I'm a little surprised at Cartoon Brew's insistence than Avatar be considered an animated film. I don't know if the reason is because it is the highest grossing film in history and they want animation to have some of the glory or if it's because James Cameron is so insistent that Avatar should not be tainted with the 'A' word. In any case, there are reasons (beyond whatever anyone thinks of Avatar) why I don't think considering it an animated film is a good thing.
Those outside the film business may not be aware of the distinction between production and post-production. In a live action film - one with no animation or special effects - production is the shooting of the film. Post-production is what happens after the film is shot. Those things typically include editing, music, sound effects, dialogue looping, the sound mix and titling.
When a film does include special effects, unless they are done in camera during the regular shoot, they are considered post-production. In the past, certain effects like in-camera matting, hanging miniatures and glass shots were done during production, but most effects were done during post.
In what we would all acknowledge as typical animated films (Snow White, Toy Story), animation is production, not post-production. In films that have animated elements added (Jurassic Park), animation is done in post-production. This may seem like an esoteric distinction, but it's the difference between what is central to a production and what sweetens a production. I am not in any way dismissing the importance of post-production. A film's music score has a huge impact on how the film affects audiences and certainly Jurassic Park's impact depended tremendously on the quality of the dinosaur animation, but in each case, the post-production elements are driven by what has already been shot.
Animators may have worked over Avatar's motion capture and added creatures, but their work was driven by what had been shot (or in this case, recorded). To pretend otherwise is disingenuous. There is no question that Jack Pierce's Frankenstein make-up added to the audience's perception of Boris Karloff as the monster. However, many actors at Universal played the monster (Bela Lugosi, Glen Strange), yet Karloff is generally considered the definitive performance. While Avatar's animators supplied more than digital make-up, it's still the underlying motion captured performance that counts.
I've written extensively on how fragmented the process of making an animated film is and how so many of the acting decisions are made before the animator starts work. The character designs, the storyboard and the voice performance all make acting decisions that constrain the animator's interpretation. There is no question that motion capture is yet another constraint, probably larger than all the others. To insist that Avatar is an animated film is to marginalize animators even more than they are in what are generally considered animated films. Is this the direction we want things to go? Better to agree with James Cameron and focus our attention on films where animators create, not enhance, performances.
Showing posts with label Avatar. Show all posts
Showing posts with label Avatar. Show all posts
Friday, February 26, 2010
Sunday, February 07, 2010
Ed Hooks on Avatar
Ed Hooks is the author of Acting for Animators. While his own background is not in animation, he's identified many things that animators need to be thinking about while doing their work.
One point that he's made is that the quality of a performance is based on the script supplying the necessary foundation for building a character. In his February 2010 newsletter (scroll down for the relevant material), he talks about the shortcomings of Avatar's script from an acting standpoint.
Hooks criteria could, and should, be applied to recent animated features, many of which suffer from the same shortcomings. While animation artists are constantly asserting "story, story, story!" the truth is that their understanding of story is lacking. Too many animated films have a disconnect between personality and plot, where characters do things based on the needs of the plot rather than the needs of the character.
One point that he's made is that the quality of a performance is based on the script supplying the necessary foundation for building a character. In his February 2010 newsletter (scroll down for the relevant material), he talks about the shortcomings of Avatar's script from an acting standpoint.
Zoe Saldana is Neytiri, the Na’vi female lead. She has been raised in a kind of New Age Garden of Eden. The Na’vi spend a lot of time tuning into trees, plants and their spiritual vibes. But what are Neytiri's personal values? The script really doesn’t say. In her first scenes, she's helping chase off those pesky humans. But then, in the second act of the script, she befriends the fake Jake avatar and gets romantic. And, at the very end of the story, she slays the dragon, Col Quaritch. You look through the script again and again, searching for clues about Neytiri's values, childhood, former love life…anything at all that might help. Not much there. She’s a Na’vi princess, that’s all, and she does what Na’vi princesses do. She is reactive to the events that happen to her. It is difficult to find her objectives. The transitions in her character don’t really work.I found this essay particularly interesting in light of James Cameron's complaints that the actors in Avatar were passed over for Oscar nominations. Cameron specifically mentioned Zoe Saldana as being ignored. Cameron's view was that the technology involved was somehow seen as cheating, but as Hooks points out, the problem was not the technology, it was the script.
Hooks criteria could, and should, be applied to recent animated features, many of which suffer from the same shortcomings. While animation artists are constantly asserting "story, story, story!" the truth is that their understanding of story is lacking. Too many animated films have a disconnect between personality and plot, where characters do things based on the needs of the plot rather than the needs of the character.
Wednesday, January 13, 2010
Thursday, January 07, 2010
Schism
Updated at the bottom.
(There are no spoilers below.)
I saw Avatar and quite enjoyed it. Many people have pointed out similarities to Pocahontas, Ferngully and Dances with Wolves. There are also elements of Tarzan and Anne McCaffrey's Dragonriders of Pern. I'm sure that some enterprising person will set up a website showing all those references and many more. James Cameron's strong suit isn't originality; what he's best at is taking existing elements, weaving them into a solidly structured screenplay and then kicking it up a notch with his directing ability. Avatar doesn't break new ground from the standpoint of content, but it does deliver that content in a very satisfying manner.
It's basically a fish out of water story combined with a romantic vision of simpler societies. Edgar Rice Burroughs (author of the Tarzan, John Carter and Carson of Venus stories) specialized in stories like this. In Burroughs' case, there was an underlying racism; white men were always destined to rule the natives. There's no racism in Cameron's point of view in Avatar (though there is in many of the characters'), but there's still the arrogant conceit that allows the hero to admire a foreign society and then rise to the top of it. Heaven forbid that the hero could admire another society but fail to dominate it, which is much truer to the immigrant experience.
Cameron adds a strong criticism of capitalist exploitation to the mix, which has apparently raised the ire of the Fox News folks. However, given the current economy, people who have seen their jobs downsized or outsourced, who can't afford health care and who have walked away from their mortgages don't need a movie to tell them that capitalism can be brutal. In this regard, Avatar has a lot in common with Up in the Air, a low-tech film that is built around laying people off. Fox News can complain all it wants, but Hollywood follows the zeitgeist, not the other way around. And the final irony is that while one division of Fox is condemning the film, Fox itself produced it, which proves that Rupert Murdoch is only concerned with profit, not ideology.
Avatar crystallized something for me that I should have realized years ago. There has been a lot of discussion of mocap and its relationship to keyframed animation. I now realize that this is a symptom of a larger division within the film industry. When James Cameron or Peter Jackson use mocap, it's for almost-but-not-quite-human creatures that have to share the screen with human actors. The goal is for these characters to be believable within the confines of a film that has a realistic surface.
The schism isn't between mocap and keyframing; it's between realism and caricature. James Cameron's goals are very different than those of Pixar, Disney, Dreamworks or Blue Sky. Cameron's use of mocap is an attempt to extend reality. The film wants to fool us into believing what we're seeing is real. The all-cgi features have become more detailed and lush in their visuals, but looking at the characters, it's clear that they aren't real. The character designs prevent the audience from being fooled.
This presents an interesting problem. Caricature has never been taken as seriously as realism. The history of Western art, with the exception of the dark ages and the 20th century, has always been derived from realism, and the art of the dark ages probably had more to do with the loss of knowledge and craft than with a conscious artistic choice. Caricature might be seen as clever, but except for artists, nobody values caricature as more than a lightweight diversion. Disney moved more towards illustration when he went into features. The all-cgi features have pushed their visuals towards greater complexity (which sometimes clashes with their character designs). Video games have also gravitated towards realism. I believe that this has been motivated by a desire to be taken more seriously by getting closer to what Western eyes value in art.
Caricature can be serious. The early Disney features prove it and Pixar hasn't done too badly itself making that point. But there's the gravitational pull towards realism, one proven by Avatar's box office to be satisfying to audiences. The move to stereoscopic 3D is another aspect of that pull towards realism. The challenge for animation is to find the sweet spot between the realism that computers are capable of and caricature, which strips away detail to get to the essence of something. It's not a problem for comedy; if caricature is thought of as lightweight, then it's perfectly suited to getting laughs. But just as all comedians yearn to play Hamlet, all animators yearn to be taken seriously, if not in terms of subject matter then in terms of respect.
As the success of cgi features, with their greater dimensionality and visual complexity, suggested to some that drawn animation was old hat, I wonder if Avatar will suggest that caricature is fit only for children's films and comedy. Should the schism between realism and caricature be narrowed or made wider? I think the executive decisions in the wake of Avatar will have a big impact on the future of keyframing and while I admire the film, I'm afraid that its influence won't be wholly good.
Update: David Brooks has an interesting article in the N.Y. Times, referring to the story formula used in Avatar as the "White Messiah fable."
His entire article can be found here.It rests on the stereotype that white people are rationalist and technocratic while colonial victims are spiritual and athletic. It rests on the assumption that nonwhites need the White Messiah to lead their crusades. It rests on the assumption that illiteracy is the path to grace. It also creates a sort of two-edged cultural imperialism. Natives can either have their history shaped by cruel imperialists or benevolent ones, but either way, they are going to be supporting actors in our journey to self-admiration.
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