Showing posts with label Ed Catmull. Show all posts
Showing posts with label Ed Catmull. Show all posts

Friday, July 18, 2014

Pixar's Pivotal Moment?

In my experience, the hardest thing to cultivate in a studio and the easiest thing to destroy is enthusiasm.  When the staff feels that the studio is dedicated to turning out good films and is providing the crew with opportunities to do their best work, the employees give extra effort.  When management says one thing while doing another, cynicism quickly sets in and every move or statement by management is viewed with suspicion.

The recent revelations that Ed Catmull was a willing conspirator to hold down wages and limit employment opportunities destroys his credibility as a manager.  While his contributions to the development of computer animation technology are untouched by this, his leadership credentials now lie in ruins.  While his book Creativity, Inc. has been praised by reviewers, my friend James Caswell says that it should be shelved in the fiction section.

Pixar has been very effective in keeping their internal workings from the public.  There aren't Pixar employees contributing to message boards or commenting on blogs.  Even those people with reason to complain, like Jan Pinkava and Brenda Chapman, have been circumspect.  Perhaps that's because the field is so small they didn't wish to burn bridges or perhaps there were settlements paid with silence as a condition.

But within Pixar, what's the mood?  Can any statement or policy from Catmull be treated as genuine now when the staff knows that he has been picking their pockets and limiting their prospects?  Has his authority been neutered?  Will Robert Iger ease him out as a way of reassuring the staff, or worse, leave him where he is and act as if nothing is wrong?

And what about John Lasseter?  What did he know and when did he know it?  Are there emails that implicate him as well?  Did he ever disagree with the policy or did he just accept it?  Regardless, he has profited from it.  Pixar's profits have increased the dividends and the price of Disney stock, making Lasseter richer.  Pixar's employees have paid for a portion of his winery.

Will this hasten people to leave the company?  Will it cause animation artists and students to think twice before applying to Pixar or the other studios involved in the conspiracy?  Will this push some employees or former employees to go public with their grievances?

As we don't know what's going on in Pixar, this may be a tipping point or the staff may just ignore it and keep working.  However, in the 1930s when the world was celebrating Walt Disney, conditions in his studio were deteriorating, eventually resulting in the strike that changed the company forever.

We may have to wait years until some Pixar employees retire or leave the field before we get a sense of how this was received within the company, but eventually the truth will come out.  The media love to build people up and then tear them down.  I'm guessing that it's just a matter of time before Pixar is in their sights.  Certainly the company has given them ample reason to take aim.

Tuesday, April 29, 2014

Book Review: Creativity, Inc.

Most managers have holes in their knowledge.  Some people are promoted to management based on their skills.  They're the best at what they do in the company, so they are put in charge of other people.  The problem is that these managers have no training in how to handle people.  This is as true of assembly line managers as it is of college presidents.

Other people study management in school, but are ignorant of the processes they are managing.  They are in charge of people who know more than they do, though sometimes they won't admit it.  The world is full of MBAs who are incapable of producing any part of their company's product or service.

This is why there are so many books on business management.  The usual approach is to list things that should be done: Do this and you'll be successful.  Business books often differ in their recommendations, but the authors are convinced that their advice is sound.

Ed Catmull, one of the founders of Pixar and now President of Pixar and Disney Animation, takes a different approach in Creativity, Inc.  As he started out in computer science writing software, he is analytical about solving problems.  However, rather than declare the right way to do things, Catmull instead writes about things to beware of, including things that are unknowable.

Don't measure people by their current skills, but by how much they can grow.  Don't be afraid to hire people smarter than you are.  Understand the reasons behind a disagreement rather than focusing on the disagreement itself.  Try to find the causes of fear in an organization and root them out.  Don't believe you can prevent all errors by planning.   Don't punish failure or no one will try anything new.  Don't measure people by their mistakes, but by their ability to fix their mistakes.  Don't let the organizational structure prevent communication between departments and people.  Don't let one department's agenda override other agendas.  Don't confuse the process with the goal.

Catmull writes about the above using examples from his own career and from Pixar.  On the surface, it reads as if Pixar has managed to overcome problems common to large organizations and has found ways to encourage the staff to focus on the success of the company.   But while Catmull is not shy about Pixar's failures and close calls, I think that there's a gap between the Pixar of this book and the Pixar of reality.

For instance, Catmull talks about having to keep product moving through the pipeline in order to use the staff efficiently, but the need to "feed the beast" in his words often results in going with the tried and true rather than taking chances on new ideas.  As an example, he mentions The Lion King 1 1/2.  "This kind of thinking yields predictable, unoriginal fare because it prevents the kind of organic ferment that fuels true inspiration."  However, Pixar is as invested in sequels these days as any other animation studio.

At times, Catmull is disingenuous.  He implies that Pixar's influence was responsible for the crew of The Princess and the Frog taking a research trip to Louisiana, when in fact Disney had been making research trips for earlier films like The Lion King and The Hunchback of Notre Dame.  He gives credit to a Pixar developer for giving his crew time to pursue personal projects at work, while Google was widely reported to have been doing this for years.

Catmull praises Steve Jobs' design of Pixar's building, saying that it was constructed to force people from different departments to interact with each other.  Yet he also discusses a 2013 internal event called Notes Day, and one of the emails Catmull received after it was over said, "I met new people, got completely new points of view, and learned what other departments struggle with and succeed with."  Clearly, the geography of Pixar's building was not enough to fulfill Jobs' intention.

There is also a bit of a Pollyanna attitude.  While there are undoubtedly personal and legal reasons to avoid speaking about some staffing issues in specific terms, the pain and disruption of firings and layoffs is glossed over.  With one exception, the fate of the crew of Circle 7, the studio Disney created to do its own Pixar sequels, goes unmentioned.  There's nothing about the opening and closing of Pixar's Vancouver studio, either.

Catmull implies that directors are only replaced when stories are not progressing or when a director loses the confidence of the crew.  While no replaced directors are mentioned by name, it leaves a shadow over the heads of Jan Pinkava, Brenda Chapman and others who are criticized by implication, but without specifics and without the ability to refute the charges.

Catmull talks about personally delivering bonus cheques to each crew member on Tangled, talking about how important it was to acknowledge each person's contribution to the film.  And yet, after Frozen, now the most financially successful animated film in Disney history, those people laid off after completion have been denied bonus cheques though they contributed as much to the film as the people who were retained.  Disney will undoubtedly rehire some of these people in the future, and their commitment to future projects will be tempered by a knowing cynicism.  So much for team building.

There is much that is valuable in this book.  However, the contradictions in this book underline that no company is perfect and no matter how hard managers try to avoid or eliminate problems, there will always be some.  Catmull is to be praised for acknowledging this, but like everyone else, he's unaware of some of his own mistakes and blind spots.

Wednesday, March 12, 2014

Inside the Pixar Braintrust

"While problems in a film are fairly easy to identify, the sources of those problems are often extraordinarily difficult to assess. A mystifying plot twist or a less-than-credible change of heart in our main character is often caused by subtle, underlying issues elsewhere in the story. Think of it as a patient complaining of knee pain that stems from his fallen arches. If you operated on the knee, it wouldn't just fail to alleviate the pain, it could easily compound it. To alleviate the pain, you have to identify and deal with the root of the problem. The Braintrust's notes, then, are intended to bring the true causes of problems to the surface--not to demand a specific remedy. We don't want the Braintrust to solve a director's problem because we believe that, in all likelihood, our solution won't be as good as the one the director and his or her creative team comes up with."
Here is an excerpt from Ed Catmull's soon to be published book Creativity, Inc.

(Thanks, James Caswell)

Sunday, June 02, 2013

Written in Water

Disney recently released its animation schedule through 2018.  There are two and sometimes three films a year slated for release.  There are people, like Charles Kenney, who fear that we're looking at a glut of animated films that will wear out their welcome at the box office.  I agree with that, but I also think that it is inevitable.  The nature of capitalism is for companies to keep making what sells until it stops selling.  Once that happens, they move on to whatever is selling next.  If that's not animation, we're out of luck.  For those who might be skeptical, I can point out that westerns and musicals, both of which were commonplace in past decades, are now rare.  Animation could suffer the same fate.

Whatever happens, it's important to realise that Disney's schedule is written in water.

All predictions are based on current conditions continuing into the future, and that rarely happens.  For proof, we only have to go back to the start of this year.  After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle.  Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.

There will be no difference if a Disney film underperforms.  There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.

There's another elephant in the room that nobody is mentioning.  Robert Iger retires as CEO in 2015 and as chairman in 2016.  Iger was a marked departure from Michael Eisner.  While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs.  Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job.  Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.

Ed Catmull, the president of Pixar, is currently 68 years old.  He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits.  That may also result in changes to what happens to Disney animation.

No changing of the guard takes place without a change in the status quo.  While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control.  As they say, past performance is no guarantee of future results.  If it was, we'd be watching Lion King 8 by now.

Monday, September 05, 2011

Early Computer Animation

Ed Catmull, currently the president of the Walt Disney and Pixar animation studios, was one of the key people in the development of computer animation. Catmull was and is a software engineer, somebody who developed the nuts and bolts of making animation work with computers.

A couple of his early pieces have surfaced. The first, reported on Cartoon Brew, is a film from the University of Utah in 1972.

After the University of Utah, Catmull went to the New York Institute of Technology, located on Long Island, where he was involved with trying to find ways of joining the computer with drawn animation. John Celestri has reprinted a paper Catmull wrote called "The Problems of Computer-Assisted Animation."

Computer animation has reached a high level of sophistication but it wasn't that long ago that it was struggling to establish itself as a practical medium. These pieces show how far it has come in less than 40 years, all within the working lifetime of Ed Catmull.

Wednesday, August 27, 2008

Ed Catmull and the Harvard Business Review

Ed Catmull, the president of Pixar and Walt Disney Animation, has written an article for the Harvard Business Review that can be read here. There is also a podcast you can find here.

Both focus on organizational structure and the steps that Pixar has taken to prevent the mistakes that are all too common in business. Here are some excerpts from the article:
"To act in this fashion, we as executives have to resist our natural tendency to avoid or minimize risks, which, of course, is much easier said than done. In the movie business and plenty of others, this instinct leads executives to choose to copy successes rather than try to create something brand-new. That’s why you see so many movies that are so much alike. It also explains why a lot of films aren’t very good. If you want to be original, you have to accept the uncertainty, even when it’s uncomfortable, and have the capability to recover when your organization takes a big risk and fails. What’s the key to being able to recover? Talented people!"

"Creative power in a film has to reside with the film’s creative leadership. As obvious as this might seem, it’s not true of many companies in the movie industry and, I suspect, a lot of others. We believe the creative vision propelling each movie comes from one or two people and not from either corporate executives or a development department. Our philosophy is: You get great creative people, you bet big on them, you give them enormous leeway and support, and you provide them with an environment in which they can get honest feedback from everyone."

"Everyone must have the freedom to communicate with anyone. This means recognizing that the decision-making hierarchy and communication structure in organizations are two different things. Members of any department should be able to approach anyone in another department to solve problems without having to go through “proper” channels. It also means that managers need to learn that they don’t always have to be the first to know about something going on in their realm, and it’s OK to walk into a meeting and be surprised. The impulse to tightly control the process is understandable given the complex nature of moviemaking, but problems are almost by definition unforeseen. The most efficient way to deal with numerous problems is to trust people to work out the difficulties directly with each other without having to check for permission. It must be safe for everyone to offer ideas."
I've never worked at Pixar or even visited the place. Catmull makes it sound somewhat utopian, but I've worked in enough companies to know that people within a company are always competing for plum assignments or for having their vision prevail. That's human nature and I doubt that Pixar has found a way to re-engineer it. However, Pixar has had a remarkable run at the box office and remains a leader in the field, so I can only assume that the company philosophy has helped them in their continued success. It certainly sounds different from most of the places I've worked, none of which have been as successful.

(link via Cinematech.)

Wednesday, June 04, 2008

The Pixar Touch


David A. Price's book, The Pixar Touch: The Making of a Company, is a readable history of today's leading animation studio. It's also clearly shows that the company, especially in its early days, was far more than John Lasseter.

Within animation circles, discussions of Pixar naturally revolve around Lasseter, but Price establishes the importance of Ed Catmull to the existence of the company. It was Catmull's vision to create movies with computers and it was Catmull who assembled the team of software engineers at the New York Institute of Technology that started to make them a reality. Once Catmull understood the limitations of Alexander Schure, the head of NYIT, he migrated his team to George Lucas's Industrial Light and Magic.

Catmull's contributions came in several areas. As a software engineer himself, he not only wrote code but had an intimate understanding of the problems that needed to be solved. In addition, he was a natural at management. He not only assembled a stellar team, he created working conditions that kept the team together. He also maintained the company's vision while dealing with the competing visions of George Lucas and Steve Jobs, both of whom owned the company at various times. Lucas never understood Pixar's potential and Jobs only came to realize it gradually after pushing the company into the manufacture of hardware. In fact, Jobs was actively trying to sell Pixar during the production of Toy Story. Finally, Catmull hired Lasseter, someone who saw beyond technical challenges and brought storytelling to computer graphics. Catmull gave him enough autonomy on the creative side of the company to build a team of artists as impressive as the technical team.

Those familiar with animation history know the importance of Walt Disney's brother Roy to the success of the Disney company. Catmull's contributions to Pixar are greater than Roy Disney's, as this book makes plain. Without Catmull, Pixar would not exist and the history of computer animation would be significantly different.

Luxo, Jr. established Lasseter's importance to the Pixar team. The software developers could supply tools and solve the technical problems, but Lasseter could use those tools to entertain an audience. When Tin Toy won the Oscar, Pixar still wasn't out of the financial woods but at least it had proved the viability of the company's vision.

Price is at his best in the period before Toy Story's success. The book is more intimate and has more twists and turns. Once the company is successful, there's far less suspense and the films themselves receive fairly shallow treatment. For instance, the chapter on Monsters, Inc. dwells more on court cases where Pixar was accused of lifting material from other sources than it does on the film itself. The book also brushes past various contentious issues, such as employee unhappiness over stock options or removing directors from projects.

In addition to charting the business history and profiling the people involved, Price does a good job of explaining the technical challenges facing computer animation. His descriptions of texture maps, anti-aliasing and other cgi techniques are understandable, regardless of the reader's previous knowledge.

Artists and fans tend to ignore or misunderstand the business side of the movies. As a result, their expectations are unrealistic and their disappointments are many. They should read this book to understand how precarious Pixar's history was before the success of Toy Story and how it took the right combination of people and an awful lot of luck to get the company on a solid footing.

Producers should also read this book and pay attention to the material dealing with Alexander Schure and NYIT. While he was willing to spend large amounts of money and hire the best people he could find, the resulting film, Tubby the Tuba, lacked entertainment value and box office success. While the business end has to be taken care of, ultimately, a film has to please an audience. Just because people run a company, doesn't mean that they have a clue as to what an audience wants or how to tell a story. Schure's experience is not unique. It was repeated at least as recently as Everyone's Hero.

The Pixar Touch is a solid history and business book that goes beyond public relations to take a clear-eyed look at the early days of computer animation. I'm sure that Pixar will continue to inspire investigations into its history and success, but Price has provided an insightful and even-handed starting point for anyone wishing to learn more about the company.

Monday, October 15, 2007

Ed Catmull on Successful Companies

"Why do successful companies fail?" "What's more important, good people or good ideas?"

Here, courtesy of the Thinking Animation blog and Alan Cook, is a January 2007 speech by Pixar President Ed Catmull on why companies succeed and fail. It's lengthy (54 minutes) and will be more interesting to professionals than to students, mainly because professionals have all worked at companies that haven't lived up to their potential. Pixar is doing something right and Catmull is perceptive, thoughtful and articulate about what he sees as necessary for successful companies and the dangers that they face. Listen to it here.