Reading about Petri Purho, the inventor of Crayon Physics Deluxe, was even more inspiring. He works under some basic, simple rules for creating his games.
- Each game must be made in less than seven days.
- Each game must be made by exactly one person.
- Each game must be based around a common theme, i.e., "gravity," "vegetation," "swarms," etc.
There's an obvious analogy here to the animation field. Features and TV series have grown increasingly complex and expensive, and as a result the high risk of a failure distorts the creative process. Projects are forced to conform to what's already been successful and spontaneity is in short supply. If animation is to be revitalized and if independents and small companies have any hope of competing with multinational corporations, the kind of elegant simplicity found in Crayon Physics Deluxe points to an approach that should be taken seriously.