Showing posts with label Pixar. Show all posts
Showing posts with label Pixar. Show all posts

Monday, January 03, 2011

More Dirty Tricks

I recently posted about Pixar and Lucasfilm being found guilty of restraint of trade by the United States Department of Justice. Apparently, this is not the only time Pixar has been found guilty of this. According to an editorial in The New York Times,
"In September, the Justice Department settled another suit over similar no-solicitation agreements involving Adobe Systems, Apple, Google, Intel, Intuit and Pixar."
After a little digging, I came up with this:
"Apple-Pixar Agreement

"Beginning no later than April 2007, Apple and Pixar agreed that they would not cold call each other's employees. Executives at Apple and Pixar reached this express agreement through direct and explicit communications. The executives actively managed and enforced the agreement through direct communications. The agreement covered all employees of both firms and was not limited by geography, job function, product group, or time period. In furtherance of this agreement, Apple placed Pixar on its internal ``Do Not Call List'' and senior executives at Pixar instructed human resources personnel to adhere to the agreement and maintain a paper trail in the event Apple accused Pixar of violating the agreement."
So in this case, it appears that Steven Jobs fixed it so that the two companies he controls didn't compete against each other for employees.

It's getting a lot harder for me to take the sentiment in Pixar films at face value.

Thursday, December 23, 2010

Dirty Tricks


The United States Department of Justice has found Pixar and Lucasfilm guilty of restraint of trade.
"Beginning no later than January 2005, Lucasfilm and Pixar agreed to a three-part protocol that restricted recruiting of each other's employees. First, Lucasfilm and Pixar agreed they would not cold call each other's employees. Cold calling involves communicating directly in any manner (including orally, in writing, telephonically, or electronically) with another firm's employee who has not otherwise applied for a job opening. Second, they agreed to notify each other when making an offer to an employee of the other firm. Third, they agreed that, when offering a position to the other company's employee, neither would counteroffer above the initial offer.

...

"Lucasfilm's and Pixar's agreed-upon protocol disrupted the competitive market forces for employee talent. It eliminated a significant form of competition to attract digital animation employees and other employees covered by the agreement. Overall, it substantially diminished competition to the detriment of the affected employees who likely were deprived of information and access to better job opportunities.

"The agreement was a naked restraint of trade that was per se unlawful under Section 1 of the Sherman Act, 15 U.S.C. § 1."
At the same time that Pixar was making Toy Story 3, where the villain hid behind an agreeable facade in order to manipulate others for his own selfish ends, the company was doing the identical thing to its employees. If you have a taste for wading through legal jargon, you can read the official documents here.

(Link via VFX Soldier)

Thursday, August 05, 2010

Various Links

John Canemaker has been contributing articles to Print's online version. His latest is "Chuck Jones at the MacDowell Colony," a speech that Canemaker made as the prelude to Chuck Jones receiving the MacDowell Medal. Jones was only the second filmmaker to receive it (the first was experimental filmmaker Stan Brakhage).

You may have seen video of Pixar's three dimensional zoetrope. If not, you can see it here. Gregory Barsamian is a sculptor who does something similar, creating sequential sculptures that he then films using strobe lights. Unfortunately, his site does not allow embedding or direct links to specific pages, but you can see his work here.

Hogan's Alley is an eclectic magazine about all forms of cartooning. The 17th issue is out and the articles relating to animation include a career-spanning interview with the late Bill Scott conducted by Jim Korkis. Scott was a writer for Warner Bros, UPA and most especially, Jay Ward. There is also an oral history of Spongebob Squarepants. Hogan's Alley has an absolutely horrible web presence, but you can see some web extras for this issue here. You can subscribe here, or look for the issue at better comics shops. If you're going to subscribe, be aware that the magazine appears just annually.

Saturday, July 03, 2010

Complex Characters

In comments to my post on Toy Story 3, Daniel Caylor asked, "Can you give me some examples of rich characters from animation that have set the bar for you personally?"

While animation people are constantly yelling, "story, story story," I think that they have a very limited understanding of certain aspects of it. They understand plot and they understand personality, but I think that animation's understanding of character is pretty perfunctory.

Character in animation tends to be linear and go from A to B. Grumpy hates women and ends up loving Snow White. Pinocchio is irresponsible and then he's responsible. The plot moves these characters from one emotional place to another, but their growth is uncomplicated and easy. They don't have to struggle with their emotions in order to grow and don't have to give up anything along the way. It's no sacrifice for Pinocchio to stop being irresponsible. In fact, it's been nothing but a disaster for him.

Pixar has done better than average with their characters. In the original Toy Story, Woody has to give up his position in the toy social world and Andy's affections in order to grow. Buzz has to give up his illusion that he's a space ranger and not a collection of plastic parts. Giving up these things is painful but necessary.

However, in Toy Story 2, Woody has to give up something he never had: the adulation of crowds of children visiting him in a museum. Jessie has to give up her mistrust of people in order to be emotionally alive again, something that may take effort but is hardly much of a loss. In Toy Story 3, Andy is going to go to college whether his toys are in the attic, donated to the daycare or bestowed by him as a gift. While his choice represents his maturity, it isn't necessary for him to grow in life.

For this reason, I still feel that the original Toy Story is the best film of the three. It's the only one where the character growth has real costs .

One of my favorite scenes in The Incredibles is when Bob is leaving to go on a mission while pretending to be going to a business conference. His wife Helen is there to say goodbye. The dialogue is totally innocuous but the subtext is illuminating. At this point in the film, Bob's family takes second place to his egotistical need to be a hero. Helen believes he is having an affair. While she is wrong, the scene does show the the emotional gulf between them and their lack of communication. It's perhaps the most realistic portrayal of a marriage in any animated film.

Complex characters come from the script, not from the animation, which is why "story, story, story" rings so hollow to me. Look at two live action classics that I hope everyone has seen: Casablanca and The Searchers. In Casablanca, Humphrey Bogart has to give up his romance with Ingrid Bergman in order to grow as a character. However, there's another level present here that's missing in animated films and that's ambiguity. Over the course of the film, the audience learns of Bogart's strong feelings for Bergman but also learns of his hatred of fascism. Bogart rigs a roulette game so that a young wife doesn't have to sleep with a government official in order to buy an exit visa. He approves of the playing of La Marseilles in the presence of Nazi officers. Until the end of the film, the audience is not sure what Bogart will do. There are several possible endings and all of them are believable based on the events of the film.

In The Searchers, the John Wayne character is both attached to his brother's family (in particular his brother's wife) and has a maniacal hatred of Comanches. When his brother's family is murdered, the women raped and his young niece abducted, he spends 10 years searching for her. The audience is not sure what he will do when he finds her. Will he rescue her or kill her for having been "defiled" by living with Comanches?

Animated films tend to be plot heavy and because they are generally family friendly, the endings can be taken for granted. Suspense lies in how the characters will reach the happy ending more than how the characters will grow. Plot dominates character, where in the best live action films, character dominates plot. Indeed, plot should be growing out of what characters want. In too many animated films, the characters are initially passive and simply respond to events the plot sets in motion. That's the case in all the Toy Story films.

Friday, July 02, 2010

Toy Story 3: Some thoughts


(There are mild spoilers below.)

Watching Toy Story 3, I think I'm getting a clearer understanding of Andrew Stanton's contribution to Pixar. While most people are comparing the latest Toy Story to the two previous films, it seems to me that the new Toy Story relates most closely to Finding Nemo and Wall-E, two films directed by Stanton. Stanton is listed as one of the writers on the latest Toy Story.

Toy Story 3 resembles Nemo in that it is about moving to a new stage of life, where old relationships cannot stay the same. Marlin has to loosen his grip on Nemo in order for Nemo to grow. Andy has to let go of his childhood in order to become an adult; the toys have to accept that their time with Andy is over. Both films (and many of the Pixar features Stanton has contributed to) deal with separation.

Stanton was adamant about Wall-E not being an ecological fable, yet Toy Story 3 takes the characters to a dump, an endless stretch of society's garbage. It's the kind of place that Wall-E would work. Clearly somebody at Pixar is uncomfortable with the detritus cast off by our consumer society, and based on Wall-E, I'm guessing that it's Stanton. I wonder, too, if it isn't a subversive cry from the heart, disdaining the endless merchandising that Disney grinds out in the wake of Pixar's creations.

At some point, I very much hope that somebody writes a book about the Pixar brain trust similar to John Canemaker's book on the nine old men. While most of the attention has focused on John Lasseter, I suspect that others in the company have had an enormous effect on the shape of the films. Cars, directed by Lasseter without contributions from Stanton or the late Joe Ranft, is the least interesting Pixar feature for me. I think Wall-E is a mess, but at least there are ideas in it; Cars is hollow. I'm looking forward to John Canemaker's book on Joe Grant and Joe Ranft for learning more about Ranft. I wonder if Stanton and Pete Docter will ever come out from behind the Pixar public relations machine to emerge as individuals. We may have to wait until they are retired or dead before people are willing to speak openly.

I found Michael Sporn's comments on the film interesting. I agree with him, but I think what Toy Story 3 is was inevitable. I can't remember if I wrote about this for this blog or for Apatoons, but there is a difference between character and personality. In a single dramatic work, characters change. They start in one emotional place and at the end, the events of the plot cause them to grow into something else. However, as soon as characters are used repeatedly, whether it's for sequels or series, they can no longer change without threatening the aspects that have made them popular with audiences. They are reduced to personalities -- a collection of traits to be trotted out for the audience's satisfaction. Homer Simpson can never really learn anything, or if he learns something it has to be forgotten by the start of the next episode. If he does change, he's no longer Homer Simpson.

The Toy Story characters have become personalities due to their sequels and the forthcoming shorts. As a result, changes have to be superficial, like Spanish Buzz. That's not growth, it's a quirk. The only characters who really change in this film are Andy and Ken. It's a shame that Andy is dropped from the film when he discovers that his toys have been donated. There's no sense that he's upset or conflicted. He doesn't attempt to recover the toys. It's only at the end that we get any insight into his thoughts and while they're poignant, I think the film missed an opportunity by not giving him more screen time, especially since he seems to be written out of the series. That provided a real opportunity to take Andy in new directions without hurting the franchise.

I wonder if Pixar will receive any flak from the gay community over Ken, not due to how he acts but how other characters react to him. The bookworm's reaction to seeing the high heels and the toys' reaction to his handwriting are less than generous. Still, Ken is one of the few characters in this film who grows, coming out of the closet by going into his closet.

Is there anyone making films now, live or animated, who relies as heavily on sentiment as Pixar? I've stopped following Hollywood films for the most part, but I'm guessing the answer is no. Pixar is clearly filling an audience need, one that Hollywood used to dish up regularly. The fact that other studios (like Disney) are not capitalizing on this seems odd to me.

There's no question that Pixar has leveled off, though certainly at a high level. It seems all animated features have also leveled off in that while there are good films and bad, there are no real surprises and no new directions. Nothing stays the same forever and things could possibly get worse, but I do wish that somebody would go deeper into character. There's uncharted territory there for animation; theatre and live action have proven how rich that area is.

Wednesday, December 30, 2009

Pixar and Miyazaki

"At the same time, though, Miyazaki's presence points up the limitations of Pixar, which are the limitations of American commercial entertainment generally. Pixar landed on this list, and in the penultimate slot, not strictly on its own merits (which are, as I've said, considerable), but because of its imaginative dominance of family entertainment, and its capacity to shape future moviegoers' sense of what animation (and entertainment) should be. Pixar represents the best of what American commercial filmmaking is. But Miyazaki shows what might be possible without Pixar's inhibitions (or constraints, take your pick).

"Factor out the few dark and disturbing moments in Pixar's films this decade (there haven't been many, really) and you're looking at a body of work that's fairly easy for even the youngest children to grasp and process, and ultimately not challenging compared to Miyazaki. In Pixar films, good characters sound (and usually look) conventionally lovable. Good and evil are clearly defined, and no "good" character's goal is left unmet. And no potentially confusing or disturbing apparition, incident or twist is left unexplained for long.

"Contrast this with Miyazaki's much freer and deeper approach to family entertainment, and you start to see the aesthetic gulf between his work and Pixar's (and, by extension, between the splendid array of animation that thrives internationally and the homogeneous, Pixar-inspired type that dominates U.S. screens). Miyazaki's films are just as visually imaginative as Pixar's and often more so — more painterly and less beholden to the rules of "realism." More importantly, they are never content to define characters as good or evil, or even mostly good or mostly evil, and be done with it. Through a canny combination of sharp draftsmanship, clean animation and simple dialogue, Miyazaki throws children (and often adults) off balance, leaving them unsure what to make of a certain character or situation and forced to grapple with what Miyazaki is doing and showing."

Read the whole article here.

Monday, June 01, 2009

The Downside of Up

Michael Sporn, Keith Lango and Michael Barrier have all written posts expressing their reservations about Pixar's latest feature. All are articulate and their criticisms are worth considering.

Saturday, May 30, 2009

Up

(Mild spoilers below.)

I was beginning to worry that Pixar had passed its peak. Cars and Wall-E were both, in my opinion, weaker than their directors' previous films. As so many animation directors seem to do their best work early on and then repeat themselves to lesser effect, I wondered if Pete Docter would fall into the same pattern. That isn't the case. It's nice to see that Brad Bird is not the only director at Pixar who is at the top of his game.

Carl Fredricksen and Charles Muntz have both have made commitments to the past. Both are trying to do something they failed to do in their youth. Muntz is trying to prove his discovery of a giant bird and Carl wishes to follow in Muntz's footsteps, exploring a remote area of South America. Carl is the only one of the two to realize that the present is more important than the past and that opening himself up to others is more satisfying than pursuing a solitary goal.

Carl is introduced as a child and a lovely sequence takes us through his married life with Ellie, a girl he meets when both are young and both fans of Muntz. It's essential for showing us that Carl's state of mind after Ellie's death is justified but that he is capable of more. Over the course of the film, he wakes up to the truth.

Charles Muntz is fixated on revenge for being branded a charlatan by the scientific establishment. While he seems to be a scientific genius, his choice is not to engage the world until he can reassert his prominence. He has apparently resorted to murder to prevent others from stealing the glory he feels he is owed. His megalomania never waivers; anyone with the potential to upset his plans becomes an enemy.

Carl's marriage is the basis for the rest of the film. People are at their best when they take others into consideration. Carl forgets this after his wife dies, but learns it anew during the events that follow.

The film beautifully balances humour, adventure and emotion. It has echoes of Winsor McCay's The Flying House and The Wizard of Oz. Unlike Wall-E, it doesn't raise issues that it can't, or won't, resolve. Up has a statement to make and makes it without pulling the film out of shape.

Do I have nits to pick? A few. I wish that Russell had been a girl. Ellie is a wonderful character, but when she leaves the film, there isn't another female in sight except for the bird. Even the dogs are all male. As an exercise, Pixar should start a story off with nothing but female characters and only make them male if the story demands it. That may be the only way there will ever be more than one memorable female in each Pixar film.

I wonder if this film could have been done without a villain? King Vidor said, “You know, villains are few and far between. The drama of life is not dependent on villains. They don’t have to be present to have a story. Divorce, tragedy, sadness, and illness are not dependent on villains.” Miyazaki has made films without villains such as My Neighbor Totoro and Kiki's Delivery Service. Up may have been more difficult to write without the convenience of a villain, but it might have been stronger for it.

Charles Muntz's age is treated pretty cavalierly. He's got to be at least 93, and the Teddy Roosevelt reference would make him a minimum of 108. Carl Fredricksen also does some unbelievable things for a 78 year old who uses a cane and who can't climb stairs. We should all be so spry at their ages.

It may be a while before I like a Pixar film as much as this one. While I'm trying to keep an open mind on Toy Story 3, I'm afraid that it's driven more by business than by a story demanding to be told. Cars 2 will be the first Pixar film that I won't bother to see. I can't imagine anything done with those characters that would convince me to give up two hours of my life. For now, Up is enough and it will have to sustain me until somebody can make an animated film as good. It may be a long wait.

Tuesday, May 26, 2009

Canadian Business

In my post about Pixar opening in Vancouver, I spent some time talking about the nature of Canadian business. Today's Globe and Mail has an article about Canada's problems with innovation and productivity. Here is a quote that elaborates on what I'd written earlier, dealing with the small national market and the branch plant mentality that is satisfied to make things that are created elsewhere, as the forthcoming Vancouver Pixar shorts will be.

Canadian businesses just don't innovate enough. Too many don't have an internal culture of innovation. The domestic market is small and fragmented; not enough firms think internationally. International, for many, means the U.S., period, a rather dangerous myopia since that country is going to be economically crippled for a long time.

The report doesn't say so directly, but foreign ownership is a drag. Yes, a few Canadian branch plants get “world-product” mandates from head offices for certain products, but most don't. It's a scandal - and the blame is on the Canadian business class, too many members of which dream of getting rich by selling out to foreigners - that most mining companies are foreign-owned, the brewing business is gone, high-technology firms such as Cognos and Newbridge were swallowed up, and so on.

UPDATE: And further emphasizing the branch plant mentality, only in Canada would a government invest $23 million tax dollars in an American company that's going to make a film based on an idea from Britain and consider it a win for Ontario industry. I'm glad for the additional jobs, but this is not the way to strengthen Canadian animation in the long run. It's just more of the same.

Sunday, May 24, 2009

Pete Docter Podcast


The Museum of the Moving Image, as part of its Pinewood Dialogues, has posted an interview with Up's director Pete Docter.

(I earlier pointed to interviews on their site with Chuck Jones and Brad Bird. You can find out about those interviews here.)

Sunday, May 10, 2009

Pixar in Vancouver Continued or The Good, The Bad and the Ugly

I've been quite surprised by the absolute glee that has resulted from the announcement that Pixar will be opening a studio in Vancouver. It is, of course, a good thing. However, I hope that the people celebrating are not blinded by the Pixar dust in their eyes. It is a good thing, but not a great thing. There are limitations relating to Disney, Pixar, general corporate behaviour and the nature of Canadian industry.

The good things are fairly straightforward. It's always good when there's an increase in employment opportunities, especially in the current economy. There will undoubtedly be educational benefits. Pixar will bring their rigs, their pipeline and their software tools and more people will have the opportunity to use them. While they are proprietary, the nature of software is such that once something exists, it is relatively easy to imitate. Just as Disney knowledge spread into the larger animation industry at the time of the 1941 strike, Pixar's approach will spread into Canada.

The Pixar name will enhance people's resumes and job opportunities. A commenter in the previous post seemed to believe I was endorsing Pixar by praising them "for being THE place." I was not praising them so much as pointing out a Canadian reality.

To date, Canada has no animation studios that can compete with Pixar, Disney, DreamWorks, Blue Sky, etc. Canadian studios have yet to produce an animated feature that grossed $100 million or attracted the same kind of critical attention. Furthermore, those features that have come out of Canada are based on scripts and stories that originated outside the country (Pinocchio 3000, The Wild, Everyone's Hero, 9, etc.) so even if any of those films had done well at the box office, it would have been a mixed endorsement of Canadian studios at best.

Canadian studios are aware of this. Therefore, when they see a resume with a big name studio on it, they see it as a mark of excellence. A studio better than a Canadian studio has seen fit to hire this person, therefore, they have no reason to question the person's skills. This attitude is not unique to Canadian animation. Many people go to Harvard for the opportunity to have it on their resume and many employers are happy to welcome Harvard graduates.

This does not mean that all graduates of Harvard or all former big studio employees are uniformly excellent. It also doesn't mean that people who came from other places are unworthy. However, when the hiring is being done by someone who is unqualified to judge someone's skills -- and that person might be from Human Resources or be a producer -- or if a company is in a hurry to fill a position, the right name on a resume is a shortcut to a solution. This is not fair, but it is a fact of life. Those people who work at Pixar Vancouver will be taken more seriously than those who work at other Canadian studios.

The last bit of good news will be determined by the quality of films that come out of Pixar Vancouver. If they are good, then the people who work on them will have the pride and pleasure of doing good work in an industry where that is rarer than it should be.

Now, on to the bad. The following quote comes from an email list I'm on. The author is a Pixar animator who has given me permission to reprint the quote but has asked to remain anonymous.
There are some factual errors in this article (big surprise). The Vancouver studio will only be producing ancillary work with legacy characters, like Cars and Toy Story. All the stuff that Pixar doesn't have the time or money to do to keep the franchises alive. The original shorts and DVD shorts will still be done in Emeryville. As I understand it, Pixar will still generate all the stories for the ancillary work, and the Vancouver studio will be strictly for production.
In other words, Pixar Vancouver is for outsourcing. It will be owned by Disney and not a service facility bidding on work, but will still be treated like a subcontractor. In essence, it will do the work that Pixar doesn't consider important enough to bother with itself. The article referenced above also states "John Lasseter, chief creative officer at both Pixar and Disney Animation, is not expected to spend much time at the Vancouver studio." That's because his time is too valuable to waste on what will be produced in Vancouver. I don't doubt that Lasseter will make an early appearance to give the staff a pep talk about what great work they're going to produce, but with the budgets, concepts and stories being worked out in Emeryville, Lasseter has no need to spend time in Vancouver. Should Vancouver not produce sufficiently good work, the Vancouver managers will be called to account in Emeryville. Lasseter's appearances in Vancouver will be more for morale and publicity purposes than for making creative or managerial decisions.

Now we get to the ugly, and I'm sorry to say that it relates more to Canada than it does to Pixar. While I've lived in Canada since 1980, I was born and raised in New York City. As a result, I've got a dual perspective on Canada. There is much about this country that I love; I feel more comfortable politically here than I did in the U.S. I value ethnic and cultural diversity and living in Toronto I am surrounded by people from all around the world.

However, Canada suffers from two major problems. The first is colonialism and the second is a small population. Canada never fought for its independence and has historically seen itself as a junior partner to a larger, protector nation. Canada entered World War II in 1939 when the British entered the war, even though Canada itself was not attacked. Since the war, Canada has seen itself as depending on the economic and defense largesse of the U.S. While Canada has not marched in lockstep with the U.S. (Viet Nam and Iraq being two examples), no political decision is ever made in Ottawa without first thinking about U.S. reaction. I don't doubt that if the U.S. was not so vehement about its war on drugs that marijuana would be legal in Canada.

Canada's population is 1/10 the size of the U.S. population. It is easier for U.S. companies to expand their products or services by 10% to take advantage of the Canadian market than it is for a Canadian company to grow by 1000% to compete in the U.S. market. Besides logistical problems, there is also the problem of securing the necessary capital.

Canada's economy can be roughly divided into three parts: natural resources, branch plants and protected industries (primarily culture and communications). The presence of resources is just a matter of luck. Because Canadian companies have difficulty competing with American companies 10 times their size, it has been easier to open branch plants of American companies than to create Canadian companies. For instance, many countries have their own car companies. The U.S., Japan, Korea, England, Germany, Italy, etc. all have cars identified with their countries. Canada has many auto manufacturing plants, but there is no Canadian car.

Entertainment falls in the area of protected industries and this is an area of particular annoyance to me. Canadians don't create markets. They wait until someone else creates a viable market and then Canadians go to the government and ask for protection in order to participate in the market. It's easy for American studios to dump TV shows in Canada for less money than it costs Canadians to create original programming. For the Americans, the money is pure gravy. On the face of it, it makes sense that the government should carve out a percentage of TV air time for Canadian programs and then figure out a way to fund them.

The danger of not doing this can be seen in the film industry. The U.S. walked into Canada in the 1920's and owned all the movie theaters. They treated Canada as part of the U.S. domestic market and the Canadian box office is still considered part of the U.S. domestic gross. Furthermore, on average only 3% of screen time in Canada is devoted to Canadian films. As low as that number seems, it's actually lower because the percentage is higher in Quebec due to language differences. So in English speaking Canada, the percentage of Canadian films is actually less than 3%. The government, not wanting this pattern to repeat in other aspects of popular culture, instituted various quotas and then fought to have culture exempt from the free trade agreement and it's successor, NAFTA.

While this works in theory, the reality is another story. What happens is that the companies who are protected under the quota spend more time working the system than creating work that would allow them to compete. As in most democracies, profitable companies make political contributions to protect their interests and are happy to hire former government officials to lobby for them at salaries higher than those people made in government. So while Canadian television has benefited from government intervention in ways that Canadian film has not, it has not done a significantly better job of creating popular work because the companies have been too busy protecting their profits.

Name a Canadian animated character who is a worldwide success. If you managed to name one (and I'd be surprised if you could), I'll bet that it was based on a children's book and was not an original character. The branch plant mentality combined with government protectionism has killed risk-taking in Canada and creative Canadians know this. That's why so many of them head to the U.S.

The problem is not the talent, the problem is the management. I can personally name dozens of Canadians who have worked at ILM, PDI, Disney, Pixar, DreamWorks, Sony, etc. and have done well at those studios. The U.S. welcomes people with ability while Canada is content to let them leave. There are no Canadian animation managements with the guts, brains and resources to create original material that entertains a worldwide audience.

That's why when a company like Pixar opens in Canada, people are so gleeful. Maybe here is an opportunity to go beyond the run of the mill Canadian product. Unfortunately, it's not going to happen. What comes out of Pixar Vancouver is going to be the equivalent of the direct-to-DVD Tinkerbell features. Those films make money for Disney, but nobody takes them seriously. They are there to bolster the bottom line, not to win awards, not to inspire critical essays, and are only known by parents with young daughters. With all due respect to the people who work on them, they are conceived as filler and they fulfill their corporate duty.

People in Vancouver have a right to be happy over Pixar's arrival, but keep it in perspective. The problems of Canadian animation (and entertainment generally) are still there and still awaiting solutions. When Canada produces its own Aardman or Ghibli, then no one will be cheering louder than me.

Friday, May 08, 2009

Pixar in Vancouver

The Vancouver Sun is reporting that Pixar will be opening a studio in Vancouver.
The studio will hire 75 to 100 people, most of them Canadians, and will make all of Pixar’s three-dimensional, computer-animated short films, which usually run three to five minutes. All Pixar theatrical features will continue to be made at its main studio in Emeryville, Calif., which employs almost 900.
This is not the first time that Disney (which owns Pixar) has set up in Canada. Earlier, Disney opened two studios, one in Vancouver and one in Toronto, to produce direct to DVD sequels. Those studios were both closed during the period when Disney was shedding studios (in Florida, Japan, France and Australia) at a dizzying pace.

At present, anything that increases employment opportunities is a good thing. However, past experience shows that satellite studios tend to stay satellites. Rather than regard the satellites as minor league teams, where talent is developed and then moved up to the majors, the satellites are walled-off as facilities for lower budget work. Disney already has two studios turning out cgi features and there's no shortage of cgi family films. Furthermore, with rumours that John Lasseter is treating Pixar's studio more favorably than Disney's, it's unlikely that a Vancouver studio will be allowed to compete on a level playing field.

The reason for the new studio is convenience and cost. Vancouver is fortunate to be located in Pixar's time zone, but the other incentives are the cheaper Canadian dollar and various tax incentives.

No doubt that the people hired will have opportunities to learn techniques and sharpen their skills. They'll also have a credit that will improve their future job prospects. However, no one should apply to the Vancouver studio with the hope that it will be doing features. Where many artists see Pixar as their ultimate destination, Vancouver, at best, will be a way station.

(See further commentary by me here.)

Monday, April 06, 2009

Commerce vs. Art

There's an interesting article in the NY Times about how Wall Street is afraid that Pixar's next release, Up, will not meet their financial expectations. Disney, to it's credit, is defending the film's prospects. The article contains some interesting material on box office grosses and merchandising revenue.

Pixar’s last two films, “Wall-E” and “Ratatouille,” have been the studio’s two worst performers, delivering sales of $224 million and $216 million respectively, according to Box Office Mojo, a tracking service. Attendance for Pixar films has also dropped sharply over the years, suggesting that ticket price inflation helped prop up overall sales for “Wall-E” and “Ratatouille.”

Retailers, meanwhile, see slim merchandising possibilities for “Up.” Indeed, the film seems likely to generate less licensing revenue than “Ratatouille,” until now the weakest Pixar entry in this area. (“Cars” wears the merchandising crown, with sales of more than $5 billion.)
It appears that Up will be the last original Pixar feature for at least 3 years, with Toy Story 3 and Cars 2 in line as the next releases.

Wednesday, August 27, 2008

Ed Catmull and the Harvard Business Review

Ed Catmull, the president of Pixar and Walt Disney Animation, has written an article for the Harvard Business Review that can be read here. There is also a podcast you can find here.

Both focus on organizational structure and the steps that Pixar has taken to prevent the mistakes that are all too common in business. Here are some excerpts from the article:
"To act in this fashion, we as executives have to resist our natural tendency to avoid or minimize risks, which, of course, is much easier said than done. In the movie business and plenty of others, this instinct leads executives to choose to copy successes rather than try to create something brand-new. That’s why you see so many movies that are so much alike. It also explains why a lot of films aren’t very good. If you want to be original, you have to accept the uncertainty, even when it’s uncomfortable, and have the capability to recover when your organization takes a big risk and fails. What’s the key to being able to recover? Talented people!"

"Creative power in a film has to reside with the film’s creative leadership. As obvious as this might seem, it’s not true of many companies in the movie industry and, I suspect, a lot of others. We believe the creative vision propelling each movie comes from one or two people and not from either corporate executives or a development department. Our philosophy is: You get great creative people, you bet big on them, you give them enormous leeway and support, and you provide them with an environment in which they can get honest feedback from everyone."

"Everyone must have the freedom to communicate with anyone. This means recognizing that the decision-making hierarchy and communication structure in organizations are two different things. Members of any department should be able to approach anyone in another department to solve problems without having to go through “proper” channels. It also means that managers need to learn that they don’t always have to be the first to know about something going on in their realm, and it’s OK to walk into a meeting and be surprised. The impulse to tightly control the process is understandable given the complex nature of moviemaking, but problems are almost by definition unforeseen. The most efficient way to deal with numerous problems is to trust people to work out the difficulties directly with each other without having to check for permission. It must be safe for everyone to offer ideas."
I've never worked at Pixar or even visited the place. Catmull makes it sound somewhat utopian, but I've worked in enough companies to know that people within a company are always competing for plum assignments or for having their vision prevail. That's human nature and I doubt that Pixar has found a way to re-engineer it. However, Pixar has had a remarkable run at the box office and remains a leader in the field, so I can only assume that the company philosophy has helped them in their continued success. It certainly sounds different from most of the places I've worked, none of which have been as successful.

(link via Cinematech.)

Wednesday, July 02, 2008

Wall-E

(There are spoilers galore here, so be warned.)

The last thing I'm going to do is try to make a message movie!
-Andrew Stanton

Andrew Stanton may not be trying to send a message, but that doesn't mean that it isn't there. Unfortunately, it overwhelms the main character and the message itself is only half-baked. The half that's there describes the problem; the missing half has to do with responsibility and offering a solution.

The film presents the audience with a monopoly capitalist economy gone mad. Buy N Large seems to be the only remaining business on the planet and it is so blind to the effects of its way of doing business that it finds it easier to transport its customers and system into space than to change its ways. The people who consume in this society are sheep. So long as they are entertained and distracted, they give no thought to the waste building up around them.

There is apparently no moral price to pay for this. The business isn't condemned for polluting the Earth and the consumers are not condemned for their willingness to attach themelves to the corporate teat. If the film has a villain, it's a ship's computer system that isn't flexible enough to deal with altered circumstances. Once the ship returns to Earth, there is no awareness of what got the humans into trouble in the first place or any plan for avoiding the problem in the future. No one takes responsibility, and that seems okay with Andrew Stanton. The humans get home, Wall-E gets a girl friend and that's all that seems to matter.

This isn't the first time that an animated feature has flirted with a message and then backed away from it. Chicken Run and Madagascar both deal with meat-eating as a threat but can't indict the meat-eating audience. Wall-E can't indict mindless consumption when Disney and Pixar are asking the audience to buy the DVD and whatever merchandise that this (and previous) movies have deposited on store shelves. When the point of a film is to generate profit, you can't expect the film to criticize the process by which the profit is made. That puts the film in an impossible situation.

And the strange thing is that it didn't have to be there. The film is called Wall-E, but the film seems to lose interest in him once the humans show up. The humans' situation overwhelms his love story, and the humans are not well-developed characters. The film abandons character for plot. Wall-E isn't even aware of what the plant means for the humans; he just wants to make sure Eve gets it, hoping that the gift will bring them closer emotionally. She also doesn't understand why it's important, simply that it's her prime directive.

That means there's a giant disconnect between the robots' and human's motivations. Had Wall-E understood the larger repercussions of the plant, at least the two stories would have been tied together. Instead they're separate and neither is particularly satisfying. Wall-E is treated as a child-like character, so his feelings for Eve can't go beyond the limits of puppy love. The humans have fouled their own nest and lack any initiative, so why should the audience care about them?

Science fiction requires that any novel ideas make sense, but there are big logic flaws in this film. If the Axiom's computers know that they've been directed not to return to Earth, why are they bothering to send the space probes there? What possible reason would the computers have for not notifying the humans that the Earth can't be rehabilitated? The humans seem totally satisfied on the ship, so what difference would it make?

Why, when the Axiom tilts, do people slide to the side? Either the ship has artificial gravity, in which case the people will be pulled towards the floors regardless of the ship's orientation (there is no 'up' in space), or the ship has no gravity, in which case the room would shift but the people would stay stationary.

It appears when two of the humans touch, it's a novel experience for them. So where do the babies on board come from?

If the ship disposal unit hurls tons of garbage into space, where does the ship get the raw material to keep manufacturing the crap that it sells to humans? Where are they getting all that rocket fuel for repeated probe trips, since there are several Eves on the probe mother ship and I assume that they've been sending probes for several hundred years?

A film that wants to be taken seriously has to do more than choose a serious subject. Wall-E flirts with big issues, but doesn't do them justice. The film is getting good reviews and will undoubtedly make money, but I found it to be a major disappointment.

Wednesday, June 04, 2008

The Pixar Touch


David A. Price's book, The Pixar Touch: The Making of a Company, is a readable history of today's leading animation studio. It's also clearly shows that the company, especially in its early days, was far more than John Lasseter.

Within animation circles, discussions of Pixar naturally revolve around Lasseter, but Price establishes the importance of Ed Catmull to the existence of the company. It was Catmull's vision to create movies with computers and it was Catmull who assembled the team of software engineers at the New York Institute of Technology that started to make them a reality. Once Catmull understood the limitations of Alexander Schure, the head of NYIT, he migrated his team to George Lucas's Industrial Light and Magic.

Catmull's contributions came in several areas. As a software engineer himself, he not only wrote code but had an intimate understanding of the problems that needed to be solved. In addition, he was a natural at management. He not only assembled a stellar team, he created working conditions that kept the team together. He also maintained the company's vision while dealing with the competing visions of George Lucas and Steve Jobs, both of whom owned the company at various times. Lucas never understood Pixar's potential and Jobs only came to realize it gradually after pushing the company into the manufacture of hardware. In fact, Jobs was actively trying to sell Pixar during the production of Toy Story. Finally, Catmull hired Lasseter, someone who saw beyond technical challenges and brought storytelling to computer graphics. Catmull gave him enough autonomy on the creative side of the company to build a team of artists as impressive as the technical team.

Those familiar with animation history know the importance of Walt Disney's brother Roy to the success of the Disney company. Catmull's contributions to Pixar are greater than Roy Disney's, as this book makes plain. Without Catmull, Pixar would not exist and the history of computer animation would be significantly different.

Luxo, Jr. established Lasseter's importance to the Pixar team. The software developers could supply tools and solve the technical problems, but Lasseter could use those tools to entertain an audience. When Tin Toy won the Oscar, Pixar still wasn't out of the financial woods but at least it had proved the viability of the company's vision.

Price is at his best in the period before Toy Story's success. The book is more intimate and has more twists and turns. Once the company is successful, there's far less suspense and the films themselves receive fairly shallow treatment. For instance, the chapter on Monsters, Inc. dwells more on court cases where Pixar was accused of lifting material from other sources than it does on the film itself. The book also brushes past various contentious issues, such as employee unhappiness over stock options or removing directors from projects.

In addition to charting the business history and profiling the people involved, Price does a good job of explaining the technical challenges facing computer animation. His descriptions of texture maps, anti-aliasing and other cgi techniques are understandable, regardless of the reader's previous knowledge.

Artists and fans tend to ignore or misunderstand the business side of the movies. As a result, their expectations are unrealistic and their disappointments are many. They should read this book to understand how precarious Pixar's history was before the success of Toy Story and how it took the right combination of people and an awful lot of luck to get the company on a solid footing.

Producers should also read this book and pay attention to the material dealing with Alexander Schure and NYIT. While he was willing to spend large amounts of money and hire the best people he could find, the resulting film, Tubby the Tuba, lacked entertainment value and box office success. While the business end has to be taken care of, ultimately, a film has to please an audience. Just because people run a company, doesn't mean that they have a clue as to what an audience wants or how to tell a story. Schure's experience is not unique. It was repeated at least as recently as Everyone's Hero.

The Pixar Touch is a solid history and business book that goes beyond public relations to take a clear-eyed look at the early days of computer animation. I'm sure that Pixar will continue to inspire investigations into its history and success, but Price has provided an insightful and even-handed starting point for anyone wishing to learn more about the company.

Saturday, May 31, 2008

The Disney-Pixar Relationship

I'm a little pressed for time over the next few days, but wanted to point out this excellent article in the N.Y. Times about how the two companies are adjusting to each other after Disney's purchase of Pixar. I'm going to come back to various things in this article, tied together with Michael Barrier's Disney bio, The Animated Man.

This quote, in particular, caught my eye.
One Pixar insider, who requested anonymity because he was not authorized by the company to speak, joked that scheduling a meeting with Mr. Lasseter has become harder than “lining up a chat with the pope.”

Monday, October 15, 2007

Ed Catmull on Successful Companies

"Why do successful companies fail?" "What's more important, good people or good ideas?"

Here, courtesy of the Thinking Animation blog and Alan Cook, is a January 2007 speech by Pixar President Ed Catmull on why companies succeed and fail. It's lengthy (54 minutes) and will be more interesting to professionals than to students, mainly because professionals have all worked at companies that haven't lived up to their potential. Pixar is doing something right and Catmull is perceptive, thoughtful and articulate about what he sees as necessary for successful companies and the dangers that they face. Listen to it here.

Friday, July 20, 2007

Ratatouille: Food for Thought

Now that Brad Bird has directed three feature films, certain themes are becoming apparent. The first is that society persecutes the talented. Perhaps the Iron Giant shouldn't be thought of as talented so much as alien, but certainly The Incredibles and Remy are talented and all three films feature persecution.

The characters struggle to overcome the persecution, but not because of the persecution itself but because the persecution stands in the way of them exercising their talents. Bird appears to feel that talent should rise to the top and that others should willingly defer to talent. This is where the charge of elitism, and even fascism, are leveled at Bird. What he never shows is how talent has to be developed and refined. The Iron Giant is built with all his capabilities. The Incredibles are presumably born with super powers. Remy is born with a genius nose.

Contrast this with Joe Johnston's film October Sky, based on Homer Hickam's book Rocket Boys. It's about a group of boys in a mining town who are inspired by Sputnik to take up rocketry. The standard path in the town is for boys to graduate high school and enter the mines, so the boys stand out for wanting something different from the social norm. While the town attempts to discourage their efforts, especially when it appears that one of their rockets caused a fire, the film also deals with the boys struggling to figure out rocketry and documents their early failures. As talented as these boys might be, it takes effort to develop their talents.

As an artist, Bird has to know this. There's no way that his first work was as good as what he's doing now. For whatever reason, though, the maturation of talent doesn't interest him. The abilities of Iron Giant, The Incredibles and Remy are fully formed.

For Bird, ambition is not for personal glory, it's simply to reach a position where talent can be exercised. This is an interesting contrast to John Lasseter's characters in Toy Story and Cars. In those films, Woody and Lightning McQueen attempt to lead out of ego and only discover happiness when they forsake ambition. Both directors deal with ambition, but it signifies completely different types of characters.

In Lasseter's world, ambition always pits a character against a rival. Success can only come by overcoming a competitor. For Bird, the talented are either all in agreement (like the supers in The Incredibles), or unique like Remy or the Iron Giant. What would happen in Bird's world if two equally talented protagonists attempted to express their talents towards competing ends?

By avoiding the struggle to develop a character's talents or having a character compete against equally talented opponents, Bird slants his films heavily towards his chosen characters. In much the way the Disney princesses are fated to ascend to their rightful places, Bird's characters also triumph. While the princesses live in fantasy worlds, Bird's live in ours, but his films are just as much fairy tales as the Disney films. Bird's characters don't compromise and aren't diminished by a hostile environment. Their talents are fully exercised and they accomplish everything they're capable of. And if that isn't a fantasy, I don't know what is.