Showing posts with label History. Show all posts
Showing posts with label History. Show all posts

Sunday, May 20, 2012

Walt Disney and Spencer Tracy


I’ve long been aware that Walt Disney knew Spencer Tracy.  There’s a 1938 photo of them together with Tracy in polo togs and I knew that Disney also played polo.  Having read the excellent Spencer Tracy: ABiography by James Curtis, I learned that the relationship was longer and deeper than I knew.

While the Tracys and Disneys knew each other from polo, the Tracys also entertained the Disneys at their home.

Perhaps the greatest link was John Tracy, Spencer and Louise Tracy’s son, who was born deaf.  John had an interest in art and as a child started a newspaper.  The first issue sported a Mickey Mouse cover with an inscription by Disney which read, “Good Luck to Johnny Tracy.”

Louise Tracy spent a great deal of her life establishing the John Tracy Clinic for families with deaf children.  Having struggled to understand the best way to educate her son, she wanted to provide the best medical advice to other parents in the same situation.  Disney donated $100 at the clinic’s inception and was a member of the original board of directors.  When Disney toured the facility in 1043 and saw that the children were napping on mats on the floor, he donated cots and at Christmas sent over “a truck load of gifts – puppets and toys, all Disney-licensed, that could be used in teaching.”

Disney later funded a $12,000 short film, Listening Eyes, made by the clinic to explain its procedures and supplied the director, Larry Lansburgh, from his studio.

When the Disneys sailed on the Queen Elizabeth to Europe in July of 1952, Spencer Tracy was also on board and they socialized during the trip.

In 1957, Disney hired John Tracy, who by then had attended Choinard, to work at the studio.  He eventually was in charge of the cel library.  John left Disney when his sight deteriorated and he was no longer able to do the job.

In 1961, Disney was on the ticket sales committee for a fundraiser for the John Tracy Clinic and in 1967 after Walt’s and Spencer’s respective deaths, the Disney Foundation donated $100,000 to the John Tracy Clinic.

Sunday, April 01, 2012

Book Review: When Magoo Flew

The only way this book could be better is if the artists who worked at UPA were all still alive to be interviewed. Thankfully, many were interviewed before their deaths by animation historians such as John Canemaker, Michael Barrier, Leonard Maltin and Karl Cohen and author Adam Abraham has accessed this information as well as trade publications, studio records, letters, etc. to write the most detailed history of UPA to date.

What struck me most while reading this book was how continually precarious UPA's existence was. There were, of course, the early days when finding any work was a life or death situation for the company. However, even when they got a contract to do theatrical shorts for Columbia, the first two contracts were only for two cartoons apiece.

Other threats to the studio's existence had to do with the various partners. While some studios were owned by individuals, such as Leon Schesinger, or partnerships such as the Disney brothers or Harman and Ising, UPA started with three partners and often had more. The inevitable artistic and business conflicts that developed due to the many owners and ownership changes meant that the studio never had a genuinely steady hand on the till. Producer Steve Busustow was only nominally in control, always having to deal with competing partners.

UPA also had the problem of being born at the same time that television was changing the entertainment landscape. It had less time than other studios to solidify it's sensibility and to create characters popular with audiences.

Finally, UPA was the animation studio hit hardest by the 1950s witch hunt for Communists in the film industry. It forced out John Hubley, arguably the studio's heart and soul, as well as Phil Eastman, a top story man. Writer Bill Scott was collateral damage, as he was laid off at the same time as Eastman to disguise that the move was political.

With all these problems, the studio managed to create interesting films. Its peak years were brief; the most memorable films were released from 1949 to 1952. Yet the studio changed the look of animation in North America and inspired foreign studios like Zagreb as well.

Abraham's book covers it all: the budgets, the personnel, the satellite studios, the sponsored films and the many sales of the company to corporate interests. There are interesting tidbits about individuals here, such as director Bobe Cannon's bathing habits and animator Pat Matthews' brain surgery.

The studio was controlled by artists, but those artists had trouble staying on budget and often were so in love with their imagery that they forgot about the audiences they were trying to please. Abraham's book tells the story of UPA's triumphs and tragedies in a way that's both enlightening and cautionary. The book is valuable beyond the historical facts for anyone who dreams of running a studio or who hopes to break out of a commercial straitjacket. UPA solidified a graphical revolution in animation, but didn't have the organization or luck to profit from it for more than a short time.

Sunday, January 15, 2012

Review: The World History of Animation

Last summer, I helped a friend develop a course outline for an animation history course. In looking for a textbook, I found that there wasn't a single volume that seemed appropriate. When The World History of Animation by Stephen Cavalier was later published, I wondered if this book might be the solution. Unfortunately, it isn't.

The book is a wide ranging history of animation. It starts with a short historical summary for different parts of the world before launching into a year by year history where particular films are singled out. The entries are wildly uneven, both in terms of the writing and the accompanying illustrations. One would think that the amount of space devoted to a film would be proportional to the film's importance, but there doesn't seem to be any relationship. Not all the films are represented by stills and here, too, the number or size of the stills bears no relation to the importance of the film.

I don't think I can articulate the author's point of view beyond the fact that he has personal favorites. While art, content and technology are all mentioned, none seems to be uppermost in the author's mind. Directors are the only contributors mentioned consistently. Designers and animators who aren't directors are mostly ignored.

Finally, there are many factual errors. I would not pretend to be an expert on European or Asian animation, but I am reasonably conversant in American animation history. The author is British, which might account for his errors regarding America, but there is no way for me to know if the same number of errors exist in all parts of the book.

I've listed the errors I found during my reading below, if only to document my reservations. There is no doubt that the book is an ambitious undertaking, but it seems to have defeated the author and his research team. Perhaps it isn't possible to get a single volume history of world animation that is accurate and with a defined point of view, but this book does nothing to challenge that assumption.

The errors:

A still identified as being from Gertie the Dinosaur (1914) on page 63 is obviously from one of the later Gertie films, as it has a grey scale and looks to have been done on cels. The 1914 film was just line and done entirely on a single level of paper.

On page 74, Cavalier states that Joe Oriolo was working on Felix the Cat as early as 1922. As he was born in 1913, that would make him a precocious nine year old. In fact, Oriolo didn't meet Messmer until the two were working at Famous Studios in the early '40s.

On page 97, Cavalier says that Steamboat Willie was half finished before Disney made the decision to make it a sound cartoon. This is wrong. The synchronization that is Steamboat Willie's great advance was due to planning the musical beats in advance of animation.

On page 99, sloppy writing implies that Ub Iwerks' multiplane camera was in use as early as the first Flip the Frog cartoon when it was introduced in the ComicColor series. He also says that Iwerks returned to the Disney studio in 1938, when it was 1940.

On page 115, Cavalier implies that the Fleischer 3D setbacks were the Fleischer version of the rotoscope. First of all, there is no relationship. The setbacks were purely for background elements, not character animation. Secondly, as the Fleischers invented the rotoscope, they had no need for their own version.

On page 122, Leon Schlesinger is invited to open an animation studio on the Warner Bros. lot in 1927, when his studio didn't open until 1930. Then the Looney Tunes and Merrie Melodies are described as being produced at the Harman-Ising studio, which is also wrong. On the same page, Chuck Jones, not Tex Avery, is credited as the director of A Wild Hare.

On page 123, Cavalier states that producer Edward Selzer imposed a 5 week production schedule on each cartoon. While a cartoon may have been forced to move through each department in 5 weeks, there is no way that an entire cartoon was created in 5 weeks.

On page 142, Tex Avery is credited as creating Porky Pig, but Avery had nothing to do with Porky's debut cartoon I Haven't Got a Hat, which was released before Avery's first cartoon at Warner Bros.

On page 198, regarding The Jungle Book, Cavalier states, "for the first time the characters' movements and acting were based on the personalities and filmed performances of the voice actors, who were encouraged to improvise as they recorded." It was hardly the first time, as it was done at least as early as the tea party sequence in Alice in Wonderland (1951).

On page 219, Cavalier states, "Crumb also claimed that Bakshi had got the agreement [to make an animated Fritz the Cat] with his ex-girlfriend more than with him, and that she had no ownership rights, which Bakshi denied." The woman in question is Dana Crumb, who was married to Crumb at the time the contract was signed.

On page 225, Jerry Beck is identified as Jeff Beck.

On page 246, Don Bluth's Banjo the Woodpile Cat is identified as a feature when it is 29 minutes long.

On page 248, MAGI Synthevision is identified as MAG.

On page 286, Cavalier claims that the cgi ballroom in Beauty and the Beast was supplied by Pixar. It was created internally at Disney. I confirmed this with Dan Philips, who was CGI Manager on the film.

On page 308, there is a commentary on Super Mario 64 that sounds more like the work of a public relations flack than a historian. "Shigeru Miyamoto and Nintendo's Super Mario 64 is not only one of the greatest computer games of all time, but also one of the greatest works of art/entertainment of the twentieth century. From the moment the player takes control of Mario and finds that through some simple controls he can run, jump, swim, slide, or even fly in any direction of the beautifully-realized world, he or she is held in a similar state of wonder and exhilaration that the first audiences must have felt when watching Winsor McCay's Gertie the Dinosaur or Walt Disney's Snow White and the Seven Dwarfs."

On page 331, in discussing Gendy Tartakovsky's credits, there is no mention of Dexter's Laboratory, a show that he created.

On page 386, Shane Acker's feature 9 is identified as stop-motion, when it is cgi.

Friday, December 30, 2011

New Year's Greetings

Kaj Pindal is the lucky owner of this New Year's greeting from animation legend Norman McLaren. There's much more than the above photo shows, and you can see it all by clicking here.

Monday, December 26, 2011

The Artist, Perception and Animation

Can this film tell us something about animation?

I recently saw The Artist, the new silent film that has been picking up awards at festivals and is in the running for the major awards this season. It's clear that the film's creators have a genuine fondness for silent Hollywood cinema and I found it to be a very enjoyable experience. I recommend it.

The film is silent, black and white and with a 1.33:1 aspect ratio, taking on all the trappings of films of the silent era. It occurred to me, though, that at this point in time, it's all an affectation.

Silent black and white films existed due to technological obstacles. Early sound and colour systems were unreliable, producing results that clearly failed to meet the audience's standard. Without sound and colour, films compensated with the use of orchestral scores in the larger cities, increasingly sophisticated photography and a style of directing, acting and editing that communicated characters' thoughts clearly to international audiences. Silent film makers like Griffith, Murnau, Lubitsch Vidor, Ford, Borzage, Chaplin, Keaton, etc. made films that can still move audiences (when given the chance) even though audiences are no longer accustomed to the limitations of silent films. The Artist certainly proves that silent film can still be a potent experience.

But it is now an artificial experience. A silent film of the 1920s was as advanced as the technology would allow. The Artist is a conscious decision to go backwards in both time and technology. In its way, it depends as much on novelty as Avatar did with its use of 3D. However, I would be surprised if The Artist was the first of a new wave of silent features.

Audiences embraced sound and colour because it brought film closer to their own perception of the world. Sound became omnipresent in film by 1930. Colour, due to cost, took considerably longer. Black and white films were still being made into the 1960s, some even in Cinemascope.

(What I think sounded the death knell for black and white film was color TV. So long as people were watching black and white at home, they would accept it in films. Once color TV was widespread, a black and white film somehow seemed cheap. And truthfully, the majority of black and white films in the 1960s lacked color due to budget restrictions.)

The Artist got me thinking about the transition from drawn to computer animated features. Perhaps our view was influenced by the weak drawn features that were competing against better computer animated films. Certainly, that's the line that many in the industry and fans took, blaming the films rather than the medium.

While the quality of the films was an undeniable issue, perhaps it hid something larger. Perhaps our own biases in favour of drawing prevented us from seeing things from the audience's point of view. Throughout the 1930s, there was a strong movement to bring animation closer to the audience's perception of the real world. Animation embraced sound and colour early. There were also experiments of various kinds to give animation a greater illusion of depth. In Snow White and the Seven Dwarfs, Disney was attempting to give a greater impression of depth both with cel painting techniques and the multiplane camera. It was cost that forced him to back away from these techniques and so that in the '60s you have films like 101 Dalmatians, where the linear quality of the animation drawings is extended to the backgrounds and there is no attempt at spatial depth through the use of the camera.

When computer animation came along, it increased the image's verisimilitude to how the audience perceived the world. Light striking the characters provided a more accurate feeling of solidity and shadow. The computer allowed for a greater use of texture and, unlike drawn animation, allowed that texture to move with the characters. The virtual space had depth and perspective similar to the world the audience lived in and the camera had the freedom to move through it. Computer animation succeeded the same way Disney did in Snow White in making the image closer to the audience's experience.

At this point in time, drawn animated features may be seen as a throwback, much as The Artist is, as they deprive the audience of some of their perceptual experience of the world. Of course, just as silent films had qualities that are emotionally powerful, so, too, do drawn features. Much was lost with the death of silent and of black and white films, but those things were developed to compensate for shortcomings. Similarly, much is being lost with the death of drawn animated features, but again, many of these things were developed as a means of compensation.

Furthermore, live action directors who started in silent film (Ford and Hitchcock as an example) continued to use silent film techniques in their sound films. Both directors have long passages driven purely by the visual. Similarly, animation directors such as John Lasseter and Brad Bird have brought drawn animation techniques into computer animation, such as animated acting techniques and the ability to design the on-screen world from scratch.

Every artist knows that limitations are often a blessing, forcing solutions that are more creative than would otherwise be arrived at. But as movies are a mass medium, depending on a world-wide audience in order generate a profit, the artistic love of drawing and understanding of limitations is up against the audience's preference for a world on screen that matches its real world perceptions. It isn't a question of one group being right and the other being wrong. It is simply a question of competing preferences, and as the audience is footing the bill, it wins.

Saturday, December 10, 2011

Brad Bird and Ignorance

No, I'm not implying that Bird is ignorant. But a great many of the reporters who interview him about Mission: Impossible - Ghost Protocol, which Bird directed, definitely are. Here's an article in the N.Y. Times about Bird and it contains this paragraph:
"Plenty of live-action directors have successfully taken on animated movies, including Gore Verbinski (“Rango”) and Tim Burton (“Corpse Bride”). But the flow almost never goes in reverse — if you can name a successful example you have movie historians beat — making Mr. Bird’s chance at bat a fascinating one for Hollywood to watch. A similar attempt will come in March, when Andrew Stanton, the director of Pixar’s “Finding Nemo” and “Wall-E,” unveils his live-action space saga, “John Carter.”"
So the writer has no knowledge of film or animation history. He doesn't know that Tim Burton's first job was as a Disney artist. He has no knowledge of Walt Disney(!), let alone Frank Tashlin, Gregory La Cava or George Pal. And he's unaware of Rob Minkoff or Frederick Du Chau.

I don't have exact numbers, but I think that more animation film makers have moved to live action than the reverse.

It's going to be painful reading this swill in the coming weeks.

UPDATE: A writer in the Philippines knows more about animation directors crossing over into live action than the N.Y. Times.

Tuesday, November 22, 2011

Mini History Lesson

Profiles in History is having an auction entitled Icons of Animation on December 17. While the majority of items are out of my price range (maybe all of them actually), you can download a catalog of the auction for free.

Even if you're not in the market to buy, the catalog is a mini history lesson by itself. It contains art from Disney, MGM, Warner Bros, Fleischer and Hanna Barbera. There is work by Bill Tytla, Fred Moore, Carl Barks, Bob Clampett, Virgil Ross, Irv Wyner, Mary Blair, Preston Blair, Gustav Tenggren, Charles Schulz, etc. There are worse ways to spend time than by paging through the download and admiring so much beautiful stuff.

(link via Disney History)

Sunday, October 30, 2011

You Can't Go Home Again


Børge Ring called the above to my attention. It's a 2005 Tom and Jerry, co-directed by Joe Barbera. In some ways, it does a remarkably good job of duplicating the look and feel of the Hanna-Barbera Tom and Jerry cartoons of the 1940s and '50s. However, in other ways, it doesn't, and surrounded by those things that work, the lapses stand out even more.

Børge pointed out that Bill Hanna's timing just isn't there and that this cartoon inadvertently shows the importance of Hanna's contribution. He's right. For instance, the gag at 3:05 where Tom hurtles into the garbage truck is timed too slowly. Hanna never would have had the extended pause between Tom landing and the jaws closing. Furthermore, the jaws would have closed faster. That wouldn't have been true to life, but it would have been funnier.

Like the opening titles, a collision of Warner Bros. and MGM fonts, some of the character poses look to be from Warner Bros. rather than MGM. Jerry's look to the audience at 2:36 smacks of Chuck Jones. Jerry's pose at 1:36 has the look of a Robert McKimson cartoon. Tom's look to the camera at 3:26, with his eyes merging, is also more reminiscent of Warners.

The music can't compare to the exuberance of Scott Bradley's scores.

There are good things here. The characters stay on model. The animators have captured the way Tom scrambles off screen, including the subtle stretch in his mid-section, and have also captured the way Hanna and Barbera had characters shooting and rebounding into holds. As I said above, because so much of this is right, what's wrong stand out and that is why you can't go home again.

Revivals work in the theatre because the originals only exist in memory. There is no expectation that a revival will duplicate the look and feel of the original because the original is not there for comparison. In film and TV, though, the originals are not only there, they are often front and center, showing right next to attempts at a revival. The comparisons are inescapable.

Creative works are not only the product of people, they're also the products of a time and place. As the world keeps changing, it is impossible to recreate something from the past. While artists often wish to duplicate what they love, they can only approximate it. Paradoxically, the closer they get to it, the more they've succeeded in doing nothing more than an good imitation. And since the originals are everywhere to begin with, is an imitation necessary?

From a corporate standpoint, it's another cartoon to add to the library. From an artistic standpoint, it's a dead end. What could this budget and these creators, including 94 year old Joe Barbera, have come up with if they tried something new?

Thursday, October 27, 2011

Chuck Jones' Comic Strip

Comic Book Resources has an interview with Dean Mullaney and Kurtis Findlay, who have edited Chuck Jones: The Dream that Never Was, a collection of the comic strip Crawford that Jones did in the late 1970s. The book will be available in December.

I remember reading the strip and clipped a few of them before I lost interest. One of the ironies of Jones' career is that he received more attention and opportunity when his work was in decline than he did when he was at his peak. Crawford suffers from the cuteness that infected much of his post-Warner Bros. work and the coarsening of his drawing that also occurred then.

I will definitely look this book over when it is published for the opportunity to see unpublished work and to compare my current impression with my memories of the strip, but I don't believe that Crawford is a hidden treasure that will add anything to Jones' reputation. This is not Peanuts or Calvin and Hobbes. If it was, the strip never would have been cancelled and would be better known today.

Thursday, October 13, 2011

Walt's People Volume 11

You would think that by volume 11 of Walt's People, a series of books composed of interviews with people who worked with and for Walt Disney, that editor Didier Ghez would be down to interviewing the grandson of the janitor who emptied the wastebasket of Milt Kahl's inbetweener. Nothing could be farther from the truth. Editor Ghez continues to come up with interviews of historical importance filled with fascinating anecdotes and production details.

The contents of volume 11 are:

Foreword: John Canemaker
Didier Ghez: Ruthie Tompson
Christopher Finch & Linda Rosenkrantz: Walt Pfeiffer
John Culhane: Shirley Temple
John Culhane: I. Klein
Peter Hansen: Basil Reynolds
Christopher Finch & Linda Rosenkrantz: Eric Larson
John Culhane: John Hubley
Robin Allan: Jules Engel
Darrell Van Citters: Ed Love
Darrell Van Citters: Mike Lah
JB Kaufman: Frank Thomas
Dave Smith: Carl Nater
John Culhane: John Hench
John Canemaker: Ward Kimball
Dave Smith: Ward Kimball
Didier Ghez: Frank Armitage
Robin Allan: Ray Aragon
Didier Ghez: Ray Aragon
Gord Wilson: Jacques Rupp
David Tietyen: George Bruns
John Canemaker: Dale Oliver
John Canemaker: Iwao Takamoto
John Canemaker: Richard Williams
Charles Solomon: Brad Bird
Alberto Becattini: Don R. Christensen
Jim Korkis: Tom Nabbe
Dave Smith: Roger Broggie
Didier Ghez: David Snyder
Didier Ghez: Carl Bongirno
John Culhane: Daniel MacManus
John Culhane: Ted Kierscey
John Canemaker: Glen Keane
Didier Ghez: Joe Hale
Jérémie Noyer: Mark Henn
Christian Ziebarth: Andreas Deja and Mark Henn
Didier Ghez: Ed Catmull

This is yet another book I've got to add to my overburdened shelf. Copies can be ordered from Xlibris for those living in the U.S. and from Amazon for those living in the U.S. and elsewhere.

Guess Whose Eyes

Go here, for an interactive version of the above. And go here if you want a print.

(Link via Boing Boing)

Monday, October 10, 2011

Disney Live Action Reference



Someone known as lostvocals4 has taken live action footage from Operation Wonderland, a live action promotional piece that Disney made for Alice in Wonderland, and synched it up with the finished film.

Disney was shooting live action reference footage at least as early as Snow White and the Seven Dwarfs. That procedure continued in the 1950s, especially because the budgets were tighter and the films had to be made more efficiently. Ed Wynn was filmed as the Mad Hatter and Jerry Colonna was filmed as the March Hare, with Kathryn Beaumont as Alice. What's interesting is that the audio from the reference footage was used as the final audio in the film.

The artists on screen, in order of their first appearance, are Les Clark, Fred Moore (at left) with John Lounsbery, and Ward Kimball.

If you want to see the entire Operation in Wonderland, which contains additional live action reference for the Walrus's dance and the march of the playing cards, you can see it here and here. Look for Walt Disney manning the animation camera. I doubt that he did that much after the 1920s.

(Link via Drawn.)

Friday, October 07, 2011

Steve Jobs as Walt Disney

Left to right: Ed Catmull, Steve Jobs, John Lasseter. Image lifted from the Pixar website.

It's been a few days since Steve Jobs passed away and I've had some time to gather my thoughts. It occurs to me that Jobs was like Walt Disney in that they shared traits common to visionary entrepreneurs.

Walt Disney didn't create animation. He wasn't responsible for every advance that came from his studio. And while there were others in animation who broke ground, the public identified the animation medium with Walt Disney. Disney went through a bankruptcy and several setbacks (the loss of Oswald the Rabbit and the defection of staff), but still managed to overcome the problems and continue to pursue his goals.

Steve Jobs didn't create personal computers. He wasn't responsible for every advance that came from Apple. Certainly there are others who broke ground in computing, but Jobs was the very public face of computers as lifestyle enhancers. Jobs was tossed out of the company he co-founded with Steve Wozniak, but during that period, he bought Pixar from George Lucas and created a second success before returning to Apple, where his second stint may have been more influential than his first.

I don't doubt that somebody would have made a cgi feature had Pixar not existed, but as we can see from films like Beowulf, cgi films might have been extensions of the visual effects world more than the animation world. As there have been animated films in every medium that were duds, who knows if that first cgi feature would have had the impact on audiences and on the marketplace if the film hadn't been Toy Story?

Pixar was not a sure thing. There were many technical problems to be solved and it was uncertain how an audience would react to an hour and a half of computer graphics. Jobs supported Catmull and Lasseter's goals, resulting in one of the most successful animation companies in history. Jobs' importance to animation history is secure for that alone.

So Jobs, like Disney, pursued his goals though they were risky. They both overcame setbacks to innovate in several fields. They both enhanced the lives of their audiences and were feted for it. That last item is a key point. Business schools may one day examine the careers of Michael Eisner or Robert Iger and take lessons from them, but the public won't. Jobs, like Disney, worked on a public stage, combining vision with showmanship. There are many successful business people, but few have the vision of these two men and fewer still have a vision that the public willingly embraces.

Animation is lucky to have crossed paths with both men.

(One of the best summations of Jobs' career I've read is an obituary written by animation fan and technology writer Harry McCracken for Time magazine.)

Sunday, September 18, 2011

Invitation to the Dance


Most animation fans are familiar with the sequence in Anchors Aweigh where Gene Kelly dances with Jerry, the mouse from Tom and Jerry cartoons. Fewer fans have seen Invitation to the Dance, a feature spearheaded by star Gene Kelly which consists entirely of three dance sequences. The last sequence is "Sinbad the Sailor" and features Kelly dancing with animated characters produced by Hanna Barbera while they were still at MGM.

The film will be showing on Turner Classic Movies early in the morning of Tuesday Sept. 20 at 12:15 a.m. Eastern Time. Or if you prefer, late Monday night. In any case, TCM only runs the film every few years, so you might want to catch it if you're interested.

Below is an excerpt from the animated sequence.

Monday, September 05, 2011

Early Computer Animation

Ed Catmull, currently the president of the Walt Disney and Pixar animation studios, was one of the key people in the development of computer animation. Catmull was and is a software engineer, somebody who developed the nuts and bolts of making animation work with computers.

A couple of his early pieces have surfaced. The first, reported on Cartoon Brew, is a film from the University of Utah in 1972.

After the University of Utah, Catmull went to the New York Institute of Technology, located on Long Island, where he was involved with trying to find ways of joining the computer with drawn animation. John Celestri has reprinted a paper Catmull wrote called "The Problems of Computer-Assisted Animation."

Computer animation has reached a high level of sophistication but it wasn't that long ago that it was struggling to establish itself as a practical medium. These pieces show how far it has come in less than 40 years, all within the working lifetime of Ed Catmull.

Thursday, August 04, 2011

Jonathan Rosenbaum on Walt Disney and Tex Avery

In early 1975, Film Comment magazine devoted an entire, oversize issue to Hollywood cartoons. It's well worth finding in a library or through an online service, as it contains a comprehensive interview with Chuck Jones as well as an interview with Grim Natwick and articles by Greg Ford and Mark Langer.

One piece was an essay on Walt Disney by film critic Jonathan Rosenbaum. Rosenbaum has now posted the first part of that essay on his website with the second part to follow shortly. As Thad has pointed out in the comments, part 2 is now up.

And here is Rosenbaum on Tex Avery.

Tuesday, August 02, 2011

Animated Leo the Lion


Here's an oddity. The trailer for MGM's 1935 feature No More Ladies starts and ends with an animated Leo the Lion. According to Steve Stanchfield of Thunderbean Animation, the animator is Bill Nolan, a veteran of the silent era whose previous job was at the Lantz studio in the early '30s. The voice, of course, is by Billy Bletcher, who voiced the Big Bad Wolf in Disney's The Three Little Pigs and also did cartoon voices for Warner Bros. (Little Red Riding Rabbit).

(Link via The Golden Age Cartoon Forum.)

Sunday, July 03, 2011

Kim Deitch Remembers

Cartoonist Kim Deitch, son of animator Gene Deitch, is writing a series of reminiscences at The Comics Journal site. The first two (one, two) are mostly about jazz (but include some jazz related art by Gene), and the third is about early television and includes material about Gene, UPA and Tony Eastman. The series is ongoing.

Wednesday, June 22, 2011

Tyrus Wong at the Walt Disney Family Museum

From left to right: Tyrus Wong, Diane Disney Miller and Kim Wong, Tyrus's daughter.
From left to right: Paul Felix (Disney animator), Tyrus Wong and Ralph Eggleston (Pixar art director)

I wish that I could have attended this event. Tyrus Wong, whose style was a major influence on the look of Disney's Bambi, appeared at the Walt Disney Family Museum on June 11. Wong is now 100 years old and had a lengthy career in live action films after leaving the Disney studio.

Saturday, June 18, 2011

The Flying House: Resurrection or Ruination?


Independent animator Bill Plympton is using Kickstarter to raise money to "resurrect" Winsor McCay's 1921 short The Flying House. Plympton is digitally cleaning the film, colorizing it, replacing word balloons with audio dialogue and adding music and sound effects.

I am torn about this. On the one hand, the film is in the public domain. I personally think that copyright has become way too restrictive and that the public domain is a good thing for society at large, allowing past work to be re-issued and to inspire new work. What Plympton is attempting here is fully within the law and an example of how the public domain can feed contemporary creation.

On the other hand, the historian in me believes that the past has value and to remake the past is to distort it. I was always against colorization when it was applied to black and white films. I also believe that there is great value in attempting to understand the past by immersing yourself in it. The world was a different place socially, culturally and technologically, and understanding how the world has changed can only be accomplished by understanding how the past was different from the present.

I don't think I'd have a problem if Plympton decided to remake the film. Leaving the original alone and offering a new interpretation of a past work is something people have been doing throughout recorded history. Restoration has always been focused on returning a work to its original state. This is a posthumous collaboration. Because film is mechanically reproduced, the original is untouched, but is this something like changing the background behind Mona Lisa or revising Duchamp's painting so that it is Nude Ascending a Staircase?

It's not fair of me to judge an unfinished work as it's impossible for me to come to a conclusion, but the project does raise questions.