Showing posts with label Disney. Show all posts
Showing posts with label Disney. Show all posts

Friday, November 06, 2015

101 Dalmatians: Give the Lady a Hand


Above is an early section of 101 Dalmatians that I regularly show my students when talking about walks.  The three women are great contrasts in design and movement and we analyze how the visuals form our impressions of these characters.

There are variations in timing.  The first woman walks at 15 frames per step, which is a relaxed gait.  The second at 10 frames per step, showing more urgency and the third woman walks at 8 frames per step and is clearly in a hurry.  There are variations in body shape.  The first woman is gangly, the second stout and the third svelte.  There are variations in dress which imply what class the women belong to.  The first woman wears an ill-fitting coat and is bohemian, the second woman wears a smartly tailored outfit and is middle class and the third woman wears fur and is upper class.

While I've seen the film many times and I've shown this clip easily dozens of times to students, there was something I didn't notice until this week: the way each woman holds her leash.


The first woman is the most casual of the three.  Her hand is in her pocket.  The second woman is quite rigid in her arm motions and she holds the leash in a fist.  This implies that she's very guarded and not willing to take chances.  The third woman holds the leash with an open hand.  That shows her confidence that nothing will go wrong.

Then there's Anita, the woman who Roger will eventually marry.
She holds the leash in a fist, but isn't holding the leash by the loop.  She's not as rigid as the second woman, but not as confident as the third.  Also notice what she's carrying.  The first woman, we see later, is a painter.  She's carrying her supplies.  The second two women are carrying purses.  Anita is carrying a book, implying intelligence.

At this point in the film, the women, including Anita, are just vignettes.  The audience is only given brief glimpses of them.  Yet it's clear that the artists have worked hard to visually differentiate the women and to give the audience clues as to who these women are.  Even something as potentially trivial as how someone holds a leash has been thought out to be consistent with what the artists want to communicate.

The credited animators for the walks are Frank Thomas and Blaine Gibson.  It's impossible to know what came from the designs and what was added in animation, but these walks are a testament to how much information can be compressed into a short amount of time.  That's the power of good design and expressive movement.

Friday, September 26, 2014

Jack Kirby Makes Disney and Marvel Blink

Next Monday, the Supreme Court of the United States was to announce whether it would hear an appeal from the Jack Kirby estate over the estate's copyright claims.

Today, Marvel and the Kirby estate jointly announced that they have reached a settlement.

“Marvel and the family of Jack Kirby have amicably resolved their legal disputes, and are looking forward to advancing their shared goal of honoring Mr. Kirby’s significant role in Marvel’s history.” 

I hope that more details emerge.  From my perspective, I hope that Jack Kirby receives co-creator credit on the various comics he spearheaded with Stan Lee.  Furthermore, I hope that the estate receives royalties on Kirby reprints, Kirby designed merchandise and the flood of superhero movies that are being made using characters that Kirby designed and co-created.

There are people who are constantly commenting on various news sites that Kirby's children and grandchildren had nothing to do with creating the work and so don't deserve anything.  My response is that Robert Iger and the stockholders of the Walt Disney company had nothing to do with it either, yet they're making money from it.  Why do their rights trump Kirby's family?

I congratulate the Kirby family for their persistence.  If Jack and Roz Kirby were alive, they would be very proud that their family stood up to one of the largest entertainment conglomerates on the planet and made them acknowledge the value of Jack Kirby's work. 

It's nice to get a happy ending.

Friday, June 20, 2014

Supreme Court to Rule on Jack Kirby Case?


Updated at the bottom.

Readers of this blog know of my interest in creator rights and the work of Jack Kirby.  Kirby was one of the most prolific comic book artists of the 20th century.  It's not just that he turned out an enormous amount of work, it's that he created more characters - both heroes and villains - than anyone else.

At the time he did his work, the comic book business was run by people with questionable ethics and business practices.  As a result, Marvel does not have a clear title to the characters Kirby created and Kirby's children have fought in court to recover the copyrights to their father's work.  So far, the courts have ruled in Marvel's favour.  However, the issue is not yet resolved and the Supreme Court of the United States will soon decide whether to hear the latest appeal.  In the corporatist time we live in, I'm skeptical that the court will rule against Marvel and Disney, but there is still a chance.

The Hollywood Reporter has the latest on this case and it is worth reading.

If you create material that you pitch to broadcasters or studios, you own the copyright to your work.  While the thrill of a sale can be overwhelming, don't lose your copyright without fully understanding the repercussions.  It is the single most valuable part of your creation.  If Jack Kirby owned the copyright to his characters, his life would have been very different and each of his four children would be multimillionaires.  Instead, Disney is not paying the estate when they reprint Kirby's work or when they make blockbuster movies featuring Kirby's characters.

Creative people need to understand what happened to Jack Kirby (and Jerry Siegel, Joe Shuster, and Bill Finger) in order to prevent it from happening to them.  Educate yourself.

Update: The Hollywood Reporter says that the actors, writers and directors unions are filing briefs in support of the Kirby case being taken up by the Supreme Court.  The article points out that the case could have repercussions for the music industry as well.

Tuesday, May 27, 2014

Tissa David and John Canemaker

John Canemaker has generously shared a lengthy video interview with the late Tissa David. It is part autobiography, part nuts and bolts instruction and part philosophy, illustrated by clips of Tissa's work for John and Faith Hubley, Michael Sporn, R.O. Blechman and others.

I knew Tissa when I was beginning my career and it's remarkable how little she changed physically in 30 years.  I also realized when watching this that there are things I'm teaching my students that I learned from Tissa. 

Tissa rarely had the opportunity to work on projects with large budgets.  She was a fantastic draftsman, but she was always conscious of how to get the maximum effect from each drawing.  Her animation was forced to be limited in the sense that she was only allowed a limited number of drawings, but her art and acting were so strong that there was no limit to the expressiveness she could communicate.

It's wonderful to have this video available as a record of her thoughts and work.  Not enough animators write autobiographies, but this lengthy visit with Tissa is the next best thing.

John Canemaker's generosity doesn't stop with this video.  May has been a banner month for John, with the release of an updated version of The Art and Flair of Mary Blair and two new books.  Magic Color Flair: The World of Mary Blair was created to accompany an exhibit of Blair's work at the Disney Family Museum.  The Lost Notebook: Herman Schultheis and the Secrets of Walt Disney's Movie Magic is an annotated version of a manual put together by an early Disney special effects artist.  Cartoon Brew has published samples from the book and Jerry Beck has reviewed it at Cartoon Research.

Friday, May 23, 2014

The Contradictions of Copyright

The success of Disney's Frozen highlights the contradictions of copyright.  Salon has an article called, "How Disney Learned to Stop Worrying and Love Copyright Infringement."  YouTube is full of covers of Frozen's "Let it Go."  While I haven't bothered to wade through them all, searching for "Let it Go" on YouTube turns up 2.5 million videos.

As Salon reports, Disney is turning a blind eye to this as they have determined that it's free advertising.  The problem for me is how arbitrary Disney is with regard to copyright infringement.

This 1990 article from the Gainesville Sun in Florida details that Disney sued over a thousand people for copyright infringement over a four year period.  Yet now, people who could be charged with infringing the copyright on Frozen are being ignored.

The whole point of law is to establish clear rules for what is permitted and what is not.  The government's legal monopoly on force is used as a deterrent to discourage lawbreakers and punish, by fine or imprisonment, those who do break the law.

When laws are sometimes ignored, it leads to injustice.  The current drug laws are a perfect example.  Those who are poor and members of minority groups are more likely to spend time in prison than those with money or white skin who commit the same offense.

The enforcement of copyright laws are not based on economic status or ethnicity; they are based on economic advantage to the copyright holder.  If the copyright owner deems something to be economically beneficial, it is ignored.  If it is seen as economically detrimental, either by doing damage to the copyrighted item or by siphoning profits from the copyright holder, the violator will be prosecuted.  The problem is that it is impossible to know how a copyright owner will view a "tribute" or "fan fiction" at any given moment.

Andrew Wallenstein writes in Variety,
If it chose, Disney, or any other studio for that matter, could scrub YouTube clean of any content that didn’t come from the company. YouTube’s own Content ID system, and firms that specialize in online content monetization like Zefr, empower copyright holders to monitor any unauthorized appropriation of its content, and to collect audience data. A content owner has the choice of removing what it doesn’t like, letting it remain, or taking the next step — imposing ads on it that yield revenue.
...
The balancing act that content owners have to do with regard to YouTube — as well as other fan-friendly platforms like Tumblr — is a tough one. On the one hand, corporations must loosen their grip on their own product for their promotional benefit. On the other hand, ceding control can be a scary thing.

But erring on the side of a long leash is the right call. The DIY ethos of YouTube means allowing a mashup culture to blossom even if that impinges on fair use and brand values. The tight rein that studios typically keep on their intellectual property simply doesn’t fly here.
The copyright laws, as written, don't work.  Copyright holders are simultaneously loosening their hold and tightening it through secretly negotiated trade agreements like the Trans Pacific Partnership.  Maybe this loosening will force the current laws to crumble, but the potential for a corporate backlash is there.  Rather than have it both ways,  it would be in everyone's interest for the law to be reworked so that it can be applied consistently.  Instead, it encourages fans to create based on their favorite copyrighted works, until such time as it doesn't.

Tuesday, April 29, 2014

Book Review: Creativity, Inc.

Most managers have holes in their knowledge.  Some people are promoted to management based on their skills.  They're the best at what they do in the company, so they are put in charge of other people.  The problem is that these managers have no training in how to handle people.  This is as true of assembly line managers as it is of college presidents.

Other people study management in school, but are ignorant of the processes they are managing.  They are in charge of people who know more than they do, though sometimes they won't admit it.  The world is full of MBAs who are incapable of producing any part of their company's product or service.

This is why there are so many books on business management.  The usual approach is to list things that should be done: Do this and you'll be successful.  Business books often differ in their recommendations, but the authors are convinced that their advice is sound.

Ed Catmull, one of the founders of Pixar and now President of Pixar and Disney Animation, takes a different approach in Creativity, Inc.  As he started out in computer science writing software, he is analytical about solving problems.  However, rather than declare the right way to do things, Catmull instead writes about things to beware of, including things that are unknowable.

Don't measure people by their current skills, but by how much they can grow.  Don't be afraid to hire people smarter than you are.  Understand the reasons behind a disagreement rather than focusing on the disagreement itself.  Try to find the causes of fear in an organization and root them out.  Don't believe you can prevent all errors by planning.   Don't punish failure or no one will try anything new.  Don't measure people by their mistakes, but by their ability to fix their mistakes.  Don't let the organizational structure prevent communication between departments and people.  Don't let one department's agenda override other agendas.  Don't confuse the process with the goal.

Catmull writes about the above using examples from his own career and from Pixar.  On the surface, it reads as if Pixar has managed to overcome problems common to large organizations and has found ways to encourage the staff to focus on the success of the company.   But while Catmull is not shy about Pixar's failures and close calls, I think that there's a gap between the Pixar of this book and the Pixar of reality.

For instance, Catmull talks about having to keep product moving through the pipeline in order to use the staff efficiently, but the need to "feed the beast" in his words often results in going with the tried and true rather than taking chances on new ideas.  As an example, he mentions The Lion King 1 1/2.  "This kind of thinking yields predictable, unoriginal fare because it prevents the kind of organic ferment that fuels true inspiration."  However, Pixar is as invested in sequels these days as any other animation studio.

At times, Catmull is disingenuous.  He implies that Pixar's influence was responsible for the crew of The Princess and the Frog taking a research trip to Louisiana, when in fact Disney had been making research trips for earlier films like The Lion King and The Hunchback of Notre Dame.  He gives credit to a Pixar developer for giving his crew time to pursue personal projects at work, while Google was widely reported to have been doing this for years.

Catmull praises Steve Jobs' design of Pixar's building, saying that it was constructed to force people from different departments to interact with each other.  Yet he also discusses a 2013 internal event called Notes Day, and one of the emails Catmull received after it was over said, "I met new people, got completely new points of view, and learned what other departments struggle with and succeed with."  Clearly, the geography of Pixar's building was not enough to fulfill Jobs' intention.

There is also a bit of a Pollyanna attitude.  While there are undoubtedly personal and legal reasons to avoid speaking about some staffing issues in specific terms, the pain and disruption of firings and layoffs is glossed over.  With one exception, the fate of the crew of Circle 7, the studio Disney created to do its own Pixar sequels, goes unmentioned.  There's nothing about the opening and closing of Pixar's Vancouver studio, either.

Catmull implies that directors are only replaced when stories are not progressing or when a director loses the confidence of the crew.  While no replaced directors are mentioned by name, it leaves a shadow over the heads of Jan Pinkava, Brenda Chapman and others who are criticized by implication, but without specifics and without the ability to refute the charges.

Catmull talks about personally delivering bonus cheques to each crew member on Tangled, talking about how important it was to acknowledge each person's contribution to the film.  And yet, after Frozen, now the most financially successful animated film in Disney history, those people laid off after completion have been denied bonus cheques though they contributed as much to the film as the people who were retained.  Disney will undoubtedly rehire some of these people in the future, and their commitment to future projects will be tempered by a knowing cynicism.  So much for team building.

There is much that is valuable in this book.  However, the contradictions in this book underline that no company is perfect and no matter how hard managers try to avoid or eliminate problems, there will always be some.  Catmull is to be praised for acknowledging this, but like everyone else, he's unaware of some of his own mistakes and blind spots.

Sunday, March 16, 2014

Who Will Succeed Robert Iger at Disney?

The names Jay Rasulo and Thomas Staggs don't mean much to animation professionals or fans right now, but the Los Angeles Times speculates that one of them may be Robert Iger's successor when he retires in 2016.

I wonder if they would consider Jeffrey Katzenberg.  I'm not joking about that.  While Robert Iger has been using Disney's money to buy everything in sight, Katzenberg has been building an organization from scratch and diversifying it so that it is stable enough to survive any problems.  Katzenberg also has his own record of success at Disney.  There are many worse candidates out there.

With the exceptional profitability of animated features, combining Disney, Pixar and DreamWorks makes sense from a business standpoint, if not an artistic one.  Who knows?  Since Robert Iger is running out of things to buy, maybe DreamWorks and Katzenberg are already on his list.

Tuesday, March 11, 2014

An Aspect of Disney Films You Had Not Considered

The public thinks of Disney movies as entertainment.  Artists may think of them as inspiration.  Ron Suskind describes how Disney movies were the key to his autistic son overcoming isolation and learning to deal with the world in an excerpt from his book Life, Animated, to be published April 1.

The story is inspirational for watching someone overcome obstacles, but it's a reminder of the power of communication.  We don't consider what we're communicating in animation often enough, but Suskind's story should remind all of us that what we're communicating matters.

Go read it.  You won't be sorry.

Wednesday, October 09, 2013

Pixar Canada and Money

I don't for a minute buy the official reason for shutting Pixar Canada down.  No other part of the Disney empire is concerned about having everything under one roof.  Certainly, Disney TV animation had no problem having Planes produced overseas, and if Pixar was having problems with the Vancouver facility, there are people within Disney who could easily troubleshoot any problems.

There are several potential reasons why the facility is shutting down, and they all relate to money.  As Disney is a public company, it reports its earnings quarterly.  It always makes a profit, the only question is how much?  If there are money losers for a quarter, the only way to compensate for that is to be making profits elsewhere in the company or to cut costs.

It's possible that the failure of The Lone Ranger, forcing Disney to write off up to $190 million,  may be one of the things motivating Pixar Canada's closure.  That money has to be made up somewhere, and closing a studio will certainly cut costs.

Another possibility is the delay of The Good Dinosaur.  Having replaced the director, the film is now delayed from it's original release date.  That means that Pixar's revenues will be less than expected due to the delay.  Again, a way to compensate for that is to cut costs.

Variety claims that that British Columbia's tax credits are not as lucrative as those offered by Ontario and Quebec.  While British Columbia may no longer seem lucrative enough to warrant Disney's presence, their tax credits have not changed so far as I know.  Whatever discount Disney was receiving before is still in place, so I doubt that tax credits were a big part of the decision.

Finally, there is the difficulty of putting a revenue figure on the short films that Pixar's Canadian studio made.  If a short is in front of a feature, how much of the box office can be attributed to the presence of the short?  If a short is an extra on a Blu-ray, how many more units are sold due to the inclusion of the short?  When the short shows up on TV, what part of the ratings can be credited to the short?  What percentage of sales of Toy Story merchandise can be attributed directly to the existence of the shorts?

When costs can be figured precisely but revenue cannot,  the costs carry more weight on a balance sheet. 

Note that none of the above reasons have anything to do with the work produced by the studio or the competence of the staff.  That's the tragedy of it.  A bean counter, charged with projecting profits for the quarter, decided that closing the studio was a good way to goose the numbers.  The layoffs are just collateral damage.  Robert Iger's job is to maintain the profits and the stock price.  Animation is just a means to that end and not necessarily the best one either.  A hundred artists are a tiny percentage of the tens of thousands of people who work for Disney, and their livelihoods pale beside the needs of shareholders and executives. 

Disney marches on.  Just don't get in the way.

Tuesday, October 08, 2013

Pixar Canada Shuts Down

Adios, Amigos


The Province is reporting that Pixar Canada has shut its doors and laid off its staff.
 Close to 100 employees at Pixar Canada’s Gastown animation studio lost their jobs Tuesday as the company decided to pack up the three-year-old operation and concentrate its operations in Emeryville, California.

 “A decision was made to refocus operations and resources under the one roof,” Barb Matheson, a spokesman for Pixar parent company Disney, said from Toronto. “Staff were just told today. Not great news, obviously. It was just a refocussing of efforts and resources to the one facility.”
The facility opened in the Spring of 2010.  This is the third studio that Disney has opened and closed in Canada and the second in Vancouver.  As recently as August 20, Pixar Canada was advertising for a layout artist and animators, so it appears that this decision was fairly sudden.

 It is important for animation artists and students to realize that while companies like Disney/Pixar appeal to a person's love for their characters and the status of joining a winning team, that branch plants are nothing more than economic calculations.  At the time it opened, Pixar Vancouver made economic sense; now, for some reason, it doesn't.  The Pixar dust that was liberally spread throughout Canada was a marketing opportunity to gain the company good will and bait for prospective employees.

It wouldn't surprise me if in five or ten years Disney/Pixar opens yet another studio in Canada.  I hope that people wake up to the fact that a job in a branch plant is just a job.  It might be a good job in terms of pay or opportunity, but in fundamental ways, it is no different than any other kind of job.  If they no longer want you, you're gone.

(If anyone from Pixar Canada would care to comment, I'd be interested in an employee's view of the shut down.  Did employees receive notice or severance?  What happens to projects that are still in progress?)

Tuesday, August 06, 2013

Was Disney's Pixar Purchase Worth It?

Go here for a very interesting financial analysis of how much Pixar is contributing to Disney's profits.  According to this article, Disney paid $2.2 billion too much for Pixar and it also questions the purchase price Disney paid for Marvel and Lucasfilm.

(link via James Caswell)

Monday, July 08, 2013

The Decline of Disney

Jaime Weinman on recent Disney events:
"But some people will miss the tradition that Walt Disney created—people who have animated for Disney, and people who aspire to. “I feel like the latest news of layoffs has shaken up a lot of animators, especially students,” says Bobby Chiu, founder of Toronto’s Imaginism Studios. “They’re all a little nervous.” And of course so will some fans. While a future dominated by Star Wars and Iron Man might make Disney more profitable, it could also mean a future where Disney releases movies that could have been made by any studio—and in many cases, used to be made by other studios. In the Lion King era, Disney was the studio that every company tried in vain to rip off. But today, “the average person can’t tell the difference between a Disney movie and a DreamWorks movie, or even a Sony movie,” says [Tom] Bancroft."

Thursday, June 20, 2013

Merchandising Moolah

Last September, Forbes published a list of the 20 most lucrative merchandising properties for the preceding year:

1. Disney Princess (Disney) $1.60 billion in 2011 retail sales
2. Star Wars (Lucasfilm) $1.50 billion
3. Pooh (Disney) $1.09 billion
4. Cars (Disney) $1.05 billion
5. Hello Kitty (Sanrio) $800 million
6. Mickey & Friends (Disney) $750 million
7. WWE (WWE) $700 million
8. Toy Story (Disney) $685 million
9. Peanuts (Iconix, Peanuts Worldwide) $600 million
10. Sesame Street (Sesame Workshop) $515 million
11. Disney Fairies (Disney) $435 million
12. Thomas the Tank Engine (Hit Entertainment) $390 million
13. Garfield (Paws Inc.) $370 million
14. Dora the Explorer (Nickelodeon) $330 million
15. SpongeBob (Nickelodeon) $330 million
16. Spiderman (Marvel/Disney) $325 million
17. Ben 10 (Cartoon Network) $295 million
18. Angry Birds (Rovio) $250 million
19. Batman (DC/Warner) $245 million
20. Barbie (Mattel) $242 million

The above figures represent retail sales.  That money is split between retailer, manufacturer and licensor.  As the Forbes article states, the average license fee is 8.7% of the wholesale price (retail price is generally 30-40% higher).  As stated in the article, some Disney license fees are as high as 15%.  Companies like Disney are not only the licensor but also the retailer when it comes to their theme parks and Disney stores.  Mattel is both licensor and manufacturer when it comes to Barbie.

Now that Disney has bought Marvel and Lucasfilm, it has the top four spots, five of the top six, and eight of the top sixteen.  Nickelodeon has two spots and Warner, which owns DC and Cartoon Network, also has two.

This is where the real money is in animation.  Disney controlled properties grossed more than $7.4 billion dollars.  That's why Disney made Cars 2 and why it is releasing Planes (and the already announced Planes sequel) to theatres.  This is why there will be more Tinkerbell DVDs.  While Star Wars fans went years searching for anything new relating to the property, they are about to be buried in more than they can possibly consume.

This is also why a studio investing tens of millions of dollars in an animated feature aims it at the family market.  If the film can become a franchise, like Toy Story, the money keeps rolling in even in years when there is little to no new animation done.  Assuming that the wholesale price was 60% of the $685 million and assuming that Disney received 10% as a license fee, Toy Story merchandise brought Disney $41.1 million in gross revenue for a single year.  While there are costs associated with licensing, primarily office overhead, lawyers, art directors and/or artists,  there had to be millions in profits.  And that's just one of Disney's licensing revenue streams. Using similar numbers, the Disney Princess line brought in $96 million.

Why risk making an animated property for adults when animation aimed at children might have a wealthy afterlife through merchandising?  So long as this is the economic basis of animation, the situation will not substantially change.

Sunday, June 02, 2013

Written in Water

Disney recently released its animation schedule through 2018.  There are two and sometimes three films a year slated for release.  There are people, like Charles Kenney, who fear that we're looking at a glut of animated films that will wear out their welcome at the box office.  I agree with that, but I also think that it is inevitable.  The nature of capitalism is for companies to keep making what sells until it stops selling.  Once that happens, they move on to whatever is selling next.  If that's not animation, we're out of luck.  For those who might be skeptical, I can point out that westerns and musicals, both of which were commonplace in past decades, are now rare.  Animation could suffer the same fate.

Whatever happens, it's important to realise that Disney's schedule is written in water.

All predictions are based on current conditions continuing into the future, and that rarely happens.  For proof, we only have to go back to the start of this year.  After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle.  Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.

There will be no difference if a Disney film underperforms.  There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.

There's another elephant in the room that nobody is mentioning.  Robert Iger retires as CEO in 2015 and as chairman in 2016.  Iger was a marked departure from Michael Eisner.  While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs.  Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job.  Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.

Ed Catmull, the president of Pixar, is currently 68 years old.  He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits.  That may also result in changes to what happens to Disney animation.

No changing of the guard takes place without a change in the status quo.  While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control.  As they say, past performance is no guarantee of future results.  If it was, we'd be watching Lion King 8 by now.

Monday, May 27, 2013

Visualising The Rite of Spring

May 29 marks the 100th anniversary of the premiere of Igor Stravinsky's "The Rite of Spring."  That's a piece that should be familiar to animation professionals and fans as it was one of the segments in Disney's Fantasia.

The above video is by Stephen Malinowski, a musician and computer programmer who has been attempting to visualize complex musical scores.  Watch it full screen for the best effect.

Here is an NPR interview with Malinowski, where he talks about his process.
"People usually respond to sound in a unitary way. It's the reason why you can't follow more than one conversation at a time at a party, for example. But with vision, your brain is trained to comprehend multiple things at once: you can take in many more elements simultaneously. In music, there's often much more going on than you can grasp in that moment of hearing. When you have a visualization, your eyes lead your ears through the music. You take advantage of your brain's ability to process multiple pieces of visual information simultaneously."

Friday, May 03, 2013

Bing Crosby's 110th Birthday

May 3 is Bing Crosby's 110th birthday.  While most people these days only know Bing Crosby for singing "White Christmas" or the duet he did with David Bowie, he was unquestionably one of the leading figures of popular culture for a good 30 years.  He was a success in recording, radio, movies and TV.  He was parodied in animation in cartoons like Bingo Crosbyana, Swooner Crooner, and Catch as Cats Can, but he lent his voice to animation on several occasions.  He sang for Paul Whiteman in the animated segment of the feature King of Jazz in 1930.  As well, he narrated Disney's version of The Legend of Sleepy Hollow and as spokesman for Minute Maid orange juice he voiced an animated caricature of himself.

Tuesday, April 30, 2013

30 Seconds of Eric Goldberg Animation

Eric Goldberg did some drawn test animation for Wreck-It Ralph. Below is Eric speaking and showing 30 seconds of his animation.  You probably want to go full screen for a better view. (Link via Bleeding Cool)

Saturday, March 09, 2013

Careful! You'll Hurt Disney's Feelings!

Who knew?  The mighty multinational conglomerate that is Disney can't stand to be criticized.

You are probably already aware that Disney has refused permission to use Disney artwork in Amid Amidi's biography of Ward Kimball.  Chronicle Books, the original publisher, has decided against publishing the book as a result.  Amidi is now making other arrangements for publication. (It appears that Amazon.com has de-listed the book or I would provide a link.)

But it doesn't stop there.

Don Rosa was a writer/artist of Disney comics whose work was hugely successful, especially in Europe.  He has written material in a nine volume collection of his work about the creation of his stories.  That is, until he got to the reasons why he retired.  Disney refused to allow that piece of writing to be published.  Perhaps because it highlights the medieval treatment of people who create Disney comics and how they are taken advantage of.  Perhaps because Disney's licensees exploited Rosa's name without compensation, so that he had to copyright his own name so that Disney licensees couldn't use it without his permission.  Rosa decided that he wasn't willing to be muzzled and put his explanation for retiring on the internet.

In a recent podcast, author Sean Howe explained why his book Marvel Comics: The Untold Story contains no images from the comics.  This quote comes from 1:15:43 in the podcast.
"I was going to license about 20 images and I got approvals for captions for those images and everything was typeset, the whole thing was laid out, and then I got the contracts. A price had been agreed on, but when I actually got the paperwork, I was going to have to agree that I would say nothing critical about Marvel Comics in the entire book.  A lot of people have asked me why there are no pictures from the comic books and that's the reason.  If I had used illustrations, I would have had to take out half of the book."
Disney is so sensitive that it cannot tolerate anything that casts aspersions on its behaviour or the behaviour of its subsidiaries or licensees.  And look how absurdly ineffective they are at squelching it.  While they are busy attempting to suppress books, their behaviour is being noted all over the internet.  Amidi's book will eventually be published and I hope that Disney's refusal to grant permission to use images becomes a major talking point in the book's reviews.  Don Rosa's writing would have been limited to Europe, but is now readable by anyone in the world.  Sean Howe wrote the book he wanted to and has a tumblr where he has published more images from Marvel than he ever could have squeezed into his book.

Disney's failure doesn't address the bigger issue.  From this point forward, any book on Disney, Pixar, Marvel, Star Wars or the Muppets that includes copyrighted images is tainted.  The author, rightly or not, will be suspected of compromising the text to satisfy Disney.  The books will be damaged goods.  The use of Disney-owned images will be proof that the book contains nothing critical of Disney.  So while Disney is trying to protect itself from criticism in print, it has essentially neutered any praise it may receive as it is biased.  Meanwhile, on the internet, Disney provides ammunition for those who want to criticize it.  Good thing nobody ever looks at the internet.

Sunday, March 03, 2013

John Carter and the Gods of Hollywood

The perceived failure of Andrew Stanton's John Carter dominates any talk of the film itself.  I say "perceived" because the film was the victim of studio politics and ineptitude.  It was easier to bury studio mistakes and move on than it was for Disney to take responsibility for the debacle.  And while I am not a fan of Andrew Stanton's Wall-E, Stanton is, perhaps, the biggest victim of how the release of the film was handled.

Michael D. Sellers has cataloged all the missteps in his book, John Carter and the Gods of Hollywood.  A fan of the work of Edgar Rice Burroughs, he covers the writing of the original novel, A Princess of Mars, and Burroughs interactions with Hollywood, predominantly on the Tarzan films.

Animator Bob Clampett was the first one to attempt to turn the John Carter stories into film, albeit animated.  While Clampett produced samples, he was unable to find a backer for the series.  At various times, Ray Harryhausen, Disney, and Paramount were interested in the property, but while scripts were written, nothing was produced.

Andrew Stanton first became a fan of John Carter though Marvel's comics adaptations.  When the rights became available, he was working on Wall-E and asked Dick Cook, Disney Studios chief, if could direct it as his next project.  Cook secured the rights.  As Stanton moved onto the project, two questionable decisions were made: setting the budget at $250 million and not casting stars.

Shortly after the budget was set, Dick Cook was out at Disney.  It's common in Hollywood for projects to be orphaned when executives are fired.  In this case, given Stanton's importance, it was impossible to cancel the project, but Cook's replacement, Richard Ross, was not enthusiastic. 

Neither was Robert Iger, who fired Cook.  Iger's pattern is to buy established franchises like Marvel and Lucasfilm rather than spend the money to develop franchises in-house.  In fact, at the time Cook was giving John Carter a green light, Iger was negotiating to buy Marvel, which would give Disney a line-up of characters all better known to the public than John Carter.  And while John Carter was in production, Iger was negotiating with George Lucas for the purchase of the Star Wars franchise, one that would give Disney a much higher profile space adventure than John Carter

While the studio was willing to allocate a standard marketing budget for the film, it was not willing to spend more.  Given the risks associated with the production budget, this could be seen as prudent or foolish.  In addition, once Ross was in place, he hired a new director of marketing, MT Carney, who had no experience marketing films.  What made it worse is that she was fired before John Carter was released, so there was little continuity in the marketing campaign.

Months went by without marketing activity for the film.  The release date was moved from summer to March, which raised questions as to whether the film was strong enough to compete with summer blockbusters.  "Of Mars" was dropped from the title, leaving the very generic sounding John Carter.   The budget began to attract attention, the implication being that costs were out of control. Stanton's interviews implied that he was less comfortable with live action production than animation, which didn't help the perception that the film was over-budget.  In reality he held to the budget, including 18 days of reshoots.

For the March release, the film's main competition would be The Hunger Games.  Sellers shows how that film trounced John Carter in creating audience awareness prior to release. 

The film did not open with enough box office to suggest it would be profitable, but only 10 days into the release, Disney publicly declared the film a failure and indicated that it would write off $200 million on it.  It's unusual for a studio to abandon a film while it is still in release domestically and yet to open all around the world.  Sellers explanation is that Richard Ross made the announcement early so that it would be old news by the time Iger next had to meet with the financial press for the quarterly earnings report.  It also attached the failure to Richard Ross, who Iger was about to replace. In total, the three executives most responsible for producing and marketing the film -- Dick Cook, MT Carney and Richard Ross -- were all fired.  Stanton was sent packing back to Pixar.

Sellers is scrupulous about his statistics and quotes, but less scrupulous when it comes to his own involvement.  While he admits to being a Burroughs fan in the introduction, it isn't until the second half of the book that he reveals that he is the proprietor of www.thejohncarterfiles.com, a fan site that collected information about the film prior to its release.  He also cut a fan trailer that received a lot of praise for being better than the official trailers and he met with Disney, hoping to involve himself in the film's marketing but was rebuffed.  While there is no question about the facts surrounding John Carter, Sellers actions do raise questions about his motives for writing the book.  He is not a dispassionate reporter but a spurned fan.  Is the book reportage or revenge?

Ultimately, John Carter fell victim to three problems: a budget that made it difficult for the film to be profitable; source material that seemed old hat after influencing other science fiction projects; and a major changing of the guard and focus at Disney's film studio.

Andrew Stanton brought his first live action film in on budget, a major accomplishment considering the difficult logistics of the project, but the merits of the film couldn't overcome the aforesaid problems.  Sellers has written a textbook for all the things that can go wrong off a movie set that ultimately affect the success of a film.  John Carter isn't unique, just the latest Hollywood film to be mismanaged and cast aside.

Sunday, December 30, 2012

Who's Afraid of Song of the South?

Disney historian Jim Korkis's latest book is Who's Afraid of the Song of the South? and Other Forbidden Disney Stories.  The main section of the book is an in-depth look at the production of the film that Disney has chosen to suppress.

While Korkis deals with the current controversy surrounding the film, he traces the film's origins and shows that the controversy started even before the film was released.  In the period after World War II, when the U.S. had defeated a fascist power that claimed it was racially superior, Black Americans felt strongly that it was time for the United States to abolish its own discriminatory practices.  That included the portrayal of Black people in popular culture.  Black audiences were no longer satisfied with stereotypical screen portrayals of porters, maids and lazy or frightened comedy relief.

In the post-war years, Hollywood began to tackle discrimination in live action films such as Gentleman's Agreement (1947), which dealt with discrimination against Jews, and Pinky (1949), where a Black woman passes for White before returning to her own community.  But it wouldn't be until the 1950s and the rise of Sidney Poitier before Black performers were cast in leading roles that were dramatically respectable.

Song of the South (1945) sits at the cusp between pre- and post-war racial attitudes and as Korkis shows, that's one of the things that makes the film hard to deal with.  The various screenwriters included a southerner with typical racial views as well as a left-leaning victim of the blacklist.  Black actor Clarence Muse was hired as a consultant, but left the project over the film's racial attitudes, yet Muse himself later appeared in films like Riding High (1950) and The Sun Shines Bright (1953), neither of which could be considered racially progressive.  The reviews of the time also straddle changing racial attitudes, with some wholly praising the film while others expressing reservations on its treatment of race.

Korkis covers the writers, the cast, the production of the live action, the animation, the music, the reviews and the controversy surrounding the film.  Beyond the race issue, the film is important for other reasons.  It was Disney's first foray into a feature dominated by live action.  It was photographed by Gregg Toland, cinematographer of The Grapes of Wrath (1940) and Citizen Kane (1941), and this was Toland's first film in colour.  Bobby Driscoll and Luana Patten, the child stars in the film, went on to other star in other Disney films, making them the first live performers under contract to the studio.  It was also the first Disney live action film to receive an Oscar, albeit an honorary one for James Baskette, who played Uncle Remus.

Korkis also writes about how the animated characters were used in other Disney projects such as Splash Mountain and various comics and other publications.

The balance of the book is a bit of a hodge podge, lacking the strong focus of the first 100 pages.  Some of the material is related, such as the deleted Black centaurette in re-releases of Fantasia.  While the material covered is interesting, such as Disney's failed attempts to craft films based on the Oz books and John Carter of Mars before the films that were eventually released, this material could hardly be described as "forbidden."  Korkis is a thorough historian and the material is interesting, but as a book, it doesn't hang together as strongly as it might.

Be that as it may, there's a wealth of interesting Disneyana here.  Korkis's dedication to shining light into the nooks and crannies of Disney history always produces surprises for the reader and fills out the picture of Walt Disney and the company he created.   As the current Disney management would prefer to forget the existence of Song of the South, this book serves as the closest the film is likely to get to a "making of" book.