I am sure that this judgment will be appealed, but a Federal court has ruled that the work Jack Kirby did for Marvel was "work-for-hire." This is despite the fact that the legal term was not part of the copyright law at the time Kirby co-created characters such as The Fantastic Four, The Hulk, The Silver Surfer, Thor, etc.
Here's the Associated Press story and here is Deadline Hollywood's.
While I am sure that there is a celebration occurring in the Disney and Marvel boardrooms as a result of this ruling, it's a questionable victory. When the artists at Marvel realized that the company was not going to compensate them beyond paying them by the page, they simply stopped creating new characters. Image Comics exists because a group of artists realized they would never be fairly compensated for their work at Marvel and so they formed their own company. Marvel's treatment of their artists has been consistently bad. See this article on the recently deceased Gene Colan.
Corporate copyright is strangling creativity, not promoting it.
Kirby's case and the ongoing litigation regarding the Superman copyright are just more evidence that anyone who creates something without securing ownership is a chump. It's one thing to be hired onto an ongoing project or series to make a contribution, but quite another to originate an idea and only be paid a regular salary or a flat price.
Stop giving your ideas to corporations. Own them and control them. Or else there will be more Jack Kirbys, Jerry Siegels, Joe Shusters, and Gene Colans ad infinitum.
Why in hell should stockholders and executives who weren't born when the work was created be profiting from it when the people who created it and their heirs get nothing?
(For my earlier take on the benefits of ownership, go here. For Heidi MacDonald, a comics news columnist, on the Kirby decision go here. It's worth quoting her conclusion: "Don’t ever create characters for work for hire, no matter how much “back end” you’re promised. In this day and age there is NO excuse for giving up your creations. We may never see another Jack Kirby among us, but let his lessons stand, both the triumphs and the sadness." )
Thursday, July 28, 2011
Sunday, July 24, 2011
Steven Spielberg Needs His Eyes Examined
"According to [Spielberg], the biggest challenge was 'getting it to look like the drawings in the Hergé books. We love the art so much that we used animation to get it as close to the art as we can.'"Full story here.
Robert Rodrigues to Remake Bakshi's Fire and Ice
Get More: Movie Trailers, Movies Blog
As you'll see in the above clip, Robert Rodriguez is going to remake Fire and Ice using the approach he used for Sin City. Frank Frazetta was a designer and producer on the original film and Ralph Bakshi directed it.
Rodriguez feels that he can now get closer to the look of Frazetta's art than was possible in 1983. That's probably true. However, I think it's a waste of time.
Frazetta was certainly a strong draftsman and painter. His images are striking due to his sense of composition and colour. In addition, there's a healthy dose of sex present in most of his work. However, while Frazetta worked in comics before his career as a painter, he wasn't really known for his narratives. His paintings are striking images, but they are no more than moments. His themes are limited and his worldview is that of a hormonally-drenched fourteen year old male. While that might make him the perfect source for current Hollywood movies, I doubt that Rodriguez will be able to bring anything to the film that isn't already present in Frazetta's paintings.
I understand the urge to adapt. When you love something, you want to be able to immerse yourself in it and somehow connect yourself to it more strongly. Everyone creative is influenced by existing work and many can recall "ignition moments" when they encountered something that crystallized an urge to do work of a certain kind.
Jack Kirby used to laugh when comics artists said they were going to work on characters he created "in the Kirby tradition." His response was that the Kirby tradition was to do something new. I think Kirby had it right.
When adapting a novel, a director at least brings visuals to a story. But when a director adapts something from an already visual medium, such as Rodriguez will do here, I think he's fighting a losing battle. Rodriguez may nail Frazetta's look (and I admit to being skeptical), but he'll fail to add anything to an appreciation or understanding of Frazetta's work.
For the record, here's what Bakshi and Frazetta did with Fire and Ice.
Saturday, July 16, 2011
Oh Bother!
It's noon on Saturday as I write this, but Deadline Hollywood is estimating that the Winnie the Pooh film will finish sixth for the weekend with a gross of $8 million. No sane person expected the Pooh film to outgross the Harry Potter finale, but it's interesting that films two through five are hold overs. Pooh couldn't outgross Transformers 3, Horrible Bosses, Zookeeper or Cars 2. Cars 2 is in it's 4th week and may still outgross the Pooh film. That's bad as both are aimed at similar audiences of young children.
The final domestic gross for the Pooh film should be somewhere between $20 and $32 million, depending on how it holds up. That will undoubtedly put downward pressure on the budgets of any future drawn films to come out of Disney as neither Pooh nor The Princess and the Frog have gotten close to the grosses for cgi films. I would be the last to blame the grosses on the fact that the films are drawn -- both films are retreads of what audiences have seen too many times before -- but from a business perspective there isn't much justification for Disney making drawn films.
The final domestic gross for the Pooh film should be somewhere between $20 and $32 million, depending on how it holds up. That will undoubtedly put downward pressure on the budgets of any future drawn films to come out of Disney as neither Pooh nor The Princess and the Frog have gotten close to the grosses for cgi films. I would be the last to blame the grosses on the fact that the films are drawn -- both films are retreads of what audiences have seen too many times before -- but from a business perspective there isn't much justification for Disney making drawn films.
Wednesday, July 13, 2011
Ward Kimball Biography Coming in 2012
Didier Ghez's Disney History site has details of Amid Amidi's biography of Ward Kimball to come out in the latter half of 2012.
"The Kimball family has generously granted me access to all of Ward's personal files, photos and diaries, and I've combined this with new research and interviews to present a thorough celebration of his life that acknowledges his impact on the art form."This is a book I very much look forward to reading.
Tuesday, July 12, 2011
The Elements of a Scene: Suspense and Surprise
This is the seventh and last in a series analyzing a scene from The Grapes of Wrath. This entry is about suspense and surprise.
When people think of suspense in movies, they tend to think of film makers like Alfred Hitchcock or big set pieces where you're on the edge of your seat wondering what will happen. All sporting events are built around suspense. Who will win? Will there be any memorable plays or blunders? Game shows and competitions are the same. Who will be voted off the island or eliminated? While the above are certainly good examples of suspense, suspense is actually at the root of any kind of storytelling. Suspense is anything that makes you wonder what will happen next.
If you've ever watched a story and guessed early on how it comes out, it's boring to sit through. Why bother to watch if you know what's going to happen? Audiences want to know what will happen, but not too soon. The audience is counting on the storyteller to keep it in suspense until the story's resolution.
Hollywood conventions usually mean that the audience knows in advance how the film will end, but doesn't know how the story will get there. Does anyone think that the bad guys will actually win in a Hollywood film? Who expects James Bond, Batman, Luke Skywalker or Harry Potter to fail at the end of a story? Who expects that the lovers won't get together or that the characters' problems will get worse? Unless the film is billed as a tragedy or based on a historical event known to the audience, these things don't happen.
How the good guys win, the lovers unite, and the problems are solved are up in the air and that's why the audience watches. Without being curious about what happens next, there's no reason to stick around.
The above scene is a small example of how suspense operates even in a scene that lacks overt drama. Pa Joad tries to buy bread. Will he get it or will the waitress kick him out? As the audience is invested in the survival of the Joad family, it cares about about what happens and waits to see if Pa will succeed. There is other suspense in that the truck drivers are totally silent during the encounter. What are they thinking? What will they do? The audience knows how Pa, the waitress and the cook feel about the situation, but what about those truckers?
Surprise is another quality that is attractive to audiences. Like suspense, surprises work against predictability. However, surprises have to be logical and fit into the world of the story. As David Mamet, playwright, screenwriter and director, says, "Make them wonder. Answer their question in a way both surprising and inevitable."
If a genii appeared in the above scene and made Pa Joad a rich man, it would be surprising, but not inevitable. It would violate the world of the story, where poverty and hunger are real and where there are no obvious solutions. A surprise has to be believable in the context of the story, or it alienates the audience instead of satisfying it.
In the scene above, it appears that the waitress is pressured into selling the bread by the cook. She bows to his wishes. The surprise comes when she sells the candy so cheaply. She's reached a point where she doesn't want to disappoint the children and while she's been penny conscious, refusing to sell a 15 cent loaf for 10 cents, resulting in a nickel loss, she now sells ten cents worth of candy for a penny, a 9 cent loss! She's gone further than we ever expected.
The other surprise is the truck drivers walking out without their change. As I said above, they are silent during the encounter and when one of the drivers calls the waitress on the price of the candy, he sounds gruff, not understanding. When they validate what she's done by leaving money to make up the shortfall, it's a surprise to both the waitress and the audience.
The elements I've talked about in this series are in every good scene and story. I don't claim they are all that's necessary, but they're a handy list: setting, personality, objective, motive, conflict, obstacles, resolution, business, arc, suspense and surprise. If any of them are missing, it's worth re-examining the story. The above scene is just three minutes long, the same length as many animated shorts. If screenwriter Nunnally Johnson can fit them into three minutes, animation creators have no excuse to leave them out.
Kim Deitch Continued
Kim Deitch's memoir continues at The Comics Journal. Part 4 covers rock and roll, but includes comments by animator Tony Eastman that supply information about his parents, both of whom worked at Disney on the early features, and what he's up to currently.
Monday, July 04, 2011
Growth, Maturity and Decline
I haven't seen Cars 2 (and won't), but the critical drubbing it took and Pixar's move into sequels has me wondering about the bigger picture.
Companies, like individuals, go through a life cycle. They grow, they mature and eventually they decline. The only difference between companies and individuals is that because companies can outlive individuals or change their personnel, they sometimes revive.
Growth is a phase where companies get larger but also expand their skills and discover their point of view. If we look at the Disney studio during Walt Disney's lifetime, we can see growth from 1923 to 1942. We can argue the exact dates or films, but the overall pattern is clear. During that time period, the skills and what exactly a Disney cartoon was supposed to be continued to evolve.
After Bambi, the studio was mature. A Disney cartoon was a particular, identifiable thing . When the studio deviated from that, in The Three Caballeros or Toot, Whistle, Plunk and Boom, it was imitating Tex Avery and UPA respectively. It wasn't breaking new ground, it was trying to stay current with other studios that were in growth mode.
For me, Disney's decline takes place when Woolie Reitherman was the sole director of the films. The narrative energy was dissipated, budgets were cramped, and there were significant amounts of re-used footage.
None of these stages is without variation. There are better and worse films in every stage and there's always room for differences of opinion. In broad terms, though, I think these descriptions work for Disney.
You can apply the same categories to individuals. If we take Chaplin as an example, his growth is roughly 1914-1917, the years at Keystone, Essanay and Mutual (where he perfected his art in shorts). His maturity is 1918 to 1940, the years of his best known features: The Kid, The Gold Rush, City Lights, Modern Times and The Great Dictator. His decline is 1947 to 1967, the years from Monsieur Verdoux to A Countess from Hong Kong. There are critics who find much valuable work in those later films and I agree with them, but there's no question that Chaplin's popularity was waning and that the films lack consistency.
Which brings us to Pixar. We now know what a Pixar film is like and what it isn't. That's a sign of a mature studio. The firing of various directors says that they were not capable of producing a Pixar film. We're also seeing less artistic growth. The preponderance of sequels proves that. What's going to be the ratio of sequels to original films? Two to one? Three to one?
The larger question is how long will Pixar's maturity last? Are the reviews of Cars 2 a sign that the studio is tipping into decline? If the film is a relative failure at the box office (acknowledging that the merchandising will more than make up for it), is that also an indication of decline? Did the studio actually reach maturity with Monsters, Inc. or Finding Nemo and it's maturity phase is now ending?
It may be too soon to get answers to these questions, but the pattern is inescapable. Disney revived and entered a new growth phase for a while in the years following The Great Mouse Detective. There's no reason that a declining Pixar couldn't revive as well, but it usually takes new management and a new creative team. There's no indication that's about to happen at Pixar, and it may be years before Pixar enters an indisputable decline. However, I sense that the studio is on the cusp and I'm curious to see if the next few films confirm my suspicions.
Companies, like individuals, go through a life cycle. They grow, they mature and eventually they decline. The only difference between companies and individuals is that because companies can outlive individuals or change their personnel, they sometimes revive.
Growth is a phase where companies get larger but also expand their skills and discover their point of view. If we look at the Disney studio during Walt Disney's lifetime, we can see growth from 1923 to 1942. We can argue the exact dates or films, but the overall pattern is clear. During that time period, the skills and what exactly a Disney cartoon was supposed to be continued to evolve.
After Bambi, the studio was mature. A Disney cartoon was a particular, identifiable thing . When the studio deviated from that, in The Three Caballeros or Toot, Whistle, Plunk and Boom, it was imitating Tex Avery and UPA respectively. It wasn't breaking new ground, it was trying to stay current with other studios that were in growth mode.
For me, Disney's decline takes place when Woolie Reitherman was the sole director of the films. The narrative energy was dissipated, budgets were cramped, and there were significant amounts of re-used footage.
None of these stages is without variation. There are better and worse films in every stage and there's always room for differences of opinion. In broad terms, though, I think these descriptions work for Disney.
You can apply the same categories to individuals. If we take Chaplin as an example, his growth is roughly 1914-1917, the years at Keystone, Essanay and Mutual (where he perfected his art in shorts). His maturity is 1918 to 1940, the years of his best known features: The Kid, The Gold Rush, City Lights, Modern Times and The Great Dictator. His decline is 1947 to 1967, the years from Monsieur Verdoux to A Countess from Hong Kong. There are critics who find much valuable work in those later films and I agree with them, but there's no question that Chaplin's popularity was waning and that the films lack consistency.
Which brings us to Pixar. We now know what a Pixar film is like and what it isn't. That's a sign of a mature studio. The firing of various directors says that they were not capable of producing a Pixar film. We're also seeing less artistic growth. The preponderance of sequels proves that. What's going to be the ratio of sequels to original films? Two to one? Three to one?
The larger question is how long will Pixar's maturity last? Are the reviews of Cars 2 a sign that the studio is tipping into decline? If the film is a relative failure at the box office (acknowledging that the merchandising will more than make up for it), is that also an indication of decline? Did the studio actually reach maturity with Monsters, Inc. or Finding Nemo and it's maturity phase is now ending?
It may be too soon to get answers to these questions, but the pattern is inescapable. Disney revived and entered a new growth phase for a while in the years following The Great Mouse Detective. There's no reason that a declining Pixar couldn't revive as well, but it usually takes new management and a new creative team. There's no indication that's about to happen at Pixar, and it may be years before Pixar enters an indisputable decline. However, I sense that the studio is on the cusp and I'm curious to see if the next few films confirm my suspicions.
Sunday, July 03, 2011
John Celestri Blog
Kim Deitch Remembers
Cartoonist Kim Deitch, son of animator Gene Deitch, is writing a series of reminiscences at The Comics Journal site. The first two (one, two) are mostly about jazz (but include some jazz related art by Gene), and the third is about early television and includes material about Gene, UPA and Tony Eastman. The series is ongoing.
Wednesday, June 22, 2011
On Vacation
There will (probably) be no updates to this blog for the next week or 10 days. See you soon.
Tyrus Wong at the Walt Disney Family Museum
From left to right: Paul Felix (Disney animator), Tyrus Wong and Ralph Eggleston (Pixar art director)Saturday, June 18, 2011
The Flying House: Resurrection or Ruination?
Independent animator Bill Plympton is using Kickstarter to raise money to "resurrect" Winsor McCay's 1921 short The Flying House. Plympton is digitally cleaning the film, colorizing it, replacing word balloons with audio dialogue and adding music and sound effects.
I am torn about this. On the one hand, the film is in the public domain. I personally think that copyright has become way too restrictive and that the public domain is a good thing for society at large, allowing past work to be re-issued and to inspire new work. What Plympton is attempting here is fully within the law and an example of how the public domain can feed contemporary creation.
On the other hand, the historian in me believes that the past has value and to remake the past is to distort it. I was always against colorization when it was applied to black and white films. I also believe that there is great value in attempting to understand the past by immersing yourself in it. The world was a different place socially, culturally and technologically, and understanding how the world has changed can only be accomplished by understanding how the past was different from the present.
I don't think I'd have a problem if Plympton decided to remake the film. Leaving the original alone and offering a new interpretation of a past work is something people have been doing throughout recorded history. Restoration has always been focused on returning a work to its original state. This is a posthumous collaboration. Because film is mechanically reproduced, the original is untouched, but is this something like changing the background behind Mona Lisa or revising Duchamp's painting so that it is Nude Ascending a Staircase?
It's not fair of me to judge an unfinished work as it's impossible for me to come to a conclusion, but the project does raise questions.
Friday, June 17, 2011
Marjane Satrapi on Making a Film From Comics
Marjane Satrapi, author of Persepolis and the co-director of the animated version, gives her thoughts on making a film from comics."Animation and comics are false siblings. They resemble one another but they're two completely different things. The relationship a reader has with a comic is nothing like the one a viewer has with a film. When you read a comic, you're always active, because you have to imagine all the movements that happen between the frames. In a film, you are passive: all the information is there. And when you make a comic it never happens that you have 500 or 1,000 people reading it in the same place at the same time, all reacting. The language of cinema and comics is different, even though they both use images. In comics, you write with images; they're like pictograms. And in a movie you think about movement and sound and music, all those things that are not considerations when making comics."
Wednesday, June 15, 2011
The Elements of a Scene: Character Arc
This is the sixth in a series analyzing a scene from The Grapes of Wrath. This entry is about character arc.
People change. They change as they age and as they experience new things. In drama, the conflict is a crucible for altering the main character's view of the world and him- or herself.
Using Casablanca as an example, the Humphrey Bogart character starts out emotionally dead due to a failed love affair. His past political activities and his way of relating to others have both been frozen. When he is forced to confront his lost love, he undergoes a painful transformation. By the end of the film, he is once more alive emotionally and committed politically. The thaw that takes place over the course of the story is the Bogart character's arc.
As John Truby writes in The Anatomy of Story,
“Drama is a code of maturity. The focal point is the moment of change, the impact, when a person breaks free of habits and weaknesses and ghosts from his past and transforms to a richer and fuller self. The dramatic code expresses the idea that human beings can become a better version of themselves, psychologically and morally. And that’s why people love it.”Sometimes, the inability to change is the point of the story. If you are familiar with the film From Here to Eternity (based on the novel by James Jones, screenplay by Daniel Taradash and directed by Fred Zinnemann), the three main characters, played by Burt Lancaster, Montgomery Clift and Frank Sinatra, are all incapable of change. As a result, each loses something due to their unwillingness to bend.
Within the larger film of The Grapes of Wrath, the main character arc is that of Tom Joad, played by Henry Fonda. Over the course of the film he is exposed to how his family and people like them are treated. As a result, he goes from being concerned only with his family to a larger class consciousness.
In the scene above, the protagonist is Pa Joad, trying to buy a loaf of bread. But he has no character arc. He leaves the scene with the same mindset as when he entered it. The arcs in this scene belong to the antagonist, the waitress, and also to the truck drivers. She starts out resisting Pa's request and slowly awakens to the Joads' situation as she hears Pa's explanations and sees the children staring at the candy. Like Tom in the larger story, she achieves something of a class consciousness as a result of her encounter.
The same can be said of the truck drivers. They start out resolutely neutral, saying nothing during the conversation between Pa and the waitress. After the waitress lies about the cost of the candy so that the Joads can afford it, the truckers are also moved to declare their solidarity with what's gone on by refusing their change.
Character arc is a problem when it comes to characters who are part of a series. An arc implies a change of worldview, yet a series character can't change without losing the very qualities that make the character popular in the first place. Homer Simpson can never wise up. Regardless of what he might learn in an episode, he has to forget it by the start of the next if he's to stay Homer Simpson. No real person could live Homer Simpson's life without getting smarter or getting killed.
But if a story is self contained, a character's change or lack of it is the whole point.
Thursday, June 09, 2011
Commencement for Creatives
Author J.C. Herz gave the commencement address at the Ringling College of Art and Design in Florida. It's specifically aimed at people doing creative work and is the commencement address that creative people everywhere need to hear.
(link via BoingBoing.)
"As a creative professional, you have to get over the idea that your employer or your client owes you a wide blue sky or a creative romper room. You are the one who’s responsible for your continued growth and development. Sometimes, you have to make your own fun, on your own time. The downside is, you don’t necessarily get paid for that. The upside is, you don’t need sponsorship or buy-in. Realize the leverage you have when no-one’s paying you to do something, and use that leverage to carve out new opportunities. Remember: you have talents and skills that are valuable, and there are a lot of ways to leverage that value. It might be the chance to contribute visually to a non-profit organization or shoe-string arts effort that appeals to you. It might give you a chance to collaborate with writers, musicians, or other artists you respect or admire. When you bring your own talent to the table, there are a lot of social and creative dividends you can earn. It’s not just about the dollars.Read the whole thing here.
"But when you are talking dollars, realize one thing: Most people say that time is money. But for a creative professional, it’s exactly the opposite. Money is time. Having some extra money gives you time to say no to things that will put you in a professional holding pattern. Money gives you time to say yes to the right thing, not just to the first thing. It’s hard, but try to live in a way that leaves you with enough of a financial buffer to take enough time to make the right career choices."
(link via BoingBoing.)
Monday, June 06, 2011
Andrew Loomis Back in Print
Here's one that snuck up on me, but one I'm grateful for. Titan Books has brought Andrew Loomis's excellent book Figure Drawing For All It's Worth back into print and at a reasonable price. It's $23.49 at Amazon.com and $28.84 at Amazon.ca.Andrew Loomis was a commercial illustrator working out of Chicago, a contemporary of Chicago artists Haddon Sundblom and Gil Elvgren. In addition to his illustration work for what used to be called slick magazines (on slick paper as opposed to the pulp magazines), he also wrote several great books on drawing and painting. The out-of-print books are hard to find and usually very pricey.
Titan will be reprinting Drawing the Head and Hands by Loomis in October. They also plan to reprint his Creative Illustration and Fun with a Pencil. I hope they get around to Three Dimensional Drawing, and The Eye of the Painter and the Elements of Beauty.
(link via BoingBoing)
Wednesday, June 01, 2011
Blue Sky at the Norman Rockwell Museum
There will be an exhibition called Ice Age to the Digital Age: The 3D Animation Art of Blue Sky Studios at the Norman Rockwell Museum in Stockbridge, Massachusetts starting on June 11 and running through October 31. On June 10, there will be a preview party with an appearance by designer and illustrator Peter de Seve. On June 11, there will be an opening party with de Seve and director Chris Wedge. Details for the parties (which require advance tickets) can be found here. Details of the exhibition can be found here. Peter de Seve's thoughts on the exhibition are here.
Friday, May 27, 2011
John Lasseter in Toronto Cancelled
John Lasseter's appearance at the TIFF Bell Lightbox on Tuesday, June 7 at 7:30 p.m has been cancelled. Details are here.
Thursday, May 26, 2011
R. O. Blechman Interview
Over at The Comics Journal website, Jeet Heer interviews designer, illustrator and animation director R. O. Blechman. Blechman talks a bit about the production of The Juggler of Our Lady at Terrytoons and his disappointment at never getting to direct a feature.
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