Friday, May 28, 2010

Dumbo Part 5





After the emotional confrontation over Dumbo's ears in the last sequence, the film takes things down a notch by following Casey Jr. as he pulls into town. There's an explicit quote from The Little Engine that Could here.

What follows is one of the most interesting sequences in Disney history, and one thing that makes it interesting is how little discussion it has provoked. While the crows later in the film have been the subject of much debate, the racial overtones of this sequence seem to have escaped notice.

Why is this sequence in the film at all? What follows it is a circle wipe to the circus parading down main street. That could easily have followed Casey Jr. pulling into town. There's a bit of humor in this sequence with Dumbo trying and failing to do the work of the older elephants, but the gags are generic, doing nothing to give us a better idea of who Dumbo is as an individual. This sequence seems to be here to make a comment on race and class. That's relatively unusual for a Disney film (though it does pop up in shorts like Who Killed Cock Robin?). This is the first Disney feature to be set in contemporary times, so this sequence is a reflection of what was on the artists' minds.

The only humans we've seen previously are in sequence 3. They are all white and wearing uniforms that clearly mark them as circus employees. When we get to this sequence, the only humans we see are black. As they are disembarking from a railroad car, we know that they are also employees, but they don't get uniforms. The roustabouts are the ones who do the heavy lifting, regardless of the weather. Why aren't the rest of the employees helping? I guess the work is beneath them. Let's not forget that the circus wintered in Florida, at the time a Jim Crow state.

The lyrics of the song are worth noting:

Hike! Ugh! Hike! Ugh! Hike! Ugh! Hike!
We work all day, we work all night
We never learned to read or write
We're happy-hearted roustabouts

Hike! Ugh! Hike! Ugh! Hike! Ugh! Hike!
When other folks have gone to bed
We slave until we're almost dead
We're happy-hearted roustabouts

Hike! Ugh! Hike! Ugh! Hike! Ugh! Hike!
We don't know when we get our pay
And when we do, we throw our pay away
(When we get our pay, we throw our money all away)
We get our pay when children say
With happy hearts, "It's circus day today"
(Then we get our pay, just watching kids on circus day)

Muscles achin'
Back near breaking
Eggs and bacon what we need (Yes, sir!)
Boss man houndin'
Keep on poundin'
For your bed and feed
There ain't no let up
Must get set up
Pull that canvas! Drive that stake!
Want to doze off
Get them clothes off
But must keep awake
Hep! Heave! Hep! Heave! Hep! Heave!
Hep! Heave! Hep! Heave! Hep! Heave!
Hep! Heave! Hep!

Swing that sledge! Sing that song!
Work and laugh the whole night long
You happy-hearted roustabouts!
Pullin', poundin', tryin', groundin'
Big top roundin' into shape
Keep on working!
Stop that shirking!
Grab that rope, you hairy ape!
Poundin'! poundin'! poundin'! poundin'!
Oh...

Note the use of the word "slave." Note also that they are illiterate and aren't paid on a regular basis. Happy-hearted? The visuals and the rest of the lyrics seem to dispute that. The song is nothing less than an extension of work songs sung in the fields by black slaves to dull the strain and boredom of work. Once this sequence is over, the roustabouts vanish from the film.

There's also an explicit parallel drawn between the elephants and the black workers. Except for one shot with camels, it appears that the elephants are the only circus animals helping to set up the big top. Shots 25 and 26 explicitly show the tigers lounging in their cage while the elephants exert themselves.

While the film is ostensibly about Dumbo, a freak who is persecuted, this sequence makes it clear that Dumbo is just an extreme case of an ongoing problem. Everyone in this film is judged on the basis of appearance, not as an individual.

One of the most interesting things to me about the early Disney features is how dangerous the environments are for the characters. We're living in a time now when entertainment is routinely made bland to protect children from upset. In 1940, the audience had weathered the greatest economic reversal in memory and was warily following a European war. The audience didn't have to be reminded that life was hard, dangerous and unfair.

Animation-wise, shot 22 by Hugh Fraser has Dumbo descending from the railroad car on a vibrating gangplank. The animation doesn't really work as Dumbo comes off as weightless. I'm sure that a higher budget would have caused the scene to be revised.

Jack Campbell's work on the roustabouts is excellent. Despite the fact that they have no faces, they do have a real presence. You can feel their exertion.

Steve Bosustow, later the head of UPA, has several shots of elephants here.

The effects animation in this sequence is excellent. The rain is well done and Disney always makes it a point to show the drops hitting surfaces. Cheaper animation generally just overlays the rain on the scene without showing the drops making contact with anything. The use of rim lighting on the elephants and the roustabouts is beautiful and the use of aerial perspective on shots like 57 and 57.1 adds a tremendous sense of depth.

Friday, May 21, 2010

Dumbo Part 4

(Revisions down below.)




It's a shame that the Dumbo draft that Hans Perk has posted (and it's all available now on his blog) is missing many animator identifications. We can guess that Art Babbitt handled the stork in this sequence, but it remains just a guess. We're fortunate, however, in knowing what Bill Tytla animated in this sequence.

This sequence keeps the audience in suspense over Mrs. Jumbo's baby until the baby is finally revealed. It's a two stage reveal, first showing us a cute elephant child and once he sneezes, showing us the ears that are his curse and finally his blessing.

The female elephants are never named onscreen, but are named in the draft. They are Matriarch, Prissy, Catty and Giggles. They are successors to the seven dwarfs in that their names describe their personalities and that they look similar, so must be differentiated by the way they move. Needless to say, Tytla is up to the task.

No explanation is ever given as to where Jumbo, Sr. is. The lack of a male role model for Dumbo or a male counterbalance to the female gossips leaves the role open for Timothy when he later enters the film.

Revision: I think that the use of space in this sequence is very important, and my previous writing about it didn't do it justice. All space on film is constructed. Even if a film is a single shot, there's a frame around it that excludes things. Once you add cutting and camera movement, a film maker is either carving up space or implying relationships by connecting things in space.

It's a cliché, and a useful one, to start a sequence with an establishing shot, showing the audience where everything is. It would be unsurprising to follow shot 11 of the stork looking into the elephant's car with a wide shot showing how many elephants are present and what their spatial relationship is. Instead, the sequence director or the layout artist made the decision to keep the space fragmented. At screen left, we have the four elephants. In the center, we have the stork and Dumbo. On the right, we have Mrs. Jumbo. Center stage is logically where the most important action occurs, and we have the stork concerned with procedure, getting a signature, speaking his poems and singing "Happy Birthday."

Once the stork is gone, Dumbo is center stage. At this point, the left and right become two poles of a magnet. At first, they have an equal attraction for Dumbo. Both sides express obvious pride. In shot 60, Dumbo looks from his mother to the others, and is equally pleased. Interestingly, it is the matriarch, not Mrs. Jumbo, who is the first to actually touch the child. Once his ears are revealed, those on screen left radically change their view.

This results in shot 62, the only shot in the entire sequence to show all the characters at once. Mrs. Jumbo slaps one of the others and removes Dumbo to her side of the screen. For the rest of the sequence, Dumbo is always shown with his mother in the frame. The only other shot with Mrs. Jumbo and the four is 77, where she pulls the pin to shut them away.

The cutting communicates the gap between Mrs. Jumbo and the others. Dumbo begins suspended between the elephants but ends connected spatially to his mother with the four excluded from their space.

The cutting is basic. There are no bravura layouts here, but clearly a lot of thought went into how this key moment -- the revelation of Dumbo's ears and the reaction of the community to it -- was to be staged. That's typical of so much of this film. It doesn't dazzle like Pinocchio or Fantasia, but within its tight budget, the creative choices are invariably effective.

Wednesday, May 19, 2010

Monday, May 17, 2010

Dumbo Part 3

In this sequence, we learn that the stork carrying Mrs. Jumbo's baby is running behind schedule.

The entire sequence is animated by Art Babbitt. The acting does not require flashy animation, but what's there demonstrates Babbitt's skill. During shot 1, a flying cycle, the stork's entire body stretches and squashes with the beating of his wings. The wing upstroke takes 12 frames while the downstroke takes 8 frames, giving the downstroke a definite accent that is timed to the music.

The rest of the sequence is all about weight. While we haven't seen the contents of the stork's bundle yet, we suspect that it's Mrs. Jumbo's baby and the way that Babbitt handles the weight of the bundle reinforces our belief. The bundle appears heavy when the stork drops it on the cloud. Babbitt also gets great contrast in timing in shot 3 between the stork's slow scanning of the earth below and his fast lunge to prevent the bundle from falling. That's contrasted with the slow lift, emphasizing the weight of the bundle yet again. The bit is repeated twice within the shot.

Shot 8 is another that's all about weight. For a third time, the stork has to stop the bundle from falling. There is a slow lift. The stork grabs the bundle with this beak, uses his wings to hold the bundle from the bottom and then waddles over to the edge of the cloud. That waddle is a very expressive piece of movement clearly showing how difficult it is to move this bundle. At the clouds edge, the stork leaps, and the weight of the bundle rapdily pulls him downward.

Friday, May 14, 2010

Incentives and Motivation


Daniel Pink is the author of Drive: The Surprising Truth About What Motivates Us. It's an excellent book and I recommend it. The above clip is a summary of some of the book's findings and obviously has repercussions for creative fields like animation. It also ties into the bottom-up vs. top-down aspects of comics and animation that I mentioned in the addendum to my post about TCAF and Animation.

(If the text is too small to read on your screen, you can either hit the fullscreen button at the bottom right of the video, or you can watch the video on YouTube here. And doesn't this presentation beat the heck out of Powerpoint?)

Tuesday, May 11, 2010

Dumbo Part 2


This sequence is pretty much just exposition. The circus is leaving its winter quarters and the animals are being loaded onto Casey Jr. However, the sequence still emphasizes the parent-child relationships. The babies we have seen delivered in the previous sequence are with their parents and all are quite happy to be together and to be boarding the train.

Shot 9, animated by Hugh Fraser, appears fairly straightforward, but actually conveys an enormous amount of story and character information. The lead elephant is as happy as all the other animals we've seen boarding the train. Then comes Mrs. Jumbo, looking depressed. She stands out from all the animals due to her contrasting emotional state and facial expression. She once again looks up at the sky, echoing movements from sequence 1, shot 27, so we know that she's still looking for her baby. The elephant behind her taps her rump. After her surprise reaction, Mrs. Jumbo looks annoyed. Don't they understand what she's going through? Her melancholy returns and the following elephant pushes her into the railroad car. These last bits of animation set up the self-centered nature of the other elephants. Their lack of support will later manifest itself in the ostracism of her child, Dumbo.

It's interesting that Casey Jr. is anthropomorphized. He (it?) is the only object in the film brought to life. The fire engine used by the clowns later in the film is not alive. This could be due to Walt Disney's own fondness for trains or could be due to the popularity of the children's story The Little Engine that Could, a story that went through various incarnations between 1906 and 1930.

The stills below are from shot 19, animated by Poul Kossoff. It's a beautiful layout, with the overlapping hills contributing to the sense of space and perspective. The movement of Casey Jr. travelling down the track does nothing to draw attention to itself, but the animation is devilishly hard. The winding path and the reduction in size need to be carefully done so that the perspective and relative sizes of the cars stay consistent. The drawing problems are of a mechanical nature, but that does nothing to lessen the effort behind them. This is one of those shots whose success renders it invisible, but don't doubt the animator's skill or perseverance.


In the comments to Part 1, Steven Hartley asked about effects animator Cy Young. I know that Young was Chinese-American. According to Alberto Becattini, Young was born in 1900, worked at the Bray Studio from 1924-1934, at Disney from 1934 to 1941 and then finished his career working for the United States Air Force until 1962. He died in 1964. Below is a two-colour cartoon Young made in 1931 of Mendelssohn's Spring Song.

Monday, May 10, 2010

TCAF and Animation

Last weekend, the Toronto Comic Arts Festival was held at the reference library at Yonge and Bloor. The picture at left is only a portion of the festival. There were three more rooms of exhibitors and three rooms to house panels on various subjects.

The enthusiasm and productivity in the comics field these days is staggering. Besides publishers who are specializing in graphic novels, there are hundreds of individuals who are creating work that they self-publish in print or on the web. The work, of course, is of variable quality, but the energy level is high. No one attending could doubt the health of the field or its prospects for the immediate future.

Animation artists are some of the people who are gravitating towards comics. Certainly, at Comicon International in San Diego, artists from studios like Disney and Pixar have been publishing and selling personal work. Canadian animation artists are also moving in that direction, including some Sheridan graduates.

Sam Bradley (at left) and Nick Thornborrow were there selling The Anthology Project, a collection of work by 15 artists (several of them Sheridan grads) in a full colour hardcover collection similar to the Flight volumes. Copies can be ordered here (and are available in these stores) and you can see art samples here. A second volume is already planned.


Paul Rivoche, comics artist and designer for many WB superhero animated shows was once again at TCAF, meeting fans and selling collections of his artwork. Paul is currently working on a graphic novel adaptation of The Forgotten Man: A New History of The Great Depression by Amity Shlaes.

I had the pleasure of meeting Graham Annable for the first time. Graham is currently doing story work at Laika (he helped board Coraline) but has been doing is own comics and animation for years. His YouTube channel has 10,000 subscribers and Dark Horse has recently published The Book of Grickle, a compilation of much of his comics work.

Graham's animation work is minimalist and his humour is deadpan. Both work well with the limitations of being an independent animator. His work on YouTube is the basis for a videogame that will be available come June.

While it was great to see animation people taking advantage of the possibility of comics, the vibe on animation was not all good. I ran into a veteran storyboard artist, who told me that he called several management-type folks he knew and suggested they attend TCAF, looking for properties. Of the four he called, only people from Starz, an American company, said they'd be attending. Hollywood regularly treks to San Diego to look for ideas, but Canadian producers and broadcasters can't be bothered to look in their own back yards.

The panel Indie Comics and Indie Animation (from left: Jay Stephens, Faith Erin Hicks, Troy Little, Meredith Gran and Graham Annable) came down firmly on the side of comics over animation. Hicks and Gran are both working on comics full time now and not sorry to be out of the animation industry. Hicks is working on a graphic novel for First Second, Friends with Boys, and Gran has done some animation to promote her web comic Octopus Pie. The general feeling was that the freedom in comics was preferable to the assembly line nature of the service work that Canada seems to specialize in. As Stephens, Little and Annable have all gotten animation projects off the ground based on their comics work, it's clear that the animation industry in Canada is ignoring the talent it employs and in some cases actually driving it away.

Comics are definitely ascending at the moment and Canadian animation, at best, is standing still. Talent will flow towards the greater promise and unless Canadian animation can figure out a way to generate some excitement and provide greater creative opportunities, its long term health doesn't look promising.

Addendum: Something I've realized is that comics right now are a bottom-up phenomenon. Because the barrier to entry is low, the field is being driven by the large number of people who expressing themselves through comics. It's been this work, dating back at least to the 1980s that's allowed the field to hit a critical mass where mainstream publishers and bookstores are now invested in the field.

By contrast, due to the high cost of production, animation is a top-down phenomenon. As there are always fewer people at the top than at the bottom, and as business people are generally conservative --preferring to imitate proven successes rather than take chances-- animation has much less variety. It's more difficult for individual artists to have an impact on the wider field.

However, in the 1960s and '70s, comics were a top-down field as well. The field was dominated by just a few companies (Marvel, DC, Archie, Harvey) who turned out a narrow range of material and imitated themselves and each other. In the 1970s, newsstand sales tumbled and eventually the direct market and comics shops were born. The changing economics of the shops vs. the newsstands left some room for niche comics like Cerebus, Elfquest, Hate, Eightball and Love and Rockets and publishers like Fantagraphics. It was from these roots (and the earlier underground comix of the '60s) that produced the graphic novels of today.

The urge for self-expression was always there, but only when the economics of comics changed did the artists have room to begin pushing up from the bottom.

My hope (which might be a vain one) is that now that the economics of film and TV are beginning to change due to the web, animation artists will get the same chance as comics artists to start pushing the industry from the bottom up.

Sunday, May 09, 2010

Love & Theft


Metamorphoses animation isn't as common as it once was. It's tough to do in cgi and so much other animation consists of moving around digital cut-outs. Shape changing, whether it's stretch and squash or metamorphoses, is one of animation's strengths, as is synchronizing to music.

This film is one of 10 shorts competing at the Cannes Film Festival. The NFB and YouTube have partnered to put them all online. Several of them are animated, with this one being my favorite. It's directed by Andreas Hykade and comes from Germany. You can register and vote for the films here or just watch them here.

(Link via Jim Henshaw.)

Thursday, May 06, 2010

Dumbo Part 1



(Click any image to enlarge.)

Here we go again. I'm hoping to complete this mosaic by September, before my teaching load increases.

For me, the two crowning achievements of the Disney studio are Pinocchio and Dumbo. That's not to say that I don't admire other films in whole or part, but I don't think that the studio ever bested these two.

I enjoy creating these mosaics because they force me to take a closer look at the film. Rather than get caught up in the story, I'm seeing the cutting continuity and getting a much closer look at the animation, not only learning who animated what but also seeing the poses and the spacing between drawings.

Of course, none of this would be possible without the generosity of Hans Perk, who has collected these studio documents at his own expense and is unselfishly sharing them with us on his blog.

The stories that Disney based his early features on were well known. Snow White and the Seven Dwarfs was a famous fairy tale and Pinocchio and Bambi were well-known novels. Dumbo's origins are murkier. While the film credits a book by Helen Aberson and Harold Pearl, nobody knows the book. Animation historian Michael Barrier has researched the authors, the book and how it found its way to the Disney studio in a fascinating article that can be found here.

The film of Dumbo gets off to a rousing start with its credit sequence. In 1941, most movie credit sequences consisted of some kind of background motif and a choice of font. There were exceptions to this (the titles for Preston Sturges' The Lady Eve (1941) include animation), but titles were fairly conservative at this time. Dumbo's titles are a riot of colour and combined with the musical fanfare definitely suggest a trip to the circus.

The opening sequence is heavy on special effects. The rain in the early shots is live action superimposed on painted backgrounds. The multiplane camera was probably used to get a sense of depth in the clouds. The effects animators continue to deal with the parachutes even when character animation is present. For instance, in shot 22, Harvey Toombs takes care of the bears while Miles Pike deals with the parachute. The same is true for shot 27. Bill Tytla animates Mrs. Jumbo while Cy Young animates the falling parachutes.

Storywise, the titles and the opening tell us that we're in Florida, the winter home of the circus and that Spring, with its new offspring, is here. With the exception of the sleeping hippo, all the other mothers are thrilled with their babies. This strengthens the disappointment Mrs. Jumbo feels when her child fails to appear.

Wednesday, May 05, 2010

Toronto Comic Arts Festival


If you are in Toronto this coming weekend, get to the reference library at Yonge and Bloor for TCAF, a gathering of independent and alternative comics artists who will show their work and participate in many panel discussions. Admission is free. Guests include Daniel Clowes, James Sturm, Seth, Chester Brown, and Jim Woodring.

There are several panels that relate to animation, including:

The Spirit of Indie: Where Comics Meet Video Games
Saturday, May 8th, 2:00 – 2:45pm, The Pilot

There’s more to the game industry than blockbuster, multi-system titles just as there’s more to comics than Batman. This panel
seeks to explore the ways in which independent comic artists and game developers have influenced each other and spurred each other on to explore the possibilities of their medium. Cartoonists/game contributors and creators Scott Campbell, Jamie McKelvie, Jim Munroe, and Miguel Sternberg will be interviewed by games journalist Matthew Kumar.

Spotlight: Graham Annable’s HICKEE
Saturday, May 8th, 12:30 – 1:15pm, Novella Room

Join Graham Annable (creator of Grickle, storyboard artist, Coraline) and frequent collaborator Scott C. (Double Fine Action Comics) in a multimedia exploration of his career in pleasantly twisted visual storytelling, ranging from comics to feature film storyboards to indie animation and illustration.

Indie Comics and Indie Animation
Sunday, May 9th, 3:30 – 4:30pm, Learning Center 1

Four cartoonists who are also animators discuss the ins and outs of the interplay between the two mediums. What’s different? What’s the same? How do the two affect each other and what’s the difference between working on independently-driven animation and comics and corporate pursuits? Featuring Graham Annable, Meredith Gran, Faith Erin Hicks, Troy Little, and Jay Stephens. Moderated by Matt Forsythe.

Walt's People Volume 9

If you live in the United States, the ninth volume of interviews of people who worked with and for Walt Disney is now available from Xlibris. The book will be available through Amazon in a matter of weeks. This volume, edited by Didier Ghez, contains interviews with Berny Wolf, Art Babbitt, Bill Melendez, Ken O'Connor, Thor Putnam, Art Scott, Ken Anderson, Les Clark, Joe Grant, Walt Peregoy, Frank McSavage, Jack Bradbury, Burny Mattinson, correspondence with Ollie Johnston, and more.

Volume 10 is already in the works. These books overflow with history, technique, and opinion and each works as a stand alone volume if you're intimidated by the thought of trying to catch up.

Monday, May 03, 2010

Fourth Anniversary

Just a note to acknowledge that today is the fourth anniversary of this blog.

Sheridan Industry Day 2010 Addendum

Kevin Parry has posted the opening title to Sheridan's industry screening last week. Besides Kevin, Andrew Murray, Andrew Wilson, Allison Neil and Adam Pockaj were responsible for the concept and execution of this piece, including the voices. It has a playfulness and a spontaneity that exceeds many of the films produced over the course of the full year and it's a reminder to all of us that if we have fun making a film, the odds are that the audience will have fun watching it.

Sheridan College Animation Intro 2010 from kevinbparry on Vimeo.

Thursday, April 29, 2010

Sheridan Industry Day 2010

Another school year gone. Another group of graduates stepping out into the world. Another industry day. What's below just scratches the surface of what went on.

Second and Third year student volunteers prepare for the crowds.

The graduates of the four year program get set up to meet the industry.

Veteran story artists Jim Caswell and Warren Leonhardt.


Left to right: Paul Teolis of Nelvana; Michael Carter, President of CASO (Computer Animation Studios of Ontario) and Jim Caswell.

Frank Falcone of Guru Studios.


A view of the post-graduate computer animation program workspace.

Steve Schnier of Vujade and John Lei of Noodleboy Studios.

Kevin Parry with his characters from the stop motion film The Arctic Circle.

Carla Veldman with her characters from her stop motion film The Scarf.

Allesandro Piedemonte (A Cut Above) and King Mugabe (Red Snow).

Andrew Murray (Blind Date) is interviewed by a reporter from CHCH TV.

Sunday, April 25, 2010

Advice to Graduates

This was a comment I contributed to a December, 2008 post called The Final Customer. As graduation time once again approaches, I'm giving it its own entry.
Here's some basic advice I'd give to graduates from any year. Network aggressively. If you know people in the business, start talking to them now and keep talking to them. It's good to touch base with people when you're not looking for work, just so they don't think that the only time you get in touch is when you want something. If you're lucky, you'll learn what studios are busy and you can target them.

Apply to any animation-related job you can find. Knock on studio doors and if you are lucky enough to talk to people, get their business cards and send them a thank you email. Stay in touch with them once a month.

If there are any industry associations, join them. [I would add that you should join business networking sites like LinkedIn .] If there any industry events, attend them. Bring business cards and introduce yourself to strangers. Sometimes artists are shy and don't want to push themselves, but nobody has a reason to seek you out this early in your career. You've got to do the work.

Be prepared to relocate. At this point in your career, you need resume credits and experience. The sooner you get them, the sooner you can position yourself for the jobs you want. Sometimes, the only jobs are at small studios in out of the way locations, because nobody with experience wants to work/live there.

If you're not working, keep producing new art. That way, you can revisit studios once a month and have new things to show. That will convince the studio of your commitment. There's no reason for a studio to see you more than once if your portfolio/reel are exactly the same as last time.

Stay upbeat when talking to people, no matter how discouraged you are. No studio wants to listen to an applicant complain, especially if the studio is struggling to stay in business. Stay enthusiastic and be willing to do whatever they ask, even if it's not what you really want. There will be lots of time to reposition yourself in the future.

Job hunting is a skill. The sooner you start applying for jobs, the sooner you'll learn the ropes. Do not sit at home and wait for the phone to ring. Keep putting out feelers and keep producing new work. Sooner or later, you'll catch a break.

When you do, live below your means. Don't assume the job will last as long as promised. Don't assume that the studio will have another project when the current one is done. Save your money because you will spend time unemployed.

If you're working, keep networking. Let the other studios know that you've been hired. They will take you more seriously if other studios want you. Keep talking to friends in the business, monitoring the situation wherever they are working. That way, when you're out of work, you can hit the ground running in order to find your next job.

While you're working, keep your portfolio and reel up to date. When a project is finished, ask for samples of your work from it, even if you can't show the samples until the project is released. You don't want a studio to shut down and leave you with no access to the work you've done. It's happened.

Graduating in tough times could turn out to be a blessing. Those people who manage to make it through the recession are going to be smarter and tougher than those who don't (though luck does play a part in it). When the business goes through other slow periods, you'll be more ready to deal with them while others disappear.
Something I would add is the concept of a "best-before" date. When you go to the grocery store, perishable items have a best-before date stamped on them. After that date, an item is no longer fresh. Graduates, too, have best-before dates. Their freshness expires one year after graduation. At that point, if people have not yet worked in the industry, they are competing against a new crop of graduates whose skills and enthusiasm are fresher. Someone who has gone a year without being able to break into the business raises questions in the mind of a prospective employer.

For this reason, I always tell grads to take any job offered, even if it's not a preferred studio or task. Getting that first job immediately separates a grad from all the people who have yet to find work. It also provides a grad with a new network of co-workers who may be able to provide future employment or a reference.

Grads have a tendency to look at their first job as the culmination of their educations, but it isn't. It's merely the first step in a career. Just as you go from knowing everything about your high school to knowing nothing at all about your college or university, you're now going from knowing everything about the school you are leaving to knowing nothing (or very little) about the animation industry. It's no fun to start again at the bottom, but that's where you are and over the course of your career, you may find yourself starting over several more times. Recognize your position for what it is and accept it. With luck, it's only temporary.

Luck and timing play a major role in a career. If John Lasseter had been born 10 years later, he would not be where he is today. Someone once asked actress Lillian Gish what it took to succeed. She responded that it took talent, persistence and luck, though she thought a person could get by with two out of three. Since you can't control luck, focus on the other two and hope for the best.

Sunday, April 18, 2010

Drifting Off Course

I know that business has dominated art on this blog lately. For reasons that I don't understand, this school year has been a lot busier for me than previous years and the business stuff is faster and easier to write about than the art.

Things should slow down for me in the next few weeks and I hope to restore some balance over the summer. I'll be doing more mosaics and hope to take a close look at the work of specific animators like Bob Cannon.

Two Approaches to Creating

Paul Graham is a software engineer and a venture capitalist. His latest essay talks about two approaches to creating software.
"There are two types of startup ideas: those that grow organically out of your own life, and those that you decide, from afar, are going to be necessary to some class of users other than you. Apple was the first type. Apple happened because Steve Wozniak wanted a computer. Unlike most people who wanted computers, he could design one, so he did. And since lots of other people wanted the same thing, Apple was able to sell enough of them to get the company rolling. They still rely on this principle today, incidentally. The iPhone is the phone Steve Jobs wants.

"Our own startup, Viaweb, was of the second type. We made software for building online stores. We didn't need this software ourselves. We weren't direct marketers. We didn't even know when we started that our users were called "direct marketers." But we were comparatively old when we started the company (I was 30 and Robert Morris was 29), so we'd seen enough to know users would need this type of software.

"There is no sharp line between the two types of ideas, but the most successful startups seem to be closer to the Apple type than the Viaweb type. When he was writing that first Basic interpreter for the Altair, Bill Gates was writing something he would use, as were Larry and Sergey when they wrote the first versions of Google."
Graham might not be aware of this, but he's described the difference between art created to satisfy the artist and commercial art. Note that he says that the most successful start-ups seem to come from the first approach, not the second.

There was a time in the recent past when that first approach seemed to dominate. It was the case at Disney in the early '90s, at Pixar and in TV in shows created by John K, Matt Groening, Craig McCracken, Genddy Tartakovsky, Joe Murray, etc.

These days, the trend seems to be going the opposite direction. One of the companies that's bucking the trend, surprisingly, is DreamWorks. With Kung Fu Panda and How to Train Your Dragon, the studio seems to be moving more towards films that have a strong connection to the creators. Ironically, Pixar seems to be moving in the opposite direction with its slate of sequels and Disney's rehashes-to-come like Pooh and the Tinkerbelle DVDs. It would be ironic if these two studios traded places or even if they met in the middle.

As audience members, we instinctively know when a work is personal and when it is not. While the latest Alvin and the Chipmunks revival has made money, everyone knows those films are being pushed by business people and not artists.

This is not to say that films made to satisfy an artistic need are inherently superior. There are a lot of artists who fail to master their craft or engage audiences, but it's interesting that in an unrelated field, Graham has come to a conclusion that we would all probably endorse: a personal need as opposed to a perceived market need is more likely to produce a better result. Unfortunately, the media conglomerates generally don't see it that way.

Saturday, April 10, 2010

Death of C.O.R.E. Still a Mystery...

...according to this article in The Globe and Mail.

UPDATE: This comment at Canadian Animation Resources lists dollar figures from the Ontario Superior Court as to C.O.R.E.'s assets and debts.

Monday, April 05, 2010

Industry Lessons

As the school year is drawing to a close and students will be heading out to summer placements or graduating and looking for jobs, it's a good time to read and remember these tips from Steve Hulett, business agent of The Animation Guild.

Sunday, April 04, 2010

Complexity and Collapse

Clay Shirky is one of the most perceptive people I'm aware of when it comes to analyzing the changing media landscape. He doesn't blog often, but when he does, it's something that is widely linked to and discussed.

His latest entry is about how complex systems are unable to react to changing environments in any way except to collapse. Basing his piece on The Collapse of Complex Societies by Joseph Tainter, Shirky says:

"Tainter’s thesis is that when society’s elite members add one layer of bureaucracy or demand one tribute too many, they end up extracting all the value from their environment it is possible to extract and then some.

"The ‘and them some’ is what causes the trouble. Complex societies collapse because, when some stress comes, those societies have become too inflexible to respond. In retrospect, this can seem mystifying. Why didn’t these societies just re-tool in less complex ways? The answer Tainter gives is the simplest one: When societies fail to respond to reduced circumstances through orderly downsizing, it isn’t because they don’t want to, it’s because they can’t.

"In such systems, there is no way to make things a little bit simpler – the whole edifice becomes a huge, interlocking system not readily amenable to change. Tainter doesn’t regard the sudden decoherence of these societies as either a tragedy or a mistake—”[U]nder a situation of declining marginal returns collapse may be the most appropriate response”, to use his pitiless phrase. Furthermore, even when moderate adjustments could be made, they tend to be resisted, because any simplification discomfits elites.

"When the value of complexity turns negative, a society plagued by an inability to react remains as complex as ever, right up to the moment where it becomes suddenly and dramatically simpler, which is to say right up to the moment of collapse. Collapse is simply the last remaining method of simplification."

Tying this into media and journalism, Shirky says:
"...last year Barry Diller of IAC said, of content available on the web, “It is not free, and is not going to be,” Steve Brill of Journalism Online said that users “just need to get back into the habit of doing so [paying for content] online”, and Rupert Murdoch of News Corp said “Web users will have to pay for what they watch and use.”

"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this:

"“Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"

They don't know how to do that because there are too many vested interests in their management and financial structures as they currently exist. This corroborates the point of the book The Hollywood Economist that I recently reviewed. Hollywood's economic structure is built on multiple revenue streams as well as finding investors, merchandising partners and tax incentives. Where once 90% of a film's revenue came from the theatrical box office, now it's only 20%. Hollywood is now more about the deal more than it is about the film.

Shirky's point also ties into Malcolm Gladwell's idea about a tipping point. In Gladwell's view, small changes in a system build up without apparent effect, but then one more small change causes the system to tip. In other words, the system's lack of flexibility doesn't appear to be a problem until it is a big problem and everything is forced to change.

Shirky concludes with this:
"When ecosystems change and inflexible institutions collapse, their members disperse, abandoning old beliefs, trying new things, making their living in different ways than they used to. It’s easy to see the ways in which collapse to simplicity wrecks the glories of old. But there is one compensating advantage for the people who escape the old system: when the ecosystem stops rewarding complexity, it is the people who figure out how to work simply in the present, rather than the people who mastered the complexities of the past, who get to say what happens in the future."
Simple in this case means cheaply. Shirky refers to Charley Bit My Finger, a YouTube video that has been watched 175 million times and was made for nothing. That video's success was an accident, but it's only a matter of time before a team of animation people, using cheap tools and web platforms, is able to create an ongoing success with drastically lower costs than established media.

Should complex systems collapse, there will inevitably be new complexity in the future, but it's in the spot between complexities where opportunity lies, because that's where established media can't compete as they can't cut their costs fast enough.

This 2008 article talks about live action web series that are earning their creators a living. Who in animation will be the first to succeed at this?