Showing posts with label Cinematech. Show all posts
Showing posts with label Cinematech. Show all posts

Monday, November 26, 2007

Writer-Entrepreneurs

Patrick Goldstein, entertainment columnist for the Los Angeles Times, has an excellent article on the idea of writer-entrepreneurs. More evidence that the ground is shifting away from established business models.
Writers who create something rare -- a story with great, original characters that movie stars will cut their price to play -- have a real value," says Mandate production chief Nathan Kahane. "But that value doesn't get unlocked in the studio system. If writers are willing to share our risk, then we're willing to give them a lot of control and share in the profits too."

THIS kind of entrepreneurial formula couldn't have existed in the era when the studios had a stranglehold on every facet of the business, notably talent, money and distribution. But those days are gone. The stars became free agents long ago. In the last few years, with billions of private-equity dollars flooding the business, the studios have lost their lock on financing too.

All that's left is marketing and distribution. It's hard to equal the way studios launch their summer popcorn extravaganzas with a $40-million marketing blitz. But as more entertainment migrates to the Internet, where distribution is basically free to anyone with a computer, the studios will lose that monopoly as well.

"The world is about to change," Frank says. "Anyone with an Apple computer can make a movie now -- it's never been a more democratic medium. The studios should be very afraid. Once the independent financiers start going directly to writers, things could change really fast.
(link via Cinematech)

Monday, October 15, 2007

Digital Distribution and Marketing

Scott Kirsner of the Cinematech blog hosted a workshop at the Film Arts Foundation in San Francisco on the subject of Digital Distribution and Marketing. Below is a slide show of Kirsner's presentation, including some dollar figures.

Monday, June 18, 2007

Independent Distribution and Marketing

These two video clips are of Scott Kirsner interviewing Peter Broderick of Paradigm Consulting. The first runs 15 minutes and the second almost 9, but they're full of interesting information about financing, revenue streams, distribution and marketing. Broderick talks about documentaries, which are different than animation in that they automatically have more footage and most likely a lower budget, but his thoughts still point the way the market is evolving and suggest possibilities.

If you can spare the time, these clips are worth watching. If you haven't got the time, bookmark Broderick's site for future reference.

Sunday, June 17, 2007

The Betamax Wars Continue

Once upon a time, Sony invented the home video recorder - the Betamax - and Hollywood studios launched law suits in an attempt to kill it. The studios lost the fight and it turned out to be the best thing that ever happened to them. The VCR was a success because it gave consumers more power to control when they watched entertainment. The studios benefited because the equipment allowed for the release of pre-recorded cassettes and eventually DVDs. The home video market today is responsible for a large portion of Hollywood's revenues.

Later this month, RealPlayer will release version 11, which will include the ability to grab video from the web and save it or copy it to other devices. RealPlayer argues that their new release is no different than a VCR or PVR. Hollywood, which never learns from the past and thinks there's a future in alienating consumers, will possibly sue RealPlayer.

You can read details in this Variety article by Scott Kirsner.

Tuesday, May 15, 2007

Digital Distribution: Movies and Music

Scott Kirsner has contributed an article to Release Print about the state of digital distribution for movies. He admits that
Digital distribution, circa 2007, resembles a high-concept science fiction script: conceptually intriguing, potentially feasible, but not quite part of the fabric of reality.

The New York Times Magazine has an article called "Sex, Drugs and Updating Your Blog," which talks about how musicians are using digital distribution to build audiences.

Both these articles deal with creative people attempting to cut out the middle men and go straight to audiences and I'm intrigued with the differences between the two fields. Music has the advantage of being produced faster and cheaper than films, which allow musicians to regularly add new material and build an audience. Musicians are also interacting more heavily with their audiences than filmmakers are. The Times article talks about Jonathan Coulton, who has uploaded a new song weekly and personally answers dozens of emails a day from fans. John K. has developed quite a following through his blog, but based on the posted comments, he's not committed to answering every question that comes his way. If you're aware of anyone in animation or film who has taken this further than John K, let me know.

One of the major differences between music and film is the personal appearance angle. Concerts and club dates are a major revenue stream for musicians, where personal appearances by actors or directors might goose attendance at a screening but don't generate revenue separately the way music sales and personal appearances do.

Finally, there are the physiological and psychological differences between music and film. Sight is our specie's primary sense, so we're able to use our hearing while engaging in other activities. Music can accompany our activities in a way that films never can. A teacher of mine, Bob Edmonds, once said that there was no visual equivalent to whistling.

Furthermore, there's an emotional difference between music and film. A lot of animation is based on humour, but a joke won't be as funny the 20th time you hear it as it was the first time. By contrast, the 20th time you hear a song, it may be more satisfying than the first. Music grows on us while humour, stories and films tend to go stale.

I'm fascinated with how all of this is developing. I desperately hope that animators figure out a way to make the web work for independent production. The goal shouldn't be to become the next George Lucas and get rich. The goal should be to do the work you want to do and make enough money from it to live. Coulton, the musician, is making a middle class living. Can animators do the same? Maybe the web will never be as friendly to animators as it is to musicians, but the rules are still being written and there's enormous potential to change how animators live and work for the better.

Thursday, February 15, 2007

Money From Web Video

Scott Kirsner, the author of the Cinematech blog, has an article in the N.Y. Times about people who have been earning money from the videos they upload to various websites. This link will take you to a Cinematech entry that links to Kirsner's chart of video sites that pay for content and his book The Future of Web Video.

There's been discussion on other sites about an animation studio running a contest where they invite content submissions and keep the rights to all entries. Anyone producing content right now is foolish not to place it with one of these video sites. You maintain full ownership of your work. You have the potential to see some cash from it. Best of all, if your work proves popular with an audience, you may attract industry interest and you are negotiating from a position of strength.

The big players in film and TV are not looking for creative properties, they're looking for an audience. They're stuck having to guess what creative properties will attract that audience. If you can attract your own audience, you've beaten the system.