Friday, December 05, 2014
CTN vs. TCAF and Zen Pencils
There were hardware and software vendors there, like Wacom and Zbrush. There were schools of various types offering formal and informal education. There were book dealers like Focal Press and Stuart Ng. However, the vast majority of exhibitors were artists selling their work in the form of prints, sketchbooks and collections.
The quality of work was exceptionally high and the love of drawing was visible everywhere. It would have been easy to spend thousands of dollars on artwork and have years of inspiration as a result.
However, it struck me that the exhibition hall was like a farmer's market where the only people buying were other farmers. It puzzled me that the exhibiting artists were not creating work that would appeal to a wider audience than just other artists.
I regularly attend the Toronto Comic Arts Festival (TCAF). The people exhibiting there sell comics and graphic novels. Their audience certainly includes artists, but the majority of people who attend are the general public. The work there is something that average people, not people in the art field, might buy for themselves or purchase as a gift.
This is the case even though the average quality of the artwork is below what I saw at CTN.
Similarly, I've just found the Zen Pencils site. Gavin Aung Than illustrates quotes from other people about various aspects of life. While I admire his work, once again it's fair to say that his draftsmanship is below the CTN standard.
Yet at TCAF and Zen Pencils, the artists are reaching a broader audience. The reason is that they are creating content, not simply demonstrating craft. There's a difference between designing a character and creating a character. While the CTN folks are great at design, a sketchbook or print lacks the narrative structure that an audience is looking for.
The artists at CTN love drawing and are good at it. But in only talking to other artists, they're limiting their sales. Why aren't they creating childrens books, comics, graphic novels and greeting cards that would show off their art as effectively as their sketchbooks, but also sell to a general audience?
Zen Pencils shows that you don't even have to be able to write, just recognize writing that has a meaningful perspective on life. It also shows that cartooning, not just realistic illustration, can deal with subject matter that's relevant to adult lives.
I don't doubt that the artists at CTN would love to see drawn animation come back. By just selling to other artists, they're doing nothing to make that happen. Only when a property catches with the larger audience will producers take note. Only when the audience is surrounded by drawings that entertain and enlighten them will there be a demand for drawn animated features.
As Chuck Jones once said, "All of us must eventually do what the matador does: go out and face not only the bull but the crowd." The talent at CTN should seek out the crowd.
Wednesday, May 04, 2011
TCAF This Weekend

Guests include Seth, Chris Ware, Adrian Tomine, Chester Brown, Darwyn Cooke, Dave Boswell, John Porcellino and animation related guests include Vera Brosgal, Graham Annable and Pendleton Ward.
The schedule of panels can be found here and exhibitors can be found on the first floor and the second floor.
On Saturday at 2:15, there will be a panel entitled Comics & Animation: A Conversation with the Artists of Adventure Time featuring Michael DeForge, Bob Flynn, Andy Ristaino, Steve Wolfhard and Adventure Time creator Pendleton Ward.
Monday, May 10, 2010
TCAF and Animation

The enthusiasm and productivity in the comics field these days is staggering. Besides publishers who are specializing in graphic novels, there are hundreds of individuals who are creating work that they self-publish in print or on the web. The work, of course, is of variable quality, but the energy level is high. No one attending could doubt the health of the field or its prospects for the immediate future.
Animation artists are some of the people who are gravitating towards comics. Certainly, at Comicon International in San Diego, artists from studios like Disney and Pixar have been publishing and selling personal work. Canadian animation artists are also moving in that direction, including some Sheridan graduates.

Sam Bradley (at left) and Nick Thornborrow were there selling The Anthology Project, a collection of work by 15 artists (several of them Sheridan grads) in a full colour hardcover collection similar to the Flight volumes. Copies can be ordered here (and are available in these stores) and you can see art samples here. A second volume is already planned.

Paul Rivoche, comics artist and designer for many WB superhero animated shows was once again at TCAF, meeting fans and selling collections of his artwork. Paul is currently working on a graphic novel adaptation of The Forgotten Man: A New History of The Great Depression by Amity Shlaes.
I had the pleasure of meeting Graham Annable for the first time. Graham is currently doing story work at Laika (he helped board Coraline) but has been doing is own comics and animation for years. His YouTube channel has 10,000 subscribers and Dark Horse has recently published The Book of Grickle, a compilation of much of his comics work.
Graham's animation work is minimalist and his humour is deadpan. Both work well with the limitations of being an independent animator. His work on YouTube is the basis for a videogame that will be available come June.
While it was great to see animation people taking advantage of the possibility of comics, the vibe on animation was not all good. I ran into a veteran storyboard artist, who told me that he called several management-type folks he knew and suggested they attend TCAF, looking for properties. Of the four he called, only people from Starz, an American company, said they'd be attending. Hollywood regularly treks to San Diego to look for ideas, but Canadian producers and broadcasters can't be bothered to look in their own back yards.

Comics are definitely ascending at the moment and Canadian animation, at best, is standing still. Talent will flow towards the greater promise and unless Canadian animation can figure out a way to generate some excitement and provide greater creative opportunities, its long term health doesn't look promising.
Addendum: Something I've realized is that comics right now are a bottom-up phenomenon. Because the barrier to entry is low, the field is being driven by the large number of people who expressing themselves through comics. It's been this work, dating back at least to the 1980s that's allowed the field to hit a critical mass where mainstream publishers and bookstores are now invested in the field.
By contrast, due to the high cost of production, animation is a top-down phenomenon. As there are always fewer people at the top than at the bottom, and as business people are generally conservative --preferring to imitate proven successes rather than take chances-- animation has much less variety. It's more difficult for individual artists to have an impact on the wider field.
However, in the 1960s and '70s, comics were a top-down field as well. The field was dominated by just a few companies (Marvel, DC, Archie, Harvey) who turned out a narrow range of material and imitated themselves and each other. In the 1970s, newsstand sales tumbled and eventually the direct market and comics shops were born. The changing economics of the shops vs. the newsstands left some room for niche comics like Cerebus, Elfquest, Hate, Eightball and Love and Rockets and publishers like Fantagraphics. It was from these roots (and the earlier underground comix of the '60s) that produced the graphic novels of today.
The urge for self-expression was always there, but only when the economics of comics changed did the artists have room to begin pushing up from the bottom.
My hope (which might be a vain one) is that now that the economics of film and TV are beginning to change due to the web, animation artists will get the same chance as comics artists to start pushing the industry from the bottom up.
Wednesday, May 05, 2010
Toronto Comic Arts Festival

If you are in Toronto this coming weekend, get to the reference library at Yonge and Bloor for TCAF, a gathering of independent and alternative comics artists who will show their work and participate in many panel discussions. Admission is free. Guests include Daniel Clowes, James Sturm, Seth, Chester Brown, and Jim Woodring.
There are several panels that relate to animation, including:
The Spirit of Indie: Where Comics Meet Video Games
Saturday, May 8th, 2:00 – 2:45pm, The Pilot
There’s more to the game industry than blockbuster, multi-system titles just as there’s more to comics than Batman. This panel
seeks to explore the ways in which independent comic artists and game developers have influenced each other and spurred each other on to explore the possibilities of their medium. Cartoonists/game contributors and creators Scott Campbell, Jamie McKelvie, Jim Munroe, and Miguel Sternberg will be interviewed by games journalist Matthew Kumar.
Spotlight: Graham Annable’s HICKEE
Saturday, May 8th, 12:30 – 1:15pm, Novella Room
Join Graham Annable (creator of Grickle, storyboard artist, Coraline) and frequent collaborator Scott C. (Double Fine Action Comics) in a multimedia exploration of his career in pleasantly twisted visual storytelling, ranging from comics to feature film storyboards to indie animation and illustration.
Indie Comics and Indie Animation
Sunday, May 9th, 3:30 – 4:30pm, Learning Center 1
Four cartoonists who are also animators discuss the ins and outs of the interplay between the two mediums. What’s different? What’s the same? How do the two affect each other and what’s the difference between working on independently-driven animation and comics and corporate pursuits? Featuring Graham Annable, Meredith Gran, Faith Erin Hicks, Troy Little, and Jay Stephens. Moderated by Matt Forsythe.