The Library of Congress National Film Registry invited me to write about the George Pal Puppetoon Tulips Shall Grow. It is one of the most dramatic of Pal's animated films and the first American animated cartoon to be explicitly anti-Nazi. The historical circumstances behind its creation include Pal's history as well as Hollywood's dealings with the German market in the 1930s.
If you're unfamiliar with the film, you can watch it below.
Showing posts with label History. Show all posts
Showing posts with label History. Show all posts
Monday, August 31, 2015
Saturday, August 22, 2015
R.I.P. Richard Cohen
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Feb. 3, 1952 - Aug. 20, 2015 |
I first met Richard in the summer of 1984 at Sheridan College. At the time, they had a 14 week summer course in computer graphics. Richard was already an established illustrator, having done covers for Heavy Metal magazine. He had also hung around Ohio State University, one of the hotbeds of cgi development at the time.
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One of Richard's illustrations |
Richard and I stayed in touch after the course and he was hired almost immediately by Pacific Data Images in San Francisco. Later, he worked for ILM on films like Terminator 2: Judgment Day and Death Becomes Her. Other work included matte paintings on The Hudsucker Proxy, Starship Troopers and The Santa Claus 2. His IMDB listing is woefully incomplete, as so much of the early days of cgi were spent on company logos and TV commercials, work that IMDB doesn't track.
By 1999, Richard was teaching visual effects at Sheridan College, the same program that he had taken 15 years before. He also taught painting in the Art Fundamentals program.
Richard had amazing taste and a strong sense of design. He and his wife Ria bought a house on the Niagara escarpment in Grimsby, Ontario, that was something out of an architectural magazine. It was the kind of house you'd see pictures of but never expected to see in person. It was also exquisitely furnished.
In addition to art, Richard was heavily involved with woodworking, making guitars and furniture that were professional quality. He was intensely focused when he found something he was interested in and stopped at nothing to get the results he wanted.
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Richard in his workshop with a guitar in progress |
In December of 2009, Richard had a stroke which resulted in a limp and losing the use of his left arm. As you can imagine, that was a major blow for someone so interested in creating both digital and physical things. In more recent years, as a result of the stroke, he developed chronic pain which no medication seemed to control.
He was an outgoing, boisterous guy who, as I said, could be intensely focused. My wife and I shared many dinners with him and Ria and it's hard to believe that he's gone. I'm going to miss his booming voice. He's survived by his mother; five younger brothers; a daughter, Mara, from a previous marriage; and his wife Ria. He's to be buried in San Francisco.
In 2001, Richard's special effects students collaborated on a film called The Artist of the Beautiful. Richard was the artist in the film and it's the way I prefer to remember him.
THE ARTIST OF THE BEAUTIFUL from Noel Hooper on Vimeo.
Friday, June 19, 2015
Annecy Signal Films
The Gobelins signal films for this year's Annecy festival are turning up online. They are all dedicated to women animators. As usual, the art and animation are beautiful. However, I'm a little wary of some of the historical interpretations, particularly the ones for Mary Blair and Evelyn Lambert. The Blair piece implies that Disney heavily edited Blair. Disney heavily edited everyone, but in Blair's case, he was always trying to get more of her look on the screen, much to the frustration of the animators. Blair was one of Disney's favourites and there are many artists who are better examples of being victims of Disney. In Lambert's case, the film is not very flattering to Norman McLaren.
I wish the Lotte Reineger tribute had been done cut-out style. The film does use silhouettes, but it would have been more satisfying to me if the style was closer to Reineger's own.
I wish the Lotte Reineger tribute had been done cut-out style. The film does use silhouettes, but it would have been more satisfying to me if the style was closer to Reineger's own.
Monday, June 08, 2015
Is This Progress?
There's going to be a new 3 Stooges animated series. Let's look at how the Stooges have been treated in animation in the past.
And now, we have this.
And now, we have this.
Wednesday, May 27, 2015
Amazing Video Interview Collection
Courtesy of Mark Evanier, here is a link to a page of rare video interviews with animation personnel, many of whom were not usually the focus of attention. Subjects include Willie Ito, Milt Gray, Larry Harmon, Irv Spence, Bill Berg, Norm Blackburn, Alex Lovy, Lew Keller, Bill Hurtz, Philo Barnhart, Leo Salkin, Ward Kimball, Carl Urbano, Hicks Lokey, Al Bertino, Rudy Larriva, Grim Natwick, Pete Alvarado, Tom Ray, Owen Fitzgerald, Lloyd Vaughn, Lillian Astor and Bob Carlson.
Evanier has some background about Paul Maher, the person responsible for the interviews, here.
Evanier has some background about Paul Maher, the person responsible for the interviews, here.
Friday, January 30, 2015
Twice Upon a Time
On Saturday night at 2:15 A.M. Eastern Time (really early Sunday morning), Turner Classic Movies will run a genuine rarity. Twice Upon a Time (1983) is an animated feature that uses backlit translucent cut-outs in stop motion produced by George Lucas and directed by John Korty and Charles Swenson. The film has never been on DVD and rarely runs on television.
The film features voice work by Lorenzo Music and Paul Frees. There are many names in the crew recognizable from other work, such as David Fincher (who did special effects), Henry Selick, Kaj Pindal, and John Van Vliet.
TCM's blog Movie Morlocks discusses the career of John Korty and the circumstances surrounding the making of the film. Ward Jenkins collects a bunch of YouTube clips and interviews Harley Jessup, the art director of the film.
The 1980s were an odd decade for animation. Disney was rebuilding, Don Bluth was attempting to overtake them and Bakshi was in his rotoscope period. The decade also saw lots of independent animated features that were interesting but failed to have much box office success. It wasn't until the later '80s, when Disney got back on track and Spielberg got involved with animation that a new normal was established. Prior to that, films like Twice Upon a Time, Heavy Metal, Grendel Grendel Grendel, The Plague Dogs, Rock and Rule, The Adventures of Mark Twain and When the Wind Blows were looking to take animation in new directions, but due to inexperience and audience prejudices, they failed.
While these films had small, but professional budgets, this kind of film is made today on a shoestring by independents like Bill Plympton, Nina Paley and Signe Baumane. If those types of films are interesting to you, take a look at Twice Upon a Time.
The film features voice work by Lorenzo Music and Paul Frees. There are many names in the crew recognizable from other work, such as David Fincher (who did special effects), Henry Selick, Kaj Pindal, and John Van Vliet.
TCM's blog Movie Morlocks discusses the career of John Korty and the circumstances surrounding the making of the film. Ward Jenkins collects a bunch of YouTube clips and interviews Harley Jessup, the art director of the film.
The 1980s were an odd decade for animation. Disney was rebuilding, Don Bluth was attempting to overtake them and Bakshi was in his rotoscope period. The decade also saw lots of independent animated features that were interesting but failed to have much box office success. It wasn't until the later '80s, when Disney got back on track and Spielberg got involved with animation that a new normal was established. Prior to that, films like Twice Upon a Time, Heavy Metal, Grendel Grendel Grendel, The Plague Dogs, Rock and Rule, The Adventures of Mark Twain and When the Wind Blows were looking to take animation in new directions, but due to inexperience and audience prejudices, they failed.
While these films had small, but professional budgets, this kind of film is made today on a shoestring by independents like Bill Plympton, Nina Paley and Signe Baumane. If those types of films are interesting to you, take a look at Twice Upon a Time.
Thursday, January 29, 2015
The Kingdom of Dreams and Madness
Mami Sunada's documentary on the creation of The Wind Rises, The Kingdom of Dreams and Madness, is a fascinating film for a wide variety of reasons.
The main one is Hayao Miyazaki himself, a gruff, prickly personality who has a love/hate relationship with making animated films. He has devoted his life to something that he has large doubts about. He says, "Today, all of humanity's dreams are cursed somehow. Beautiful yet cursed dreams. I'm not even talking about wanting to be rich or famous. Screw that. That's just hopeless. What I mean is, how do we know movies are even worthwhile? If you really think about it, is this not just some grand hobby? Maybe there was a time when you could make films that mattered, but now? Most of our world is rubbish. It's difficult."
I would love to know if Miyazaki thought this way when he was younger or if there has been a darkening of his view over time. There are artists who create to escape from themselves; to imagine a world better than the one they live in. Miyazaki may be someone who has created pleasant fantasies to counterbalance his tendency to pessimism. The film reveals that Miyazaki's original intention was to have Jiro, the main character of The Wind Rises, die at the end, but he changed his mind. Miyazaki affirms life, even as he questions its result.
The inside of Studio Ghibli is a lovely workspace, with large windows providing natural light and a rooftop garden that Miyazaki visits often. It was interesting to compare the technical process to what's common in North America. No animation disks are used, just floating pegs on tables with built in light boxes. The Japanese all use the pegs at the top, in contrast to the North American preference for bottom pegs. The backgrounds are still painted on paper and shot on an animation camera, though the animation drawings are brought into the computer for colouring and compositing with the backgrounds. I was aware that voices are post-synched to picture, but the voice of Jiro was not even cast until much animation had been done. In North America, characters and animation are built on top of voices.
I knew nothing of producer Toshio Suzuki before seeing this film, but I have nothing but admiration for him now. He is the producer that every director wants and needs. He is level-headed and patient. He is an ambassador for the studio with merchandisers, distributors and the press. He works very hard, but never seems tired or on edge. He is the calm in the middle of any storm. While Miyazaki seems intimidating at times, Suzuki is never less than friendly. Of the two, I suspect that spending time with Suzuki would be a lot more pleasant.
Unfortunately, the film has very little of Ghibli's other director, Isao Takahata. We never see any part of his Princess Kaguya in production. We do, however, meet the young producer in charge of that film, Yoshiaki Nishimura. Takahata is apparently famous for being unable to stick to a schedule. Initially, Ghibli intended to release Princess Kaguya simultaneously with The Wind Rises, but Takahata was unable to make the deadline. Nishimura is the one who had to deal with trying to get the film finished. In the DVD supplement called Ushiko Investigates! (Ushiko being the studio cat), Nishimura says, "I believe many works in this world are unnecessary. I think there are a lot of them like that. At one point, I thought if I had the time to be making anime like that, I'd rather devote my energy somewhere else. A Takahata-san movie will be a masterpiece for 10 years, 20 years. I figured it would be a work you'd want to see again and again. Create 100 things in 10 years or create 1 thing in 10 years." At Ghibli, while money must play a role in shaping the films, it isn't the only standard that's applied.
The same DVD extra contains a moment so brazen, I am amazed that it was included. John Lasseter visits the studio and on camera talks about his admiration for Miyazaki's films. The two of them seem to have a warm, personal relationship as they talk to each other and move through the studio. When Miyazaki is alone, Sunada asks Miyazaki, "What do you like about Lasseter-san?" Miyazaki's response is "What do I like about him? That's not the kind of relationship we have with each other. I need Lasseter. He's necessary." The same man who can create the warmth of Totoro can be cold, calculating and inconsiderate.
If you wish to know more about Studio Ghibli and if you wish to get closer to Miyazaki, this documentary is essential. It supplements the two volumes of Miyazaki's collected writings. There are no documentaries about North American animation studios that are like it. Even The Sweatbox doesn't come close, as everyone at Disney is always conscious of public relations. No one speaks as bluntly on camera as Miyazaki. Furthermore, if you have worked in animation, watch Toshio Suzuki show how a brilliant producer operates.
This documentary is a precious record of a great director and a great studio that have earned a lasting place in animation history and in the hearts of animation fans around the world.
The main one is Hayao Miyazaki himself, a gruff, prickly personality who has a love/hate relationship with making animated films. He has devoted his life to something that he has large doubts about. He says, "Today, all of humanity's dreams are cursed somehow. Beautiful yet cursed dreams. I'm not even talking about wanting to be rich or famous. Screw that. That's just hopeless. What I mean is, how do we know movies are even worthwhile? If you really think about it, is this not just some grand hobby? Maybe there was a time when you could make films that mattered, but now? Most of our world is rubbish. It's difficult."
I would love to know if Miyazaki thought this way when he was younger or if there has been a darkening of his view over time. There are artists who create to escape from themselves; to imagine a world better than the one they live in. Miyazaki may be someone who has created pleasant fantasies to counterbalance his tendency to pessimism. The film reveals that Miyazaki's original intention was to have Jiro, the main character of The Wind Rises, die at the end, but he changed his mind. Miyazaki affirms life, even as he questions its result.
The inside of Studio Ghibli is a lovely workspace, with large windows providing natural light and a rooftop garden that Miyazaki visits often. It was interesting to compare the technical process to what's common in North America. No animation disks are used, just floating pegs on tables with built in light boxes. The Japanese all use the pegs at the top, in contrast to the North American preference for bottom pegs. The backgrounds are still painted on paper and shot on an animation camera, though the animation drawings are brought into the computer for colouring and compositing with the backgrounds. I was aware that voices are post-synched to picture, but the voice of Jiro was not even cast until much animation had been done. In North America, characters and animation are built on top of voices.
I knew nothing of producer Toshio Suzuki before seeing this film, but I have nothing but admiration for him now. He is the producer that every director wants and needs. He is level-headed and patient. He is an ambassador for the studio with merchandisers, distributors and the press. He works very hard, but never seems tired or on edge. He is the calm in the middle of any storm. While Miyazaki seems intimidating at times, Suzuki is never less than friendly. Of the two, I suspect that spending time with Suzuki would be a lot more pleasant.
Unfortunately, the film has very little of Ghibli's other director, Isao Takahata. We never see any part of his Princess Kaguya in production. We do, however, meet the young producer in charge of that film, Yoshiaki Nishimura. Takahata is apparently famous for being unable to stick to a schedule. Initially, Ghibli intended to release Princess Kaguya simultaneously with The Wind Rises, but Takahata was unable to make the deadline. Nishimura is the one who had to deal with trying to get the film finished. In the DVD supplement called Ushiko Investigates! (Ushiko being the studio cat), Nishimura says, "I believe many works in this world are unnecessary. I think there are a lot of them like that. At one point, I thought if I had the time to be making anime like that, I'd rather devote my energy somewhere else. A Takahata-san movie will be a masterpiece for 10 years, 20 years. I figured it would be a work you'd want to see again and again. Create 100 things in 10 years or create 1 thing in 10 years." At Ghibli, while money must play a role in shaping the films, it isn't the only standard that's applied.
The same DVD extra contains a moment so brazen, I am amazed that it was included. John Lasseter visits the studio and on camera talks about his admiration for Miyazaki's films. The two of them seem to have a warm, personal relationship as they talk to each other and move through the studio. When Miyazaki is alone, Sunada asks Miyazaki, "What do you like about Lasseter-san?" Miyazaki's response is "What do I like about him? That's not the kind of relationship we have with each other. I need Lasseter. He's necessary." The same man who can create the warmth of Totoro can be cold, calculating and inconsiderate.
If you wish to know more about Studio Ghibli and if you wish to get closer to Miyazaki, this documentary is essential. It supplements the two volumes of Miyazaki's collected writings. There are no documentaries about North American animation studios that are like it. Even The Sweatbox doesn't come close, as everyone at Disney is always conscious of public relations. No one speaks as bluntly on camera as Miyazaki. Furthermore, if you have worked in animation, watch Toshio Suzuki show how a brilliant producer operates.
This documentary is a precious record of a great director and a great studio that have earned a lasting place in animation history and in the hearts of animation fans around the world.
Thursday, January 22, 2015
Bye Bye PDI
When I started in computer animation in 1985, there were five studios that dominated the field: Robert Abel and Associates, Digital Productions, Omnibus Computer Graphics, Cranston-Csuri Productions and Pacific Data Images. Three of those five companies didn't make it to the '90s. I can't remember when Cranston-Csuri closed, but it was a long time ago.
PDI was the company that survived. It was formed in 1980 by Carl Rosendahl, who was joined shortly by Glen Entis and Richard Chuang. At that time, all software had to be home brewed. There was no off-the-shelf software. Every company that existed at the time had to invent (forget about re-invent) the wheel before they could do any work.
Take a look at this demo reel from 1983. This was cutting edge stuff at the time.
PDI stayed at the forefront of the computer animation business. It did many flying logos for broadcasters. It moved into TV commercials, animating the Pillsbury Doughboy. It created morphing software used in the Michael Jackson video Black or White. It produced shorts like Gas Planet, and contributed computer character animation to the TV special The Last Halloween.
After Pixar got computer animated features off the ground and drawn animated features were suffering at the box office, Jeffrey Katzenberg of DreamWorks knew he had to get into the cgi game. His way in was by partnering with PDI. Initially a minority owner, DreamWorks eventually purchased the entire company.
Antz was the first film made by the studio, followed by Shrek, the film that really put DreamWorks animation on the map. The PDI facility continued to create some of DreamWorks most successful films, such as the Shrek sequels and the Madagascar series.
Now, it's closing. It's no secret that DreamWorks has been suffering financially of late. The company has worked hard to diversify, buying existing characters and creating TV work. However, it still needs to cut expenses in order to stay healthy. Five hundred employees are expected to lose their jobs across all the DreamWorks facilities, but PDI is being closed.
The last of the '80s companies is gone. It held on longer and had a greater impact than its original competition. With the closing of PDI, a chunk of living cgi history vanishes. A lot of top talent passed through PDI through the years, and now it's just a memory.
PDI was the company that survived. It was formed in 1980 by Carl Rosendahl, who was joined shortly by Glen Entis and Richard Chuang. At that time, all software had to be home brewed. There was no off-the-shelf software. Every company that existed at the time had to invent (forget about re-invent) the wheel before they could do any work.
Take a look at this demo reel from 1983. This was cutting edge stuff at the time.
PDI stayed at the forefront of the computer animation business. It did many flying logos for broadcasters. It moved into TV commercials, animating the Pillsbury Doughboy. It created morphing software used in the Michael Jackson video Black or White. It produced shorts like Gas Planet, and contributed computer character animation to the TV special The Last Halloween.
After Pixar got computer animated features off the ground and drawn animated features were suffering at the box office, Jeffrey Katzenberg of DreamWorks knew he had to get into the cgi game. His way in was by partnering with PDI. Initially a minority owner, DreamWorks eventually purchased the entire company.
Antz was the first film made by the studio, followed by Shrek, the film that really put DreamWorks animation on the map. The PDI facility continued to create some of DreamWorks most successful films, such as the Shrek sequels and the Madagascar series.
Now, it's closing. It's no secret that DreamWorks has been suffering financially of late. The company has worked hard to diversify, buying existing characters and creating TV work. However, it still needs to cut expenses in order to stay healthy. Five hundred employees are expected to lose their jobs across all the DreamWorks facilities, but PDI is being closed.
The last of the '80s companies is gone. It held on longer and had a greater impact than its original competition. With the closing of PDI, a chunk of living cgi history vanishes. A lot of top talent passed through PDI through the years, and now it's just a memory.
Thursday, January 08, 2015
Book Review: Funnybooks
If you ask anyone in North America to name a comic book company, they would probably name Marvel or DC. Possibly they'd name Archie. However, during the heyday of comic books, the 1940s and '50s when one comic sold over 3 million copies a month, a different company had 40% of the market, outselling all of the above. The comic book was Walt Disney's Comics and Stories and the company was Western Printing and Lithography, distributed under the Dell imprint.
Historian and critic Michael Barrier is best known for his writings on animation such as Hollywood Cartoons: American Animation in its Golden Age and The Animated Man: A Life of Walt Disney. However, his interest in certain comics is longstanding and he previously wrote two books on this topic. In his latest book, Funnybooks: the Improbable Glories of the Best American Comic Books, he has chronicled the complicated and surprising history of Western while focusing on several creators whose work has stood the test of time. Carl Barks, Walt Kelly and John Stanley were three writer-artists whose work in comic books aimed at children transcended the target age group.
While most comic book companies of the time were located in New York City, Western had offices in New York, Poughkeepsie and Los Angeles. While other comic book companies owned the characters they published, Western licensed the majority of its titles from other media: animation, movies and TV shows.
In the days before the internet, the dominant on-demand medium was print. Movies, radio and television schedules were beyond the public's control. Magazines, produced cheaply and frequently, were present at every newsstand and were there to be read at leisure. There were general interest magazines aimed at adults and magazines specifically aimed at men, women and children. Comic books filled the niche for children starting in the late 1930s and stayed a major part of childhood until the industry was worn down by attacks linking it to juvenile delinquency, the rise of television and the decaying economics of the newsstand.
While the vast majority of comic books were formula stuff, occasionally the stars would align allowing certain creators the opportunity to satisfy themselves while satisfying the market. The three creators that Barrier focuses on all had that opportunity for varying reasons. All three had experience working in animation, though only Barks and Kelly had story experience. They were all draft exempt, making them valuable during the war years when other artists were disappearing into the military. In Barks case, as he had worked on Donald Duck cartoons at Disney, his editors in Los Angeles figured he knew as much about portraying the character in comics as anyone. Kelly and Stanley were lucky to be working for Oskar Lebeck in New York, one of the handful of editors in comics history who could not only recognize talent, but encouraged writers and artists to follow their muses.
Barks made Donald Duck and his supporting cast far more complex than the animated versions and brought a level of characterization that made superheroes pale by comparison. Walt Kelly created Pogo for Animal Comics, and also illustrated fairy tales and adapted the movie characters of Our Gang. John Stanley was handed Little Lulu, a single panel cartoon series created by Marge Henderson Buell for The Saturday Evening Post, and fleshed out Lulu and her friends into one of comics' greatest comedy series.
With his usual precision and thoroughness, Barrier has laid out the history of the company and its key creative personnel. In addition to the aforementioned cartoonists, there is material about Gaylord Dubois, Roger Armstrong, Carl Beuttner, Dan Noonan, Moe Gollub, Jesse Marsh and Alex Toth. Barrier writes about the many artists who crossed over from animation to comic books with varying success. He explains the relationship between Western and Dell in detail and the careers of Barks, Kelly and Stanley are charted from their starts to their ends, with Barrier offering his insights on the nature of their best work and when and why they fell short.
While the publishing company may now be obscure, the work of these three creators continues to be reprinted. Fantagraphics is reprinting Carl Barks' work as well as Walt Kelly's version of Our Gang and the newspaper version of Pogo. Hermes Press is reprinting the comic book version of Pogo. Dark Horse has reprinted John Stanley's work on Little Lulu as well as Tarzan, written by Dubois and drawn by Marsh. Drawn and Quarterly has reprinted some of Stanley's non-Lulu work. In addition, you can find work by most of these creators online at ComicBookPlus for free.
If you haven't read the work of these creators, you are missing some of the best that comics has to offer. If you have read this work, Funnybooks: The Improbable Glories of the Best American Comic Books will provide a historical context and a critical perspective that will enhance your understanding of how this work came to be and why it is so good.
Historian and critic Michael Barrier is best known for his writings on animation such as Hollywood Cartoons: American Animation in its Golden Age and The Animated Man: A Life of Walt Disney. However, his interest in certain comics is longstanding and he previously wrote two books on this topic. In his latest book, Funnybooks: the Improbable Glories of the Best American Comic Books, he has chronicled the complicated and surprising history of Western while focusing on several creators whose work has stood the test of time. Carl Barks, Walt Kelly and John Stanley were three writer-artists whose work in comic books aimed at children transcended the target age group.
While most comic book companies of the time were located in New York City, Western had offices in New York, Poughkeepsie and Los Angeles. While other comic book companies owned the characters they published, Western licensed the majority of its titles from other media: animation, movies and TV shows.
In the days before the internet, the dominant on-demand medium was print. Movies, radio and television schedules were beyond the public's control. Magazines, produced cheaply and frequently, were present at every newsstand and were there to be read at leisure. There were general interest magazines aimed at adults and magazines specifically aimed at men, women and children. Comic books filled the niche for children starting in the late 1930s and stayed a major part of childhood until the industry was worn down by attacks linking it to juvenile delinquency, the rise of television and the decaying economics of the newsstand.
While the vast majority of comic books were formula stuff, occasionally the stars would align allowing certain creators the opportunity to satisfy themselves while satisfying the market. The three creators that Barrier focuses on all had that opportunity for varying reasons. All three had experience working in animation, though only Barks and Kelly had story experience. They were all draft exempt, making them valuable during the war years when other artists were disappearing into the military. In Barks case, as he had worked on Donald Duck cartoons at Disney, his editors in Los Angeles figured he knew as much about portraying the character in comics as anyone. Kelly and Stanley were lucky to be working for Oskar Lebeck in New York, one of the handful of editors in comics history who could not only recognize talent, but encouraged writers and artists to follow their muses.
Barks made Donald Duck and his supporting cast far more complex than the animated versions and brought a level of characterization that made superheroes pale by comparison. Walt Kelly created Pogo for Animal Comics, and also illustrated fairy tales and adapted the movie characters of Our Gang. John Stanley was handed Little Lulu, a single panel cartoon series created by Marge Henderson Buell for The Saturday Evening Post, and fleshed out Lulu and her friends into one of comics' greatest comedy series.
With his usual precision and thoroughness, Barrier has laid out the history of the company and its key creative personnel. In addition to the aforementioned cartoonists, there is material about Gaylord Dubois, Roger Armstrong, Carl Beuttner, Dan Noonan, Moe Gollub, Jesse Marsh and Alex Toth. Barrier writes about the many artists who crossed over from animation to comic books with varying success. He explains the relationship between Western and Dell in detail and the careers of Barks, Kelly and Stanley are charted from their starts to their ends, with Barrier offering his insights on the nature of their best work and when and why they fell short.
While the publishing company may now be obscure, the work of these three creators continues to be reprinted. Fantagraphics is reprinting Carl Barks' work as well as Walt Kelly's version of Our Gang and the newspaper version of Pogo. Hermes Press is reprinting the comic book version of Pogo. Dark Horse has reprinted John Stanley's work on Little Lulu as well as Tarzan, written by Dubois and drawn by Marsh. Drawn and Quarterly has reprinted some of Stanley's non-Lulu work. In addition, you can find work by most of these creators online at ComicBookPlus for free.
If you haven't read the work of these creators, you are missing some of the best that comics has to offer. If you have read this work, Funnybooks: The Improbable Glories of the Best American Comic Books will provide a historical context and a critical perspective that will enhance your understanding of how this work came to be and why it is so good.
Friday, December 05, 2014
Cartoon Carnival: A Documentary on Silent Era Animation
Silent animation is esoteric, even to people who love animation. Not much of it is shown anymore and animation has evolved so much from the silent period that these films seem ancient, when they are really only a hundred years old.
Tom Stathes has devoted himself to collecting and researching the animation from this period. He's appeared on Turner Classic Movies to celebrate the 100th anniversary of the Bray studio, the first animation company in the U.S. He's now collaborating with Andrew T. Smith in a Kickstarter campaign to make a documentary about the silent animation era.
Pioneers like Winsor McCay, Max Fleischer, J.R. Bray, Paul Terry, Earl Hurd, Raoul Barre, Bill Nolan and Otto Messmer laid the groundwork for everything that came after. Without them, there would have been no Walt Disney, and without Disney the animation we watch today would not exist.
This documentary is an opportunity for the animation world to explore its roots. I've contributed to the campaign and I hope that the campaign reaches its goal.
Tom Stathes has devoted himself to collecting and researching the animation from this period. He's appeared on Turner Classic Movies to celebrate the 100th anniversary of the Bray studio, the first animation company in the U.S. He's now collaborating with Andrew T. Smith in a Kickstarter campaign to make a documentary about the silent animation era.
Pioneers like Winsor McCay, Max Fleischer, J.R. Bray, Paul Terry, Earl Hurd, Raoul Barre, Bill Nolan and Otto Messmer laid the groundwork for everything that came after. Without them, there would have been no Walt Disney, and without Disney the animation we watch today would not exist.
This documentary is an opportunity for the animation world to explore its roots. I've contributed to the campaign and I hope that the campaign reaches its goal.
Van Beuren Cartoons on TCM Dec. 7
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Steve Stanchfield (right) with Robert Osborne |
That program has been rescheduled to this Sunday, December 7 at midnight, Eastern Time.
Steve wrote about the cartoons to be shown here.
I've known Steve for several years and have nothing but admiration for him. Besides working as an animator and animation teacher, he also puts out fabulous DVD and Blu-ray sets of vintage animation, lavishing far more care on restoration and extras than higher profile companies do. In addition, he writes a regular Thursday column for Jerry Beck's Cartoon Research site, where he showcases historical treasures and updates Thunderbean's release plans.
I look forward to finally seeing this show on TCM.
Friday, October 03, 2014
Animation on Turner Classic Movies
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Robert Osborne (left) with John Canemaker |
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Steve Stanchfield |
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Tom Stathes |
This is the 100th anniversary of McCay's Gertie the Dinosaur as well as the 100th anniversary of the start of the Bray studio.
You can read about the Van Beuren cartoons that will be screened here and read about the Bray cartoons here.
If you have any interest in animation history or just want to see cartoons that you've never seen before, I highly recommend these programs. Each of these people is an expert in the field. John Canemaker is an Oscar-winning animator and author of many animation related books. His most recent are The Lost Notebook: Herman Schultheiss & the Secrets of Walt Disney's Movie Magic and Magic, Color, Flair: The World of Mary Blair. Steve Stanchfield is the proprietor of Thunderbean Animation, a production company that also produces restored DVDs and Blu-rays of classic animation. Tom Stathes runs film screenings in the New York area.
Later the same night, TCM will screen Lotte Reineger's The Adventures of Prince Achmed, Max and Dave Fleischer's Gulliver's Travels, Akira Daikubara's Magic Boy, and Chuck Jones' The Phantom Tollbooth. That's ten solid hours of animation.
Friday, September 26, 2014
Jack Kirby Makes Disney and Marvel Blink
Next Monday, the Supreme Court of the United States was to announce whether it would hear an appeal from the Jack Kirby estate over the estate's copyright claims.
Today, Marvel and the Kirby estate jointly announced that they have reached a settlement.
“Marvel and the family of Jack Kirby have amicably resolved their legal disputes, and are looking forward to advancing their shared goal of honoring Mr. Kirby’s significant role in Marvel’s history.”
I hope that more details emerge. From my perspective, I hope that Jack Kirby receives co-creator credit on the various comics he spearheaded with Stan Lee. Furthermore, I hope that the estate receives royalties on Kirby reprints, Kirby designed merchandise and the flood of superhero movies that are being made using characters that Kirby designed and co-created.
There are people who are constantly commenting on various news sites that Kirby's children and grandchildren had nothing to do with creating the work and so don't deserve anything. My response is that Robert Iger and the stockholders of the Walt Disney company had nothing to do with it either, yet they're making money from it. Why do their rights trump Kirby's family?
I congratulate the Kirby family for their persistence. If Jack and Roz Kirby were alive, they would be very proud that their family stood up to one of the largest entertainment conglomerates on the planet and made them acknowledge the value of Jack Kirby's work.
It's nice to get a happy ending.
Today, Marvel and the Kirby estate jointly announced that they have reached a settlement.
“Marvel and the family of Jack Kirby have amicably resolved their legal disputes, and are looking forward to advancing their shared goal of honoring Mr. Kirby’s significant role in Marvel’s history.”
I hope that more details emerge. From my perspective, I hope that Jack Kirby receives co-creator credit on the various comics he spearheaded with Stan Lee. Furthermore, I hope that the estate receives royalties on Kirby reprints, Kirby designed merchandise and the flood of superhero movies that are being made using characters that Kirby designed and co-created.
There are people who are constantly commenting on various news sites that Kirby's children and grandchildren had nothing to do with creating the work and so don't deserve anything. My response is that Robert Iger and the stockholders of the Walt Disney company had nothing to do with it either, yet they're making money from it. Why do their rights trump Kirby's family?
I congratulate the Kirby family for their persistence. If Jack and Roz Kirby were alive, they would be very proud that their family stood up to one of the largest entertainment conglomerates on the planet and made them acknowledge the value of Jack Kirby's work.
It's nice to get a happy ending.
Tuesday, June 10, 2014
Book Review: Genius Animated: The Cartoon Art of Alex Toth
This is the third volume by Dean Mullaney and Bruce Canwell chronicalling the life and career of Alex Toth. Toth spent the bulk of his career illustrating comic books but spent a significant portion of his life designing animation for TV.
The earlier two volumes focused on Toth's work in comics and included a fair amount of biographical material from Toth's co-workers and family. This volume is entirely about his work in animation, though the text is sparse and frankly not very valuable. The interviewees, including Mike Kazaleh and Robert Alvarez, never worked with Toth. The bulk of the book are designs, model sheets and presentation art that Toth created for TV cartoons.
Toth was a master of composition and design. His cropping is unusual and he constantly tried to strip down his drawings to their essentials. His use of blacks, patterns and textures went far beyond what most other artists in comics or animation concerned themselves with. His influences included Noel Sickles, Milt Caniff, and Jesse Marsh.
His initial foray into animation was Space Angel, and in many ways it
sums up the issues surrounding Toth's animation design. Toth's drawings
for the show are excellent, but the drawings don't move. The lip synch
was done by photographic real mouths and superimposing them on the
drawings. While the graphics are very sophisticated, the motion is
primitive.
While Toth simplified his work for later animated shows he designed for Hanna Barbera, there was always a considerable gap between the quality of the designs and the style of motion. Joe Barbera used Toth's work in his sales pitches to networks, but it was all smoke and mirrors and everyone agreed to ignore the truth. The artists at Hanna-Barbera couldn't draw as well as Toth and there was never a hope that there would be a consistency between the style of drawing and the style of motion. The network executives knew that the shows would never look as good as Toth's presentation art, but the limited profits for Saturday morning cartoons were not enough to cause them to bother about it.
While Toth groused about the quality of the comic book scripts he was given, they were far better than the animation that resulted from his work. People forget how truly terrible TV animation was in the 1960s and '70s. Toth designed the first TV version of Marvel's Fantastic Four. Take a look at how poor the show's opening credits are.
There are people who are nostalgic for shows Toth designed like Space Ghost or The Herculoids. Toth may have improved the quality of the designs, but the shows never rose to the level of his work.
There are a lot of great drawings in this book. All three volumes are valuable for showing Toth's evolution as an artist and demonstrating what's possible in visual storytelling. The third volume leaves an important question unanswered, though. Are Toth's drawings, as good as they are, appropriate designs for animation at all? Given the realities of the marketplace, are the designs functional? Perhaps Bruce Timm and company came closest to answering the question, but even their shows feel compromised in terms of motion to me.
Many have commented that Toth is an artist without a monument. He has no work universally acknowledged as great or remembered by the audience. That's the tragedy of his career, but it doesn't negate the quality of his drawings or design. Every Toth drawing is an education, and that alone makes this book, and the preceding volumes, worth having.
The earlier two volumes focused on Toth's work in comics and included a fair amount of biographical material from Toth's co-workers and family. This volume is entirely about his work in animation, though the text is sparse and frankly not very valuable. The interviewees, including Mike Kazaleh and Robert Alvarez, never worked with Toth. The bulk of the book are designs, model sheets and presentation art that Toth created for TV cartoons.
Toth was a master of composition and design. His cropping is unusual and he constantly tried to strip down his drawings to their essentials. His use of blacks, patterns and textures went far beyond what most other artists in comics or animation concerned themselves with. His influences included Noel Sickles, Milt Caniff, and Jesse Marsh.
While Toth simplified his work for later animated shows he designed for Hanna Barbera, there was always a considerable gap between the quality of the designs and the style of motion. Joe Barbera used Toth's work in his sales pitches to networks, but it was all smoke and mirrors and everyone agreed to ignore the truth. The artists at Hanna-Barbera couldn't draw as well as Toth and there was never a hope that there would be a consistency between the style of drawing and the style of motion. The network executives knew that the shows would never look as good as Toth's presentation art, but the limited profits for Saturday morning cartoons were not enough to cause them to bother about it.
While Toth groused about the quality of the comic book scripts he was given, they were far better than the animation that resulted from his work. People forget how truly terrible TV animation was in the 1960s and '70s. Toth designed the first TV version of Marvel's Fantastic Four. Take a look at how poor the show's opening credits are.
There are people who are nostalgic for shows Toth designed like Space Ghost or The Herculoids. Toth may have improved the quality of the designs, but the shows never rose to the level of his work.
There are a lot of great drawings in this book. All three volumes are valuable for showing Toth's evolution as an artist and demonstrating what's possible in visual storytelling. The third volume leaves an important question unanswered, though. Are Toth's drawings, as good as they are, appropriate designs for animation at all? Given the realities of the marketplace, are the designs functional? Perhaps Bruce Timm and company came closest to answering the question, but even their shows feel compromised in terms of motion to me.
Many have commented that Toth is an artist without a monument. He has no work universally acknowledged as great or remembered by the audience. That's the tragedy of his career, but it doesn't negate the quality of his drawings or design. Every Toth drawing is an education, and that alone makes this book, and the preceding volumes, worth having.
Friday, June 06, 2014
Art Babbitt, Gunther Lessing, and the Disney Strike
Jake Friedman is working on an authorized biography of animator Art Babbitt. He also has a blog where he has been publishing various Babbitt-related documents and footage. His latest entry is below, chronicling the relationship between Babbitt and Gunther Lessing, attorney for the Disney studio. I wish that it had been uploaded at a higher resolution, so that the documents on screen would be clearer.
The Disney strike is one of those seismic events that continued to be influential long after it was over. It caused people to leave Disney, others to be fired, and many of those people moved to other studios, spreading the knowledge they gained at Disney. It also created animosities that continued for decades.
If the Disney studio had negotiated a contract with the Federation of Screen Cartoonists and blocked the entry of IATSE, would the strike have occurred? The history of the Disney studio and unionism in animation might have been significantly different, but the opportunity was missed.
The Disney strike is one of those seismic events that continued to be influential long after it was over. It caused people to leave Disney, others to be fired, and many of those people moved to other studios, spreading the knowledge they gained at Disney. It also created animosities that continued for decades.
If the Disney studio had negotiated a contract with the Federation of Screen Cartoonists and blocked the entry of IATSE, would the strike have occurred? The history of the Disney studio and unionism in animation might have been significantly different, but the opportunity was missed.
Tuesday, May 27, 2014
Tissa David and John Canemaker
John Canemaker has generously shared a lengthy video interview with the late Tissa David. It is part autobiography, part nuts and bolts instruction and part philosophy, illustrated by clips of Tissa's work for John and Faith Hubley, Michael Sporn, R.O. Blechman and others.
I knew Tissa when I was beginning my career and it's remarkable how little she changed physically in 30 years. I also realized when watching this that there are things I'm teaching my students that I learned from Tissa.
Tissa rarely had the opportunity to work on projects with large budgets. She was a fantastic draftsman, but she was always conscious of how to get the maximum effect from each drawing. Her animation was forced to be limited in the sense that she was only allowed a limited number of drawings, but her art and acting were so strong that there was no limit to the expressiveness she could communicate.
It's wonderful to have this video available as a record of her thoughts and work. Not enough animators write autobiographies, but this lengthy visit with Tissa is the next best thing.
John Canemaker's generosity doesn't stop with this video. May has been a banner month for John, with the release of an updated version of The Art and Flair of Mary Blair and two new books. Magic Color Flair: The World of Mary Blair was created to accompany an exhibit of Blair's work at the Disney Family Museum. The Lost Notebook: Herman Schultheis and the Secrets of Walt Disney's Movie Magic is an annotated version of a manual put together by an early Disney special effects artist. Cartoon Brew has published samples from the book and Jerry Beck has reviewed it at Cartoon Research.
I knew Tissa when I was beginning my career and it's remarkable how little she changed physically in 30 years. I also realized when watching this that there are things I'm teaching my students that I learned from Tissa.
Tissa rarely had the opportunity to work on projects with large budgets. She was a fantastic draftsman, but she was always conscious of how to get the maximum effect from each drawing. Her animation was forced to be limited in the sense that she was only allowed a limited number of drawings, but her art and acting were so strong that there was no limit to the expressiveness she could communicate.
It's wonderful to have this video available as a record of her thoughts and work. Not enough animators write autobiographies, but this lengthy visit with Tissa is the next best thing.
John Canemaker's generosity doesn't stop with this video. May has been a banner month for John, with the release of an updated version of The Art and Flair of Mary Blair and two new books. Magic Color Flair: The World of Mary Blair was created to accompany an exhibit of Blair's work at the Disney Family Museum. The Lost Notebook: Herman Schultheis and the Secrets of Walt Disney's Movie Magic is an annotated version of a manual put together by an early Disney special effects artist. Cartoon Brew has published samples from the book and Jerry Beck has reviewed it at Cartoon Research.
Friday, February 28, 2014
Raymond Chandler Hates the Oscars
"The head of a large studio once said privately that in his candid opinion the motion picture business was 25 per cent honest business and the other 75 per cent pure conniving. He didn't say anything about art, although he may have heard of it. But that is the real point, isn't it?—whether these annual Awards, regardless of the grotesque ritual which accompanies them, really represent anything at all of artistic importance to the motion picture medium, anything clear and honest that remains after the lights are dimmed, the minks are put away, and the aspirin is swallowed? I don't think they do. I think they are just theater and not even good theater. As for the personal prestige that goes with winning an Oscar, it may with luck last long enough for your agent to get your contract rewritten and your price jacked up another notch. But over the years and in the hearts of men of good will? I hardly think so."The Oscars are this weekend. I stopped watching the ceremony years ago as the results are completely irrelevant to me. I would never say I hate the Oscars, as that would require more energy than I'm willing to devote to them.
The above quote is from a long piece by Raymond Chandler that appeared in The Atlantic in 1948 and you can read it in its entirety here. Chandler was the creator of the private eye Philip Marlowe in the novels The Big Sleep and Farewell My Lovely, both of which have been turned into movies several times. He was also a screenwriter who contributed to Double Indemnity and Strangers on a Train. Chandler had an inside view of the Oscars and he hated them. In this age of Twitter, I don't know how many people will bother to read his entire article, but it is a good counterpoint to all the hype that will wash over us in the next few days.
Sunday, February 09, 2014
Anniversaries
For a short month, February has a lot of anniversaries, and this February marks several milestones.
February 8 was the 100th anniversary of the release of Winsor McCay's Gertie the Dinosaur. First performed in vaudeville by McCay, it was not the first animated film by McCay or others, but it was arguably the most influential of the silent era, as it inspired many other cartoonists of the time to try their hands at animation.
February 2 was the 100th anniversary of Charlie Chaplin's debut on film in Making a Living.
That was followed on February 7 by the release of Kid Auto Races at Venice, the first film where he wore the costume of his tramp character.
February 1 was the 120th birthday of director John Ford and February 6 was the 20th anniversary of Jack Kirby's death. Both of these men continue to occupy my thoughts and their work continues to occupy my attention.
February 8 was the 100th anniversary of the release of Winsor McCay's Gertie the Dinosaur. First performed in vaudeville by McCay, it was not the first animated film by McCay or others, but it was arguably the most influential of the silent era, as it inspired many other cartoonists of the time to try their hands at animation.
February 2 was the 100th anniversary of Charlie Chaplin's debut on film in Making a Living.
That was followed on February 7 by the release of Kid Auto Races at Venice, the first film where he wore the costume of his tramp character.
February 1 was the 120th birthday of director John Ford and February 6 was the 20th anniversary of Jack Kirby's death. Both of these men continue to occupy my thoughts and their work continues to occupy my attention.
Friday, August 02, 2013
Persistence of Vision
Richard Williams
I will write an entry about TAAFI's third day, but Kevin Schreck's documentary Persistance of Vision, which screened at TAAFI, deserves an entry of its own. The film is a chronicle of the making and unmaking of the Richard Williams' feature The Cobbler and the Thief. Williams began the film as an adaptation of stories featuring the mullah Nasruddin written by Idries Shah. A falling out with the Shah family led to the reworking of the story to eliminate the Nasruddin character and a cobbler became the new focus of the film.
Williams financed the film out of profits made from his studio's commercial work. After the success of Williams' contribution to the animation of Who Framed Roger Rabbit, Warner Bros. agreed to finance his feature. When Williams failed to deliver the film on time, Warner Bros. decided it was better to drop the project and collect the completion insurance, which put the ownership of the film in the hands of The Completion Bond Company. At that point, the film had been in production for 24 years.
Stuck with a film they didn't want, the bond company took it away from Williams and had it completed in the cheapest, fastest way possible. They hoped to salvage something financially by bowdlerizing the film to make it look like other animated features of the time. The film, released as Arabian Knight, was a failure and Williams withdrew from active production to lecture, write The Animator's Survival Kit, and to work on personal projects.
That's a very bare outline of events, but the man at the center of it, Richard Williams, is a huge contradiction: he elevated the art of animation but was the author of his own misfortune. Schreck's film explores both of these aspects of Williams' career by interviewing many people who worked on the film and using footage of Williams himself from interviews he gave over the years.
Left to right: Ken Harris, Grim Natwick, Art Babbitt, Richard Purdom, Richard Williams
Williams understood that the men who created character animation were getting on in years and that their art would die with them. At his own expense, he brought animators Art Babbitt, Ken Harris, and Grim Natwick to his studio to train his staff. These veterans of Disney and Warner Bros. gave their knowledge freely as well as contributing to the studio's output. Williams himself was a perfectionist who demanded the best possible work from his staff. While he was often a difficult boss, those who worked for him acknowledge the opportunity he gave them to grow as artists.
Left to right: Ben McEvoy, Kevin Schreck, Tara Donovan, Greg Duffell. Donovan and Duffell both drew inbetweens on the Williams feature 17 years apart.
After the screening, Kevin Schreck made the comment that Williams had the sensibility of a painter working in film rather than the sensibility of a film maker. That crystallized my thinking on Williams. While he brought over veteran animators and idolized Milt Kahl, it's interesting that over the course of the production, he never brought in veteran story men like Bill Peet, Mike Maltese or Bill Scott. He never consulted with directors like Wilfred Jackson, Dave Hand or John Hubley. At no time did he hire a famous screenwriter or novelist. He was interested in creating better animation, but he was uninterested in what the animation was there to serve.
Williams treated content as an excuse to create elaborate visuals, but he didn't much care what the content was and may not have been able to tell the difference between good and bad content. In this way, he was perfectly suited to the commercials his studio turned out. He was lucky that during that period, British ad agencies were writing literate and witty ads. The combination of their content and his astounding artwork made his commercials the best in the world.
But when the content was mediocre, as it was in his feature Raggedy Ann and Andy or in The Cobbler and the Thief, the result was an elaborateness that wasn't justified. Character designs were overly complicated and had a multiplicity of colours. Layouts used tricky perspectives. The inevitable result was that artists could only work at a snail's pace, driving up the budget and jeopardizing delivery. The detail overwhelmed the flimsy stories and the films collapsed under their own weight.
Someone in the documentary revealed that during the period when Warner Bros. was financing the film, Williams was still creating storyboards. That was twenty years into the project. It was obvious that Williams considered story an inconvenience; it had to be done so there would be something to draw. In the panel discussion after the film, Greg Duffell recalled that there were mornings where Williams had to create sequences off the cuff in order to supply Ken Harris with work. There was never a structured story, just sequences that tickled Williams' fancy. The visuals were what Williams cared about.
Schreck's film encompasses the heroic Williams and the self-destructive Williams. Williams is animation's Erich Von Stroheim, making an impossibly long version of Greed. Or maybe Williams is Captain Ahab, inspiring his crew to pursue the white whale but leading them all to destruction. Williams set out to make a masterpiece, to show the world animation as it had never been done before. Those parts of his film that survive are unlike anything else that's been done. But being different and being worthwhile are not the same. Williams chose to work in a medium where the audience expects a story that evokes emotions, but Williams saw story as a necessary evil instead of the heart of the project.
This documentary is a major work of animation history. Schreck has been traveling with it to festivals all around the continent. I don't know if the film will be picked up for distribution as clearing the rights to various clips would be expensive and time consuming. For now, festivals may be the only way to see the film, so you'll have to seek it out.
Williams' career has undoubtedly been a benefit to the entire animation industry, but his success with audiences was greater when others created the content that was the basis for his work.
Monday, July 15, 2013
Fleischer Gag Cartoons
Check these out. Gag cartoons from various Fleischer artists: Willard Bowsky (pictured), Tom Golden, Gordon Sheehan, Orestes Calpini, Tom Moore, George Germanetti, and Jack Ozark. All seem to revolve around Dugan's cake, so there must have been a party where this cake was served.
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