Showing posts with label Sheridan. Show all posts
Showing posts with label Sheridan. Show all posts
Tuesday, February 27, 2018
Thursday, February 23, 2017
Thursday, December 15, 2016
Wednesday, February 17, 2016
2016 Sheridan Industry Day Promo
We're rapidly approaching the end of another school year, and the animation students of Sheridan's class of 2016 have created a promo to showcase their films. As always, there is a variety of design styles and techniques used. I look forward to seeing these films on Industry Day, when Sheridan invites studio personnel to view the work of the newest members of the animation industry.
Sheridan College Industry Day Commercial 2016 from Jessica Mao on Vimeo.
Sheridan College Industry Day Commercial 2016 from Jessica Mao on Vimeo.
Saturday, August 22, 2015
R.I.P. Richard Cohen
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Feb. 3, 1952 - Aug. 20, 2015 |
I first met Richard in the summer of 1984 at Sheridan College. At the time, they had a 14 week summer course in computer graphics. Richard was already an established illustrator, having done covers for Heavy Metal magazine. He had also hung around Ohio State University, one of the hotbeds of cgi development at the time.
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One of Richard's illustrations |
Richard and I stayed in touch after the course and he was hired almost immediately by Pacific Data Images in San Francisco. Later, he worked for ILM on films like Terminator 2: Judgment Day and Death Becomes Her. Other work included matte paintings on The Hudsucker Proxy, Starship Troopers and The Santa Claus 2. His IMDB listing is woefully incomplete, as so much of the early days of cgi were spent on company logos and TV commercials, work that IMDB doesn't track.
By 1999, Richard was teaching visual effects at Sheridan College, the same program that he had taken 15 years before. He also taught painting in the Art Fundamentals program.
Richard had amazing taste and a strong sense of design. He and his wife Ria bought a house on the Niagara escarpment in Grimsby, Ontario, that was something out of an architectural magazine. It was the kind of house you'd see pictures of but never expected to see in person. It was also exquisitely furnished.
In addition to art, Richard was heavily involved with woodworking, making guitars and furniture that were professional quality. He was intensely focused when he found something he was interested in and stopped at nothing to get the results he wanted.
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Richard in his workshop with a guitar in progress |
In December of 2009, Richard had a stroke which resulted in a limp and losing the use of his left arm. As you can imagine, that was a major blow for someone so interested in creating both digital and physical things. In more recent years, as a result of the stroke, he developed chronic pain which no medication seemed to control.
He was an outgoing, boisterous guy who, as I said, could be intensely focused. My wife and I shared many dinners with him and Ria and it's hard to believe that he's gone. I'm going to miss his booming voice. He's survived by his mother; five younger brothers; a daughter, Mara, from a previous marriage; and his wife Ria. He's to be buried in San Francisco.
In 2001, Richard's special effects students collaborated on a film called The Artist of the Beautiful. Richard was the artist in the film and it's the way I prefer to remember him.
THE ARTIST OF THE BEAUTIFUL from Noel Hooper on Vimeo.
Wednesday, July 08, 2015
Wacky Walk Signal
While I'm sure that there is no connection, it reminded me of this Sheridan student film made by third year students several years ago.
Monday, March 30, 2015
Sheridan Industry Day 2015 Trailer
Some students have inadvertently been left out, so there may be an updated version coming. If so, I'll replace this version.
Thursday, December 18, 2014
Monday, June 23, 2014
Wednesday, April 02, 2014
Sunday, March 23, 2014
Sheridan Industry Day Trailer
This year, Sheridan Animation's industry day is Thursday, April 24. Here's an advance peek at this year's student films.
Wednesday, March 20, 2013
Sheridan Industry Day Promo 2013
It's that time of year again. As Sheridan Animation's industry day approaches, here's a sneak peak at what some of this year's films look like.
Sheridan College industry Day Commercial 2013 from Elaine Chen on Vimeo.
Sunday, March 17, 2013
Who Are the Next Inspirations?
Sheridan College was lucky to host Disney writer-director John Musker last week. There's some coverage here. In addition to talking to students about their work, Musker gave a two hour presentation about his career, where he generously included the work of animators. The names were no surprises: Glen Keane, Eric Goldberg, Mark Henn, etc.
Musker also talked about the early days of his career, particularly his time with Eric Larson and being taught by Jack Hannah.
Listening to Musker and staring at the young students in the audience, I started wondering about the next animators who would serve as inspiration.
Animators were pretty much invisible through the greatest part of what we call the golden age. Bill Tytla got some publicity in Time magazine at the time of Dumbo's release and many of the Disney crew were anonymously featured in the live action portions of The Reluctant Dragon, but it really wasn't until Disney moved into TV that behind-the-scenes material started to appear. When Disney was publicizing the initial release of Lady and the Tramp, there were segments with Frank Thomas, Milt Kahl, Woolie Reitherman, etc. Those shows, and Bob Thomas's book The Art of Animation were really the public's first view of the people who made the characters move.
The TV audience for those shows (as well as Walter Lantz's copycat segments on The Woody Woodpecker Show), was the generation that grew up to enter the animation business in the '70s and '80s. At the same time they were entering the business, others in their generation were writing about animation history, further publicizing animators, and not only those at Disney.
In the '90s, the TV generation had risen to prominence in animated features. Glen Keane, Andreas Deja, Eric Goldberg, etc. were all used to publicize the films on their release and then appeared in DVD extras. These are the people that the Sheridan students were familiar with and who were featured in John Musker's talk.
But who are the animators who have risen to prominence in animated features in the last 15 years? I'm not talking about directors (though only Pixar has really publicized them to the point that they have independent reputations). Since cgi has taken over feature films, are there any cgi animators whose work is known to the general public? The same question can be asked about stop motion animators.
At Sheridan, it's been clear to me for years that the students seem to gravitate more to design than to story or animation. There are relatively few who have stories they're desperate to tell or characters they want to bring to life. I wonder if the flood of "Art of" books is responsible for this in some way. It's one of the few places where animation artists get credited, but the books are mostly pre-production art.
Whatever the reason, I think that the writing of history and publicity is having an impact on students' career aspirations. Without animators as examples, there are fewer who aspire to follow that path. There are fewer "ignition moments," when someone sees an animator bring a character to life and is struck by the desire to do the same thing.
This may be happening at the various online animation schools where students are interacting with working animators. That's all to the good, but it doesn't reach the same number of people who see a DVD extra or work credited in a book.
In thirty years, when the audience for John Musker's talk is firmly established in animation, will there be any star animators known outside the studios? While there were always star animators even if the public didn't know about them, I'm convinced that the lack of publicity does impact their number.
If I'm right, then that's something that animators can do to maintain the health of the field. Animators, publicize yourselves! What shots have you done? What moments have you given audiences? The more that human faces can be attached to performances that audiences remember, the more likely that we'll get more of those performances in the future.
Musker also talked about the early days of his career, particularly his time with Eric Larson and being taught by Jack Hannah.
Listening to Musker and staring at the young students in the audience, I started wondering about the next animators who would serve as inspiration.
Animators were pretty much invisible through the greatest part of what we call the golden age. Bill Tytla got some publicity in Time magazine at the time of Dumbo's release and many of the Disney crew were anonymously featured in the live action portions of The Reluctant Dragon, but it really wasn't until Disney moved into TV that behind-the-scenes material started to appear. When Disney was publicizing the initial release of Lady and the Tramp, there were segments with Frank Thomas, Milt Kahl, Woolie Reitherman, etc. Those shows, and Bob Thomas's book The Art of Animation were really the public's first view of the people who made the characters move.
The TV audience for those shows (as well as Walter Lantz's copycat segments on The Woody Woodpecker Show), was the generation that grew up to enter the animation business in the '70s and '80s. At the same time they were entering the business, others in their generation were writing about animation history, further publicizing animators, and not only those at Disney.
In the '90s, the TV generation had risen to prominence in animated features. Glen Keane, Andreas Deja, Eric Goldberg, etc. were all used to publicize the films on their release and then appeared in DVD extras. These are the people that the Sheridan students were familiar with and who were featured in John Musker's talk.
But who are the animators who have risen to prominence in animated features in the last 15 years? I'm not talking about directors (though only Pixar has really publicized them to the point that they have independent reputations). Since cgi has taken over feature films, are there any cgi animators whose work is known to the general public? The same question can be asked about stop motion animators.
At Sheridan, it's been clear to me for years that the students seem to gravitate more to design than to story or animation. There are relatively few who have stories they're desperate to tell or characters they want to bring to life. I wonder if the flood of "Art of" books is responsible for this in some way. It's one of the few places where animation artists get credited, but the books are mostly pre-production art.
Whatever the reason, I think that the writing of history and publicity is having an impact on students' career aspirations. Without animators as examples, there are fewer who aspire to follow that path. There are fewer "ignition moments," when someone sees an animator bring a character to life and is struck by the desire to do the same thing.
This may be happening at the various online animation schools where students are interacting with working animators. That's all to the good, but it doesn't reach the same number of people who see a DVD extra or work credited in a book.
In thirty years, when the audience for John Musker's talk is firmly established in animation, will there be any star animators known outside the studios? While there were always star animators even if the public didn't know about them, I'm convinced that the lack of publicity does impact their number.
If I'm right, then that's something that animators can do to maintain the health of the field. Animators, publicize yourselves! What shots have you done? What moments have you given audiences? The more that human faces can be attached to performances that audiences remember, the more likely that we'll get more of those performances in the future.
Tuesday, September 11, 2012
Toronto Urban Film Festival
If you're riding the Toronto subway between Sept. 7 and 17, check out the electronic message boards for the Toronto Urban Film Festival. Films are screened in the subways, so while waiting for your train, you have the chance to see one or more short films.
Three of this year's films are by Sheridan students. Yeti by Eva Zhou, Amare by Katarina Antonic and Bygone Bounce by Shen Ramu.
Three of this year's films are by Sheridan students. Yeti by Eva Zhou, Amare by Katarina Antonic and Bygone Bounce by Shen Ramu.
Wednesday, May 09, 2012
Sheridan Animation on Vimeo
Katarina Antonic, a new graduate of Sheridan's animation program, has started a Sheridan animation channel on Vimeo and it already has 58 films on it. Some are fourth year films, done by individuals, some are group films from third year and some are 24 hour films. For the past several years, during reading week in the fall and winter semester, students have organized their own 24 film projects. It was started by Ashltyn Anstee, now at JibJab, and was continued this year by Charlie Richards.
While many Sheridan films play festivals or have been uploaded, many more are rarely seen. I hope that this channel becomes a hub for student work.
Friday, May 04, 2012
Pencils, Pixels and Puppets
On May 8 at 7 p.m. at the TIFF Bell Lightbox, Sheridan College's animation program will present a retrospective of student films. Thirty six of the over 500 films created in the last 5 years have been selected to show the range of work done by Sheridan students. Information can be found here and tickets can be purchased in advance here.
Friday, April 27, 2012
Sheridan Industry Day 2012
It's that time of year again. The Sheridan class of 2012 met the industry on April 26.
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Industry and faculty line up to register |
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Sheridan President Jeff Zabudsky addresses the industry prior to the screening |
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The students set up their areas in the Learning Commons prior to the industry's arrival. |
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After the films are screened, the industry mixes with the students. |
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L to R: Omar Al-Hafidh, Tony Song (way in the background) and Jeremy Bondy. Omar's film, Out of Bounds, is a cautionary tale of child safety. Tony's film, Just Remember Me, features a girl trying to download her late father's essence into a robot. Jeremy's film, Pollen, is a chase with a twist ending. |
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Victor Preto's film, Theft, uses Flash in a very sophisticated way. |
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Evee Fex-chriszt's film, The Terrible Bandit, shows off her masterful drawing and animation skills. |
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Garth Laidlaw's film, Finally, anticipates the zombie apocalypse. |
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Kirsten Whitely animated the opening for her TV pitch, Spectra. |
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Leigh Ann Frostad's film, Origin Story, is about the conflict between the sun and the moon and shows off her distinctive designs. |
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L to R: Dean Heezen, Shen Ramu and character design instructor Peter Emslie. Dean's film, Sax, was an audience favourite showing off superb animation and choreography. Shen's film, Bygone Bounce, is a clever look at the aging process. |
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Justin Hartley receives an award for his film, Murder on the Docks, from Judy Leung of Nelvana. The film is a film noir pastiche made in stereoscopic 3D. |
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Hai Wei Hou receives an award for her film, Vernal Equinox, from Associate Dean Angela Stukator. Haiwei's film shows off her remarkable draftsmanship and design sense. |
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Last and not least is Tony Tarantini, who teaches layout and art direction to third year students and is the organizer of industry day. Tony pulls together this large and successful event every year, giving both students and industry the chance to connect for their mutual benefit. Tony appeared on Canada A.M. that morning to talk about the event. |
Thursday, March 15, 2012
Sheridan Industry Day Promo
It's almost that time of year again, where the students graduating from Sheridan's animation program screen their films for industry guests. The above is a taste of what's coming.
Saturday, January 07, 2012
Freelancing
I'm writing this post for the benefit of Sheridan animation students and grads, but it may prove useful to others.
If you are not on salary or working under a contract and somebody asks you to produce some art or animation, here are the things you need to know in writing before you start work.
Then there is the question of rights. What exactly are you selling in exchange for the money?
If the client provides this information in a written document, you have the right to ask for changes to anything that is specified. The client has the right to say no, but so do you. An agreement implies that both parties (the client and the artist) see eye to eye on conditions under which the work will be produced.
You also have the right to consult a lawyer, agent or other professional on the agreement before signing it.
There is a tendency for artists to be so thrilled that somebody wants their work that they skip all of the above or worse, they agree to work on spec. Spec work, (work done on speculation), means that the artist produces work for a client with no promise of payment. There are also cases where a client promises no money but offers the benefit of experience or exposure.
There is a word that describes working for free: slavery. Slavery can only occur through force, which we have not yet sunk to in North America, or complicity, where the artist agrees to be a slave.
There are occasions where artists may choose to work for free. Work gets donated to a charity or done to help a friend or family member. But if a profit making company is asking for artwork, they should pay for it and all of the above conditions should be met.
Please note that the above is different from pitching. In that case, you are creating the artwork for yourself and hope to interest a buyer in it. If no payment is forthcoming, you are free to take that artwork elsewhere to try to market it. Doing free work for yourself is different than doing free work at the request of a profit-making company.
I'm going to talk about two instances that I've been consulted on in the recent past. I have to be vague so as not to break any confidences.
In the first case, a distributor was interested in a student film made by a Sheridan graduate. The distributor wanted non-exclusive theatrical rights and exclusive rights for DVD, TV, internet and merchandising. In exchange for these rights, the distributor was willing to pay $50. I told the grad that for the low fee, none of the rights should be exclusive. If the grad had the opportunity to sell the film again in any market, he should be able to do it. The student asked for changes to the contract and the rights were made non-exclusive.
In the second case, a Sheridan grad was commissioned by a company to produce a film for a fee. When the film was delivered, the grad was told that the person who commissioned the film didn't have authorization to do it. The company was sorry and felt bad about it, but could only offer the grad half the agreed upon fee as a gesture of good will. The grad asked me for advice. I warned the grad that if she made a fuss, there was a chance that the company would refuse all payment. The grad wanted to proceed anyway, so I counseled the grad to tell them that she had an email from a company employee and she looked upon that as a contract. If there was a problem, it was between the company and the employee, not the company and her. If they didn't pay her in full, she would publicize the fact that the company had ripped her off and would warn other artists not to do work for the company. Furthermore, if the company didn't pay the full fee and used the work, she would sue the company for copyright infringement.
The company responded that they regretted her aggressive tone. This is known as blaming the victim. However, they did agree to pay the full fee.
There is no shortage of companies looking to take advantage of young artists. It is important to understand the proper way to do business, demanding a signed, written agreement that covers the payment, the rights, the deadline and the deliverables before the artwork is created. Your art and your time are what you are selling as a professional. If you work for free or don't proceed in a professional manner, you are merely a hobbyist and you are hurting people who are professionals.
If you are not on salary or working under a contract and somebody asks you to produce some art or animation, here are the things you need to know in writing before you start work.
- How much will you be paid and what is the payment schedule?
- Are there royalties or other compensation you are entitled to in the future?
- What are the specifics of the work you are providing?
- What format are you delivering the work in?
- When is the work due?
Then there is the question of rights. What exactly are you selling in exchange for the money?
- Are you selling the work outright?
- Are you selling the work only for a specific use?
- Are you selling the work for a limited amount of time?
- Is the sale for exclusive or non-exclusive rights to use the work?
- Will the artist get screen credit or be allowed to sign the work?
If the client provides this information in a written document, you have the right to ask for changes to anything that is specified. The client has the right to say no, but so do you. An agreement implies that both parties (the client and the artist) see eye to eye on conditions under which the work will be produced.
You also have the right to consult a lawyer, agent or other professional on the agreement before signing it.
There is a tendency for artists to be so thrilled that somebody wants their work that they skip all of the above or worse, they agree to work on spec. Spec work, (work done on speculation), means that the artist produces work for a client with no promise of payment. There are also cases where a client promises no money but offers the benefit of experience or exposure.
There is a word that describes working for free: slavery. Slavery can only occur through force, which we have not yet sunk to in North America, or complicity, where the artist agrees to be a slave.
There are occasions where artists may choose to work for free. Work gets donated to a charity or done to help a friend or family member. But if a profit making company is asking for artwork, they should pay for it and all of the above conditions should be met.
Please note that the above is different from pitching. In that case, you are creating the artwork for yourself and hope to interest a buyer in it. If no payment is forthcoming, you are free to take that artwork elsewhere to try to market it. Doing free work for yourself is different than doing free work at the request of a profit-making company.
I'm going to talk about two instances that I've been consulted on in the recent past. I have to be vague so as not to break any confidences.
In the first case, a distributor was interested in a student film made by a Sheridan graduate. The distributor wanted non-exclusive theatrical rights and exclusive rights for DVD, TV, internet and merchandising. In exchange for these rights, the distributor was willing to pay $50. I told the grad that for the low fee, none of the rights should be exclusive. If the grad had the opportunity to sell the film again in any market, he should be able to do it. The student asked for changes to the contract and the rights were made non-exclusive.
In the second case, a Sheridan grad was commissioned by a company to produce a film for a fee. When the film was delivered, the grad was told that the person who commissioned the film didn't have authorization to do it. The company was sorry and felt bad about it, but could only offer the grad half the agreed upon fee as a gesture of good will. The grad asked me for advice. I warned the grad that if she made a fuss, there was a chance that the company would refuse all payment. The grad wanted to proceed anyway, so I counseled the grad to tell them that she had an email from a company employee and she looked upon that as a contract. If there was a problem, it was between the company and the employee, not the company and her. If they didn't pay her in full, she would publicize the fact that the company had ripped her off and would warn other artists not to do work for the company. Furthermore, if the company didn't pay the full fee and used the work, she would sue the company for copyright infringement.
The company responded that they regretted her aggressive tone. This is known as blaming the victim. However, they did agree to pay the full fee.
There is no shortage of companies looking to take advantage of young artists. It is important to understand the proper way to do business, demanding a signed, written agreement that covers the payment, the rights, the deadline and the deliverables before the artwork is created. Your art and your time are what you are selling as a professional. If you work for free or don't proceed in a professional manner, you are merely a hobbyist and you are hurting people who are professionals.
Sunday, May 01, 2011
Sheridan Industry Day 2011
(Updated Below.)
April 28 was Sheridan's annual industry day for its two animation programs. It wasn't until it was over that I realized that I took far fewer pictures this year than in years past and I don't know why that is. For photos of past industry days, click here. Each year, the student faces change, but the guests and the events stay pretty much the same.
Based on industry attendance this year, it appears that the business is recovering from The Great Recession. There were companies from outside the local area attending, including DreamWorks, Walt Disney Television Animation, Bioware, Pixar, Atomic Cartoons, JibJab and Blue Sky. Nine studios conducted job interviews on campus on April 29. Many of the local studios prefer students to come to their premises for interviews.
I didn't see any TV cameras this year, but the Toronto Star covered the event.
Above, the students set up their presentations for their post-screening meetings with industry people.
Tony Tarantini is behind the podium. He is responsible for organizing industry day and has done so successfully for the last several years. To the right of the podium are Chris Walsh and Chang Dai. Chris was in charge of the 4th year production course this year and Chang is receiving the award for best animation for her film Vigour.
While industry day is fun for professionals who meet up with friends and for returning alumni who are back to scout out talent, it can be a stressful day for the students. Everyone is hoping to attract studio interest, an interview, and best of all, a job. I try to explain to students that rather than look at industry day as the climax of their educations, they need to scale down their expectations and think of it as the first day of their job hunt. No matter how good their films are, the students can't control the state of the larger economy, the schedules of industry projects or the needs of a particular studio. While students feel judged, the quality of their work is only one variable of many.
The other stressful thing is that from kindergarten on, students have been told what to do in order to succeed. Read this chapter, answer this question, get a good grade and get promoted. School is a highly structured environment. Work is, too, but the time between school and the first job is one which has no rules. There are no guarantees for getting a job, there are only strategies and luck. Some students, due to their personalities or their histories, deal well with the uncertainties of the job hunt. Others are less likely to take initiative and can't bridge the gap. It can be one of the tougher transitions in life.
As always, I wish the class of 2011 the best of luck in their quest to find their places in the animation industry.
Update: By coincidence, Leisha-Marie Riddel, a graduate from last year, has written a blog post talking about her transition from student to professional that is definitely worth reading by anyone still in school or has just graduated.
April 28 was Sheridan's annual industry day for its two animation programs. It wasn't until it was over that I realized that I took far fewer pictures this year than in years past and I don't know why that is. For photos of past industry days, click here. Each year, the student faces change, but the guests and the events stay pretty much the same.
Based on industry attendance this year, it appears that the business is recovering from The Great Recession. There were companies from outside the local area attending, including DreamWorks, Walt Disney Television Animation, Bioware, Pixar, Atomic Cartoons, JibJab and Blue Sky. Nine studios conducted job interviews on campus on April 29. Many of the local studios prefer students to come to their premises for interviews.
I didn't see any TV cameras this year, but the Toronto Star covered the event.


While industry day is fun for professionals who meet up with friends and for returning alumni who are back to scout out talent, it can be a stressful day for the students. Everyone is hoping to attract studio interest, an interview, and best of all, a job. I try to explain to students that rather than look at industry day as the climax of their educations, they need to scale down their expectations and think of it as the first day of their job hunt. No matter how good their films are, the students can't control the state of the larger economy, the schedules of industry projects or the needs of a particular studio. While students feel judged, the quality of their work is only one variable of many.
The other stressful thing is that from kindergarten on, students have been told what to do in order to succeed. Read this chapter, answer this question, get a good grade and get promoted. School is a highly structured environment. Work is, too, but the time between school and the first job is one which has no rules. There are no guarantees for getting a job, there are only strategies and luck. Some students, due to their personalities or their histories, deal well with the uncertainties of the job hunt. Others are less likely to take initiative and can't bridge the gap. It can be one of the tougher transitions in life.
As always, I wish the class of 2011 the best of luck in their quest to find their places in the animation industry.
Update: By coincidence, Leisha-Marie Riddel, a graduate from last year, has written a blog post talking about her transition from student to professional that is definitely worth reading by anyone still in school or has just graduated.
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