Sunday, July 19, 2009

Destination Woody

July 20 is the 40th anniversary of the Apollo 11 moon landing. To commemorate it, Turner Classic Movies is running films relating to the moon for the entire day. At 1 p.m. Eastern time, they are running Destination Moon (1950), which is of interest to animation fans for an original segment where Woody Woodpecker demonstrates rocket propulsion.

The segment is available on YouTube, so if you're not interested in the entire film, here's Woody.

Thursday, July 16, 2009

Human Resources

Updated below.

There was a time when companies owned the resources they used to produce their products. A company was its factories. However, in more recent times, companies have rebelled against the idea of overhead, so they simply contract out their needs to suppliers. In the past, the onus was on the company to keep factories and workers busy or they faced the possibility of financial losses. With subcontracting, companies only pay for the work they need when they need it, and it is the subcontractor's problem to meet overhead. You could say that companies have downloaded their overheads to subcontractors.

When companies owned the means of production, they were not necessarily better behaved. The movie studios of the 1930s treated their employees so poorly that they unionized in self-defense. The concentration of production in Hollywood, with its high overhead of buildings, cameras, lights, props, costumes, etc, gave workers some degree of leverage. It was not financially viable for studios to relocate any time there was a labour problem.

Subcontracting has been a financial boon to the studios. Where they once owned everything themselves and were stuck with fixed costs, they now have several companies bidding to supply what they need and the competition forces prices down. Subcontractors have their own overheads to meet, so they cut their margins as low as possible to attract work.

Subcontracting has allowed studios to do business over a larger geographical area, which has reduced worker leverage. While it was difficult to relocate a movie studio to escape a labour problem, it is simple to redirect work to a subcontractor somewhere else.

The Los Angeles Times has an article about local suppliers who are suffering as the studios redirect work to other places in order to save money. By no longer employing these people directly, the studios feel no obligation to insure their survival. Governments outside California want to attract film and television production to their locales and Hollywood studios are only too happy to take advantage of financial incentives governments offer them. If that results in hardship for local suppliers and workers, that is not the studios' concern.

Still from Live Music

The New York Times has an article about a 5 minute cgi animated short called Live Music, produced by Mass Animation. The short was crowd sourced. Mass Animation supplied software to interested contributors, who competed to get their shots accepted for the film. Each accepted shot earned $500. The short has been picked up by Sony for release in front of their feature Planet 51 on November 20.

(You can see the trailer here. The story looks to me like a rehash of the Silly Symphony Music Land.)

17,000 people downloaded the software but only 51 people had shots accepted. The Times doesn't report how many of the 17,000 actually submitted a shot. It is impossible to know how many uncompensated hours were spent to create the film or how many minutes of footage were created to arrive at the final five.

(If only 5% of the 17,000 submitted a shot, that's 850 people. Subtracting the 51 who were accepted, that leaves 799 people who worked for free and it means that roughly 85 minutes of animation was created and 80 minutes was thrown away.)

The Times also reports that the budget for the short was $1 million. Unfortunately, the Times doesn't say how many shots are in the finished film. If we assume that the average shot length is 3 seconds, that would be 20 shots per minute or 100 shots in the film. At $500 per shot, that's a total of $50,000. That figure does not cover overhead, script, board, soundtrack, modeling, rigging, or any post-production costs, but I'm a little suspicious that animation and lighting cost only 1/20 of the budget. That suggests to me that the animators were underpaid.

Where studios once had subcontractors competing for work, they now have individuals competing. Furthermore, while a subcontractor only had to create a bid (and perhaps a sample), the individuals have to create finished shots.

I'm in favour of artistic collaboration and the idea of crowd sourcing a film over the internet is exciting. However, the long term trends disturb me. Animation production, which was already too fragmented for my tastes, is now more fragmented than ever. The 51 animators who worked on Live Music come from 17 different countries. Corporations continue to use their leverage (the fact that they have money that other people want) to externalize their costs and disperse work ever more widely. The one constant is the drive to pay as little as possible. In this case, the majority of the animation created was done for free.

I haven't seen Live Music. I have no idea how good it is or how the people who competed to work on it feel they were treated. While the internet presents unprecedented opportunity for creative collaboration, it is also the ultimate tool to divide and conquer. I worry that individuals won't have the knowledge or the strength to protect themselves from companies focused so singularly on the bottom line.

Update: A former associate of mine had a meeting with Yair Landau, the founder of Mass Animation, and was given different figures than the N.Y. Times used. Here's what he told me:
2,500 Maya downloads (vs NY Times 17,000). This was 60 day license
200 different animators (vs your 850 guesstimate)
107 shots (winners) pared down to 97 in final edit (vs your 100 guesstimate)
50 different winners (vs 51 NY Times)
Obviously the winners did an average of 2 shots each.
He said the average number of submissions per shot was about 4.
(so about 400+ submissions) Cutting ratio of 3:1
Other: animators did NOT do lighting.
Lighting, rendering, compositing and editing was all done at ReelFX who didn’t get a mention.
The above figures make the production a lot less wasteful than what the N.Y. Times implies. It also looks like typical Hollywood hyperbole is at work here in terms of the number of downloads. It's interesting that fewer than 10% of the people who downloaded software actually submitted a shot. I wonder how big a pool of downloaders would be necessary in order to do a feature?

I would also point out a comment by gregizz, who was a contributor to Live Music and who offers his thoughts on the process.

Thursday, July 09, 2009

The Astonishing World of Tezuka Osamu

Kino Video will be releasing a collection of Osamu Tezuka's work on DVD on July 28 to customers in the U.S. and Canada. The DVD contains the following films:
  1. Tales of the Street Corner / 1962 / 16:9 / 39:04 / English Subtitles
  2. Male / 1962 / 4:3 / 03:09 / English Subtitles
  3. Memory / 1964 / 4:3 / 05:40 / English Subtitles
  4. Mermaid / 1964 / 4:3 / 08:17 / No Dialog
  5. The Drop / 1965 / 4:3 / 04:18 / No Dialog
  6. Pictures at an Exhibition / 1966 / 16:9 / 32:56 / No dialog
  7. The Genesis / 1968 / 4:3 / 04:02 / English Subtitles / B&W
  8. Jumping / 1984 / 4:3 / 06:22 / No Dialog
  9. Broken Down Film / 1985 / 4:3 / 05:42 / No Dialog / B&W
  10. Push / 1987 / 4:3 / 04:16 / English Subtitles
  11. Muramasa / 1987 / 16:9 / 08:42 / No Dialog
  12. Legend of the Forest / 1987 / 16:9 / 29:25 / No Dialog
  13. Self Portrait / 1988 / 0.13 / No Dialog

Also includes:
Interview with Tezuka / 1986 / 4:3 / 18:19 / English Subtitles

The pre-order price is U.S. $20.97 with the eventual price to be $29.95. You can see two minutes of excerpts (from Jumping and Legend of the Forest) at the above link.

Kino is also releasing a DVD of Phil Mulloy's work. Details here.

Monday, July 06, 2009

Ubisoft Opening in Toronto

(Updated. Here's an interview with Yannis Mallat, who will be in charge of the Ubisoft Toronto facility. Thanks to Alan Cook for the link.)

This will only be of interest to those working in animation in Toronto, but Ubisoft, the French videogame company, will be opening a studio in Toronto.

I personally don't have much interest in games, but I do have a strong interest in the Toronto industry. For years, it has been anchored by Nelvana, which not only employed people but also subcontracted work to smaller studios in the city. More recently Starz has been working on features and has managed to keep a steady stream of work for its crew.

A few weeks ago, I had lunch with several industry people and they asked me how I saw Toronto's future for animation. I wasn't optimistic. The TV industry is shrinking and budgets are being pushed lower as a result. While there is also visual effects work for features being done locally, that business has notoriously low margins and studios are quick to underbid each other for work.

My thinking was that Vancouver was better positioned than Toronto for several reasons. It has a big geographic advantage in that it's in the same timezone as California and is a shorter flight for executives and directors than the flight to Toronto. Most importantly, though, it has video game company Electronic Arts in addition to TV, feature and VFX work. Vancouver's greater diversity of work made it stronger than Toronto.

Now, Toronto will be at least as diverse as Vancouver. Should Nelvana, Starz and Ubisoft remain strong anchors for employment, it will keep talent in the area rather than have it wander off to greener pastures. While this announcement may not have the public relations value of Pixar opening in Vancouver, it is as important in stabilizing the local industry.

Unfortunately, two of the three anchor companies are not Canadian. What would really solidify things would be for Toronto-owned studios to create intellectual property that's sold around the world. Should that happen, the industry would be much better positioned for growth.

(Thanks to Paul Teolis for the link.)

Saturday, July 04, 2009

Some Links

Steve Stanchfield of Thunderbean Animation is profiled at Greenbriar Picture Shows. Steve has lovingly put together a series of DVDs of public domain material from various studios. Where most public domain releases are done on the cheap, Steve puts enormous effort into finding the best materials and creating extras. I heartily endorse his products.

Spline Doctors has posted a podcast with Pete Docter and Bob Peterson of Pixar.

Brad Bird is interviewed by Nancy Cartwright at AWN.com.

The ASIFA Hollywood Archive presents artwork from Ray Patterson's time at the Mintz studio in the 1930's.

Wednesday, July 01, 2009

A Time and a Place

I've been catching up on some movies lately and three of them have helped sharpen my thoughts on an aspect of animated films.

The Commitments (1991), directed by Alan Parker based on a novel by Roddy Doyle, is set in Dublin and is about a band that meshes well onstage but can't mesh off stage. A Soldier's Story (1984), directed by Norman Jewison based on the play by Charles Fuller, is set in Louisiana in 1944 and is about a murder that takes place on an army base that is home to black soldiers. Mean Streets (1973), directed by Martin Scorcese from a screenplay by him and Mardik Martin, is set in Manhattan's Little Italy and is about young people on the edges of the mob.

What these films have in common is how thoroughly they evoke a milieu. The visuals are obviously a part of it, but the characters' patterns of speech and more importantly their attitudes, place the stories in very particular times and places. You could not drop a character from one of these movies into either of the others and have the character fit. The characters in these films experience the world in different ways and have very different expectations of themselves and their surroundings. Watching these three films is to visit three very different worlds.

The part of milieu that animated films usually get right is the visuals. It has become common for animation studios to send staff on field trips to do research so that the art direction captures the feeling of an environment. However, animation usually stops there. The characters' speech patterns and attitudes are transplanted from California and dropped into a world that looks different, but ends up feeling the same.

How much does Disney's The Hunchback of Notre Dame have to do with Paris beyond the art direction? How much does DreamWorks' Kung Fu Panda have to do with China beyond the choice of local animals and architecture?

While artists are sent on field trips, has any animated feature ever gone on location to record voice tracks? Does the creation of animated stories by committee dilute any sense of a time or place? Does the necessity of making films understandable to children prevent the films from straying too far from what children know?

There are animated films that are successful in evoking a milieu. Bakshi's Heavy Traffic has a lot in common with Scorcese's Mean Streets in evoking lower class New York. Marjane Satrapi's Persepolis probably does a better job of evoking Iran through its story and characters than it does through its visuals, the reverse of the typical animation approach. Mike Judge's King of the Hill could only have been created by a Texan. Miyazaki's work is thoroughly Japanese. Each of the animated examples above comes from a director's personal background and while that might seem like an argument for more personal films, it isn't a necessity. Norman Jewison, who has made several films about the American south and its racial tensions, is Canadian.

For live action films, setting is a foundation that the story and characters are built on. For too many animated films, setting is just a way of dressing a story up, like a kid in a Halloween costume. No matter how good the costume is, it doesn't really convince anybody.

(Posting here will probably be sporadic over the next 6-7 weeks as I'll be away at various times.)

Monday, June 29, 2009

Society for Animation Studies Conference

(This information comes courtesy of Harvey Deneroff, who is one of the conference organizers.)

The 21st Annual Society for Animation Studies Conference, “The Persistence of Animation,” will be held July 10-12, 2009, at the Atlanta campus of the Savannah College of Art and Design. Held under the auspices of SCAD-Atlanta’s Animation Department, the conference features over 50 scholars and filmmakers from around the world who will present papers on a wide range of topics relating to animation history and theory; in addition, there will be workshops on teaching animation history and animation production. The conference itself will kick off with a keynote address Andrew Darley, the renown British media theorist, appropriately entitled “The Persistence of Animation.”

In conjunction with the conference, the SCAD Library will be presenting a special exhibition, “Behind the Cels: Selections from SCAD’s Don Bluth Collection,” featuring art work donated to the school by Don Bluth and Gary Goldman; Goldman will introduce the exhibit during the conference on Saturday, July 11th, and will also be present at a free reception, which is open to the public, Thursday evening, July 9th, from 6:00-8:00 pm.

Finally, ASIFA-Atlanta, in conjunction with the High Museum of Art, is organizing “Georgia Animation on Our Mind: A Retrospective of Peachtree State Animation,” which will screen at the nearby Woodruff Arts Center’s Rich Auditorium. The program features short animations, including experimental shorts, TV commercials and Avery Matthews, a never-aired Cartoon Network pilot.

For details on the conference, including registration fees, check out the conference blog at http://blog.scad.edu/sasc. You can also sign up for free tickets to the Friday night screenings at the ASIFA-Atlanta website, http://www.asifa-atlanta.com.

Friday, June 26, 2009

Comedy and Pathos

Anthony Balducci has written a great (and lengthy) piece talking about the combination of comedy and pathos, using many examples from a variety of comedians and films.

While no animated films are discussed, the combination is certainly present in animated films and the pitfalls that Balducci discusses frequently show up.

Thursday, June 25, 2009

The 11% Solution

If you heard that a political candidate was supported by 11% of the electorate, would that impress you? If 11% of people chose a particular toothpaste, would you change your buying habits?

How about if 11% of the members of the Academy of Motion Picture Arts and Sciences selected a film as Best Picture. Should it win?

Well now it could.

The Academy has decided to expand the number of Best Picture nominees from five to ten. The Academy has been unenthusiastic about nominating films that do the best box office. The Best Picture nominees are films that only a minority of movie goers have seen. As a result, the Oscar telecast suffers in the ratings as few people watching know the films being considered. By expanding the number of nominations to ten, the studios hope that films that gross more than $100 million have a chance to get a Best Picture nomination.

The public doesn't know how many votes a Best Picture winner receives. The numbers are as closely guarded as the votes in an Iranian election. Right now, it's possible that the winner receives 21% of the vote, which is still pretty flimsy. Doubling the number of nominees makes it less likely that a majority of the voters will choose the same film.

Will this be good for animated features? I suppose that with 10 slots, it's more likely that an animated film will get a Best Picture nomination. You can be sure that Disney/Pixar and DreamWorks will lobby hard for the chance. However, the Academy voters have already shown their indifference to animation the same way they've shown their indifference to big box office. We'll have to see what the Academy nominates next year. While the studios are hoping for more mainstream nominations, the Academy may not cooperate. Even if it does, splitting the votes among more films is liable to produce a result that nobody is happy with.

Sunday, June 21, 2009

Prehysterical Pogo

Updated with a new link at the bottom.

Walt Kelly started his career on the east coast in early comic books, pre-Superman. He then shifted to working at Disney, where he was initially in the story department and later moved to being an animator. His credits include features like Pinocchio, Dumbo and The Reluctant Dragon and shorts like The Nifty Nineties.

He left Disney at the time of the strike and returned to the east coast, where he spent the bulk of the 1940s creating comic book stories for Dell comics of various kinds. One of his strips in Animal Comics developed into Pogo. Starting in 1948, Kelly went to work for the New York Star as an illustrator and art director. He took Pogo along with him as a comic strip. When the Star folded, Pogo found a home in syndication and continued beyond Kelly's death.

In 1966, something happened to Kelly to cause him to send his characters to Mars (though it turned out to be the Australian outback). Perhaps it was boredom or perhaps Kelly was inspired by something, but the 14 month sequence in Prehysteria became the artistic highlight of his time drawing Pogo. The setting allowed him to create fantasy characters and landscapes more elaborate than anything he'd previously done in the strip.

Thomas Haller Buchanan, with the help of Ger Apeldoorn, has created a blog that intends to reprint the entire sequence (with some related sidetrips). The place to start is at the bottom of this page and continue upwards.

Kelly is not to everyone's taste. However, even if you don't share his sense of humour or interest in politics, you have to admire his cartooning chops. His use of the brush is universally admired by cartoonists and his poses are highly influenced by animation, using a character's whole body to communicate the character's emotional state. If you are unfamiliar with Kelly's work, I urge you to take a look.

(Specifically, look at this Sunday page. If that isn't a thing of cartoon beauty, I don't know what is.)

Wednesday, June 17, 2009

More Peering Through the Fog


I previously wrote about my curiosity over the changing media landscape here. I've already mentioned Clay Shirky for his article on how journalism is changing, and his book Here Comes Everybody. Now, here's a very recent talk from him that does a beautiful job of nailing down exactly how media have changed since the advent of the printing press.

While I'm not into video games, it occurs to me that the only area of the animation industry that's taking advantage of changes, where users can respond to content and can organize themselves around content, is gaming. TV and feature films are still operating with the 20th century broadcast model, while something like World of Warcraft is allowing users to form their own societies and teams within an animated world. While I don't think that a classical approach to storytelling, where stories are created by one set of people and delivered to another, is going to disappear, I wonder if the TV and feature model is sustainable in its current form. As the world becomes more social, what are TV and feature animation doing to keep up?

Two New Shorts

The Worldwide Short Film Festival is currently running in Toronto. I attended a program today that included Chris Landreth's new film, The Spine, as well as the latest Wallace and Gromit half hour, A Matter of Loaf and Death, directed by Nick Park. Both films are consistent with their creators' previous work.
The Spine
Landreth's approach to animation is a sort of German Expressionism. While the German films of the 1920s expressed their characters' emotions through their surroundings, Landreth uses the characters' own bodies as expressions of their mental and emotional states. This film has to do with a marriage, where the partners are deformed in ways that relate to their experiences and needs.

The problem with this approach is that it requires that the characters be tormented in some way, and that makes each Landreth film an appointment with dysfunction. In addition, Landreth is more enamored of technique than he is of character. The husband and wife each have their own Rosebud, something that explains their mental and physical distortions, but the result is somewhat schematic. Landreth's previous film, Ryan, is superior because Ryan Larkin was complex enough to justify Landreth's technique. Larkin is far more interesting than any character that Landreth has created from scratch.
Wallace and Gromit are bakers this time
Wallace and Gromit function the same way as classic comedy teams. Once a team's personalities are established, they are placed into different settings or occupations as the only way to add variety to their endeavors. The Marx Brothers were on an ocean liner, at a college, at the opera, at the races, etc. while remaining true to their characters. The Three Stooges spent time as bootleggers, exterminators, firemen, riveters, census takers, etc. while slapping each other silly. This time, Wallace and Gromit are bakers and they are surrounded by the expected mechanical gadgetry, a dastardly villain and a slapstick climax.

Once again, Wallace is a fool for love and blind to the threats that face him. Gromit, as usual, is smarter than Wallace and does what he can to protect Wallace from harm.

I think that The Wrong Trousers is still my favourite of the W&G half hours, but this one is satisfying. Wallace and Gromit have not hit a new peak, but neither have they disappointed. Having graduated to features with The Curse of the Were-Rabbit, it's nice to see them in a short again. Aardman is right to maintain that flexibility. Regardless of length, Wallace and Gromit continue to uphold the tradition of slapstick comedy.

For those of you in Toronto who would like to see these films, the program I saw today will be repeated on Friday, June 19 at 7 p.m. at the Cumberland Cinema, on Cumberland near Avenue Road.

Sunday, June 14, 2009

Another Mickey Mystery


I am reading Victor Fleming: An American Movie Master by Michael Sragow, and Sragow discusses Around the World in 80 Minutes, a 1931 documentary starring Douglas Fairbanks and directed by Fleming.

What's interesting is that the film apparently contains an original animated segment with Mickey Mouse. There is no mention of this in Disney biographies by Bob Thomas, Neal Gabler or Michael Barrier. There's no mention of it either in Leonard Maltin's Of Mice and Magic or Barrier's Hollywood Cartoons. Here's what Sragow has to say about this film.
While Fairbanks and company visit Siam, they watch a performance of a classical Siamese dance troupe; Fairbanks says that the rhythm beneath the exotic moves and music is the same as the fox-trot, then tries to demonstrate that notion by twirling a Siamese gal around a ballroom. Out of nowhere, he announces, "Now, here's Hollywood's most famous star dancing to Siamese music. C'mon, Mickey!" The film turns into a cartoon and Mickey Mouse prances out from a doorway on the right side of the screen. Against a temple backdrop, the mouse pulls off a mix of traditional Oriental choreography and American folk dancing. His hands try to pull off elegant courtly gestures, but his feet can't help tapping or clogging. He slants his eyes for a second or two, in a mixture of frustration and homage -- no slur intended, all in good fun -- then does a series of keep-on-truckin' clogs that would make R. Crumb proud.

It's a genuine novelty: the rarest Mickey Mouse cartoon. How it ended up in Around the World in Eighty Minutes remains anybody's guess. United Artists (of course) released the movie, and UA had agreed to distribute Disney's cartoons after the animator had fulfilled his still-running contract with Columbia. But no Disney cartoon received an official UA release until the summer of 1932; Around the World opened in December 1931. And Disney kept no record of any contract or correspondence between him and Fairbanks. Disney must have known that Fairbanks and Fleming were big fans of his. By then Doug had told the press that only Mickey Mouse fully exploited the capacity of the sound film: "These cartoons get their tremendous appeal from the perfect rhythm, in comedy tempo. of the little characters and of the accompanying sound. It is not merely synchronization; it is more than that; it is a rhythmic, winging, lilting thing, with what musicians call the proper accent-structure." So Disney might have simply done Doug a favor and cooked up that Mickey cameo for a renowned, vocal supporter.
Barrier's The Animated Man: A Life of Walt Disney reports that Disney signed with United Artists in December of 1930, so while Around the World in 80 Minutes predates the start of releasing his cartoons through UA, the deal was already in place at that time. Furthermore, my assumption is that because the animation was included in a feature, it fell outside the shorts distribution contract that Disney had with Columbia, as did the animation in MGM's Hollywood Party, made while Disney was releasing through UA.

The Museum of Modern Art has a print of Around the World in 80 Minutes and there is another copy at the Library of Congress. To the best of my knowledge, the film is not available on VHS or DVD. Has anyone seen this sequence or have more information to add?

UPDATE: You can read more about this clip thanks to Didier Ghez and JB Kaufman.

UPDATE 2: If you want to see the animation from the film, go here.

Tuesday, June 09, 2009

Jack Bradbury Site

Jack Bradbury worked at Disney from 1933 to 1941, starting as an inbetweener and working up to animator on films like Ferdinand the Bull, Pinocchio, Fantasia and Bambi. Laid off after the Disney strike, he later spent a few years animating for the Friz Freleng unit at Warner Bros.

However, he is probably best known for his work as a comic book artist. Starting the 1940's, he produced thousands of pages of comic book art, writing many of the stories himself.

His son, Joel, has set up a website that's an archive of over 1300 pages of Bradbury's comic book work. The site also includes other artwork, such as sketchbooks and gag cartoons. One of the highlights of the site for those interested in animation history is an unpublished memoir by Bradbury about his time at the Disney studio.

"My years at Disney's developed what talent I had, into a drawing skill that enabled me to make a living with it, something I had always hoped I could do, and something for which I shall always be grateful to Disney's. They made it possible for me to animate, not only on Disney pictures, but on Bugs Bunny for Friz Freleng at Warner's as well. And later to do the comic books I drew for so many, many years.

At the same time, however, I do not regret for one moment, having left Disney's when the situation became too unpleasant to live with. Had I stayed, I might have become a better animator and enjoyed a nice retirement pension, something I do not now have. But life has its little trade-offs. With the Disney job and its retirement fund, came much stress and often ulcers for many. At Warner's and for years later doing comic books, I did not get retirement pay, but I did get a less stressful, more healthy and certainly happier way of life. I chose the latter because it suited me best."

Sunday, June 07, 2009

Bloor Cinema Reminder

The Magic Cauldron by Andy Zeng

This Tuesday at 7 p.m. (and repeated on Wednesday at 9:30 p.m.), a selection of this year's films by Sheridan animation students will be running at Toronto's Bloor Cinema. The program runs approximately 90 minutes and admission is only $5. You can see a trailer for the program here and a list of the films here.

Below is a map of the Bloor Cinema's location.

View Larger Map

Friday, June 05, 2009

The State of the Gaming Industry

Slate has an article on this year's E3 conference and the state of the gaming industry.

"To the extent that games provide consumers with engaging interactive entertainment for $60—sometimes 100 hours' worth as in the post-apocalyptic Fallout 3—it's an industry that deserves to fly high in the recession. But the game industry has fired nearly 12 percent of its work force since last July (8,450 folks), according to Wanda Meloni, an analyst at M2. There may be more to come, too.

Beyond closing 13 game-development studios, video game publishers are tightening their belts while, at the same time, desperately trying to show how extravagant they can be by spending millions on parties with famous bands, fancy convention booths, and movie-award-like press conferences at E3, the lavish yearly games convention in Los Angeles that's more like a boisterous, barker-filled state fair midway than a business gathering."

That layoff percentage above implies that the gaming business recently employed over 70,000 people. Not all of those would be artists, but has the gaming industry surpassed features and TV series as the largest employer of animation artists?

Monday, June 01, 2009

The Downside of Up

Michael Sporn, Keith Lango and Michael Barrier have all written posts expressing their reservations about Pixar's latest feature. All are articulate and their criticisms are worth considering.

Saturday, May 30, 2009

Up

(Mild spoilers below.)

I was beginning to worry that Pixar had passed its peak. Cars and Wall-E were both, in my opinion, weaker than their directors' previous films. As so many animation directors seem to do their best work early on and then repeat themselves to lesser effect, I wondered if Pete Docter would fall into the same pattern. That isn't the case. It's nice to see that Brad Bird is not the only director at Pixar who is at the top of his game.

Carl Fredricksen and Charles Muntz have both have made commitments to the past. Both are trying to do something they failed to do in their youth. Muntz is trying to prove his discovery of a giant bird and Carl wishes to follow in Muntz's footsteps, exploring a remote area of South America. Carl is the only one of the two to realize that the present is more important than the past and that opening himself up to others is more satisfying than pursuing a solitary goal.

Carl is introduced as a child and a lovely sequence takes us through his married life with Ellie, a girl he meets when both are young and both fans of Muntz. It's essential for showing us that Carl's state of mind after Ellie's death is justified but that he is capable of more. Over the course of the film, he wakes up to the truth.

Charles Muntz is fixated on revenge for being branded a charlatan by the scientific establishment. While he seems to be a scientific genius, his choice is not to engage the world until he can reassert his prominence. He has apparently resorted to murder to prevent others from stealing the glory he feels he is owed. His megalomania never waivers; anyone with the potential to upset his plans becomes an enemy.

Carl's marriage is the basis for the rest of the film. People are at their best when they take others into consideration. Carl forgets this after his wife dies, but learns it anew during the events that follow.

The film beautifully balances humour, adventure and emotion. It has echoes of Winsor McCay's The Flying House and The Wizard of Oz. Unlike Wall-E, it doesn't raise issues that it can't, or won't, resolve. Up has a statement to make and makes it without pulling the film out of shape.

Do I have nits to pick? A few. I wish that Russell had been a girl. Ellie is a wonderful character, but when she leaves the film, there isn't another female in sight except for the bird. Even the dogs are all male. As an exercise, Pixar should start a story off with nothing but female characters and only make them male if the story demands it. That may be the only way there will ever be more than one memorable female in each Pixar film.

I wonder if this film could have been done without a villain? King Vidor said, “You know, villains are few and far between. The drama of life is not dependent on villains. They don’t have to be present to have a story. Divorce, tragedy, sadness, and illness are not dependent on villains.” Miyazaki has made films without villains such as My Neighbor Totoro and Kiki's Delivery Service. Up may have been more difficult to write without the convenience of a villain, but it might have been stronger for it.

Charles Muntz's age is treated pretty cavalierly. He's got to be at least 93, and the Teddy Roosevelt reference would make him a minimum of 108. Carl Fredricksen also does some unbelievable things for a 78 year old who uses a cane and who can't climb stairs. We should all be so spry at their ages.

It may be a while before I like a Pixar film as much as this one. While I'm trying to keep an open mind on Toy Story 3, I'm afraid that it's driven more by business than by a story demanding to be told. Cars 2 will be the first Pixar film that I won't bother to see. I can't imagine anything done with those characters that would convince me to give up two hours of my life. For now, Up is enough and it will have to sustain me until somebody can make an animated film as good. It may be a long wait.

Wednesday, May 27, 2009

The Vendor Client Relationship

If you have ever worked in production, you'll understand this video. And if you've never worked in production, you may be surprised to learn that this is how business is done.


The teacher in me wants to explain things about this video and why something that looks ridiculous is actually just about economic leverage.

All of the above examples are from the world of retail. There are several important things to realize about this. First, items are relatively inexpensive. I don't know how much that meal or hair styling cost, but let's say $100 or less. Second, the market of potential customers is large. These two things give the retailer the right to tell a customer to take a hike. There are lots of other customers and the loss of a sale of a $20 CD or a $100 meal is not going to make much of a difference to the bottom line.

Let's amp it up a notch and talk about kitchen renovators. A reno is going to cost $10,000 and up. If the reno company is in a fairly large city (500,000 plus), there's no shortage of customers so they can still afford to tell a customer to take a hike. However, the length of time it takes to do a reno means that a company can only do so many in a year. This is fundamentally different than retail. A restaurant or hair stylist is capable of doing dozens of transactions in a single day, so time is not really an economic constraint for them.

Let's say the renovation company is able to do 20 renovations in a year and they need 15 to break even. It's now December and they've only done 14. They've got a possible client, but the client refuses to pay the price and wants a healthy discount. The reno company is faced with taking a loss or taking a smaller loss, so the cheap client has leverage and the reno company is likely to give in.

When you get to the film and television business, the clients have even more leverage. People with money to finance a project are rare. Each job represents a large chunk of money and your facility can only handle so many projects a year. Since clients are rare and each job is worth a lot of money, you can't afford to offend anyone. Losing a client in a retail situation is a petty annoyance. Losing a rare client client with an expensive job can be the difference between life and death for a company. Taking a hard line with those clients often means that the client won't come back. Both the client and vendor know it, and the client takes ruthless advantage of that fact.

While the video above looks ridiculous at the retail level, it makes economic sense based on supply and demand. There's a huge supply of retail customers, but there's a short supply of film and television customers. In film and television, production company demand for jobs outstrips producer supply. When the equation is so uneven, the scarce side inevitably takes advantage.