korkis in print for several decades and have always enjoyed his writing and his passion for animation history. He's the co-author (with John Cawley) of several out-of-print books such as How To Create Animation, Cartoon Confidential and The Encyclopedia of Cartoon Superstars. He has contributed numerous articles to Mouse Planet under the pseudonym Wade Sampson, a name taken to avoid any conflict with his former employment at Walt Disney World (and bonus points to you if you know where the name came from).

The book is over 400 pages of articles concerning Walt Disney, his films, and his theme parks. Many are based on Korkis's own conversations with Disney employees over the years in addition to historical research. For instance, I'm interested to read why the FBI opened a file concerning the original Mickey Mouse Club.

Here's a list of the book's contents:

Part One: The Walt Stories

The Miniature Worlds of Walt (Walt’s fascination with making miniatures)
Santa Walt (Walt’s feelings about Christmas and a special family gift)
Horsing Around: Walt and Polo
Walt’s School Daze (Walt’s public school education)
Gospel According to Walt (Walt’s feelings about religion)
Walt and DeMolay
Extra! Extra! Read All About It! (Walt’s adventures as a newspaper boy)
Walt’s Return to Marceline 1956
Walt’s 30th Wedding Anniversary (The very first Disneyland party)

Part Two: The Disney Film Stories

Disney’s Ham Actors: The Three Little Pigs (Including the Rarely Seen Spanish cartoon)
Snow White Christmas Premiere (Description of the event at the Carthay Circle in 1937)
Destino (The true story behind Salvador Dali’s collaboration with Walt Disney)
Song of the South Premiere (Description of the event in Atlanta in 1946)
The Alice in Wonderland That Never Was (The Aldous Huxley script never filmed)
Secret Origin of The Aristocats
So Dear To My Heart (The neglected film that inspired many Disney firsts)
Toby Tyler (How Walt recreated the circus of his youth with authentic props)
Lt. Robin Crusoe U.S.N. (Only film with a story credit for Walt Disney)
Blackbeard’s Ghost (Last live action film made while Walt was alive)

Part Three: The Disney Park Stories

Cinderella’s Golden Carrousel (The complete history of a genuine antique)
Circarama 1955 (The very first 360 degree theater show at Disneyland)
Story of Storybook Land
Liberty Street 1959 (Walt’s planned addition to Disneyland that never was)
Sleeping Beauty Castle Walk Through
Zorro at Disneyland (How Guy Williams and friends entertained in Frontierland)
Tom Sawyer Island
Epcot Fountain (The true meaning behind the popular landmark)
Captain EO (The only complete story in print about Michael Jackson’s 3-D film)
Mickey Mouse Revue (How and why the beloved attraction was created)

Part Four: The Other Worlds of Disney Stories

Khrushchev and Disneyland (Russian leader denied entrance to Disneyland)
A/K/A The Gray Seal (Walt’s favorite pulp mystery hero)
Mickey Mouse Theater of the Air (The unknown radio show from the Thirties)
Golden Oak Ranch (Location where Disney classic live action films were made)
Disney Goes To Macy’s
Tinker Bell Tales (The first Disneyland Tinker Bells and much more)
Mickey Mouse Club: FBI’s Most Wanted (Why Walt got in trouble with J. Edgar Hoover)
Chuck Jones: Four Months at Disney (Pepe Le Pew’s father’s troubles at Disney)
Walt’s Women: Two Forgotten Influences (Walt’s Housekeeper and Studio nurse)

The Disney History blog has posted an interview with Korkis about the book, which is currently available from Create Space and will be available from Amazon in early October.

Monday, August 02, 2010

Two Guys Named Joe

John Canemaker has become one of our leading animation historians for several reasons. As an artist and animator himself, he has an advantage over non-artists such as Bob Thomas or Charles Solomon in understanding the process. As someone immersed in animation history, he is familiar with the field in a way that dabblers like Stefan Kanfer or Neal Gabler never can be. As someone who has personal relationships with many of the people he writes about, he has insights that are not available to authors like Donald Crafton, who write about the remote past.

However, all these qualities are trumped by Canemaker's honesty and, perhaps, his courage. Older books on animation tended to be scrubbed clean of studio politics and personal foibles. They were usually content to present chronologies of events and talk of technical and artistic innovations. Canemaker understands that artists are human and so are not wholly admirable and that studios are often battlegrounds where various aesthetics, ambitions, and alliances clash.

When I read Before the Animation Begins, Canemaker's book on the Disney inspirational sketch artists, I was surprised to be reading about recognizable human behavior in a book published by Disney. I'm sure the studio would have been very happy with something along the lines of what Christopher Finch gave them in The Art of Walt Disney, lots of pretty pictures, a cursory history and humorous anecdotes. Instead, Canemaker portrayed the artists sometimes being frustrated, angry and victimized, with many of them happy to leave the studio when a better opportunity came along. I don't know how much Canemaker had to argue for his approach or if the company had matured enough to accept it, but whatever the case, the book raised the standard for animation history.

Canemaker's subsequent books have taken the same approach and Two Guys Named Joe is no exception. It is a dual biography of story artists Joe Ranft and Joe Grant, each of whom was a major influence. Ranft's biggest contribution was at Pixar, though he also worked on films by Henry Selick and Jerry Rees. Joe Grant had two distinct periods at Disney, the early features and the Eisner era.

Ranft had an uncomfortable childhood as he didn't fit in. He was too large, too active and too mean. Spitting at nuns is hardly standard behavior for a future Disney story artist. At some point, though, Ranft decided to remake himself, joining a self-help organization called Lifespring, where he met his wife Su. The marriage proved to be a stabilizing influence on Ranft, who continued his evolution by working with community outreach programs.

Even so, his time at Disney on projects like The Great Mouse Detective and The Rescuers Down Under was not satisfying and he left Disney voluntarily. From there, he worked on The Nightmare Before Christmas, Toy Story, and James and the Giant Peach before moving into Pixar full-time. At Pixar, besides being a primary contributor to the features, his need to help others led him to create story classes where employees had the opportunity to sharpen their skills. Ranft became a resource that many people at Pixar called on.

Joe Grant was not the humanitarian that Joe Ranft was. If anything, Grant was somewhat arrogant, unafraid to alienate people at the studio in order to push his own agenda. The model department, which he headed, was a studio within a studio and Grant protected the artists and the working conditions within it, leading to envy and anger on the part of those on the outside. Even Grant's own collaborators, like Dick Huemer who co-authored Dumbo with him, fell out with Grant and the two never reconciled.

Unlike many Disney artists, Grant had a successful career before joining the studio. Other artists lived in fear of falling out of Walt Disney's favor, but Grant was willing to take chances knowing that he could survive on the outside. He was good at stimulating Walt Disney with various artistic possibilities, but wasn't afraid to disagree with him. That eventually led to Grant leaving the studio in the late '40s and embarking on a career in ceramics and greeting cards.

It was only chance that brought Grant back to Disney. A Disney executive went to interview Jack Kinney about the story process during Walt Disney's lifetime. Kinney was in poor health, so his wife asked Joe Grant to attend as an extra source of information. The Disney exec was so impressed with Grant that he told the studio about him and Tom Schumacher brought Grant in to view work in progress on The Rescuers Down Under. That led to consulting and in 1991 to full time employment. Grant was 83 at the time. Schumacher found Grant, "hard to integrate into the studio process," acknowledging that Grant's personality had not changed over the years.

This book is illustrated with wonderful artwork. Ranft's story sketches are crystal clear, both compositionally and emotionally. There is no visual confusion about what's happening or what a character is thinking or feeling at that moment in time. If Joe Ranft was influenced by Bill Peet, concerned about revealing character through action, Grant seemed influenced by Albert Hurter. Grant's strength, like Hurter's, was the single drawing that suggested character and business possibilities. Don Hahn said, "I don't think he cared about plot all that much."

John Canemaker has contributed yet another essential volume for everyone interested in the animation medium. Both Ranft and Grant are fascinating personalities with strong artistic points of view. Canemaker interviews many other artists about them and the projects they worked on. Two Guys Named Joe is a satisfying read for anyone interested in the creation of Disney and Pixar films.

Tuesday, June 22, 2010

DreamWorks: The Men Who Would Be King

I've read a fair number of business books about the film industry and this is a good one. Author Nicole Laporte does an excellent job of portraying the three partners, Steven Spielberg, Jeffrey Katzenberg and David Geffen, who formed DreamWorks.

What's clear from the book is that the company and partnership were always tenuously held together. The partners each had very different personalities and more important than that, very different goals. It's this area where the structural flaws in the company eventually caused problems.

Most companies start small and if they're lucky and well-managed, grow larger. The two words that best define DreamWorks are grandiose and hubris. DreamWorks started out large with large expectations and then systematically shrank over time. The expectations of the partners, the investment community and the public were too large and the partners, for all their money and skills, failed to live up to them.

Those interested in the animation side of DreamWorks will learn relatively little. Shrek and Sinbad, the most and least successful of the animated features, are the only ones covered in much detail. Anyone who has followed Katzenberg's career since his Disney days will have a sense of his micromanagement style and his taste in content. What surprised me is that in this book, Katzenberg comes off the best of the three partners.

David Geffen used his wealth as a weapon to intimidate others with and seemed to have a pathological need for an enemy to conspire against, whether it was Michael Ovitz, Michael Eisner, Sumner Redstone or Brad Grey.

Steven Spielberg comes off as consistently selfish, always making sure that he came out of any arrangement with what he wanted, regardless of whether it was good for DreamWorks or not. For example, on Minority Report, Spielberg made $70 million while DreamWorks only made $20 million. Spielberg was upset with Geffen for selling DreamWorks to Paramount, but had Spielberg directed more films for DreamWorks (he directed several films for other companies while a DreamWorks partner) or worried more about the company's bottom line, the sale would not have been necessary at all.

Each of the three partners also brought their own people into the company, and those people were often at odds, more concerned with protecting their relationships with their patrons than the good of the company as a whole.

In DreamWorks' defense, the media business underwent massive changes during the life of the company. In particular, Disney's purchase of ABC was the death knell for the TV division, both live and animated. However, the three large egos at the head of the company never came together on the specifics and their different agendas made it almost inevitable that the company would fracture as it did.

While this book may frustrate those only interested in the animation side of DreamWorks, The Men Who Would Be King is an excellent primer as to how politics within and between companies determine what ends up on movie screens. Unfortunately, Hollywood is a cross between high school and The Godfather, and while it can be fun to observe from a distance, I find the incessant maneuvering for status and money exhausting.

Friday, April 02, 2010

The Hollywood Economist

(Updated at the bottom.)

If you are someone who wonders why movies are the way they are today, this book is essential reading. Edward Jay Epstein (site and blog), who has written about the economics of Hollywood for several years in various publications, explains in great detail where the money comes from and where it goes.

It is common now for media to report the box office grosses after every weekend, and except for establishing the relative popularity of films currently in release, the information is completely lacking in context.

For example, Gone in 60 Seconds cost $103.3 million to make and grossed $242 million. On the face of it, that looks like a success. However, the distributor (Buena Vista) only realized 40% of the world wide box office, amounting to $102.2 million. The rest of the money stayed with the movie theatres. From Buena Vista's gross, they deducted $67.4 million for advertising, $13 million for prints, and $10.2 million for insurance and other expenses. After these deductions, what was left was $11.6 million.

But of course, there are aftermarkets such as DVD. In this case, the film garnered $198 million in sales, but there's an industry standard that the film distributor only gets a 20% royalty. So Buena Vista Home Entertainment took $158.4 million of it and then Buena Vista the film distributor took $19.7 million for expenses and fees. Nicolas Cage had 5% of the gross and received $3.9 million, leaving just $16 million credited to the film itself. At this point, the film had grossed $440 million and was in the red for almost $80 million.

There were other markets, such as pay TV and free TV. However, at the end of 2008, eight years after the film was released, it was in the red $155 million.

This is typical of Hollywood accounting. On paper, the film ran a loss, but the film's theatrical distributor and home video distributor both made a lot of money off this film. In this case, since Disney ultimately owned the film, the theatrical distribution company and the home video company, the money all flows back to one place. However, it's a kind of shell game. Hollywood gets investors to put up money for the film itself, giving the investors part ownership of the film, but Hollywood takes all the money at the distribution stage, leaving the film itself with little or no profit to split with the investors.

This is what happens to independent productions. The producers are stuck raising all the money to make the film. They may get an advance from the distributor, but that money plus prints and advertising costs have to be paid back from the distribution gross before the distributor takes a fee. The distributors vacuum up all the cash, including their profits, leaving the producers to take a loss. These are worse odds than Las Vegas.

Epstein goes into great detail how Hollywood works every tax incentive it can to cut its own costs; how it raises money from investors and then skims the investment before putting the money into a picture; how it aims films at teenage males because they are the easiest group to attract to theatres and because they consume the most food from the concession stand; why sex and nudity are avoided; why stars are no longer necessary; how Hollywood appeases Wal-mart, which sells one third of the DVDs in the U.S; how Hollywood gets free advertising from merchandising partners; and why the Oscars are a complete deception.

It is possible for an individual to rise within this system to become a writer or director, but it's plain that unless that person is happy to be creating exactly what Hollywood is already churning out, there's little chance of getting anywhere. The book is fascinating but also somewhat sickening.

While the audience is distracted with the box office horse race or Sandra Bullock's marital problems, this is what movies are really about and anyone in the business or aspiring to enter it needs to know it.

(Update: You can hear a podcast with Edward Jay Epstein discussing the book here. Link courtesy of James Caswell.)

Monday, February 01, 2010

Mindy Aloff Interview

Mindy Aloff, author of Hippo in a Tutu, is interviewed by Kent Worcester of The Comics Journal.
"Both animation and theatrical dancing are labor-intensive activities that benefit from a benevolent visionary at the helm. Animation today could learn much from what Walt Disney arranged for his staff to do: to visit the ballet and sketch the dancers. And dancing could benefit from Disney’s appreciation of melodic, song-based music with a clear pulse as a floor for dancing. Unfortunately, the simple pleasures of dancing that asks the performer to use a comprehensible vocabulary of steps and expressive gestures, which relate moment by moment to music, are exactly what most students of both animation and choreography want to evade now. Balanchine, in fact, once wrote about how dancing could learn about the elaboration of fantasy from cartoons. Artists globally, though, don’t want what these historical animated films are equipped to teach – joy as the text and complication as the subtext; instead, they want complication, edge, as the text and more complication as the subtext. I think the culture is going to have to change for either group to learn from one another, and I just don’t see that happening in my lifetime. Perhaps a few individuals will take this as a challenge and prove me wrong. I certainly hope so."

Thursday, December 24, 2009

A Revised Survival Kit


I got an email from Amazon, informing me that there is now an expanded edition of The Animator's Survival Kit by Richard Williams. The cover is above and the contents for the additional material are below. If anyone has a copy of the revised edition, please leave your thoughts about the new material in the comments.

Thursday, December 17, 2009

The Archive Series: Animation

This book, the second in the archive series after Story, is a collection of animation drawings from the entire history of the Disney animation studio. Except for the introduction by John Lasseter, there is no text to speak of in the book beyond the captions identifying the drawings, which are the real stars of this book.

A book like this is at once both a revelation and a frustration. The revelation has to do with the craft and beauty of the drawings. Animation drawings generally have more life than the image that results from them on screen. The evidence of the human hand is all over them, where that evidence tends to get lost by the time the drawings are pushed through the production pipeline to arrive at the final image.

The frustration comes from the drawings that aren't in this book. Every drawing is a reminder of other scenes from the same film that one wishes to see.

There is no credited editor, so it's impossible to know how these particular drawings were selected and if there was an agenda behind the selection. The period up until The Rescuers is represented by a much wider selection of animators than I would have suspected. Besides multiple images from the nine old men (and somebody really likes John Lounsbery, not that I'm complaining), there are drawings by Ub Iwerks, Dick Lundy, Jack Campbell, Fred Moore, Norm Ferguson, Art Babbitt, Dick Huemer, Frenchy de Tremaudan, Ham Luske, Robert Stokes, Bill Tytla, Grim Natwick, John Sibley, Marvin Woodward, Bill Justice, Hal Ambro, Jerry Hathcock, Blaine Gibson, and Ted Berman.

It's the post-Rescuers films that present a much narrower selection. There are drawings by Glen Keane, Andreas Deja, Mark Henn, Eric Goldberg, Nik Ranieri, Pres Romanillos, Anthony DeRosa, Bolhem Bouchiba, Randy Haycock and Bruce Smith. There are, for instance, no drawings by James Baxter, Tony Fucile, Ruben Aquino, Chris Buck, Ken Duncan, Darlie Brewster, Will Finn, Dale Baer, etc. It's also interesting to see what features have been ignored. There's nothing from The Fox and the Hound, The Black Cauldron, The Hunchback of Notre Dame, Atlantis, Brother Bear and Home on the Range. Of course, there are multiple pages devoted to The Princess and the Frog. Disney never misses an opportunity to plug their latest product.

Some of the drawings are clearly animator roughs while others are clean-ups. It may be impossible to identify the assistant animators at this point, but they deserve a great deal of credit for some of the drawings in this book. Similarly, there are some drawings that include effects, and the effects animator is uncredited.

There are a few errors in the book. A Mickey drawing from The Little Whirlwind is credited to James Moore instead of Fred Moore. Some drawings from The Three Caballeros by Ward Kimball are credited to Gerry Geronimi, who had most certainly stopped animating by the time of that film.

There are some mysteries here, too. There are two drawings from Duck Pimples credited to Fred Moore, though he's not on the credits of that cartoon. Credits are rarely complete and I'd dearly like to see the animator draft for that cartoon to know who did what on it. It is one of the most interesting Disney shorts of the 1940s, both in terms of story and animation.

There's also a pair of King Louie drawings from The Jungle Book by Frank Thomas that are extremely rough. They are from a song sequence when Louie is bouncing to the beat and it may be that the drawings are there to refer to earlier drawings in the bounce cycle. However, whoever included them didn't do Thomas any favours as they are unquestionably the worst drawings in the book and don't leave a good impression of Thomas.

This book will provide pleasure to anyone who enjoys looking at Disney art, whether a fan or an artist. The artist will also benefit from the draftsmanship and technique on display. This book isn't a guide on how to animate, but it most certainly is a guide on how to draw for animation.

I'm always interested in showcasing the work of lesser-known Disney artists, mainly because the famous ones had no monopoly on talent. Here are some images from the book (click to enlarge them). Above is Wendy as drawn by Hal Ambro. The beautiful linework in her face -- the soft thicks and thins -- adds a genuinely delicate quality to her appearance.

Below are two Goofys drawn by Bill Justice. Both poses are vigorous, with strong lines of action and the straights in the arms and right leg contrasting with the curves in the spine, the left leg and the golf club. Plus, if you haven't noticed, they're funny!


Saturday, October 10, 2009

Animation Development

Animation Development From Pitch to Production by David Levy is a very good book about a very bad process.

What's good about it is that Levy does not minimize the difficulties of pitching and maneuvering a creation through the broadcast bureaucracy. He interviews creators and development executives about the various stages of the process and he is as quick to point out mistakes made by creators as those made by broadcasters. Levy has pitched his own material for over ten years and he is not shy about relating his own experiences, including those with unhappy endings or those where he later recognized he was at fault.

If you are interested in selling a show to television, this book is the best preparation in print that I'm aware of. If you've just toyed with the idea, this book will let you know what you're up against and perhaps persuade you that there are better ways to spend your time.

The development process is a badly flawed process on multiple fronts. One of the ironies is that development executives are paid salaries where the people who create ideas to pitch to them create these works for free. Should an idea be accepted for development, the amount of money a creator can expect to see to develop a script or bible will be minimal and the process will take a long time, meaning that creators can't afford to devote their full time or attention to the idea in question.

Development executives seem to know everything a successful show needs except how to create one in the first place. They are also unwilling to devote time to determining if an idea is worthy or not, so creators are forced to start off with the barest descriptions of a show. Should a creator put effort into a more detailed proposal, the odds are that the executives won't bother to read it and may also consider the creator someone who isn't willing to collaborate. On the one hand, executives want creators with a vision; on the other hand, they want creators who will be happy to take direction. In effect, creators are asked to suck and blow at the same time and the proportion varies depending on the executive, the broadcaster and the day of the week.

These executives are powerless to actually put anything into production, so their notes are questionable to begin with. Should they like something, they have to sell it to their superiors and there is no guarantee that the development people share the taste or prejudices of their bosses.

If a creator is lucky enough to move to a pilot or a series, the creator has to hire a lawyer to negotiate the right to continue on the production and for a share of profits or royalties. It's a certainty that the creator will have to give up ownership of the property in order for it to go forward.

The system is set up so that major corporations have a creator work for peanuts until such time that they think that there's money to be made, then they take ownership of the property and allow the creator to continue contributing for as long as it is convenient. The corporations would no doubt point to all the money they spend on development, but the majority of that money is spent on their own employees, not the creators who bring them the material they need to survive. The entire process is so drawn-out and stacked against creators that it's a measure of creators' optimism and commitment to their ideas that anyone bothers to pitch in the first place.

Anyone who watches television knows that the results are nothing special. The majority of shows fail, even with all the work that goes into their creation. Except for pilots, usually made on a shoestring, the development process completely divorces the idea from the execution, which can often be crippled by budget, deadline or choice of subcontractors, something the creator will not have final control over.

Levy is the eternal optimist; someone who feels that his career has been enriched by pitching and development. It has led him to some successes and to some employment opportunities on projects he didn't create, so who is to say that he is wrong? My own feeling is that any creator committed to an idea would be better off figuring out a way to develop it without interference, even if that means the idea isn't realized as animation. From my perspective, as someone who managed to get a show on the air, the compromises are too high a price to pay.

In any event, I do wish that I had the chance to read Levy's book before my series was sold and went to air. There is valuable information here about what to expect and I recommend this book for that reason. I hope that one day the book will be a historical curiosity about a process that didn't survive the changing media landscape.

Sunday, April 26, 2009

Maurice Noble's Biography

It's taken me a while to get to Stepping Into the Picture: Cartoon Designer Maurice Noble by Robert J. McKinnon. It is slightly less than one third of a good book and I'll explain what I mean.

What's here is a fairly straightforward biography of Maurice Noble, the designer whose most well-known work was for the Chuck Jones unit at Warner Bros. The book is drawn from interviews with Noble and his co-workers and to the extent that it fills in the details of Noble's life, it is mostly good. It covers Noble's childhood, education and professional jobs, including Disney, Warner Bros, John Sutherland Productions and MGM, in addition to providing details about Noble's personal life. The information about the physical set-up of Warner Bros. and the personal dynamics of the Jones unit are the best things in the book.

However, the writing sometimes stumbles. There is a story about architectural drawings done by Noble while a student at Chouinard. The drawings vanished and the book initially suggests that they were sold and used in the design of Radio City Music Hall before backpedaling to say that "the likelihood that the designer of Radio City, Donald Deskey, was in any way influenced by Maurice's designs was highly improbable" [italics in original]. If that is the case, why suggest otherwise?

The author quotes Noble criticizing Picasso. "I've run into people in the art 'game' who are fairly well known, but they become so egotistical about what they've done that it suddenly shows in their work. They do the same thing over and over again because that's their success. I think one of the traps that Picasso fell into was an 'ego trip.'" However there is apparently a double standard operating in the book should Noble be criticized. "I happened to mention [to Chuck Jones] how upset Maurice had been made by some negative comments (regarding his work with Chuck) written in a then recently published book by a well-known animation historian (perhaps the only historian who has seen fit to disparage Noble's contributions to Jones's films). When Chuck discovered how disturbed Maurice had been by what the author had written, he said, "He [the author] upset Maurice? That bastard!"" [Italics in original.]

This brings me to the missing two thirds of the book. While there are several pages of colour reproductions, the size and format of this book don't allow for Noble's work to be shown at its best. A biography of a designer that barely reproduces his designs is inadequate.

The other third missing is evaluation and analysis. As the first biography of Maurice Noble, it is the author's obligation to make a case for Noble's work. While animation professionals and fans will know Noble's name, those unfamiliar with the films need to know why Noble is worthy of attention. While McKinnon quotes Noble on his design approach, there is no evaluation of Noble's cartoons. Are all the films that Noble designed equally good? If not, which are the better ones and why? Where and when did Noble stumble? McKinnon is not an artist and not enough of an art critic to write about Noble's work with sufficient depth.

I would recommend this book to those wanting to know more about Noble as a person and the conditions he worked under, but anyone interested in Noble's designs is better off looking at his cartoons.