Wednesday, May 25, 2011
The Elements of a Scene: Business
This is the fifth in a series analyzing a scene from The Grapes of Wrath. For this entry, I want to talk about business. Business is what performers do in a scene besides delivering dialogue.
An awful lot of animation, especially TV animation, has degenerated into talking heads. All the audience sees on screen are shots of characters talking. The animator spends a lot of time figuring out where to put in an arm gesture or a head bob to keep the character alive while the dialogue is delivered. It's boring for both the animator and the audience.
It's better for everyone if a character has something to do in addition to speaking and the obvious thing is to give the character something to do that relates to the setting or the meaning of the scene. Business is something that is usually not in the script and is the creation of the director and the actors in working out the staging of a scene.
The above scene is in a roadside diner and there are obvious bits of business as a result. The waitress clears dishes off a table. The fry cook works at the grill. The two truck drivers eat and drink throughout the scene, giving them something to do while Pa Joad makes his request, as they say nothing the whole time that Pa Joad is present.
There's nothing particularly inventive in this, but it does provide action for the characters. Where business in this scene gets interesting has to do with Pa Joad and his children.
In buying the bread, Pa Joad takes out a change purse and there are two bits of business relating to it that help to illuminate his personality and situation. He produces the change purse around 1:24 and when it appears that the fry cook is being charitable, giving Pa more than he can pay for, Pa snaps the change purse shut at 1:34. That action helps to communicate Pa Joad's pride. He knows he's poor but he's determined to pay his way, not take a handout. When Pa decides to accept the whole loaf, he digs deep into the change purse for a dime from 1:39 to 1:45. That visually shows how little money is in that purse and how broke the Joads are.
The children have no dialogue for the entire scene and yet director John Ford is very skillful at giving them business. Ford has made a conscious decision that he's wants the audience to focus on the girl and not pay much attention to the boy. Note that at 0:21, when he brings the children into position outside the diner, he partially obscures the boy's face with the window frame and leaves it in shadow while the girl is facing the camera and is not obscured. That becomes more obvious at 0:27 when the camera moves closer.
When Ford finally focuses on the children, starting at 1:06, the boy is hidden behind his sister for part of his entrance and then immediately turns his head to look at the candy. By almost never giving the audience a clear look at the boy's face, Ford has successfully brought him into the scene without him taking attention from what Ford wants to focus on: the girl.
When she walks in, she grabs her father's arm and looks around. Those gestures say that she's nervous and needs the physical reassurance of her father's presence. Her nervousness is explained by how she moves her head. The audience senses that this is a new experience for her; she's never been in a diner before. When she spots the candy, she grabs her father's arm with both hands, a subtle expression of her excitement. After the bread is purchased, she goes over to her brother and puts her hand on his shoulder. Ford has used touch to communicate both her nervousness, her excitement and her closeness to family.
There are seven characters in this scene. That makes it tough to stage. How do you keep the audience aware of everyone without creating visual confusion? Ford does it by cutting to characters in various groupings and also does it by making characters more or less prominent by the business they engage in. Everyone in this scene has actions to perform; nobody just talks. That's a lesson that animators should keep in mind.
Tuesday, May 24, 2011
Alimation
Alimation - Annecy Festival 2011 from Alexandre DUBOSC on Vimeo.
Here is Alexandre Dubosc's edible animation done for the upcoming Annecy Festival.(Link via BoingBoing.)
Tuesday, May 17, 2011
Tintin Trailer
Saturday, May 14, 2011
The Elements of a Scene: Conflict, Obstacles and Resolution
This is the fourth in a series analyzing a scene from The Grapes of Wrath. For this entry, I want to talk about conflict, obstacles and resolution.
There are three types of conflict: character vs. character, character vs. circumstances, and character vs. self. In the past, these were often referred to as man vs. man, man vs. nature and man vs. self. What's important is understanding that without conflict, there is no drama.
If Pa Joad walks in and asks for a 10 cent loaf of bread and they sell it to him, the scene is over. Furthermore, we've learned nothing new about the characters or the world they live in. Conflict by itself is valuable for what it reveals.
The other important thing to realize is that there can be more than one kind of conflict in a scene. The more levels of conflict there are, the more interesting the scene and the more information gets revealed. In the above scene, we clearly have character vs. character. Pa Joad wants to buy bread and the waitress doesn't want to sell it to him. Pa Joad is also in conflict with circumstances. His family has been thrown off their land, they're poor and they're traveling over a thousand miles in a truck that's little more than a junk heap. Finally, we have character vs. self in the person of the waitress. She could have chosen to quote the accurate price for the candy, knowing full well that the Joads could not afford it, but decided instead to lie so that the children could have a treat.
There is also a character vs. self conflict going on with the truck drivers. They know that the waitress has lied and sold the candy at a discount. They could choose to pay their bills and leave, but they decide to endorse the waitress's action by not accepting their change.
Obstacles are related to the type of conflict. In a character vs. character situation, each character is the other's obstacle. The waitress stands between Pa Joad and the loaf of bread and Pa Joad stands between the waitress and her having a good time with the truck drivers. The circumstance of poverty is Pa Joad's obstacle. With more money, he'd have no problems. For character vs. self, it's a character's conscience that is the obstacle. The waitress has to struggle with charging the correct amount and disappointing the children, or making an economic sacrifice so that the children can be happy.
The conflicts here illuminate the characters. Pa Joad will not take no for an answer but will also not raise his voice or make threats. The waitress and the truck drivers have a hard shell, but there is humanity underneath. Ultimately, they recognize that others are struggling and decide to help.
The resolution of this scene is that Pa Joad succeeds and the waitress does not, but she is touched by the actions of the truck drivers. The resolution of any scene is not a foregone conclusion; it must come naturally out of the events of the scene, but still keep the audience wondering what will happen. There is no shortage of bad news for the Joads in this film; they are treated poorly on many occasions. Because of this, the outcome of this scene is uncertain in the eyes of the audience. It could go either way. It is one of the few scenes in this part of the film where the Joads get some relief from their troubles.
Wednesday, May 04, 2011
TCAF This Weekend
A reminder to everyone in the greater Toronto area that the Toronto Comic Arts Festival is this weekend at the Toronto Reference Library at Yonge and Bloor. Admission is free.Guests include Seth, Chris Ware, Adrian Tomine, Chester Brown, Darwyn Cooke, Dave Boswell, John Porcellino and animation related guests include Vera Brosgal, Graham Annable and Pendleton Ward.
The schedule of panels can be found here and exhibitors can be found on the first floor and the second floor.
On Saturday at 2:15, there will be a panel entitled Comics & Animation: A Conversation with the Artists of Adventure Time featuring Michael DeForge, Bob Flynn, Andy Ristaino, Steve Wolfhard and Adventure Time creator Pendleton Ward.
Jaime Weinman on The Looney Tunes Show
Jaime Weinman reflects on the latest updating of Bugs and Daffy, with quotes from Amid Amidi, Michael Barrier and yours truly.
Sunday, May 01, 2011
Sheridan Industry Day 2011
April 28 was Sheridan's annual industry day for its two animation programs. It wasn't until it was over that I realized that I took far fewer pictures this year than in years past and I don't know why that is. For photos of past industry days, click here. Each year, the student faces change, but the guests and the events stay pretty much the same.
Based on industry attendance this year, it appears that the business is recovering from The Great Recession. There were companies from outside the local area attending, including DreamWorks, Walt Disney Television Animation, Bioware, Pixar, Atomic Cartoons, JibJab and Blue Sky. Nine studios conducted job interviews on campus on April 29. Many of the local studios prefer students to come to their premises for interviews.
I didn't see any TV cameras this year, but the Toronto Star covered the event.
Above, the students set up their presentations for their post-screening meetings with industry people.
Tony Tarantini is behind the podium. He is responsible for organizing industry day and has done so successfully for the last several years. To the right of the podium are Chris Walsh and Chang Dai. Chris was in charge of the 4th year production course this year and Chang is receiving the award for best animation for her film Vigour.While industry day is fun for professionals who meet up with friends and for returning alumni who are back to scout out talent, it can be a stressful day for the students. Everyone is hoping to attract studio interest, an interview, and best of all, a job. I try to explain to students that rather than look at industry day as the climax of their educations, they need to scale down their expectations and think of it as the first day of their job hunt. No matter how good their films are, the students can't control the state of the larger economy, the schedules of industry projects or the needs of a particular studio. While students feel judged, the quality of their work is only one variable of many.
The other stressful thing is that from kindergarten on, students have been told what to do in order to succeed. Read this chapter, answer this question, get a good grade and get promoted. School is a highly structured environment. Work is, too, but the time between school and the first job is one which has no rules. There are no guarantees for getting a job, there are only strategies and luck. Some students, due to their personalities or their histories, deal well with the uncertainties of the job hunt. Others are less likely to take initiative and can't bridge the gap. It can be one of the tougher transitions in life.
As always, I wish the class of 2011 the best of luck in their quest to find their places in the animation industry.
Update: By coincidence, Leisha-Marie Riddel, a graduate from last year, has written a blog post talking about her transition from student to professional that is definitely worth reading by anyone still in school or has just graduated.
Wednesday, April 27, 2011
100 Animated Feature Films
One of the curious things about this book by Andrew Osmond is the lack of an adjective in the title. It's not the "100 Best," or "100 Ground-breaking," or even "100 Favourite." The lack of an adjective is evident in the films selected. Osmond has decidedly mixed reactions to Happy Feet, yet it is included. The introduction states that, "the selection is shaped by [the author's] taste, as the entries make clear, but I hope it is not wholly capricious." Try as I might, I found it hard to discern a point of view in these entries. I value Osmond's inclusion of films from all parts of the world and look forward to seeing some of the films that I'm not familiar with, but this isn't so much a book as a collection of unrelated essays. The only thing that holds them together is that they add up to 100 and that they are all about animated features.I don't insist on agreeing with an author's point of view, but I value the presence of one. Reading these essays, I occasionally picked up some new information, but whether I liked or disliked a film, there was little that challenged my opinion or made me reconsider a film.
Perhaps the format is to blame. One hundred is a nice, round number, but not necessarily a good choice for animated features. Twenty years ago, it would have been hard to assemble a book of 100 animated features and now, perhaps, it's hard to assemble a book of 100 good ones. In addition, as each essay is forced into a standard length of a page and a half, some films are shortchanged and others are given more attention than they deserve. I enjoyed Osmond's book on Spirited Away, but the short length of these pieces does not provide him with the same opportunities to discuss a film.
Tuesday, April 26, 2011
The Elements of a Scene: Objective and Motive
This is the third in a series analyzing a scene from The Grapes of Wrath. For this entry, I want to talk about the concepts of objective and motive.
These two things are the motor behind every actor in every scene. An objective is a concrete thing that a character wants to accomplish. The motive is the reason the objective is important. The objective is the what and the motive is the why.
The example I always give my students is that if the classroom is on fire, our objective is to get out the door. Our motive is to stay alive. In the scene above, Pa Joad's objective is to buy bread. His motive is the well-being of his family members. That same motive is what causes him to ask about the candy and then to purchase some for this children.
The waitress's objective is to sit down next to the truck driver and hear a dirty joke. Her motive is pleasure. The cook's objective is to cook whatever is ordered. His motive is to earn a living so that he can survive. The truck drivers' objective is to eat. Their motive is to keep going so that they can also earn a living and survive.
It's important to understand that a single motive can lead to a variety of objectives. If a character is motivated by the desire to get rich, the character could get a gun and rob people, study hard and become a brain surgeon, marry somebody rich, or buy lottery tickets. Each of these objectives might satisfy the character's motive, but we would judge the character differently based on his or her objective. Someone who works hard and benefits others, such as a brain surgeon, is more admirable than someone who robs people or takes no action beyond buying lottery tickets. As F. Scott Fitzgerald said, "action is character," meaning that what characters do to satisfy their motives determines who they are.

I often refer to Abraham Maslow's hierarchy of needs as a good tool regarding motive. If you're writing a character or trying to understand a character that you're performing, the hierarchy is a way of determining a motivation. Those items lower on the pyramid have to be in place before a person can worry about things higher on it. In addition, the things lower on the pyramid are common to every person alive, regardless of location or circumstances. It's one of the reasons that Chaplin's tramp character was so popular with audiences; anyone could understand his need for food, shelter, security (from the police), and love.
The Grapes of Wrath is dominated by the lower three rungs of the pyramid. The family has been evicted from their farm and they have to struggle to find food and shelter. They are victimized by police and by big agriculture and all these things are a threat to the survival of the family. Their motive is to stay alive and together. Their objective is to get to California, where they hope they will find work to allow them to do that.
Monday, April 25, 2011
Preview Trailer - The Cobbler and the Thief Documentary
I've written before about Kevin Schreck, a student at Bard College in upstate New York. He's working on a documentary on the making of Richard Williams' The Cobbler and the Thief and he used Kickstarter in order to finance the project. It's now complete for his course and the preview trailer is above.
Kevin will continue to refine the film. As I am an investor ($25), I'll be receiving a DVD when it is finished and will be reviewing it here.
(I recognize Greg Duffell at 1:33 in the trailer, but not the other interview subjects. If you know who they are, please identify them in the comments.)
Friday, April 22, 2011
Animation Art Auction
Profiles in History will be having an auction featuring much animation art on May 14. Even if you're not in a position to buy, you might be interested in a copy of the catalog, which can be downloaded for free. Hans Perk has been talking about some of this art and publishing better reproductions than are in the catalog. You can see his posts here.
Besides Disney art, the auction also features work from Warner Bros, Fleischer, MGM, Lantz, Mintz, Iwerks, Hanna-Barbera, UPA and Bill Melendez. In addition to drawings, cels and background paintings, there are also posters, maquettes, autographs and correspondence. The back of the catalog contains various memorabilia from live action films but starting at page 325 is material from The Nightmare Before Christmas, James and the Giant Peach and The Corpse Bride.
The animation portion of this is a very nice collection and the equivalent of many animation art books that cost significant amounts of money. Grab your free copy while you can.
Friday, April 15, 2011
The Elements of a Scene: Personality
This is the second in a series analyzing the elements in a scene from The Grapes of Wrath. For this entry, I want to talk about personality and how it affects the scene's action.
The act of buying a loaf of bread is not particularly dramatic; it's not the kind of scene that performers fight to do. Yet, we learn an awful lot about Pa Joad, played by Russell Simpson, through his attempt. First, he is polite. While his conversation is with a waitress, not a profession high on the social scale, he always ends his sentences with "Ma'am." He never raises his voice to her, even when she doesn't cooperate. He is also persistent. While the waitress keeps throwing roadblocks in his way, he doesn't give up. He explains the reasons for his actions and provides as much detail as is necessary to move things forward.
While he is quiet and deferential, he is also proud. When the waitress tries to get 15 cents out of him for the loaf and he can't afford it, he asks her to cut off 10 cents worth. When Bert, the fry cook, tells him to take the whole thing, Pa raises his voice for the only time in the scene. "No sir! We only want 10 cents worth." While he is poor and struggling, he doesn't want charity. He wants to pay his way.
The last thing to say about Pa Joad is that he is altruistic. He is not buying the bread for himself, but for his mother-in-law, who has no teeth. Later in the scene, though we know he's counting every penny, he spends a penny on his children. While he has spent considerable effort in the diner, none of it has been on his own behalf.
The waitress is a very interesting character. She knows the truck drivers by name and sits next to Bill. Her question, "Heard any good etchings lately, Bill?" requires some explanation. In the early 20th century, if a man invited a woman up to see his etchings, it was an invitation for sex. In this scene, screenwriter Nunnally Johnson has used the audience's familiarity with the use of the word "etchings" to have the waitress ask the truck driver if he's heard any dirty jokes lately. The construction is clumsy, though; how can anybody "hear" etchings? Johnson couldn't have her ask about dirty jokes directly as the censors in the Hays office would have cut the line. By using a euphemism, Johnson could count on the adults in the audience picking up the meaning without saying anything explicit that the censors could object to.
The line is important as it marks the waitress as somewhat vulgar and low class.The audience doesn't have high expectations of her and her subsequent actions confirm the audience's opinion. When Pa Joad makes his request, she has multiple reasons why she can't give him what he wants. When Bert says to give Pa the bread, she objects to Bert, too, saying that they'll run out before the bread truck comes. When she gets up to go get the bread around 1:01 in the clip, she is clearly not happy. When she returns with the bread, she's still trying to get full price for it. She is stubborn and clearly doesn't care about Pa Joad's problems.
Only at 1:38 in the clip, after Pa and Bert have tussled, does the waitress give in. Interestingly, she says, "Bert says to take it." She won't take responsibility for what's happening. She only takes ownership of a charitable act when Pa inquires about the candy. When she's called on it by the the truck driver, her response is a surly, "What's it to you?" She doesn't want to appear soft. Only after the truck drivers don't take their change, does she warm to the idea of people helping others.
The truck drivers say nothing while Pa Joad is present. However, director John Ford does keep them in the action. The truck driver near the cash register swallows uncomfortably when he looks at the children's poor attire and their hungry stares at the candy. The drivers exchange knowing looks when the waitress says that the candies are two for a penny. Bill calls the waitress on her charity in an accusing manner, but the drivers are clearly sympathetic to Pa Joad's plight as they endorse the waitress's actions by leaving extra money.
Imagine this scene if these personalities were different. If Pa Joad became frustrated and started yelling, I doubt that the truck drivers would sit passively during the confrontation. If the waitress responded sympathetically to the information about the old lady with no teeth, Pa Joad would have gotten the bread a lot sooner. Given the waitress's attraction to Bill, what would have happened if Pa Joad flattered the waitress and flirted with her? Would she warm up to him or be repulsed by him? How would the scene play out if the fry cook agreed with the waitress that they couldn't spare the bread? How would everyone react if the children were bratty and made demands for the candy, rather than looking at it silently?
If you change the personality of any of these characters, you have a different scene. The actions that occur are the direct result of the characters' personalities. If you're in story or in animation, you've got to know who the characters are if you're going to have a scene that makes sense.
Addendum: For contrast, here's another diner scene with an uncooperative waitress. It's from Five Easy Pieces. Jack Nicholson is as persistent as Pa Joad, but as you'll see, not nearly as polite. These two clips are good examples of the term "character driven." The personalities of the characters determine the outcomes of the scenes.
Sunday, April 10, 2011
The Elements of a Scene: Setting
I'm going to do something different for several entries. What's above is a scene from The Grapes of Wrath, based on the novel by John Steinbeck, screenplay by Nunnally Johnson and directed by John Ford. The scene is only 3 minutes long and not central to the plot of the film. However, it is like a one act play that has all the necessary elements for drama.
I became aware as an animator that a good performance depends very much on the script. Good actors with a bad script are fighting an uphill battle. There are many elements that have to be present in order for a performance to work. I eventually composed a list of these elements that can be summarized with the clumsy acronym spomcorbass, and I want to examine this scene in light of these elements. They are:
Setting
Personality
Objective
Motive
Conflict
Obstacles
Resolution
Business
Arc
Suspense
Surprise
In the past, I didn't pay much attention to setting, but I've come to realize how critical it is. Too many animated films use setting as the basis for the background visuals, but ignore its other aspects. Setting is not only time and place, important though they are, it is also a social hierarchy and the expectations of the characters. Setting isn't merely a geographical location, it is a cultural context as well.
The above scene is set in a roadside diner off Route 66 in New Mexico. Based on the waitress's familiarity with the truck drivers, they are regulars. This scene is all about food and money, and practically every shot has a signboard in the background advertising something to eat and its price. In animation terms, the layouts never let us forget where we are or what the scene is about.
Culture is both invisible and arbitrary. It is invisible to those living within a culture as it is simply the way things are done. It's what's considered normal. However, as soon as a person confronts a different culture, the arbitrariness becomes apparent. There is more than one way for people to organize their lives.
While I'll talk about business in a later post, everybody, with the exception of Pa Joad and his children, is behaving in way consistent with the cultural nature of a roadside diner. The waitress is clearing tables, the cook is cooking and the truck drivers are eating. The invisible expectation is that the customers will only order what's on the menu and that they will pay the stated price. Pa Joad can't fit the culture's expectation of how to behave in a restaurant for economic reasons. He needs groceries, not a prepared item, and he can't afford to pay for the whole item. While this is a working class establishment, his request clearly marks him as someone beneath them. His request breaks the accepted pattern of behaviour associated with the setting, which creates the conflict that drives the scene.
While the scene is not central to the plot, it is central to the film's theme. What's more important, the system or the people within it? If people are suffering, shouldn't the system change? In this scene, there are hints that people can support each other in spite of the system, something that's developed later in the film.
Saturday, April 02, 2011
Sheridan Alumni Event
The Sheridan Alumni Association is holding a reception and screening on Wednesday, April 6 at the TIFF Bell Lightbox, 350 King Street West in Toronto. There is a reception with food and drink starting at 6 p.m, followed by a screening of The Best of the Ottawa International Animation Festival 2010 and Sheridan student films that have won awards from the Toronto International Film Festival. That screening starts at 7 p.m.Tickets for the event can be purchased at the Lightbox or online for $20. You have to RSVP in advance for the reception, and details for that can be found on this page.
Monday, March 28, 2011
Read This Letter
"My daughter Laura and I, as well as the Shuster estate, have done nothing more than exercise our rights under the Copyright Act. Yet, your company has chosen to sue us and our long-time attorney for protecting our rights."Nikki Finke has published a letter from the late Joanne Siegel to Jeffrey Bewkes, Chairman and CEO of Time Warner, Inc.
The Siegel estate has been fighting to recapture their share of the copyright to Superman. Under U.S.copyright law, works sold to companies can be recovered by the creators at specified periods. There is no question that Superman was not a work for hire. Jerry Siegel and Joe Shuster created it independently and tried selling it for years before it was bought by what was to become DC comics, now owned by Time Warner.
I've spent a fair amount of time on this blog warning creators about losing their rights. Anyone who has an idea that they hope to bring to the public needs to read this letter. Paste a copy of it wherever you do your creative work to remind you that it's possible to create a billion dollar property and still have to fight for what's legally yours.
"As for this letter, the purpose is three-fold:
"To protest harassment of us that will gain you nothing but bad blood and a continued fight.
"To protest harassment of our attorney by falsely accusing him of improper conduct in an attempt to deprive us of legal counsel.
"To make you aware that in reality this is a business matter and that continuing with litigation for many more years will only benefit your attorneys.
"This is not just another case. The public and press are interested in Superman and us and are aware of our and your litigations.
"The solution to saving time, trouble, and expense is a change of viewpoint. Laura and I are legally owed our share of Superman profits since 1999. By paying the owed bill in full, as you pay other business bills, it would be handled as a business matter, instead of a lawsuit going into its 5th year."
Sunday, March 27, 2011
Walt Kelly Animation Drawing
Walt Kelly, creator of the Pogo comic strip, was reportedly unhappy with the TV special made of the strip, The Pogo Special Birthday Special, which was directed by Chuck Jones. Following that, Kelly and his wife Selby decided to make an animated film on their own. Both of them had worked at Disney on the pre-war features and Selby had continued to work in animation after Walt left it to work in comic books and strips.
The film was to be a half hour, but it ended up being only 15 minutes or so. It also suffered from poor distribution, never playing TV and rarely screening anywhere. VHS copies were for sale several years ago, though I have no idea if that offer is still good.
The drawing above is of the pig villain in Kelly's film, a polluter who is happy to point out that he is no more guilty than those who think of themselves as innocent. Kelly's environmental view was that we were all responsible, not just the large companies who were known to pollute.
The drawing above is typical of Kelly's work in many ways. It is dimensional and Kelly's line varies its thickness to sculpt the forms of the character. The face is expressive; Kelly was a master of the pose that communicates.
I'm looking forward to having this drawing framed.
Tuesday, March 15, 2011
Mars Needs Box Office
The New York Times analyzes the failure of Mars Needs Moms:“Mars Needs Moms” may lead to the end for the Zemeckis style of motion-capture filmmaking, which has proven increasingly unpopular with audiences. Unlike the digital animation used by Pixar, in which movies are created entirely by computer, the Zemeckis technique requires actors to perform on bare sets while wearing uniforms outfitted with sensors to record their movements. Those movements are then transferred into a digital model that computer animators use to create a movie.
Critics and audiences alike, with audiences voicing their opinions on Twitter, blogs and other social media, complained that the Zemeckis technique can result in character facial expressions that look unnatural. Another common criticism is that Mr. Zemeckis focuses so much on technological wizardry that he neglects storytelling.
Sunday, March 13, 2011
Tatsumi Trailer
The trailer for the animated feature based on the work of manga artist Yoshihiro Tatsumi can be seen here.
The Benefits of Ownership


Jeff Smith is a former animator who is the creator of Bone and RASL. Bone began in the '90s as a self-published comic book distributed to comics shops. Since then, Smith has collected the comics in a series of graphic novels and a one volume edition. Scholastic Books reprinted the series in colour and later this year, there will be a one volume colour edition.
Smith had a movie deal with Nickelodeon for Bone, but Nickelodeon dragged things out Smith and Nickelodeon parted company. Later, Smith made a deal for Bone with Warner Bros. The experience with Nickelodeon made Smith more demanding, and Warner Bros. agreed to his terms.
Now, Smith's latest comics series RASL has also been sold to Hollywood.
The week, the depositions in the copyright termination case brought by the Jack Kirby estate against Marvel were made public. The case turns on whether Kirby's work was at the direction of the company or if Kirby was a creator who sold his work to Marvel. The waters are muddy as the legal arrangements in the comic book business in the 1960s were shockingly casual.
Regardless of the legal decision and one's own opinion, Kirby is definitely the designer of The Fantastic Four, The Hulk, Thor, Ant Man, Nick Fury, The X-Men, and the many villains and supporting characters who filled the stories that he drew for these characters.
Kirby was way more prolific than Jeff Smith in terms of the number of his creations and the number of pages he drew. Yet Smith is a millionaire and Kirby never received a nickel beyond what he was paid for each individual page.
Because Smith owns Bone, he has been able to repackage it and profit from it each time. He's been able to merchandise it and license it to other media. He will be able to do the same with RASL and will be an executive producer of the film.
Kirby owned nothing of what he created at Marvel, unless the termination of copyright suit determines otherwise. Just using the Hulk as an example, the work has been reprinted countless times, been an animated TV series, a live action TV series, two feature films and countless toys, posters, etc. Kirby was not compensated for any of this.
As much as we love animation, it is a team sport. It takes a lot of people and a lot of money to make a film. That leaves animation creators pitching their ideas to corporations in order to get their ideas funded, and the corporations routinely take ownership. A first-time creator has no leverage to gain a percentage of the profits, merchandising or to reserve certain rights. In this regard, animation creators resemble Jack Kirby more than they resemble Jeff Smith.
However, if you can establish ownership of your property and demonstrate that it has an audience, you can continue to control and to profit from your work. That probably means working in a medium other than animation to start with, but given Hollywood's current mindset about sequels and pre-sold properties, it's probably more likely you'll get an animated film made by creating something outside animation than inside it.
Jeff Smith could take advantage of different economic circumstances in the comic book field in the '90s than Jack Kirby had in the 1960s. And with all due respect to Kirby, Smith has a better head for business than Kirby ever had. That's the point. I'd be hard pressed to name anyone who worked in popular culture in the 20th century who was more fertile or prolific than Jack Kirby. Smith, by comparison, is a lightweight. But because Smith maintained ownership of his work, he maintained more control of it and made more money from it than Jack Kirby. That's the benefit of ownership.
Børge Ring's New Website
As a 90th birthday gift, Børge Ring's children have created a website for him. You can watch his independent films there and leave him a message. Eventually, the site will include links to articles about Børge and information about his musical career.
Friday, March 04, 2011
Toronto's Starz Animation Studio Sold
Starz latest project is Gnomeo and Juliet, which has grossed more than $74 million and is still showing in theatres.
The studio was founded by Dan Krech and was known for years as DKP. It was sold to American telecom company IDT, which made the cgi feature Everyone's Hero in the facility. IDT abandoned the animation business and sold the studio to Starz LLC. The Toronto studio is also responsible for the feature length version of Shane Acker's 9.
(Thanks to Paul Teolis.)
Sunday, February 27, 2011
False Comparisons
Two quotes caught my eye.
"What I'd call the direct connection between the animator and the character that you have when the animator is drawing the character with a pencil on a sheet of paper, it simply doesn't have an equivalent as far as I'm aware, or if it has an equivalent, it's much harder to establish."I've already attempted to debunk this based on the techniques of both drawn and computer animation. My opinion hasn't changed. It's not the technique, it's how the production is organized. Should a cgi feature want a strong connection between animator and character, there is no technical reason why it couldn't be accomplished.
There are other reasons, salaries being one, that are incentives to prevent it. The more animators remain anonymous and the less distinctive their work, the harder it will be for an animator to demand a higher wage. As it is unlikely that an animator's name will ever increase the box office gross the same way a star voice does, why create star animators who will only drive up the budget?
The other quote is this one:
"If you look back, we've had computer animated features for 16 years going back to 'Toy Story,' and we've had computer animated characters before that, I have not seen the kind of evolution of those characters anything like the extremely compressed and dramatic evolution of the hand drawn characters in the 30s. When you think about how Disney went from 'Steamboat Willie' in 1928 to 'Snow White' less than ten years later, I think that's an extremely compressed [growth] that I don't think computer animation has nearly approached. What you have instead in computer animation is a continuing elaboration on texture and surfaces and three dimensional space without anything comparable for characters."I am at a loss to understand why the development of one medium is being measured against the development of another. It assumes that both media exist in a vacuum, not part of larger forces such as the Hollywood industrial model of the time, the availability of media to the public, the prevailing popular culture and the world economy. The conditions that existed when Walt Disney grew from Steamboat Willie to Snow White and the Seven Dwarfs are wholly different than those that exist today.
Let's examine what Walt Disney actually did. If you look at the Oswald cartoons, made immediately before Steamboat Willie, you see films that are ten or more years behind the times compared to live action films. The films are shorts instead of features and at the level of story, characterization and acting, they are not as accomplished as Chaplin's The Immigrant of 1917. Compare the Oswalds to the best live action of the time (The Big Parade, The General, The Gold Rush, Sunrise, Seventh Heaven, The Crowd, Underworld, etc.) and you see a medium that cannot compete as an equal. Except for its use of sound, Steamboat Willie was no better.
What Disney was able to do in ten years was bring animation up to the level of live action films. Snow White and the films that followed were taken as seriously by film professionals, critics and audiences as the live action films of the time.
While computer animation struggled mightily against its technical limitations in the '80s and '90s (and I know because I was there), the advances made by Disney were taken for granted. The techniques developed at the studio were codified to the point where they could be taught in a classroom to 18 year olds at Cal Arts, including John Lasseter, and put between book covers by Frank Thomas and Ollie Johnston. Computer animation's problem wasn't knowing what was needed, which was often the case in the '30s, it was figuring out how to make characters flexible enough via software. Which is to say that computer animation didn't start as crudely as Disney animation did and had less far to go to get up to the level of live action films.
And the state of live action films is a key point. Disney did not exceed the expectations of what a live action film was supposed to be in his time and computer animation is not exceeding it today. I can make an economic and cultural argument that computer animation is more successful than Walt Disney ever was in that cgi films have been nominated for Best Picture, are more numerous and have been more profitable on a consistent basis than the features Disney made himself.
You can't criticize computer animation without looking at the bigger picture. This article in GQ, entitled "The Day the Movies Died," is subtitled "No, Hollywood films aren't going to get better anytime soon." Computer animated films exist in the same economic structure and cultural zeitgeist as live action films and aren't going to escape the problems that plague the larger industry.
I'm not defending the current state of computer animated features. I just saw a preview of Rango, directed by Gore Verbinski, and while the people at ILM have done a great job on the technical side, the film itself is thoroughly mediocre. It's emotional tone is all over the map; sometimes it's a parody and sometimes it wants to be taken seriously. Its references to other films only reminded me that it's inferior to the films it's quoting. And it is a perfect example of Barrier's observation that "computer animation is a continuing elaboration on texture and surfaces and three dimensional space without anything comparable for characters."
But I insist that it's not the medium. It's the structure of Hollywood and its economic model and it's what the public expects from movies. If computer animation sucks (and it often does), there are many more reasons than technology that are the cause. Furthermore, I don't think comparing it to Disney in the '30s is a valid or useful comparison.
Thursday, February 24, 2011
Jones and Freleng Interviewed in 1980

Chuck Jones (top) and Friz Freleng. That's a Blackwing pencil in Jones' hands and he spends the interview playing with it. I don't know where the Jones interview was shot, but Freleng's is in his office at DePatie Freleng. I met Freleng there in 1978.For years, Elwy Yost hosted a show called Saturday Night at the Movies on TV Ontario. He would run classic films and TVO would send him to Hollywood once a year to film interviews that related to the films he scheduled. In 1980, he interviewed Chuck Jones and Friz Freleng.
Elwy was very much a fan, and not a particularly informed one. His questions were often naive and his reactions were overly enthusiastic. However, he did speak to a great many important Hollywood figures and was genuinely interested in their careers.
I have these interviews on VHS somewhere and remember being disappointed by how superficial they were. If I recall correctly, you could see Freleng's patience getting a little thin at times. However, how many on camera interviews are there with Freleng? Jones certainly received a lot of coverage in those days and had his stories down pat, but it's still nice to see and hear him again.
Michael Barrier has recently printed an interview with Warner Bros. director Robert McKimson from 1971. That's essential reading and frankly way better than Yost's interviews. If you hunger for more Warner directors looking back, though, you can watch Yost's interviews with Jones and Freleng here.
Wednesday, February 23, 2011
Scott Caple Retrospective

Scott Caple is having a show of his work at the Toronto Cartoonist Workshop, 486 College Street, just west of Bathurst, in Toronto. The opening is Friday, Feb. 25 from 7 to 11 p.m.
Scott is a 30 year veteran of the business, having done effects work on Raiders of the Lost Ark and layout and design for films such as The Hunchback of Notre Dame and The Incredibles. He's worked for Nelvana, Industrial Light and Magic, Don Bluth, Disney and Pixar and has also done designs for videogames and book illustrations. For the last several years, Scott has been teaching layout at Sheridan College, where he also mentors 4th year students in the making of their films.
While the art will be up for awhile, it is in the regular classroom space of the workshop. As such, the retrospective doesn't really have regular hours. Scott tells me that he'll try and set up an additional time when the art can be viewed for those who can't make it on Friday.
Thursday, February 17, 2011
Happy 90th Børge Ring!

February 17 is Børge Ring's 90th birthday. I want to wish him the warmest of birthday greetings and thank him once again for the films he has made, Oh My Darling, Anna and Bella and Run of the Mill.
All the best to you, Børge!
Monday, February 14, 2011
Animated Tatsumi
Yoshihiro Tatsumi is a manga artist who is the founder of the gekiga movement, one which took manga into the area of adult content. In some ways his work resembles film noir, dwelling on desperate outcasts who are driven by their emotions to behave in socially unacceptable ways. Tatsumi's work has been published in English by Drawn and Quarterly.Eric Khoo, a Singaporean director, is adapting several Tatsumi works into an animated feature film. The only information I've found on the film is here.
I've admired Tatsumi's work for years and hope that this film will be worthy of it.
Sunday, February 13, 2011
Helletoon
By submitting your film -- not winning, just submitting -- here's what Teletoon takes:
You hereby grant TELETOON Canada Inc., its affiliates, agents and each of their successors and assigns (collectively ,”TELETOON”) the unlimited, irrevocable and royalty-free licence and right to use, display, exhibit, edit, modify licence, sub-licence and otherwise exploit the video (“Video”) you upload to www.teletoonatnight.com (“Website”) without notice or compensation to you or any third party, in perpetuity throughout the world, in any and all manner, media or technology now known or hereafter devised including, without limitation, TELETOON’s television services, websites, or in any promotion or programming for TELETOON.
In short, they can do whatever they like with your film without your permission or without any payment to you. They can sell it to anyone they choose. They can edit it or modify it in any way they like. They can do this anywhere in the world, forever, in any existing medium or any medium not yet invented. You have a problem with that? Too bad. By submitting, you've given up your legal right to complain:
You fully discharge, release, indemnify and hold harmless TELETOON and its respective directors, officers, employees, agents, representatives and advertising and promotional agencies (collectively, “Releasees”) from any or all claims, demands, damages, losses, expenses (including any legal fees and expenses) actions or causes of action whatsoever incurred by or asserted against Releasees arising out of or in connection with: (a) any breach or alleged breach of any representation, warranty, promise or agreement made by you in this agreement; or (b) TELETOON’s use of the Video in accordance with the rights and licences you granted to it under this agreement.
It is disturbing to me that Teletoon does not find this offensive. Why would anyone want to do business with these people? What they are doing with these contests is vacuuming up other people's intellectual property and planting their flag on it. I hope this contest fails to attract entrants and I would discourage anyone from entering.
The truth is, if you have a film you want to pitch to them or anyone else, make an appointment and pitch it. If they don't want it, you walk out of the meeting with them having no rights whatsoever to your film or idea. And if they want it, get yourself a good lawyer and squeeze every penny you can out of them. Because they have no scruples about taking your property without paying. They've stated that in black and white.
If you have the stomach for it, you can read the details here.
Wednesday, February 09, 2011
CGI Character Design
"I don't personally respond to the design in "Beowulf," "Polar Express," "Christmas Carol," "Final Fantasy" or anything that skews toward realism. There's an eye-contact issue with those characters. It never seems like they're making eye contact with each other -- they kind of have dead eyes. It's an eye-tracking issue. There's always this blank stare look.
"And if you look at "Polar Express," for example, they tried to make the main characters that Tom Hanks played look kinda like Tom Hanks and in some instance really trying to look like Tom Hanks. That's going beyond making your character look real -- you're trying to make him look like one of the most well-known personalities in the world. I would much rather see Tom Hanks in a movie than I would want to see a facsimile of Tom Hanks."
Salon interviews character designer Shannon Tindle.
Tuesday, February 08, 2011
Vintage TV Commercials

Duke University has put their collection from the D'Arcy Masius Benton & Bowles Archives online through iTunes. You can access the animated commercials here. Lots of Post cereal and Beech-Nut gum and candy commercials.
iTunes is a clunky interface for quickly working through these TV spots, but if you have the patience, you can find some interesting work.
(link via Boing Boing)
Sunday, February 06, 2011
Creative Talent Network Videos
Bob Clampett's High School Yearbook
The listing includes many cartoons done by Clampett for the yearbook, so even if you're not in the market to buy, it's still worth visiting the link and see what Clampett's high school cartoons look like. The yearbook is from 1930 and shortly after graduating, Clampett went to work for Hugh Harman and Rudy Ising at Warner Bros. on the Merrie Melodies series. Five years later, he became a director and went on to direct some of the greatest Warner Bros. cartoons in the first half of the 1940's.

(link via Mark Evanier)
Monday, January 31, 2011
Two Links for Independents
This story from Fast Company is interesting because it explains how the people running YouTube see their business. It also goes into detail about how advertising revenue is being generated and split with content producers.
This story about Brooklyn animator Mark Stansberry tells how he's marketing his character and cartoons on the N.Y. subway system.
Tuesday, January 25, 2011
Oscar Nominations
In the animated feature category, I'm happy to see that The Illusionist received a nomination. Of the three nominees (the other two being Toy Story 3 and How to Train Your Dragon), it is the film most likely to benefit from the nomination in that it is the only one of the three that is still in theatrical release. This should give it a bump at the box office. It will also boost the eventual DVD sales.
The other two films have already made most of their money. Their theatrical runs are over and their DVD sales peaked before last Christmas. While the nominations may goose their DVD sales a bit, the overall impact on their profits will be minimal.
The nomination of The Illusionist is also good for drawn animation. Anyone trying to finance a drawn feature will use this nomination as proof that the medium is still artistically viable. No nominations are needed to argue that for computer animation at this point in time.
Having said all of the above, I would be very surprised if The Illusionist wins. I think it's a given that Toy Story 3 will win the category. Its nomination for Best Picture is an indication of how much Academy members like it, but they will never vote for it in that category. The Illusionist has a better chance of winning Best Animated Feature than Toy Story 3 has of winning Best Picture, and I wouldn't place a bet on either occurring.
Monday, January 24, 2011
Mark Kausler Interviewed
If you have ever read a book about American animation history, the odds are that Mark Kausler's name is in the acknowledgments. In fact, if his name isn't there, you probably shouldn't bother to read the book.Besides being one of the most knowledgeable people on animation's history, Kausler is also an animator himself who has worked on features such as Who Framed Roger Rabbit?, Fantasia 2000 and Osmosis Jones; TV series like Snookums and Meat and his own independent film, It's the Cat (you can view the pencil test here).
The Animation Guild, as part of its continuing series of podcasts, has interviewed Kausler. Here is part one and here's part two.
Saturday, January 22, 2011
Has 3D Already Failed?
Then we come to the weekend of June 18, 2010, when Toy Story 3 opened in more than 4,000 theaters around the country. It was a huge weekend for the Pixar film—one of the biggest of all time, in fact, with more than $110 million in total revenue, and $66 million from 3-D. Yet a close look at the numbers shows something else: On average, Toy Story 3 pulled in $27,000 for every theater showing the movie in 3-D, and $28,000 for every one that showed it flat. In other words, the net effect of showing Woody, Buzz, and friends in full stereo depth was negative 5 percent. The format was losing money.And because ticket prices for the 3D version were higher, it means that the opening weekend saw more people viewing Toy Story 3 in the flat version than in the 3D version.
Thursday, January 20, 2011
Fortune Favours DreamWorks
The Illusionist in Toronto
Monday, January 10, 2011
Disney isn't the only one
Now the United States Postal Service is also eliminating cigarettes from historical artifacts.(link via Boing Boing)
Sunday, January 09, 2011
A Perfect Snafu
Steve Stanchfield, proprietor of Thunderbean Animation, is already held in the highest regard for his historical animation DVD releases. Stanchfield works on a shoestring, yet the quality of the prints he uses, the commentaries and extras he includes, rival DVDs from multinational corporations. The simple fact is that he cares more for the contents of his DVDs than they do.Steve has outdone himself with his latest release, the Private Snafu Golden Classics. These cartoon shorts were made for the American military during World War II and were humorous tales of the many ways a soldier could screw up, risking his own life and the lives of others.
What makes this release so special is that Steve has located the original 35mm negatives to use as his video masters and these cartoons, which represent the Warner Bros. studio at the height of its skills, have never looked better. Cartoons directed by Chuck Jones, Bob Clampett, Frank Tashlin and Friz Freleng, with animation by Ken Harris, Bob Cannon, Bob McKimson, Rod Scribner, Art Davis, Izzy Ellis, Virgil Ross, and Gerry Chiniquy, look as good as the cartoons restored by Warner Bros. The stills included here are from the DVD.



Besides great looking films full of wonderful gags and animation, Steve has recruited John Kricfalusi, Eric Goldberg, Jerry Beck, Mike Kazaleh and yours truly to provide audio commentaries. In addition, there are storyboard panels, magazine covers of Snafu by Ray Harryhausen(!) and a maquette of Snafu from the collection of Tony Eastman.
Whether you're interested in animation history, Warner Bros, great animation or you just want to laugh -- because these cartoons were for soldiers, they're a lot more risque than any Looney Tune -- you will find this collection highly satisfying.
Tuesday, January 04, 2011
Go Go Gorillas!
I met John Celestri at Nelvana in Toronto, even though we were both New Yorkers by birth. At the time, John was animating on Rock and Rule. In the years since Nelvana, John has worked for a variety of studios including Don Bluth.
Currently, he’s the COO of Grace Global Media Corp. which is trying a new variation on an established business model. Lots of cartoon series spin off merchandise or themed locations. Lots of brands spin off cartoon series. Go Go Gorillas! was created to simultaneously be both a retail brand and an animation series.The first facility opened last December 3 in Danville, Kentucky. It’s 30,000 square feet housing a restaurant and indoor theme park, which contains a rock climbing wall, an arcade, mini-bowling, bumper cars, blacklight miniature golf, party rooms and an educational space for classes to use for field trips based on Kentucky’s core curriculum . The characters are the Avenging Apes of Africa, a group built around the themes of ecological and social responsibility.
The company’s goal is to expand the number of facilities and once there is a steady cash flow, build an animation studio that will create a featurette a year to explore the characters’ stories, as well as create arcade and video games for the chain. John is committed to using drawn animation for these films and to doing it all under one roof in Danville, with no outsourcing.
The website is located here and the center is located at 2900 South Danville Bypass, Danville, KY.
Monday, January 03, 2011
More Dirty Tricks
I recently posted about Pixar and Lucasfilm being found guilty of restraint of trade by the United States Department of Justice. Apparently, this is not the only time Pixar has been found guilty of this. According to an editorial in The New York Times,"In September, the Justice Department settled another suit over similar no-solicitation agreements involving Adobe Systems, Apple, Google, Intel, Intuit and Pixar."After a little digging, I came up with this:
"Apple-Pixar AgreementSo in this case, it appears that Steven Jobs fixed it so that the two companies he controls didn't compete against each other for employees.
"Beginning no later than April 2007, Apple and Pixar agreed that they would not cold call each other's employees. Executives at Apple and Pixar reached this express agreement through direct and explicit communications. The executives actively managed and enforced the agreement through direct communications. The agreement covered all employees of both firms and was not limited by geography, job function, product group, or time period. In furtherance of this agreement, Apple placed Pixar on its internal ``Do Not Call List'' and senior executives at Pixar instructed human resources personnel to adhere to the agreement and maintain a paper trail in the event Apple accused Pixar of violating the agreement."
It's getting a lot harder for me to take the sentiment in Pixar films at face value.
Sunday, January 02, 2011
Classic Movie Title Cards
If you're interested in film history or graphic design, here is a great site with hundreds of classic film title and end title cards. The site was created by Christian Annyas, freelance web designer.It's interesting to see the evolution of film graphics over the decades and a lot of fun to check out the Warner Bros. end titles and try to guess what film they are from. You'll see when you move your mouse over a particular title.
(link via Chris Walsh)





