I would look forward to any new film directed by Miyazaki, but I'm especially curious about The Wind Rises. It's about Jiro
Horikoshi, the designer of the Zero, the Japanese fighter plane that was used extensively in World War II. The subject matter is far from films like Totoro and very far from North American animated features in theatres this summer.
What's also interesting is that the film is politically controversial in Japan (this article is now behind a login and password. Using bugmenot.com, I got in using a login of what@yourmom.dom and a password of updude). Miyazaki has written that that it was "a truly stupid war," which has angered Japanese nationalists who want to change Japan's constitution to allow for military aggression.
I'm wondering what company, if any, will pick up distribution for North America. A Disney too afraid to release Song of the South hardly seems a candidate. While Gkids has released Ghibli films, this subject matter is not aimed at their usual audience. Perhaps some other indie distributor will pick up the film. As there is a dearth of animated features specifically aimed at adults, I hope someone does.
Needless to say, I won't be holding my breath waiting for a North American animated feature that tackles Viet Nam, Iraq, drone warfare or the national security state. While I can point to live action features that have questioned government policy or the official interpretation of history, North American animation is too timid. Mustn't upset the kiddies.
(link via The Comics Reporter)
Wednesday, July 24, 2013
Monday, July 15, 2013
Fleischer Gag Cartoons
Check these out. Gag cartoons from various Fleischer artists: Willard Bowsky (pictured), Tom Golden, Gordon Sheehan, Orestes Calpini, Tom Moore, George Germanetti, and Jack Ozark. All seem to revolve around Dugan's cake, so there must have been a party where this cake was served.
Saturday, July 13, 2013
Tuesday, July 09, 2013
A History of Computer Animation
Moving Innovation: A History of Computer Animation by Tom Sito is a sprawling chronicle of the development of cgi. That sprawl is both a blessing and a curse. The blessing is that Sito makes it clear how many people, institutions and companies each contributed to the development of computer animation over decades. He has interviewed many of the pioneers and looked at many of the individuals, institutions and companies that doggedly pursued the dream of images and animation created on computers.
The curse is that this wide-ranging approach has made the book's organization clumsy. Rather than work chronologically, Sito devotes chapters to contributions by government, academia, business, gaming and individual artists, so the book keeps doubling back on itself. Certain films, people and events pop up repeatedly, muddying the historical sequence. A timeline in the appendices would help clarify the history.
Hearing the pioneers speak about their own ambitions and accomplishments provides an intimate look at an art and technology as it was struggling to be born. The path was not a smooth one; the failures were as common as the breakthroughs. There's a cgi graveyard filled with people and companies who chased their dreams before the hardware, software and economics were in place to make those dreams come true.
While certain well-known figures, such as George Lucas, Steve Jobs, Ed Catmull and John Lasseter, are present, so are many who are unknown to the general public in spite of their importance: Alvy Ray Smith, Jim Blinn, Charles Csuri, Alexander Schure, John Pennie, Robert Abel, Bill Reeves, David Evans, Ivan Sutherland, Seymour Cray, and James Clark. Each of these people and the others chronicled in the book made contributions that changed the course of the field. Each worked to create better looking images or to make computer animation flexible enough to communicate ideas and entertain audiences.
While Tom Sito is a traditional animator who has also done storyboards and directed, he has no hands-on experience with cgi. That lack of familiarity shows in various ways throughout the book. The development of hardware, particularly the rise of Silicon Graphics followed by the development of video cards for consumer PCs, had huge a impact on the proliferation of cgi and its ability to produce more complex images. Similarly, viable off-the-shelf graphics software put cgi into the hands of artists who didn't know how to write software. Sito doesn't fully recognize the impact that each of these things had on the growth and success of the industry.
He also doesn't fully grasp cgi concepts. His description in the glossary of forward and inverse kinematics is "formulas used in 3D animation," which says nothing about their most common use in moving characters' arms and legs, let alone defining the difference between them.
Historical errors also creep in. The TV series ReBoot ran on the ABC network, not the Disney Channel. The animation for the TV series Captain Power and the Soldiers of the Future was not produced by Omnibus. The studio did a sample to try to land the project, but lost it to Arcca Animation.
There will undoubtedly be more histories of computer animation written in the future, some that will go into greater depth on certain topics. However, in Moving Innovation, Tom Sito has begun to map the territory, making it easier for those future authors to understand how the pieces fit together and who the important players were. While not perfect, Moving Innovation is a good introduction to how computer graphics grew and have spread throughout almost all areas of computing and our daily lives.
The curse is that this wide-ranging approach has made the book's organization clumsy. Rather than work chronologically, Sito devotes chapters to contributions by government, academia, business, gaming and individual artists, so the book keeps doubling back on itself. Certain films, people and events pop up repeatedly, muddying the historical sequence. A timeline in the appendices would help clarify the history.
Hearing the pioneers speak about their own ambitions and accomplishments provides an intimate look at an art and technology as it was struggling to be born. The path was not a smooth one; the failures were as common as the breakthroughs. There's a cgi graveyard filled with people and companies who chased their dreams before the hardware, software and economics were in place to make those dreams come true.
While certain well-known figures, such as George Lucas, Steve Jobs, Ed Catmull and John Lasseter, are present, so are many who are unknown to the general public in spite of their importance: Alvy Ray Smith, Jim Blinn, Charles Csuri, Alexander Schure, John Pennie, Robert Abel, Bill Reeves, David Evans, Ivan Sutherland, Seymour Cray, and James Clark. Each of these people and the others chronicled in the book made contributions that changed the course of the field. Each worked to create better looking images or to make computer animation flexible enough to communicate ideas and entertain audiences.
While Tom Sito is a traditional animator who has also done storyboards and directed, he has no hands-on experience with cgi. That lack of familiarity shows in various ways throughout the book. The development of hardware, particularly the rise of Silicon Graphics followed by the development of video cards for consumer PCs, had huge a impact on the proliferation of cgi and its ability to produce more complex images. Similarly, viable off-the-shelf graphics software put cgi into the hands of artists who didn't know how to write software. Sito doesn't fully recognize the impact that each of these things had on the growth and success of the industry.
He also doesn't fully grasp cgi concepts. His description in the glossary of forward and inverse kinematics is "formulas used in 3D animation," which says nothing about their most common use in moving characters' arms and legs, let alone defining the difference between them.
Historical errors also creep in. The TV series ReBoot ran on the ABC network, not the Disney Channel. The animation for the TV series Captain Power and the Soldiers of the Future was not produced by Omnibus. The studio did a sample to try to land the project, but lost it to Arcca Animation.
There will undoubtedly be more histories of computer animation written in the future, some that will go into greater depth on certain topics. However, in Moving Innovation, Tom Sito has begun to map the territory, making it easier for those future authors to understand how the pieces fit together and who the important players were. While not perfect, Moving Innovation is a good introduction to how computer graphics grew and have spread throughout almost all areas of computing and our daily lives.
Monday, July 08, 2013
The Decline of Disney
Jaime Weinman on recent Disney events:
"But some people will miss the tradition that Walt Disney created—people who have animated for Disney, and people who aspire to. “I feel like the latest news of layoffs has shaken up a lot of animators, especially students,” says Bobby Chiu, founder of Toronto’s Imaginism Studios. “They’re all a little nervous.” And of course so will some fans. While a future dominated by Star Wars and Iron Man might make Disney more profitable, it could also mean a future where Disney releases movies that could have been made by any studio—and in many cases, used to be made by other studios. In the Lion King era, Disney was the studio that every company tried in vain to rip off. But today, “the average person can’t tell the difference between a Disney movie and a DreamWorks movie, or even a Sony movie,” says [Tom] Bancroft."
Friday, July 05, 2013
Stunted Growth
“Because there’s bad guys, and Mater, and Lightning McQueen, and SPIES!”
- Max (age 5)
Slate recently published an article comparing how children and adults rated Pixar features. The children focused on different things than the adults did. The above quote refers to Cars 2, not any adult's favourite Pixar film.
The article exposes the paradox that is the family film. It must be acceptable for small children and still keep the attention of parents. It's a compromised enterprise from the start and I think it's the major obstacle preventing animated features from maturing.
I have nothing against children's entertainment, but imagine if every medium other than animation had to conform to the same standard. What if every book written had to be acceptable for a five year old? What would be the attraction for adults?
While animation fans and professionals insist that animation is a medium and not a genre, Hollywood treats it exactly like a genre. Animated features made for the North American market are the equivalent of books read to children at bedtime. They're all cut from the same cloth: comical fantasies suitable for young children. They differ in terms of their characters and settings, but the content is sharply proscribed. The majority of adults would never choose these films as entertainment for themselves; they tolerate them only because of their children. When alone, adults are far more likely to tune in HBO than pull a Pixar film off the shelf.
For all the advances on the technical side, the computer animated features in theatres this summer would fit comfortably into the 1990s in terms of their stories. Computer animation may have displaced drawn animation as the technique of choice, but it has fully embraced the content of animated features dating back to Snow White and the Seven Dwarfs.
Economics, as usual, control the situation. Contemporary animated features cost anywhere from $75-200 million. With budgets that high, nobody is willing to take a chance and so long as most of the films are profitable (and let's not forget the additional revenue from merchandise), there's no incentive to change.
Japan and Europe haven't fallen into the same trap as North America. Their animation budgets are lower and the range of content is far wider than North America will accept. When these films are imported, they receive critical praise but barely register at the box office. Hollywood has trained the audience well.
Steven Spielberg is negotiating with John Steinbeck's estate for the right to remake The Grapes of Wrath. I'll bet that Spielberg would think it a ridiculous idea to do the remake in animation. Most people would. And that's the point. If animation is a medium, it should be able to tackle any subject matter. Animation will never develop or attract or keep great directors unless they are free to express whatever they want to, whether it's suitable for a five year old or not.
The family film will bring a lot of joy to audiences and make a lot of money for studios, but it will also keep animation a second class medium. Pixar let Andy grow up. Too bad the studios won't grow up themselves.
Thursday, June 20, 2013
Merchandising Moolah
Last September, Forbes published a list of the 20 most lucrative merchandising properties for the preceding year:
1. Disney Princess (Disney) $1.60 billion in 2011 retail sales
2. Star Wars (Lucasfilm) $1.50 billion
3. Pooh (Disney) $1.09 billion
4. Cars (Disney) $1.05 billion
5. Hello Kitty (Sanrio) $800 million
6. Mickey & Friends (Disney) $750 million
7. WWE (WWE) $700 million
8. Toy Story (Disney) $685 million
9. Peanuts (Iconix, Peanuts Worldwide) $600 million
10. Sesame Street (Sesame Workshop) $515 million
11. Disney Fairies (Disney) $435 million
12. Thomas the Tank Engine (Hit Entertainment) $390 million
13. Garfield (Paws Inc.) $370 million
14. Dora the Explorer (Nickelodeon) $330 million
15. SpongeBob (Nickelodeon) $330 million
16. Spiderman (Marvel/Disney) $325 million
17. Ben 10 (Cartoon Network) $295 million
18. Angry Birds (Rovio) $250 million
19. Batman (DC/Warner) $245 million
20. Barbie (Mattel) $242 million
The above figures represent retail sales. That money is split between retailer, manufacturer and licensor. As the Forbes article states, the average license fee is 8.7% of the wholesale price (retail price is generally 30-40% higher). As stated in the article, some Disney license fees are as high as 15%. Companies like Disney are not only the licensor but also the retailer when it comes to their theme parks and Disney stores. Mattel is both licensor and manufacturer when it comes to Barbie.
Now that Disney has bought Marvel and Lucasfilm, it has the top four spots, five of the top six, and eight of the top sixteen. Nickelodeon has two spots and Warner, which owns DC and Cartoon Network, also has two.
This is where the real money is in animation. Disney controlled properties grossed more than $7.4 billion dollars. That's why Disney made Cars 2 and why it is releasing Planes (and the already announced Planes sequel) to theatres. This is why there will be more Tinkerbell DVDs. While Star Wars fans went years searching for anything new relating to the property, they are about to be buried in more than they can possibly consume.
This is also why a studio investing tens of millions of dollars in an animated feature aims it at the family market. If the film can become a franchise, like Toy Story, the money keeps rolling in even in years when there is little to no new animation done. Assuming that the wholesale price was 60% of the $685 million and assuming that Disney received 10% as a license fee, Toy Story merchandise brought Disney $41.1 million in gross revenue for a single year. While there are costs associated with licensing, primarily office overhead, lawyers, art directors and/or artists, there had to be millions in profits. And that's just one of Disney's licensing revenue streams. Using similar numbers, the Disney Princess line brought in $96 million.
Why risk making an animated property for adults when animation aimed at children might have a wealthy afterlife through merchandising? So long as this is the economic basis of animation, the situation will not substantially change.
1. Disney Princess (Disney) $1.60 billion in 2011 retail sales
2. Star Wars (Lucasfilm) $1.50 billion
3. Pooh (Disney) $1.09 billion
4. Cars (Disney) $1.05 billion
5. Hello Kitty (Sanrio) $800 million
6. Mickey & Friends (Disney) $750 million
7. WWE (WWE) $700 million
8. Toy Story (Disney) $685 million
9. Peanuts (Iconix, Peanuts Worldwide) $600 million
10. Sesame Street (Sesame Workshop) $515 million
11. Disney Fairies (Disney) $435 million
12. Thomas the Tank Engine (Hit Entertainment) $390 million
13. Garfield (Paws Inc.) $370 million
14. Dora the Explorer (Nickelodeon) $330 million
15. SpongeBob (Nickelodeon) $330 million
16. Spiderman (Marvel/Disney) $325 million
17. Ben 10 (Cartoon Network) $295 million
18. Angry Birds (Rovio) $250 million
19. Batman (DC/Warner) $245 million
20. Barbie (Mattel) $242 million
The above figures represent retail sales. That money is split between retailer, manufacturer and licensor. As the Forbes article states, the average license fee is 8.7% of the wholesale price (retail price is generally 30-40% higher). As stated in the article, some Disney license fees are as high as 15%. Companies like Disney are not only the licensor but also the retailer when it comes to their theme parks and Disney stores. Mattel is both licensor and manufacturer when it comes to Barbie.
Now that Disney has bought Marvel and Lucasfilm, it has the top four spots, five of the top six, and eight of the top sixteen. Nickelodeon has two spots and Warner, which owns DC and Cartoon Network, also has two.
This is where the real money is in animation. Disney controlled properties grossed more than $7.4 billion dollars. That's why Disney made Cars 2 and why it is releasing Planes (and the already announced Planes sequel) to theatres. This is why there will be more Tinkerbell DVDs. While Star Wars fans went years searching for anything new relating to the property, they are about to be buried in more than they can possibly consume.
This is also why a studio investing tens of millions of dollars in an animated feature aims it at the family market. If the film can become a franchise, like Toy Story, the money keeps rolling in even in years when there is little to no new animation done. Assuming that the wholesale price was 60% of the $685 million and assuming that Disney received 10% as a license fee, Toy Story merchandise brought Disney $41.1 million in gross revenue for a single year. While there are costs associated with licensing, primarily office overhead, lawyers, art directors and/or artists, there had to be millions in profits. And that's just one of Disney's licensing revenue streams. Using similar numbers, the Disney Princess line brought in $96 million.
Why risk making an animated property for adults when animation aimed at children might have a wealthy afterlife through merchandising? So long as this is the economic basis of animation, the situation will not substantially change.
Wednesday, June 19, 2013
The Prophet
Deadline Hollywood is reporting that Salma Hayek is producing an animated version of Kahlil Gibran's book The Prophet. It is an omnibus film with the wrap-around material being directed by Roger Allers (The Lion King). Allers wrote the script as well.
The various sequences are being directed by Tomm Moore (The Secret Of Kells), Joan Gratz (Mona Lisa Descending A Staircase), Bill Plympton (Guard Dog and Your Face), Nina Paley (Sita Sings The Blues), Joann Sfar (The Rabbi’s Cat), Paul and Gaetan Brizzi (Fantasia 2000), Michal Socha (Chick) and Mohammed Harib (Freej).
The film is due for completion in the spring of 2014.
The various sequences are being directed by Tomm Moore (The Secret Of Kells), Joan Gratz (Mona Lisa Descending A Staircase), Bill Plympton (Guard Dog and Your Face), Nina Paley (Sita Sings The Blues), Joann Sfar (The Rabbi’s Cat), Paul and Gaetan Brizzi (Fantasia 2000), Michal Socha (Chick) and Mohammed Harib (Freej).
The film is due for completion in the spring of 2014.
Friday, June 07, 2013
TAAFI Shorts Selection
The Toronto Animated Arts Festival International has released its selection of shorts to be screened in July. The list is here.
Sunday, June 02, 2013
Written in Water
Disney recently released its animation schedule through 2018. There are two and sometimes three films a year slated for release. There are people, like Charles Kenney, who fear that we're looking at a glut of animated films that will wear out their welcome at the box office. I agree with that, but I also think that it is inevitable. The nature of capitalism is for companies to keep making what sells until it stops selling. Once that happens, they move on to whatever is selling next. If that's not animation, we're out of luck. For those who might be skeptical, I can point out that westerns and musicals, both of which were commonplace in past decades, are now rare. Animation could suffer the same fate.
Whatever happens, it's important to realise that Disney's schedule is written in water.
All predictions are based on current conditions continuing into the future, and that rarely happens. For proof, we only have to go back to the start of this year. After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle. Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.
There will be no difference if a Disney film underperforms. There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.
There's another elephant in the room that nobody is mentioning. Robert Iger retires as CEO in 2015 and as chairman in 2016. Iger was a marked departure from Michael Eisner. While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs. Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job. Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.
Ed Catmull, the president of Pixar, is currently 68 years old. He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits. That may also result in changes to what happens to Disney animation.
No changing of the guard takes place without a change in the status quo. While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control. As they say, past performance is no guarantee of future results. If it was, we'd be watching Lion King 8 by now.
Whatever happens, it's important to realise that Disney's schedule is written in water.
All predictions are based on current conditions continuing into the future, and that rarely happens. For proof, we only have to go back to the start of this year. After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle. Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.
There will be no difference if a Disney film underperforms. There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.
There's another elephant in the room that nobody is mentioning. Robert Iger retires as CEO in 2015 and as chairman in 2016. Iger was a marked departure from Michael Eisner. While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs. Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job. Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.
Ed Catmull, the president of Pixar, is currently 68 years old. He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits. That may also result in changes to what happens to Disney animation.
No changing of the guard takes place without a change in the status quo. While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control. As they say, past performance is no guarantee of future results. If it was, we'd be watching Lion King 8 by now.
Monday, May 27, 2013
Visualising The Rite of Spring
May 29 marks the 100th anniversary of the premiere of Igor Stravinsky's "The Rite of Spring." That's a piece that should be familiar to animation professionals and fans as it was one of the segments in Disney's Fantasia.
The above video is by Stephen Malinowski, a musician and computer programmer who has been attempting to visualize complex musical scores. Watch it full screen for the best effect.
Here is an NPR interview with Malinowski, where he talks about his process.
The above video is by Stephen Malinowski, a musician and computer programmer who has been attempting to visualize complex musical scores. Watch it full screen for the best effect.
Here is an NPR interview with Malinowski, where he talks about his process.
"People usually respond to sound in a unitary way. It's the reason why you can't follow more than one conversation at a time at a party, for example. But with vision, your brain is trained to comprehend multiple things at once: you can take in many more elements simultaneously. In music, there's often much more going on than you can grasp in that moment of hearing. When you have a visualization, your eyes lead your ears through the music. You take advantage of your brain's ability to process multiple pieces of visual information simultaneously."
Tuesday, May 21, 2013
An Independent Success
The video embedded above has been viewed almost 42 million times. That's a number larger than the population of many countries, including Canada.
If you're not aware of it, Simon's Cat has been around for about 5 years and is a series of cartoons like the above by Simon Tofield on YouTube. In addition to his animation, Tofield has authored eight books featuring the character.
Now, he has sold worldwide distribution rights to Entertainment One, and their goal is to broadly merchandise the character.
Merchandising has always been gravy money in the animation business. Somebody pays you to produce products featuring your character. While there are some costs associated with it, such as quality control, it's less expensive than animation and more profitable. Licensing a character is as close as you can get in animation to printing money. (That's why The Simpsons is still on the air even though its ratings have fallen substantially over the years).
Look at what Tofield has done. The series is designed to be just linework, no colour or gray tones. All the films are pantomime so that they can be understood around the world. There is no music except over the opening and closing credits. They videos are based on an animal that's familiar to everyone. The videos are short and there is no standard length, so they are as long as they need to be, not padded like TV animation to fill a predetermined slot. It's built on a continuing character and the animation focuses on behavior, not stock poses or timing.
Not every idea is going to catch on with audiences, but here is proof that a single person with an idea and the ability to design to fit his production limitations can create a success and keep ownership of it.
Thanks to the internet, there were no gatekeepers. There were no broadcasters changing the idea to make it more popular (as if they know how); no studio to take the rights away from Tofield and offer him what's called monkey points. Monkey points are a percentage of profits, but when the studio is doing the book keeping, somehow there never are profits no matter how successful a property becomes.
Tofield had an idea and a way to get it to the audience. That opportunity is available to everyone. While the results will vary, it's more proof that pitching ideas to studios or broadcasters isn't necessary for success.
(Thanks, Paul Teolis)
If you're not aware of it, Simon's Cat has been around for about 5 years and is a series of cartoons like the above by Simon Tofield on YouTube. In addition to his animation, Tofield has authored eight books featuring the character.
Now, he has sold worldwide distribution rights to Entertainment One, and their goal is to broadly merchandise the character.
Merchandising has always been gravy money in the animation business. Somebody pays you to produce products featuring your character. While there are some costs associated with it, such as quality control, it's less expensive than animation and more profitable. Licensing a character is as close as you can get in animation to printing money. (That's why The Simpsons is still on the air even though its ratings have fallen substantially over the years).
Look at what Tofield has done. The series is designed to be just linework, no colour or gray tones. All the films are pantomime so that they can be understood around the world. There is no music except over the opening and closing credits. They videos are based on an animal that's familiar to everyone. The videos are short and there is no standard length, so they are as long as they need to be, not padded like TV animation to fill a predetermined slot. It's built on a continuing character and the animation focuses on behavior, not stock poses or timing.
Not every idea is going to catch on with audiences, but here is proof that a single person with an idea and the ability to design to fit his production limitations can create a success and keep ownership of it.
Thanks to the internet, there were no gatekeepers. There were no broadcasters changing the idea to make it more popular (as if they know how); no studio to take the rights away from Tofield and offer him what's called monkey points. Monkey points are a percentage of profits, but when the studio is doing the book keeping, somehow there never are profits no matter how successful a property becomes.
Tofield had an idea and a way to get it to the audience. That opportunity is available to everyone. While the results will vary, it's more proof that pitching ideas to studios or broadcasters isn't necessary for success.
(Thanks, Paul Teolis)
Tuesday, May 07, 2013
Friday, May 03, 2013
Bing Crosby's 110th Birthday
May 3 is Bing Crosby's 110th birthday. While most people these days only know Bing Crosby for singing "White Christmas" or the duet he did with David Bowie, he was unquestionably one of the leading figures of popular culture for a good 30 years. He was a success in recording, radio, movies and TV. He was parodied in animation in cartoons like Bingo Crosbyana, Swooner Crooner, and Catch as Cats Can, but he lent his voice to animation on several occasions. He sang for Paul Whiteman in the animated segment of the feature King of Jazz in 1930. As well, he narrated Disney's version of The Legend of Sleepy Hollow and as spokesman for Minute Maid orange juice he voiced an animated caricature of himself.
Wednesday, May 01, 2013
Stop Motion Atoms
Stop motion animation can be done with anything that you can move one frame at a time. But atoms? IBM can do it.
Read more about it at Slate.
"Obviously, this sort of stop-motion is a little more complex than your latest Vine. Every second millions of particles land on a typical surface, so this work had to be completed in a vacuum. And because atoms are feisty at room temperature, IBM used a scanning tunneling microscope to reach temperatures of -268 degrees Celsius (or 4-5 degrees Kelvin)—a point so close to absolute zero, most matter loses its hustle. To push and pull the atoms into place, scientists used a needle so sharp its point ends in a single atom. (Like the Earth and the moon, the needle doesn’t so much “touch” the atom as it does influence it.)"
Read more about it at Slate.
Tuesday, April 30, 2013
The Other Walrus and the Carpenter
Alice in Wonderland is one of those books that has been adapted many times for film. Paramount released a live action version in 1933 with an incredible cast: Gary Cooper, Cary Grant, Jack Oakie, W.C. Fields, etc. For all the star power, the film is not very good.
The Walrus and the Carpenter segment in the film is animated, produced by Hugh Harman and Rudy Ising. It's also not particularly good, but it is somewhat rare and the film is going to be on Turner Classic Movies on Friday, May 3 at 8 p.m. Eastern time.
The whole film is a curio, but if you haven't seen it, it's worth watching once.
30 Seconds of Eric Goldberg Animation
Eric Goldberg did some drawn test animation for Wreck-It Ralph. Below is Eric speaking and showing 30 seconds of his animation.
You probably want to go full screen for a better view.
(Link via Bleeding Cool)
Steven Soderbergh on the State of Cinema
Excerpts from Steven Soderbergh's keynote address to the 56th San Francisco International Film Festival. Read the whole thing here. It's long, but worthwhile.
"The simplest way that I can describe it is that a movie is something you see, and cinema is something that’s made. It has nothing to do with the captured medium, it doesn’t have anything to do with where the screen is, if it’s in your bedroom, your iPad, it doesn’t even really have to be a movie. It could be a commercial, it could be something on YouTube. Cinema is a specificity of vision. It’s an approach in which everything matters. It’s the polar opposite of generic or arbitrary and the result is as unique as a signature or a fingerprint. It isn’t made by a committee, and it isn’t made by a company, and it isn’t made by the audience. It means that if this filmmaker didn’t do it, it either wouldn’t exist at all, or it wouldn’t exist in anything like this form.
"...The idea of cinema as I’m defining it is not on the radar in the studios. This is not a conversation anybody’s having; it’s not a word you would ever want to use in a meeting. Speaking of meetings, the meetings have gotten pretty weird. There are fewer and fewer executives who are in the business because they love movies. There are fewer and fewer executives that know movies. So it can become a very strange situation. I mean, I know how to drive a car, but I wouldn’t presume to sit in a meeting with an engineer and tell him how to build one, and that’s kind of what you feel like when you’re in these meetings. You’ve got people who don’t know movies and don’t watch movies for pleasure deciding what movie you’re going to be allowed to make. That’s one reason studio movies aren’t better than they are, and that’s one reason that cinema, as I’m defining it, is shrinking.
"...And unfortunately the most profitable movies for the studios are going to be the big movies, the home runs. They don’t look at the singles or the doubles as being worth the money or the man hours. Psychologically, it’s more comforting to spend $60 million promoting a movie that costs 100, than it does to spend $60 million for a movie that costs 10. I know what you’re thinking: If it costs 10 you’re going to be in profit sooner. Maybe not. Here’s why: OK. $10 million movie, 60 million to promote it, that’s 70, so you’ve got to gross 140 to get out. Now you’ve got $100 million movie, you’re going spend 60 to promote it. You’ve got to get 320 to get out. How many $10 million movies make 140 million dollars? Not many. How many $100 million movies make 320? A pretty good number, and there’s this sort of domino effect that happens too. Bigger home video sales, bigger TV sales, so you can see the forces that are sort of draining in one direction in the business.
"...In 2003, 455 films were released. 275 of those were independent, 180 were studio films. Last year 677 films were released. So you’re not imagining things, there are a lot of movies that open every weekend. 549 of those were independent, 128 were studio films. So, a 100% increase in independent films, and a 28% drop in studio films, and yet, ten years ago: Studio market share 69%, last year 76%. You’ve got fewer studio movies now taking up a bigger piece of the pie and you’ve got twice as many independent films scrambling for a smaller piece of the pie. That’s hard. That’s really hard."
Monday, April 29, 2013
A Cat in Paris
I finally caught up with this film on DVD and I'd say it's a mixed bag. The best thing about it is the design, which seems influenced by Lorenzo Mattotti. It's a relief to see a drawn feature that isn't imitating a too-familiar animation style.
The next best thing is the direction, which is taut. The suspense works well and the chase scenes are exciting.
The story, however, is typical of a TV cop show. It's literally cops and robbers stuff. The only ambiguity is the cat burglar, whose personality is never developed well enough to explain why he's stealing in the first place or why a child's welfare is enough to cause him to change his plans. The real villain, Costa, is pure cardboard. He's exactly the kind of villain that animation too often falls back on: someone who is nasty with no explanation and surrounds himself with incompetent, comedy-relief henchmen.
The woman police officer is the only character who is really motivated. Besides needing to catch criminals for her job, she has a personal stake in catching Costa, who murdered her husband.
If all the characters had been developed to the same level, the film would be more interesting. The graphics, direction and pacing certainly make watching it a pleasant experience and Europe continues to show that drawn animation has possibilities that North America has ignored. But the film itself doesn't live up to its design.
This is the directors' first feature. Jean-Loup Felicioli and Alain Gagnol are currently working on Phantom Boy, due for release in 2015. While the story is another cops and robbers tale, there's enough promise in A Cat in Paris that I'm looking forward to it.
The next best thing is the direction, which is taut. The suspense works well and the chase scenes are exciting.
The story, however, is typical of a TV cop show. It's literally cops and robbers stuff. The only ambiguity is the cat burglar, whose personality is never developed well enough to explain why he's stealing in the first place or why a child's welfare is enough to cause him to change his plans. The real villain, Costa, is pure cardboard. He's exactly the kind of villain that animation too often falls back on: someone who is nasty with no explanation and surrounds himself with incompetent, comedy-relief henchmen.
The woman police officer is the only character who is really motivated. Besides needing to catch criminals for her job, she has a personal stake in catching Costa, who murdered her husband.
If all the characters had been developed to the same level, the film would be more interesting. The graphics, direction and pacing certainly make watching it a pleasant experience and Europe continues to show that drawn animation has possibilities that North America has ignored. But the film itself doesn't live up to its design.
This is the directors' first feature. Jean-Loup Felicioli and Alain Gagnol are currently working on Phantom Boy, due for release in 2015. While the story is another cops and robbers tale, there's enough promise in A Cat in Paris that I'm looking forward to it.
Tuesday, April 23, 2013
Sometimes "They" Are Other Artists
As a sort of follow-up to my last post, I'd like to point you to an excellent piece by animation veteran Steve Moore over at the FLIP blog. It's a great look at studio politics in the present day and a warning about the rose-coloured glasses that animation artists often wear.
I'd point out, especially to students about to enter the workforce, that the large studios many students aspire to are often the most political. They are filled with excellent artists and those artists are also highly ambitious. It's the combination of those two qualities that got them there. That causes the political maneuvering for choice spots, whether it's job titles or the juiciest shots, to be extreme.
Smaller studios are generally lower pressure places. As an individual represents a greater portion of a studio's workforce, it means that individuals are treated better. Should someone leave, there's a larger hole in the project. Smaller studios are also places where you can make mistakes without the spotlight being on you. Smaller studios tend to work with smaller budgets and have smaller audiences, so the inevitable mistakes early in a career don't attract as much attention.
The "Frank and Ollie trajectory," as Moore describes it, was always a rare occurrence. It's good to remember that as much pride as you might take from your employer's name, it's most likely a temporary association.
And just so you don't think that Moore's opinion is the exception, read what Steve Hulett of The Animation Guild has to add.
I'd point out, especially to students about to enter the workforce, that the large studios many students aspire to are often the most political. They are filled with excellent artists and those artists are also highly ambitious. It's the combination of those two qualities that got them there. That causes the political maneuvering for choice spots, whether it's job titles or the juiciest shots, to be extreme.
Smaller studios are generally lower pressure places. As an individual represents a greater portion of a studio's workforce, it means that individuals are treated better. Should someone leave, there's a larger hole in the project. Smaller studios are also places where you can make mistakes without the spotlight being on you. Smaller studios tend to work with smaller budgets and have smaller audiences, so the inevitable mistakes early in a career don't attract as much attention.
The "Frank and Ollie trajectory," as Moore describes it, was always a rare occurrence. It's good to remember that as much pride as you might take from your employer's name, it's most likely a temporary association.
And just so you don't think that Moore's opinion is the exception, read what Steve Hulett of The Animation Guild has to add.
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