Showing posts with label David Levy. Show all posts
Showing posts with label David Levy. Show all posts

Friday, November 19, 2010

Directing Animation

David Levy's books have consistent strengths. His tone is friendly and conversational. He is willing to admit mistakes he's made in his career, which gives him credibility. He interviews a wide selection of other animation professionals, so the books are not limited to Levy's own viewpoint.

His greatest strength is his concern for the people side of the animation business. Levy always focuses on behaving professionally, communicating clearly and being organized so as not to sabotage a project or one's own career.

All of these strengths are present in his latest book, Directing Animation. It includes chapters on directing indie films, commercials, TV series, features and for the web. Interview subjects include Bill Plympton, Tatiana Rosenthal, Nina Paley, Michael Sporn, PES, Xeth Feinberg, Tom Warburton, Yvette Kaplan and many others. Each of these people relate good and bad experiences they've had directing, giving a rounded view of the job and a host of things to avoid.

However, there is a hole at the center of this book in that Levy says very little about the actual craft of directing. The job of the director is to decide how the story will be told. Depending on the medium and the director, that might entail boarding, designing, cutting an animatic, directing voice talent, drawing character layouts, supervising layouts and backgrounds, timing animation, spotting music and sound effects, mixing sound and doing colour correction. Each of the above has the potential to enhance or detract from a film's effect on the audience, but you won't find any advice as to how these tasks can be used for greater or lesser results. The ultimate value of a director isn't people skills or organization, it's aesthetic. The viewers don't know (or care) if the crew got along or the production ran smoothly. Their only concern is what is on the screen.

Levy chooses not to make aesthetic distinctions. Even without getting specific about certain projects, there is still a wealth of material that could have been written about ways to communicate to an audience.

It is true that the role of the director in animation has been systematically devalued since the dawn of television. The huge amounts of footage that have to be produced for TV force directors to be little more than traffic cops, making sure that the work flows smoothly to the screen. Live action TV is dominated more by writers and producers than directors, and in animation, it's writers, designers and producers who rule the roost. Feature animation, with the exception of independent films, has mostly succumbed to the same disease. Where directors were once hired to realize their own vision, these days they're often executing another person's, lucky to insert a bit of themselves when no one is looking.

What's in this book is important and worth reading, as are Levy's other books. However, anyone interested in the craft of directing animation will find this book incomplete. The nuts and bolts of directing aren't here, let alone the distinction between what produces good and bad results.

Saturday, October 10, 2009

Animation Development

Animation Development From Pitch to Production by David Levy is a very good book about a very bad process.

What's good about it is that Levy does not minimize the difficulties of pitching and maneuvering a creation through the broadcast bureaucracy. He interviews creators and development executives about the various stages of the process and he is as quick to point out mistakes made by creators as those made by broadcasters. Levy has pitched his own material for over ten years and he is not shy about relating his own experiences, including those with unhappy endings or those where he later recognized he was at fault.

If you are interested in selling a show to television, this book is the best preparation in print that I'm aware of. If you've just toyed with the idea, this book will let you know what you're up against and perhaps persuade you that there are better ways to spend your time.

The development process is a badly flawed process on multiple fronts. One of the ironies is that development executives are paid salaries where the people who create ideas to pitch to them create these works for free. Should an idea be accepted for development, the amount of money a creator can expect to see to develop a script or bible will be minimal and the process will take a long time, meaning that creators can't afford to devote their full time or attention to the idea in question.

Development executives seem to know everything a successful show needs except how to create one in the first place. They are also unwilling to devote time to determining if an idea is worthy or not, so creators are forced to start off with the barest descriptions of a show. Should a creator put effort into a more detailed proposal, the odds are that the executives won't bother to read it and may also consider the creator someone who isn't willing to collaborate. On the one hand, executives want creators with a vision; on the other hand, they want creators who will be happy to take direction. In effect, creators are asked to suck and blow at the same time and the proportion varies depending on the executive, the broadcaster and the day of the week.

These executives are powerless to actually put anything into production, so their notes are questionable to begin with. Should they like something, they have to sell it to their superiors and there is no guarantee that the development people share the taste or prejudices of their bosses.

If a creator is lucky enough to move to a pilot or a series, the creator has to hire a lawyer to negotiate the right to continue on the production and for a share of profits or royalties. It's a certainty that the creator will have to give up ownership of the property in order for it to go forward.

The system is set up so that major corporations have a creator work for peanuts until such time that they think that there's money to be made, then they take ownership of the property and allow the creator to continue contributing for as long as it is convenient. The corporations would no doubt point to all the money they spend on development, but the majority of that money is spent on their own employees, not the creators who bring them the material they need to survive. The entire process is so drawn-out and stacked against creators that it's a measure of creators' optimism and commitment to their ideas that anyone bothers to pitch in the first place.

Anyone who watches television knows that the results are nothing special. The majority of shows fail, even with all the work that goes into their creation. Except for pilots, usually made on a shoestring, the development process completely divorces the idea from the execution, which can often be crippled by budget, deadline or choice of subcontractors, something the creator will not have final control over.

Levy is the eternal optimist; someone who feels that his career has been enriched by pitching and development. It has led him to some successes and to some employment opportunities on projects he didn't create, so who is to say that he is wrong? My own feeling is that any creator committed to an idea would be better off figuring out a way to develop it without interference, even if that means the idea isn't realized as animation. From my perspective, as someone who managed to get a show on the air, the compromises are too high a price to pay.

In any event, I do wish that I had the chance to read Levy's book before my series was sold and went to air. There is valuable information here about what to expect and I recommend this book for that reason. I hope that one day the book will be a historical curiosity about a process that didn't survive the changing media landscape.

Wednesday, March 04, 2009

For Students

This week, two very good sources of information, one on the east coast and one on the west, have blogged their thoughts about animation students approaching the end of school year and moving into the wider world. Independent animator and instructor David Levy's thoughts about thesis films may be coming too late in the school year to be much help to this year's graduating students, but it's definitely worth reading for those students with a year or more to go.

For those students who are graduating and looking at an uncertain job market, Steve Hulett, business rep of The Animation Guild, summarizes a talk he gave to the students at Cal Arts.

Their advice sounds pretty good to me.