I'm back from Ottawa, but it's going to take a few days to pull myself together and collect my thoughts. In the meantime, here is the 1969 Pogo Special Birthday Special, written by Walt Kelly and directed by Chuck Jones. Kelly and Jones also provided several voices for this.
I know from talking to Kelly's widow Selby that Kelly was disappointed in the results of the collaboration. It was because of this TV special that Kelly and Selby started their own animated short, We Have Met the Enemy and He Is Us.
Monday, September 24, 2007
Wednesday, September 19, 2007
Unique Distribution Idea
Here's a unique way to get your movie out to the public: sell distribution rights to a newspaper and have them insert DVDs of your film into the Sunday paper. You get paid for the local distribution rights, the paper sees a circulation bump because readers get a free movie with the cost of the newspaper, and your film gets seen by lots of people and generates word of mouth.
(courtesy of Mark Evanier.)
(courtesy of Mark Evanier.)
Heading to Ottawa
I'll be arriving at the Ottawa International Animation Festival on Friday and staying through the weekend. On Saturday at 1, I'll be on a panel about animation blogging at the Arts Court - Club SAW with Michael Barrier, Jerry Beck and (I think) Ward Jenkins. If you follow any of the above bloggers, stop by and meet us in person.
Joanna Quinn in Canada
I had the pleasure of attending a screening of Joanna Quinn's work on Tuesday night, hosted by Quinn herself and Michael Fukushima of the NFB. I had only seen Quinn's first film, Girl's Night Out, and some of her commercial work for Charmin prior to this, and the screening showed me that she's much more than these films would suggest. Her other films demonstrated the high quality of Quinn's draftsmanship, her love of natural motion and her keen social awareness. Her films like The Wife of Bath show her continued interest in sexual politics and Brittania is a fantastic look at imperialism.This is Quinn's first visit to Canada. There will be a retrospective of her work at the Ottawa International Film Festival on Saturday at 1 in the National Arts Centre Southam Hall and a master class on Sunday morning at 9 a.m. at the NAC Fourth stage. She'll be appearing in Montreal after the festival (though I don't have the specifics for the Montreal appearance).
Quinn herself is very personable, happy to admit to her mistakes while learning animation and to talk about her process and priorities as an artist. As her films are not yet on DVD, I urge you to take advantage of her Canadian appearances if you can.
The trailer below represents Quinn to commercial clients. It gives a good idea of her design and animation approach but completely shortchanges the content of her work, which is far more intelligent than this trailer suggests.
Monday, September 17, 2007
Pinocchio Part 29
The whale chase begins. It's certainly one of the most exciting sequences in Disney films to that time and one that remains impressive today. The action is intense. Monstro is an enormous physical threat due to his size and power. The water is convincingly portrayed, making the threat of drowning real. We don't doubt for a second that Pinocchio and Geppetto are fighting for their lives.This sequence showcases the sophisticated understanding of water that the Disney effects animators had. If you compare the portrayal of water in this film with the water in Gulliver's Travels, released just a year earlier, the difference is striking. Gulliver opens with a storm at sea, but the water simply doesn't feel as liquid as the water in Pinocchio. In some Gulliver scenes, the foam on the waves seems to be sewed on, not sliding over the surface or changing its shape enough to be convincing.
The water here works due to a combination of elements. There is the undulating surface, marked by independently moving masses which sometimes overlap. The undulation is helped by the colour-separated detail that flows over it and which constantly changes shape. There are also the foam and the splashes which break up and change shape over time. Colour, too, is critical, as the water has to reflect the environment it is in.
Art Palmer, Josh Meador and Don Tobin did fantastic work on the water here. With the exception of Meador, few Disney effects animators have any sort of reputation. Sequences like this show that they deserve to.
Friday, September 14, 2007
The Ages of Directors
Kristin Thompson and David Bordwell have an interesting article on their blog about the age when most directors get to do their first feature. They examine the situation from the 1910s to the present day. They say that if they were giving advice to aspiring directors, this would be it:
Certainly there are directors in their 20s working in TV and in the old days on shorts. However if directing live action features is a young person's game, directing animated features is for the middle aged.
So here are some ages of directors for their first animated features. There are omissions here because the IMDB doesn't have birth dates for every animated feature director, which is why something as big as The Lion King is not listed.
David Hand was 37 when he directed Snow White. Ham Luske was 37 and Ben Sharpsteen was 45 when they directed Pinocchio. Dave Fleischer was 45 when he directed Gulliver's Travels. Jiri Trnka was 39 when he directed The Emperor's Nightingale. Jean Image was 43 when he directed Johnny the Giant Killer. John Halas was 43 and Joy Batchelor was 41 when they directed Animal Farm. Paul Grimault was 52 when he directed The Adventures of Mr. Wonderbird. Wolfgang Reitherman was 53 when he directed A Hundred and One Dalmatians. Bill Hanna was 54 and Joe Barbera was 53 when they directed Hey There, It's Yogi Bear.
George Dunning was 48 when he directed Yellow Submarine. Bill Melendez was 53 when he directed A Boy Named Charlie Brown. Ralph Bakshi was 34 when he directed Fritz the Cat. Richard Williams was 44 when he directed Raggedy Ann and Andy. Bruno Bozzetto was 44 when he directed Allegro Non Tropo. Don Bluth was 45 when he directed The Secret of NIMH. Will Vinton was 38 when he directed The Adventures of Mark Twain.
John Musker and Ron Clements were both 33 when they directed The Great Mouse Detective. Gary Trousdale was 31 and Kirk Wise was 28 when they directed Beauty and the Beast. Henry Selick was 41 when he directed The Nightmare Before Christmas. John Lassetter was 38 when he directed Toy Story. Brad Bird was 42 when he directed The Iron Giant. Peter Lord was 47 and Nick Park was 42 when they directed Chicken Run. Chris Wedge was 45 when he directed Ice Age. Sylvain Chomet was 40 when he directed The Triplets of Belleville. Richard Linklater was 41 when he directed Waking Life.
I wonder, given that the majority of the movie audience is under 30, if this is one of the reasons that animated features have a problem capturing the teen market. The age of animation directors is very appropriate, though, for family films, as most of the directors above likely had children of their own at the time they got their first feature assignment.
Start as young as you can, in any capacity. For directing music videos and commercials, the window opens around age 23. For features, the best you can hope for is to start in your late twenties. But the window closes too. If you haven’t directed a feature-length Hollywood picture by the time you’re 35, you probably never will.I was curious to see how animation directors stacked up. They generally skew older. One reason is that in the early years, animated features didn't exist and for decades they were relatively rare. However, even in the modern era, it's rare (as you'll see below) for directors to start in their 20s.
Certainly there are directors in their 20s working in TV and in the old days on shorts. However if directing live action features is a young person's game, directing animated features is for the middle aged.
So here are some ages of directors for their first animated features. There are omissions here because the IMDB doesn't have birth dates for every animated feature director, which is why something as big as The Lion King is not listed.
David Hand was 37 when he directed Snow White. Ham Luske was 37 and Ben Sharpsteen was 45 when they directed Pinocchio. Dave Fleischer was 45 when he directed Gulliver's Travels. Jiri Trnka was 39 when he directed The Emperor's Nightingale. Jean Image was 43 when he directed Johnny the Giant Killer. John Halas was 43 and Joy Batchelor was 41 when they directed Animal Farm. Paul Grimault was 52 when he directed The Adventures of Mr. Wonderbird. Wolfgang Reitherman was 53 when he directed A Hundred and One Dalmatians. Bill Hanna was 54 and Joe Barbera was 53 when they directed Hey There, It's Yogi Bear.
George Dunning was 48 when he directed Yellow Submarine. Bill Melendez was 53 when he directed A Boy Named Charlie Brown. Ralph Bakshi was 34 when he directed Fritz the Cat. Richard Williams was 44 when he directed Raggedy Ann and Andy. Bruno Bozzetto was 44 when he directed Allegro Non Tropo. Don Bluth was 45 when he directed The Secret of NIMH. Will Vinton was 38 when he directed The Adventures of Mark Twain.
John Musker and Ron Clements were both 33 when they directed The Great Mouse Detective. Gary Trousdale was 31 and Kirk Wise was 28 when they directed Beauty and the Beast. Henry Selick was 41 when he directed The Nightmare Before Christmas. John Lassetter was 38 when he directed Toy Story. Brad Bird was 42 when he directed The Iron Giant. Peter Lord was 47 and Nick Park was 42 when they directed Chicken Run. Chris Wedge was 45 when he directed Ice Age. Sylvain Chomet was 40 when he directed The Triplets of Belleville. Richard Linklater was 41 when he directed Waking Life.
I wonder, given that the majority of the movie audience is under 30, if this is one of the reasons that animated features have a problem capturing the teen market. The age of animation directors is very appropriate, though, for family films, as most of the directors above likely had children of their own at the time they got their first feature assignment.
Monday, September 10, 2007
Schism
I was talking to a friend about the state of the industry and I realized that the gap between TV and features is growing wider on several fronts.
Not too long ago, both features and TV were done using the same technology: drawings on paper. Features have moved heavily in the direction of cgi and TV has moved heavily in the direction of Flash or Toonboom. The reasons for this are economic.
While budgets have generally gone up for animated features, budgets have gone down for TV. Theatrical box office has continued to rise (though most, if not all of it, has been due to ticket price increases rather than increased attendance) but ad revenues for TV have dropped due to the proliferation of channels. The TV audience is constantly being eroded by more choice on TV as well as choices elsewhere (the internet, video games, etc.)
Both features and TV have their problems in terms of content, but the one thing that's undeniable about features is that they operate at a higher level of craft. There is time to revise and to polish. In TV, a minority of shots get revised.
This has repercussions for the animation workforce. In the past, while features were always seen as the top of the industry, there was a certain amount of mobility between TV and features. Today, I'm guessing that there's a lot less. Besides the fact that the software is entirely different, those working in TV have less opportunity than they did in the past to do work that aspires to feature quality (even if TV budgets and schedules guarantee that the work will fall short).
While I believe that any working artist should be as versatile as possible in order to stay employed, I wonder if for the time being we've reached a point where anyone aspiring to work in features has got to stay completely focused on that goal. In the past, opportunities would arise (especially in studios doing their first features) for people to move in from TV. I'm not so sure those opportunities will be as plentiful in the immediate future. Long term, though, all bets are off as the field keeps evolving in ways that nobody can predict.
Not too long ago, both features and TV were done using the same technology: drawings on paper. Features have moved heavily in the direction of cgi and TV has moved heavily in the direction of Flash or Toonboom. The reasons for this are economic.
While budgets have generally gone up for animated features, budgets have gone down for TV. Theatrical box office has continued to rise (though most, if not all of it, has been due to ticket price increases rather than increased attendance) but ad revenues for TV have dropped due to the proliferation of channels. The TV audience is constantly being eroded by more choice on TV as well as choices elsewhere (the internet, video games, etc.)
Both features and TV have their problems in terms of content, but the one thing that's undeniable about features is that they operate at a higher level of craft. There is time to revise and to polish. In TV, a minority of shots get revised.
This has repercussions for the animation workforce. In the past, while features were always seen as the top of the industry, there was a certain amount of mobility between TV and features. Today, I'm guessing that there's a lot less. Besides the fact that the software is entirely different, those working in TV have less opportunity than they did in the past to do work that aspires to feature quality (even if TV budgets and schedules guarantee that the work will fall short).
While I believe that any working artist should be as versatile as possible in order to stay employed, I wonder if for the time being we've reached a point where anyone aspiring to work in features has got to stay completely focused on that goal. In the past, opportunities would arise (especially in studios doing their first features) for people to move in from TV. I'm not so sure those opportunities will be as plentiful in the immediate future. Long term, though, all bets are off as the field keeps evolving in ways that nobody can predict.
Friday, September 07, 2007
Sheridan Animation Links
I've started a blog that's a repository of links to Sheridan College animation students. If you're a Sheridan student and want to be included, please email mark(dot)mayerson(at)sheridanc(dot)on(dot)ca with your name, year and link to your page. I'll continue to update it in the weeks to come.
Pinocchio Part 28A
Pinocchio and Geppetto are finally reunited. This sequence is rich in emotion and once again Pinocchio takes postive, independent action to save his father.
The sequence works despite the fragmented animation assignments. Geppetto, in particular, is played by many animators in the early section. For Pinocchio, this is a great sequence for Les Clark, but he loses some of the shots to other animators, including some important ones (10.1, 12 and 24.3) to Milt Kahl.
Sentiment is always dangerous, which is why comedy is often used to soften it. Here, when Pinocchio calls out to his father, Geppetto brushes him off as he's focused on bringing in the tuna. When he finally realizes that his son is there and reaches to embrace him, he grabs a tuna by accident and kisses it, getting another laugh. No doubt Disney learned this kind of thing from Chaplin. City Lights features a sequence where the tramp falls in love with the blind flower girl and as he stares longingly at her, she unknowingly tosses water in his face.
Physical contact between characters is very powerful, especially when the characters are flexible enough to squash in the manner of real flesh. There are several hugs between Geppetto and Pinocchio here. It's interesting that only one of them (24.3) is by a single animator, in this case Milt Kahl. In the previous hugs, Bill Shull and Les Clark enact one (10.3) and Art Babbitt and Harvey Toombs enact the other (12.1). All, however, are emotionally satisfying.
Les Clark's posing of Pinocchio in 21.1 and 24 is just fantastic. I made negative comments about Clark's drawing of Pinocchio back in Part 6. While there were some rough edges on Clark's drawing in those early scenes, these two scenes are ones that any animator would be proud of. The sweep of the legs and spine captures Pinocchio's hesitation, embarrassment and shame simultaneously. Clark isn't known for a particular performance the way some of the other animators are, but this sequence is definitely one that should be mentioned whenever Clark is discussed.
We get a brief glimpse of Jiminy, re-establishing that he's outside Monstro, before going back inside while Pinocchio plans the escape. Here, the whole show is pretty much Clark and Art Babbitt, and there's solid acting for each of the characters. Babbitt's phrasing of Geppetto's body during dialogue is excellent. The two characters are thinking along very different paths and yet Geppetto stays in the conversation with Pinocchio while not understanding his intentions. That's good writing and Babbitt makes it work, keeping Geppetto calmly focused on cooking the fish until he realizes Pinocchio's intent and what it will lead to: one very angry whale.
The sequence works despite the fragmented animation assignments. Geppetto, in particular, is played by many animators in the early section. For Pinocchio, this is a great sequence for Les Clark, but he loses some of the shots to other animators, including some important ones (10.1, 12 and 24.3) to Milt Kahl.
Sentiment is always dangerous, which is why comedy is often used to soften it. Here, when Pinocchio calls out to his father, Geppetto brushes him off as he's focused on bringing in the tuna. When he finally realizes that his son is there and reaches to embrace him, he grabs a tuna by accident and kisses it, getting another laugh. No doubt Disney learned this kind of thing from Chaplin. City Lights features a sequence where the tramp falls in love with the blind flower girl and as he stares longingly at her, she unknowingly tosses water in his face.
Physical contact between characters is very powerful, especially when the characters are flexible enough to squash in the manner of real flesh. There are several hugs between Geppetto and Pinocchio here. It's interesting that only one of them (24.3) is by a single animator, in this case Milt Kahl. In the previous hugs, Bill Shull and Les Clark enact one (10.3) and Art Babbitt and Harvey Toombs enact the other (12.1). All, however, are emotionally satisfying.
Les Clark's posing of Pinocchio in 21.1 and 24 is just fantastic. I made negative comments about Clark's drawing of Pinocchio back in Part 6. While there were some rough edges on Clark's drawing in those early scenes, these two scenes are ones that any animator would be proud of. The sweep of the legs and spine captures Pinocchio's hesitation, embarrassment and shame simultaneously. Clark isn't known for a particular performance the way some of the other animators are, but this sequence is definitely one that should be mentioned whenever Clark is discussed.
We get a brief glimpse of Jiminy, re-establishing that he's outside Monstro, before going back inside while Pinocchio plans the escape. Here, the whole show is pretty much Clark and Art Babbitt, and there's solid acting for each of the characters. Babbitt's phrasing of Geppetto's body during dialogue is excellent. The two characters are thinking along very different paths and yet Geppetto stays in the conversation with Pinocchio while not understanding his intentions. That's good writing and Babbitt makes it work, keeping Geppetto calmly focused on cooking the fish until he realizes Pinocchio's intent and what it will lead to: one very angry whale.
Thursday, September 06, 2007
Steve Schnier at the Toronto International Film Festival
Steve Schnier, caricatured at left by Peter Emslie, has a long history in the animation industry, including creating the series Freaky Stories. Steve is somebody willing to go out on a limb. Where other people dream, Steve hustles.Steve's latest project is a feature film made from home movies that he bought on Ebay called Pubic Lice: The Motion Picture. The budget? $4,000. You can read all about it and see some clips here.
Steve is not only attending the Toronto International Film Festival searching for a distributor, he's also writing a daily column for Canada's National Post newspaper all week, detailing his experiences. I believe that this is the first article.
To be honest, I'll probably hate this movie. It's just not what I look for in a film. But having said that, I think that Steve was absolutely right to take a chance on this and push it as far as he can. Steve doesn't give his ideas away. He markets them. He's not afraid to get meetings or to pitch at the slightest opportunity. The future is always going to belong to corporations, but we're living in a time where there are ways to publicize your ideas that didn't exist in the past and because of that, the future is also going to belong to people like Steve. If you've got ideas, great! Now think of ways to market them.
Wednesday, September 05, 2007
Sunday, September 02, 2007
Dean Yeagle Interview
Here's an interview with Dean Yeagle, including a discussion of his work reviving the Disney version of Roald Dahl's Gremlins.
Pinocchio Part 27
We're back outside Monstro and once again, Woolie Reitherman handles all the main characters in this sequence, a real rarity in this film. The sense of scale is again reinforced by the size of the tuna relative to Monstro. Shot 8 has some lovely perspective animation of Monstro coming towards the camera. Once Monstro breaks the surface of the water, there are gulls to emphasize Monstro's great size. Finally, we see Jiminy floating past Monstro's giant eye and then his substantial teeth.Monstro's eye does not get treated consistently. In sequence 10-2 in shots 2 and 5, Monstro's eye goes from cartoony to more realistic. In this sequence in shot 14, the eye is a painted background with airbrush highlights, the most realistic rendition of it yet.
Reitherman's Pinocchio still has a longer than average nose. Pinocchio climbing over the tuna to gain ground on Monstro is a repeat of the gag with Jiminy climbing on Pinocchio in sequence 10.4.
Shot 9, with Monstro breaking the surface of the water and slamming his jaws shut is a powerful. The frame after the one in the mosaic has Monstro's mouth totally closed, very wide spacing between the drawings for a character who takes up so much of the screen. Monstro has all sorts of rendering on him to give him more surface detail to enhance his reality. The animation of the water appears to be a moving painting, possibly painted on top of the cels instead of the underside.
These early Monstro scenes are all about size and power. It's necessary to see Monstro in action before Pinocchio and company make their escape. The audience needs to know the magnitude of Monstro's threat so that the suspense of the escape will carry the maximum emotional impact.
Saturday, September 01, 2007
JibJab From the Inside
Sheridan student Alan Cook spent the summer interning at JibJab in Los Angeles. He's written an excellent blog entry on what it was like to work for the company and the how the company's philosophy is shaping its development and products.
Thursday, August 30, 2007
Pinocchio Part 26
We're back inside Monstro, with Walt Kelly animating Geppetto, Eric Larson doing Figaro and John McManus handling the tuna. Carl Barks was known as "the duck man" and I have to wonder if poor McManus wasn't known as "the tuna man" for a period of time.Walt Kelly, to his credit, gets a tremendous sense of weight and effort into Geppetto pulling on his fishing line in shot 1. There is also a great combination of camera moves, background animation on the ship and water animation in shots 1 and 2. The Disney artists were always great at creating a sense of objects moving through a three dimensional space. That and the fast cutting create a visceral sense of excitement.
Larson's animation of Figaro is a comic battle, with Figaro only tentatively in control of the fish. The cut between shots 5 and 6 is a little rough, though the numbering doesn't imply any deleted shots between them. The cut would have worked better if it was on some of Figaro's action.
It's typical of Disney to include comedy, like Figaro's tuna tussle, in action/suspense sequences so that the suspense doesn't get too intense. A higher level of intensity will be saved for the climactic escape from Monstro, where comedy will be completely absent.
Wednesday, August 29, 2007
Pinocchio Part 25
This is an unusual sequence in that it's cast by animator. Woolie Reitherman handles all three main characters in this sequence: Pinocchio, Jiminy and Monstro. His Pinocchio has a much longer nose than usual. His Jiminy has a smaller head than Ward Kimball draws for the character.Reitherman was known as an action animator and that's certainly how he's cast here. The action is frantic on the part of all the characters.
The sense of scale and power are preserved by Monstro's relationship to the tuna and the destruction of the underwater arch.
Mention must be made of John McManus's tuna animation. The tuna are not characters but they're believable fish and they're animated in ways that don't confuse the eye. I assume that Cornett Wood did most of the bubble and airbrush streak work, two things that add to the richness of the scene. I also assume that Sandy Strother is responsible for the fracturing rock archway in shot 3, which is very effective.
Jiminy's cowardice, swimming ahead of Pinocchio in order to save himself, leads to him being locked out of Monstro and much of the climactic action. As always in this film, doing something to help others leads to positive results and doing something selfishly leads to trouble. However, just as it was necessary for Pinocchio to go after Geppetto without Jiminy's prompting, it's necessary for Pinocchio to save Geppetto without Jiminy's help. While Jiminy's actions fit with the worldview of the film, they are also a script convenience to get him out of the way.
Tuesday, August 28, 2007
Pinocchio Part 24
Another very short sequence. Monstro starts to eat and Geppetto madly pulls the tuna into the boat to nourish himself and his pets.Geppetto is handled by Walt Kelly here, whose birthday (he would have been 94) was just a few days ago. While Kelly learned an enormous amount while at Disney, he was never in the first rank of animators. At Disney, action was not as respected as acting, so lesser animators were given action shots so the top animators could be saved for acting.
While the layout of scene 4.1, looking out from inside Monstro's mouth, is similar to one used in The Brave Little Tailor (see shot 61 here), it is beautifully animated by Don Tobin. There's a tremendous sense of scale in the contrasting sizes of Monstro's teeth and the water and fish that pass over them. Tobin's water animation is just excellent; there's a level of complexity that's very difficult to achieve.
Eric Larson contributes some good comedy with Figaro swatting the flailing tuna to prevent them from escaping. This pays off in a later sequence.
Monday, August 27, 2007
Pinocchio Part 23
This sequence is so short it would be a crime not to comment on it immediately. What we learn here, after knowing that Geppetto and company are close to starvation, is that Monstro is waking up and hungry.Woolie Reitherman handles Monstro in shot 2 and I'm guessing that John McManus animates Monstro in shot 5. I find the contrast between the handling of Monstro's eye on these shots very interesting. Reitherman has drawn Monstro's eye in a much more cartoony fashion than McManus. Furthermore, Monstro's timing is rather fast in Reitherman's hands. I think that it works against conveying Monstro's bulk. Reitherman doesn't just move the eye, he moves the whole whale in order to register Monstro's reaction to seeing the tuna. McManus's rendition, besides being drawn more realistically, emphasizes only the movement of the eye; he doesn't move the body. Reitherman takes over Monstro for shot 6 and times his movement appropriately for his bulk.
Personally, I think that the sequence would play better without shot 2. The shock of that eye opening in shot 5 is very powerful as is Monstro leaving the ocean floor. Shot 2 is timed too much like a typical cartoon take, ignoring Monstro's bulk and reducing him from a force of nature to a scheming cartoon character.
Sunday, August 26, 2007
Pinocchio Part 22A
This scene is more exposition. We see Monstro for the first time, see Geppetto's circumstances inside the whale and learn that he is near starvation.
Because Geppetto only has mute animals to talk to, the exposition is naked. Geppetto can't verbally interact with anybody, so he's forced to spell out the information as directly as possible for the audience.
There is some exposition that's visually communicated. We see that Monstro is huge, based on his size relative to the fish and the size of the bubbles he emits in shot 1 as well as his size relative to a full sized boat in shot 2. Geppetto and Figaro both sneeze, foreshadowing Pinocchio's later sneeze and what it inspires. Cleo, nosing around the bottom of her bowl for food, pushes up some rocks that end up looking like tombstones, a visual comment on the threat of starvation.
Eric Larson gets all of Figaro here and Fred Moore does most of Geppetto, with Bill Shull picking up shot 4.3. All that's required of the animators in this sequence is to play the single attitude of despair. It's stated economically, but we don't spend a lot of time looking focusing on Geppetto's mental state. Here's a case where the stage business - petting the cat, checking the fishing line - works against the emotion in the sequence. Geppetto is facing death and still has no idea what's happened to Pinocchio, yet his animation and the choice of shots don't emphasize his anguish all that much.
Because Geppetto only has mute animals to talk to, the exposition is naked. Geppetto can't verbally interact with anybody, so he's forced to spell out the information as directly as possible for the audience.
There is some exposition that's visually communicated. We see that Monstro is huge, based on his size relative to the fish and the size of the bubbles he emits in shot 1 as well as his size relative to a full sized boat in shot 2. Geppetto and Figaro both sneeze, foreshadowing Pinocchio's later sneeze and what it inspires. Cleo, nosing around the bottom of her bowl for food, pushes up some rocks that end up looking like tombstones, a visual comment on the threat of starvation.
Eric Larson gets all of Figaro here and Fred Moore does most of Geppetto, with Bill Shull picking up shot 4.3. All that's required of the animators in this sequence is to play the single attitude of despair. It's stated economically, but we don't spend a lot of time looking focusing on Geppetto's mental state. Here's a case where the stage business - petting the cat, checking the fishing line - works against the emotion in the sequence. Geppetto is facing death and still has no idea what's happened to Pinocchio, yet his animation and the choice of shots don't emphasize his anguish all that much.
Saturday, August 25, 2007
Subscribe to:
Posts (Atom)





