Monday, January 20, 2014

Remembering Michael Sporn

-->

I cannot remember exactly when I first met Michael Sporn.  In the mid-1970s I began attending events given by ASIFA-East, and I’m sure that’s where I met Michael, but I couldn’t name the event or the year.

Certainly, I knew him by the time he was working on Raggedy Ann and Andy in 1976.  I began working in the animation business that year.  Michael was 8 years my senior and while farther along in his career, he was close enough to my age to be accessible.  His love for animation was obvious from the first time I met him and he was always happy to share his knowledge.

While American animation was born in New York, its survival there was tenuous from the 1930s onwards.  The Fleischer studio left for Miami and later returned under new ownership.  The Van Beuren studio went out of business.  Paul Terry left the city proper for the suburb of New Rochelle.  As theatrical cartoons died in the 1950s and ‘60s, New York survived on TV commercials with longer projects appearing only occasionally.  The artists in N.Y. animation were older, pretty much all veterans of the theatrical studios.  Some had entered the industry as early as the 1920s and others as late as the 1950s, but the industry wasn’t steady enough to entice newcomers except for those who loved animation deeply.  There were many better ways to earn a living as an artist in New York when Michael entered the business.

By the time of Raggedy Ann, Michael had already worked for John Hubley, someone who influenced Michael deeply.  Hubley was a pioneer in breaking the monopoly of the Disney design style, which he continued to do at UPA and at his own studio.  He also gravitated to projects that were far from typical in animation.  His films with his wife Faith dealt with childhood from a child’s point of view and with the politics of nationalism and the arms race.  Michael continued the Hubley tradition of eclectic design and films that were socially aware.

I think the two best words to describe Michael were courage and determination.  It took both to brave the uncertainty of New York animation and to make films that he felt a personal connection to.  The majority of N.Y. studios were content to do service work and satisfied if they could keep their doors open.  Michael, from the beginning, sought out projects that were off the beaten track and that he could invest in emotionally.  At the same time, Michael was always aware of the audience.  While many artists succumb to self-indulgence, Michael was always interested in being heard.  His films were always accessible.

Many of the New York studios were prejudiced against younger artists.  Many of them also ignored the better veteran animators who were available.  Michael embraced both.  He was constantly giving young artists opportunities, many of whom went on to productive careers in and out of animation.  Animation lovers owe Michael a debt of gratitude for keeping the late Tissa David busy and giving her opportunities like The Marzipan Pig, a half hour special she animated in its entirety for him.  Other veterans such as Dante Barbetta also found work with Michael.

Like many young animators, I left New York after a few years in search of work, but I always kept in touch with Michael and visited him whenever I was in New York.  Michael threw me a lifeline in 1989 for a few years as I worked on many of his TV specials from Toronto.  The one I contributed the most to was Mike Mulligan and His Steam Shovel, animating about a quarter of the film.  Looking back on my career, my work for Michael is easily some of my favorite.  He was a hands-off director, giving me more freedom as an animator than most other studios, and yet the resulting films always bore his stamp. 

Michael’s budgets were always low.  The animation I did for him had to be on three’s in order to stay within the budget.  Working for cable channels or PBS, it was a given that budgets would not be as high as those from the networks.  However, the freedom these outlets provided allowed Michael to make films that he cared about.  The Red Shoes, Happy to be Nappy and Whitewash all dealt with race.  The Little Match Girl dealt with urban poverty.  Abel’s Island, based on a book by William Steig, dealt with loneliness and the power of art.  That film and other Steig adaptations, Dr. Desoto and The Amazing Bone, are far more faithful to Steig’s work than DreamWorks was.

Michael always wanted to make a feature.  He came close several times.  His final project, based on Edgar Allen Poe, was plagued by problems; first the death of Tissa David and now Michael’s own.  It's ironic that Michael passed away on January 19, Poe's birthday.  At a time when animated features are proliferating, it’s a crime that Michael never had the opportunity to make one.  His uncanny ability to stretch a dollar meant that he could have made a feature for under $5 million, but because he stuck with drawn animation and because his taste was considered too different from typical animation, he never got the chance.

For all the box office and ratings success that animation has enjoyed recently in North America, I would not call this a fertile time.  Too many films and TV shows are imitating past successes.  Michael never gave in, though it probably would have been to his economic advantage to do so.  He managed to keep his studio going, always looking for projects he could love despite their tight budgets.  He stayed in New York, he stayed true to his own vision, and he provided opportunities for artists that nobody else would.  He took advantage of New York’s cultural scene by hiring actors and musicians from the theatre for his projects, tapping a talent pool that Hollywood has mostly ignored.  He made good films.  My favourite is Abel’s Island, though they all are worth watching.

Michael’s lack of profile with the general public will make his loss seem less than it is.  Make no mistake: we’ve lost a great film maker who managed to create art with the sparsest of resources.  Animation needs creators like Michael if it’s ever going to explore the full range of human experience. 

Those who knew and worked with him know what we’ve lost.  I’m sorry for those who aren’t aware of Michael’s work, but while they can correct that, they missed the chance to know a great animation artist and a generous friend.

Rest in Peace Michael Sporn

Michael Sporn has died.  Michael Barrier and John Canemaker have put together an obituary for him.  I've known Michael for close to 40 years and this is a great loss.  I'll write more when I can collect my thoughts.

Thursday, January 09, 2014

The Simpsons do Miyazaki


In this Sunday's episode, The Simpsons reference a multiplicity of Miyazaki films.

Monday, January 06, 2014

Motion Capture for Home Use

I'm no expert when it comes to motion capture, but I'm aware of some of the technical challenges.  In the past, body suits with potentiometers at the joints sent angle information to rigged characters.  Later, multiple cameras were able to triangulate reference points pasted onto body suits to figure out where the points were in 3D space.  Facial capture usually meant wearing headgear with an attached camera pointed at the performer's face, which had dots drawn on it for reference points.

In each case, specialized hardware was necessary and somebody had to write software to translate the raw data into usable positions or angles that could drive a character.

All in all, not something the average person could do at home.

Technology has a habit of taking things that were once difficult and expensive and making them simple for anyone to use.  It's now happening to motion capture.

What you're seeing here is a home motion capture system to work with a webcam and allow a person to drive an animation-style character in real time.  I can't tell if the headphones are part of the necessary hardware or just headphones, but in any case, the system couldn't be much simpler for an average user.  Admittedly, it isn't perfect and the lip synch is probably the weakest part, but like all applications, it will improve in future versions.

This is being built by a team of Romanian software developers and they're raising money on Indiegogo.  The most basic package can be had for $5 U.S. and they've already reached their financial goal.

Technology has put a lot of people out of business and reduced the viability of various fields.  Good luck finding a typesetter and there are fewer graphic designers than there once were now that software has enabled anybody to do it.  True, a good designer brings experience and taste to a project that an amateur will not, but the tools are in reach for anyone who wants them.  And with templates available for blogs, websites, documents and presentations, the bread and butter work that used to cover a graphic designer's overhead has pretty much vanished.

I'm wondering if we're not witnessing something very similar happening to the role of the animator and possibly the role of the storyboard artist as well.

Motion capture isn't animation, but it can look like animation.  The general audience cares less about technique than about being entertained.  Knowing how to act for motion capture can be learned, the same way that comedians in silent films or mimes developed styles of movement that met their needs.  While undoubtedly there will be a lot of junk produced, the democratization of the tools will result in motion captured films that attempt to resemble animation from the major studios.

There's an indie film world where live action features are sometimes made for as little as $100,000.  The evolution of motion capture tools like FaceRig may make "animated" features possible at the same budget level.  Animators would not be necessary.

Possibly neither would storyboard artists.  The board exists to nail down the presentation of the visuals, but many live action directors don't use them.  If you can direct your characters in real time, boards are not as necessary.  In addition, once the performance exists in the virtual 3D world, you're free to direct the film after the performances are captured by placing the camera and deciding when to cut.  It will be easier than ever for people who know how to entertain an audience and communicate a story visually to create a film inexpensively.

Will this affect the animation industry as we know it or is it just a toy?  I don't know.  But I am amazed at how far motion capture has come technologically, when $5 can buy you a facial capture system and a bunch of avatars.  After seeing what happened to record companies and newspapers when technology upended them, the one thing I know is that we should not be complacent.

Wednesday, January 01, 2014

Richard Williams Documentary in Toronto


Kevin Schreck's documentary on the making of Richard Williams' The Cobbler and the Thief, Persistence of Vision, will be playing several times at the Bloor Hot Docs Cinema in January.  Schreck will be appearing at several screenings via Skype and two artists who worked on the film, Greg Duffell and Tara Donovan, will be present in person.

The film first screened in Toronto last August as part of TAAFI.  I reviewed it here.  I highly recommend the film and the opportunity to hear from Schreck, Duffell and Donovan, all of whom also accompanied the TAAFI screening. 

Here are the dates:

Fri, Jan 10 6:30 PM*
Sat, Jan 11 1:00 PM*
Sun, Jan 12 3:30 PM*
Mon, Jan 13 6:30 PM
Wed, Jan 15 4:00 PM
Thu, Jan 16 3:45 PM 


The asterisks indicate which screenings that Schreck, Duffell and Donovan will appear.

No Honour in His Own Country

Crac

Frederic Back died on December 24.  I first heard of it on Jerry Beck's Animation Scoop website and then found an obituary in the L.A. Times.  Turning to Canada's media, there was nothing.  Eventually, CBC radio's As It Happens aired a segment with Normand Roger, composer for Back's best films, remembering Back.

Now, over one week later, the two national papers, The Globe and Mail and the National Post, have yet to run any kind of obituary for the two-time Oscar winner and member of the Order of Canada.  CTV and The Canadian Press have both done perfunctory obituaries.  Only the French language Le Devoir has any kind of lengthy coverage.

There is no question that Back was the greatest living Canadian animator.  Now that he is gone, I would be hard pressed to suggest a successor who is even close to Back's accomplishments.  Not only was Back a brilliant artist and animator, he was a dedicated environmentalist whose films celebrated Quebec's landscape and culture. It's a crime that no one who regularly writes about art or film in English-speaking Canada has seen fit to comment on Back's death or his accomplishments.

The Globe and Mail did publish an obituary for Al Goldstein on December 19.  It's disheartening to know that the paper feels that an American pornographer merits more coverage than an award winning Canadian animator.

Update: The Globe and Mail finally published an obituary one month and two days after Back's death. As of January 26, the National Post has still done nothing.

Thursday, December 26, 2013

Composer Normand Roger Remembers Working with Frederic Back

Normand Roger, who composed the music for all of Frederic Back's films from 1975 on, remembers the late artist on the CBC radio show As It Happens.

Tuesday, December 24, 2013

Saturday, December 14, 2013

Holiday Screenings in Toronto

There are several animation screenings in Toronto over the next few weeks.

Once again, the TIFF Bell Lightbox is running a retrospective of Studio Ghibli.  The films and times can be found here.

In addition to the well-known Miyazaki classics such as Nausicaa and the Valley of the Wind, Castle in the Sky, Kiki's Delivery Service, My Neighbor Totoro, Porco Rosso, Princess Mononoke, Howl's Moving Castle, Spirited Away and Ponyo, they are also showing lesser known Ghibli films such as Pom Poko, Grave of the Fireflies, Only Yesterday, Ocean Waves, My Neighbors the Yamadas, The Secret World of Arrietty, Whisper of the Heart and The Cat Returns.  Miyazaki's collaboration with his son Goro, From Up on Poppy Hill will also screen.

At the Royal, located on College Street 5 blocks west of Bathurst, there will two screenings of the French animated feature Ernest and Celestine on December 27 at 7 p.m. and the 28th at 2 p.m.  Information about the Royal can be found here.

Of course, Disney's Frozen is still in release and as of today, you can still see The Croods or Despicable Me 2 playing somewhere around the city.

Sunday, December 08, 2013

Fuzzy Job Boundaries

Canadian Animation Resources points out the changing demands on storyboard artists.  Where once a board artist's job was to visualize the script through drawings, studios are now often requesting that board artists also time the boards or cut animatics including dialogue and sound effects.  It should be noted that studios are offering no additional money for these tasks.

Software is what makes this possible.  When boards were done on paper, the board artist didn't have the tools to create an animatic.  Now, with applications like Storyboard Pro, the same software that a board artist draws into can also output a finished animatic.  While there is no question that this is convenient, it also allows studios to make requests that were logistically impossible in the past.

Just because board artists can create full animatics, should they?

Television animation is a strange beast.  The person who is the director really isn't the director if you compare the job to the one Chuck Jones had.  Jones would have input into the story and design.  He would design the characters himself, do all the character layouts, time the animation, supervise the voice recording, work with the composer and have approval of everyone's efforts.  This is why a Jones cartoon (and the cartoons of his contemporaries like Bob Clampett, Friz Freleng, Tex Avery, Frank Tashlin, Bob Cannon, John Hubley, and Hanna & Barbera) are so instantly recognizeable.  Their personal stamp is on every frame of the film.

A director of an animated TV series may have approval over everything, but has no time to do any of the jobs that Jones did.  Maybe the director supervises the voice recording, but beyond that, it's mostly giving notes on other people's work.

In many ways, the board artist is the de facto director.  The board artist is choosing the camera angles and the cutting continuity, two of the main jobs of a live action director.  These days, board artists are asked to provide more poses for each shot, so in effect, they are doing the character layouts.  If a board artist is also timing the cartoon and placing the dialogue and the sound effects, so far as I can see, that makes the board artist the director of the show.  What's left for the director to do except for passing judgment?

While the current studio perspective is that editors can be eliminated, why not go a step farther and eliminate the director as well?  Doubling the board artist's fee would probably still be cheaper than paying the editor and director.  It might also lead to work that has more individuality. Most episodes of an animated series rival the monotony of McDonald's hamburgers.

If studios thought more about the content of the work they produce rather than the cost, this might happen.  Instead, the focus is on saving money and the place to save it isn't on producer's fees or middle management, it's on the backs of freelancers.  In the Canadian industry, with no union and where the sellers (meaning animation artists) vastly outnumber the buyers (the studios), the leverage is all on the side of the studios.  There's no agreement as to what a board artist's duties are exactly.  The studios are free to ask for anything, and artists are aware that with a limited number of places to work, they don't dare be uncooperative if they hope to keep earning a living.

Unfortunately, this is a race to the bottom.  How much more will board artists be asked to do for the same old fee?  The only possible way for board artists to stem this tide is to say "No."  That's a definite risk, but the studios have shown that so long as they are hearing "Yes," they will keep asking for more.  If board artists are bleeding now, at what point does it become fatal?  Each board artist will have to make that decision, but that decision will affect all board artists.  If a few decide to go along and create full animatics, the job of board artist will be redefined.  If board artists don't get paid more for doing it, then that becomes the new normal.  Proceed with caution.

Wednesday, December 04, 2013

Ghibli's Pippi Pitch


In 1971,Studio Ghibli attempted to get the rights to adapt Astrid Lindgren's Pippi Longstocking stories.  Hayao Miyazaki did a series of watercolours as part of the pitch.  Unfortunately, they didn't get the rights and now we'll never see a Miyazaki Pippi beyond these lovely paintings.

(link via Comics Alliance)

Wednesday, November 27, 2013

Listening is an Act of Love

Storycorps presents it's first half hour special, animated by the Rauch brothers.  It will air on PBS stations on Thanksgiving night, but check your local listings.  From what I can see, the Buffalo affiliate, WNED, will not be running this, so Toronto is out of luck.

Greg Kelly has pointed out to me that starting November 29 until December 28, the special will be online at PBS, so everyone will get a chance to see it.  Thanks Greg.

Wednesday, November 20, 2013

Miyazaki Manga



While he has seemingly retired from directing animation, Hayao Miyazaki has returned to creating manga. Above are two photos of many from a recent Japanese documentary on Miyazaki, as reported by Crunchyroll.

The manga is a period piece dealing with samurai during the Warring States period of Japanese history.

Miyazaki already created one major manga work, Nausicaa and the Valley of the Wind.  Having read and admired that, I look forward to reading more Miyazaki when this is completed.

Tuesday, November 05, 2013

Milt Kahl Before Disney

The always interesting film blog Greenbriar Picture Shows has an entry on the work that Milt Kahl did prior to starting at Disney.  He did advertising art for the Fox cinemas on the west coast of the U.S.  One of the ads pictured has a 'K' signature in the corner, making it highly likely it's Kahl's work.

Somebody tell Andreas Deja about this.

Monday, November 04, 2013

Uh Oh Pocoyo

My admiration for Pocoyo, especially the first season, is a matter of record.  I was sorry to hear that Zinkia, the company that produces Pocoyo, is now seeking bankruptcy protection.  I have no idea if this was due to circumstances beyond the company's control or if there was mismanagement involved, but in any case it's a shame.  I hope the company is able to restructure and survive.

Friday, November 01, 2013

A New StoryCorps Short by the Rauch Brothers

There's not a lot of contemporary animation that I look forward to, but I'm always excited to see a new short by the Rauch brothers.  So much of contemporary animation is devoid of real human feeling and emotion.  It relies on dramatic and comic clichĂ©s and the dialogue is straight from sitcoms.   It is refreshing to see some animation, like the above, built on genuine human experience.

I have no idea if these shorts are creating any ripples within the animation community, but they should be.  The Rauch brothers are pointing in a direction that animation needs to go, and it doesn't need $150 million budgets to get there.  All it needs is truth and taste, two things that should be in good supply and that won't break the bank.

This short is one of four new Rauch brothers shorts that will be included in the November 28 POV special on PBS.  I look forward to them all.

You can see all of the Rauch brothers shorts for StoryCorps here.

Sunday, October 27, 2013

On Working for Free

In the New York Times, Tim Kreider writes a terrific essay on working for free.
"People who would consider it a bizarre breach of conduct to expect anyone to give them a haircut or a can of soda at no cost will ask you, with a straight face and a clear conscience, whether you wouldn’t be willing to write an essay or draw an illustration for them for nothing. They often start by telling you how much they admire your work, although not enough, evidently, to pay one cent for it.  “Unfortunately we don’t have the budget to offer compensation to our contributors...” is how the pertinent line usually starts. But just as often, they simply omit any mention of payment.

"A familiar figure in one’s 20s is the club owner or event promoter who explains to your band that they won’t be paying you in money, man, because you’re getting paid in the far more valuable currency of exposure. This same figure reappears over the years, like the devil, in different guises — with shorter hair, a better suit — as the editor of a Web site or magazine, dismissing the issue of payment as an irrelevant quibble and impressing upon you how many hits they get per day, how many eyeballs, what great exposure it’ll offer. “Artist Dies of Exposure” goes the rueful joke."

Saturday, October 26, 2013

The Coming Copyright Battle

Timothy B. Lee, writing in the Washington Post, has an excellent summary of the evolution of copyright in the United States.  In a little over 5 years from now, assuming the copyright law isn't changed, works will once again begin to fall into the public domain.  However, it is likely that major corporations such as Disney will be heavily lobbying to extend the length of copyright once again.  Lee suggests that the existence of the internet, which rallied to kill the Stop Online Piracy Act, may be a countervailing force.
"The big question now is whether incumbent copyright holders will try to get yet another extension of copyright terms before works begin falling into the public domain again on January 1, 2019.

"For now, Hollywood is staying mum; a spokesman for the Motion Picture Association of America declined to comment on its plans. We weren't able to find any sign the topic has come up on Capitol Hill. But most of the experts we spoke to said the stakes are so high that a renewed lobbying push is almost inevitable.

"'If Hollywood and their allies want to do this, they're going to have to start doing it now,' says Chris Sprigman, a legal scholar at New York University. "I would imagine there are discussions going on." Sprigman predicts a debate over term extension over the next five years will look very different than it did in the 1990s. "People are paying attention," he says. "There's a coalition now" that's likely to oppose longer terms."
(Link via Mark Evanier)

Wednesday, October 09, 2013

Pixar Canada and Money

I don't for a minute buy the official reason for shutting Pixar Canada down.  No other part of the Disney empire is concerned about having everything under one roof.  Certainly, Disney TV animation had no problem having Planes produced overseas, and if Pixar was having problems with the Vancouver facility, there are people within Disney who could easily troubleshoot any problems.

There are several potential reasons why the facility is shutting down, and they all relate to money.  As Disney is a public company, it reports its earnings quarterly.  It always makes a profit, the only question is how much?  If there are money losers for a quarter, the only way to compensate for that is to be making profits elsewhere in the company or to cut costs.

It's possible that the failure of The Lone Ranger, forcing Disney to write off up to $190 million,  may be one of the things motivating Pixar Canada's closure.  That money has to be made up somewhere, and closing a studio will certainly cut costs.

Another possibility is the delay of The Good Dinosaur.  Having replaced the director, the film is now delayed from it's original release date.  That means that Pixar's revenues will be less than expected due to the delay.  Again, a way to compensate for that is to cut costs.

Variety claims that that British Columbia's tax credits are not as lucrative as those offered by Ontario and Quebec.  While British Columbia may no longer seem lucrative enough to warrant Disney's presence, their tax credits have not changed so far as I know.  Whatever discount Disney was receiving before is still in place, so I doubt that tax credits were a big part of the decision.

Finally, there is the difficulty of putting a revenue figure on the short films that Pixar's Canadian studio made.  If a short is in front of a feature, how much of the box office can be attributed to the presence of the short?  If a short is an extra on a Blu-ray, how many more units are sold due to the inclusion of the short?  When the short shows up on TV, what part of the ratings can be credited to the short?  What percentage of sales of Toy Story merchandise can be attributed directly to the existence of the shorts?

When costs can be figured precisely but revenue cannot,  the costs carry more weight on a balance sheet. 

Note that none of the above reasons have anything to do with the work produced by the studio or the competence of the staff.  That's the tragedy of it.  A bean counter, charged with projecting profits for the quarter, decided that closing the studio was a good way to goose the numbers.  The layoffs are just collateral damage.  Robert Iger's job is to maintain the profits and the stock price.  Animation is just a means to that end and not necessarily the best one either.  A hundred artists are a tiny percentage of the tens of thousands of people who work for Disney, and their livelihoods pale beside the needs of shareholders and executives. 

Disney marches on.  Just don't get in the way.

Tuesday, October 08, 2013

Pixar Canada Shuts Down

Adios, Amigos


The Province is reporting that Pixar Canada has shut its doors and laid off its staff.
 Close to 100 employees at Pixar Canada’s Gastown animation studio lost their jobs Tuesday as the company decided to pack up the three-year-old operation and concentrate its operations in Emeryville, California.

 “A decision was made to refocus operations and resources under the one roof,” Barb Matheson, a spokesman for Pixar parent company Disney, said from Toronto. “Staff were just told today. Not great news, obviously. It was just a refocussing of efforts and resources to the one facility.”
The facility opened in the Spring of 2010.  This is the third studio that Disney has opened and closed in Canada and the second in Vancouver.  As recently as August 20, Pixar Canada was advertising for a layout artist and animators, so it appears that this decision was fairly sudden.

 It is important for animation artists and students to realize that while companies like Disney/Pixar appeal to a person's love for their characters and the status of joining a winning team, that branch plants are nothing more than economic calculations.  At the time it opened, Pixar Vancouver made economic sense; now, for some reason, it doesn't.  The Pixar dust that was liberally spread throughout Canada was a marketing opportunity to gain the company good will and bait for prospective employees.

It wouldn't surprise me if in five or ten years Disney/Pixar opens yet another studio in Canada.  I hope that people wake up to the fact that a job in a branch plant is just a job.  It might be a good job in terms of pay or opportunity, but in fundamental ways, it is no different than any other kind of job.  If they no longer want you, you're gone.

(If anyone from Pixar Canada would care to comment, I'd be interested in an employee's view of the shut down.  Did employees receive notice or severance?  What happens to projects that are still in progress?)