tag:blogger.com,1999:blog-27501132.post442893871876066945..comments2024-03-24T16:25:05.751-04:00Comments on Mayerson on Animation: Sometimes "They" Are Other ArtistsMark Mayersonhttp://www.blogger.com/profile/00065971589878678848noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-27501132.post-67884267518683750382013-04-30T14:25:22.385-04:002013-04-30T14:25:22.385-04:00I respectfully disagree that small studios treat t...I respectfully disagree that small studios treat their artists better and have less politics. Although your logic sounds valid, it just doesn't happen this way. I have worked with a number of large and small studios and each have their problems. And the fact that small studios are often owned by an artist doesn't help, since often the producers nurture a culture of worshiping the owner and create a very big pressure on the employees to conform to the studio style in order to fit in. They also often expect from you to do more: work longer hours, help with general studio tasks and participate in all the after hours events, all out of pure patriotism because "we are a family". At the same time small studios now rarely keep permanent staff of artists, your contract is on project basis, so you are as disposable and easily replaceable as in a large studio. In short - it all depends on the owner's personality: is he/she really involved, does he care, is he generous of spirit, does he encourage favoritism and gossip, etc. Out of four small studios I have worked with, unfortunately only one provided a rewarding satisfying experience, and the rest were much worse than working at a big studio with its cold corporate, but more professional environment.aniknoreply@blogger.comtag:blogger.com,1999:blog-27501132.post-19711397931697665242013-04-25T13:40:52.781-04:002013-04-25T13:40:52.781-04:00I don't understand why anyone would want to wo...I don't understand why anyone would <i>want</i> to work at one studio for life. There's too much to experiment with in too many ways at too many places!Mitchel Kennedyhttps://www.blogger.com/profile/11645009912553755049noreply@blogger.comtag:blogger.com,1999:blog-27501132.post-1841725249004991002013-04-24T22:52:16.513-04:002013-04-24T22:52:16.513-04:00Great post.
As someone who's been animating i...Great post.<br /><br />As someone who's been animating in the gaming industry his whole career, I can say that all that's been said here applies to us as well. All I can say is, I'm not having more fun working on the AAA titles as I was when I was doing the small, crappy games. Actually, I had a better social life, did exercise and ate properly. Now I'm crunching away doing Unpaid overtime. <br /><br />If any of you are interested, here is an article from Penny Arcade that sums up pretty well what we go through:<br /><br />http://www.penny-arcade.com/report/article/why-your-games-are-made-by-childless-31-year-old-white-men-and-how-one-studAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-27501132.post-19864289721415538582013-04-24T20:31:52.562-04:002013-04-24T20:31:52.562-04:00I confess I loved working at Disney, Pixar and a h...I confess I loved working at Disney, Pixar and a host of smaller studios. Why? Because I loved the medium and I wasn't out to build a stellar career. It's those who aspire to be big fish and don't make it always tend to be the most bitter. I had no such aspirations so my time at various studios were a joy.<br /><br />We tend to forget there were hundreds at Disney who received little or no recognition. Hell, even the pay sucked. But, we loved animation. That's why most of us came into this crazy business.Floyd Normanhttps://www.blogger.com/profile/08635960964922892254noreply@blogger.com