Monday, September 29, 2008

What Cartoon Is This?

A reader named David Graves sent the following query:
I found your name through your blogs, but feel that my naive question might be appropriate for your readers.

I am the Process Architect at the Albert Einstein College of Medicine in New York City. My job is to re design operating processes, particularly when they are changed by installing computer automation. At a recent conference, my peers and I discussed our problem in explaining what we did.

I remember seeing a early black & white animated short that I felt captured the essence of the problems we all work on. I am trying to identify the short so I can acquire a copy.

In the short, a group of mice is taking mail from a basket and sorting it into a series of mail slots. On the back of the slots are a series of mail chutes that merge into one chute that drops the mail in a basket where a group of mice takes it and sorts it into a series of mail slots. On the back of the slots are a series of mail chutes that merge into one chute that .... and so on.

As you might image, Process Architects seek out and re-design that sort of process.

I am not a student of animation. I am seeking someone who is and can help steer me to the short. Can you tell where to look or how do the research that will lead me to the short?
I can't name the short, though I remember the gag. Most likely, it's a Terrytoon. If anyone can name the cartoon, please comment.

Thursday, September 25, 2008

Spike Lee Quote

Spike Lee is interviewed at Salon.com. While this quote does not relate directly to animation, it does relate to the larger film industry that animation operates in.
People try to pretend like they have the answers. They don't have the answers. Man, I still think William Goldman had the best quote ever: "Nobody knows nothing." When I sit across the table from these executives and they're telling me stuff, in my mind I'm saying, "You don't know what you're talking about. You don't have a crystal ball. You don't know what this thing can do. All you're thinking about is saving your neck and your job."

I understand that self-preservation is Rule No. 1, but I don't have a lot of respect for these people. I'd rather they said, "I'm doing this because I got to save my job." That I can respect. But when it comes to aesthetics, or film history, or what's happening, they don't know.

Monday, September 22, 2008

Good Photograph


Emru Townsend, founder and editor of fps, has been suffering from leukemia and monosomy 7. His family, especially sister Tamu, have been campaigning to raise awareness of bone marrow registration. If somebody needs a bone marrow transplant and no members of their immediate family are a match, the next step is to search databases worldwide, hoping to find someone, somewhere, who can provide a match. The Townsend family has worked hard not only to locate someone for Emru but also to increase the size of the database so that others in need have a better chance of finding a match.

The reason this is a good photograph is that Emru had his bone marrow transplant on September 16. He is posing here with the donor stem cells. I certainly hope that the transplant does its job and starts Emru on the road to recovery. He's a longtime booster of animation in its many forms and the sooner he can resume his normal life, the better for us all.

If you're interested in details of Emru's story or how you can add yourself to the bone marrow registry, the best place to go is here, where Emru and family have documented his experiences.

Sunday, September 21, 2008

Bad Photograph

We've all had bad photographs taken. I'm sure that everyone reading this has cringed at a driver's license, passport or yearbook photo of themselves. It's unusual, however, for a publisher to use such a bad photograph on the cover of a book that they want people to purchase. This book, out in October, is aimed at the 9-12 age range. No doubt many children would love to know more about Pixar and animation, but I can't imagine that the above photo will encourage them to reach for this book.

I'm sure that Disney and Pixar have excellent portrait photos available for publicity purposes. Why did an art director choose one where Lasseter is clearly not at ease? Cover up the smile and look at his eyes. This is a classic case of a face sending mixed signals. We've all done it, but most of us are lucky enough not to have it splashed on a book cover.

Saturday, September 13, 2008

Which of These Men is Not Like the Others?

Charlie Chaplin, Walt Disney, Darryl F. Zanuck and John Lasseter. All of them worked as studio heads and film makers, but one of them was significantly different than the others. I'll bet you're guessing Zanuck, who was head of 20th Century Fox, but is that the case?

I've just finished re-reading Michael Barrier's The Animated Man, his biography of Walt Disney (now in paperback). His portrait of Disney strikes me as being accurate based on my own knowledge and experience of Disney history. Starting in the 1920's, Walt Disney was an entrepreneur trying to build a business. It wasn't until the early 1930s, that he really began to see the artistic possibilities in animation, that his focus shifted. The culmination of Disney-as-artist was Snow White, a film that Disney was intimately involved with every detail of.

The problem in a collaborative commercial art form like film is that the delicate balance that has to be maintained between business and art. I could argue that Disney tipped the balance too far towards art with Snow White in that if the film had failed at the box office, the studio would have been in a precarious financial position. Disney had a weakness for taking huge financial risks (Disneyland being another example), but he was fortunate that his risks paid off.

The problem for Disney was that once Snow White was an established success, the studio had to be kept busy. Disney could have chosen to have only one feature in production at a time, with the shorts supplying the studio with work and cash flow, but he decided to launch an entire slate of features. None of the features that followed claimed his attention the same way Snow White did. It couldn't be otherwise. The urge to grow the company and to capitalize on success reduced Disney's involvement. His abilities, however strong, were diluted by the number of projects he put into play. From 1950 onward, with Disneyland, the TV series, the live action films, and the animated shorts and features, Disney functioned much the same way that Darryl F. Zanuck did at Fox: holding story meetings, watching rushes and taking a hand in post-production, especially editing and music.

Zanuck himself started out as a writer at Warner Bros. and rose to head of production there in the early '30s before leaving in a disagreement with management. He formed Twentieth Century pictures and when Fox was in financial trouble due to the depression, Zanuck's company took over Fox and he ran the combined operation for decades.

Disney knew Chaplin in addition to Chaplin being an inspiration to Disney's animators. While Chaplin was hugely successful as a film maker and was a partner in United Artists, a distribution company, he only made one feature that he did not write and direct. That film, A Woman of the Sea, starred Edna Purviance and was directed by Josef Von Sternberg. The film was never released and was later destroyed in order to take a tax write-off. Chaplin's studio existed for a single reason: to make films written, directed and starring Chaplin. He kept his crew on salary all year, regardless of whether he was actively shooting or not. He was rich enough to make films according to his own schedule (after 1925, Chaplin never released a film more frequently than every three years). All of Chaplin's mental, physical and financial resources were focused on one film at a time.

A short time ago, Pixar released the schedule for its upcoming features. I don't remember anyone remarking on the fact that none of the films would be directed by John Lasseter. Lasseter started out like Chaplin, excited about his medium and working on one film at a time. However, with Pixar's purchase by Disney and Lasseter's promotion to chief creative officer of the Walt Disney Animation Studios, Lasseter has stepped away from being a film maker and become a producer. He's gone from Chaplin to Zanuck (or Disney).

Because of the specialized nature of animation, animators often have to create studios in order to realize their films. Disney, Harman and Ising, Max Fleischer, Paul Terry, etc. all built studios from scratch in order to make cartoons. Later, Dick Williams, Don Bluth and Ralph Bakshi assembled studios to make their films. Unfortunately, the balance between art and entrepreneurship is especially hard to maintain when an artist is responsible for meeting payrolls and other overhead. I could argue that Williams, Bluth and Bakshi didn't pay enough attention to the business side, which truncated their careers. The irony, of course, is that Lasseter is paying full attention to the business side and this has also truncated his career as a director.

It's possible that John Lasseter is happier where he is than when he was directing movies. He's certainly busy and his full time job is to make creative decisions about every project going through Disney and Pixar. But just as Walt Disney's later work did not reach the heights of Snow White due to his increasing responsibilities, Lasseter's influence may also be diluted.

So while it may have looked like Zanuck was the odd man out, the real answer is Chaplin. While he was certainly a successful businessman, he stayed more focused as a film maker than any of the other three. The others were seduced by corporate growth and power. Barrier argues that it was to Disney's detriment. The jury is still out on Lasseter.

Bacher is Back


Designer Hans Bacher (Mulan, The Lion King), the author of Dream Worlds, is back again with another blog dedicated to reconstructing the background paintings of the classic Disney films.

(link via Tom Sito)

Thursday, September 11, 2008

Dick Williams at MOMA on Sept. 22

Dick Williams will be appearing at the Museum of Modern Art in New York City on September 22. Here's the press release:
MASTER CLASS:

RICHARD WILLIAMS IN CONVERSATION WITH JOHN CANEMAKER


Monday, September 22
7:00 p.m.
The Roy and Niuta Titus 2 Theater

Three-time Academy Award winner Richard Williams discusses his long and influential career in a conversation with animation filmmaker and historian (and fellow Oscar-winner) John Canemaker. Williams, who was awarded Oscars for Special Achievement and for Visual Effects as the director of animation of the Walt Disney/Steven Spielberg blockbuster Who Framed Roger Rabbit (1988) and for his short film A Christmas Carol (1971), is one of the finest animation filmmakers of our time. His stunningly crafted, award-winning films have featured the work of veteran animators from the Disney studio's "Golden Age" and from Warner Bros. Cartoons, most notably Grim Natwick (Snow White), Art Babbitt (Fantasia), and Ken Harris (Bugs Bunny). Williams also learned from his friends Milt Kahl (Pinocchio, The Jungle Book), and Frank Thomas (Bambi, Cinderella). A distillation of his acquired knowledge went into the exuberant animation he directed for Who Framed Roger Rabbit and, most recently, into an unparalleled and indispensable series of instructional DVD master classes based on his bestselling book The Animator’s Survival Kit.

Illustrated with clips from Who Framed Roger Rabbit, The Charge of the Light Brigade, A Christmas Carol, Raggedy Ann & Andy, the animated titles from The Return of the Pink Panther, award-winning commercials, segments from The Animator’s Survival Kit, and more.

Organized by Joshua Siegel, Associate Curator, Department of Film, and John Canemaker.
John Canemaker and Dick Williams will be doing something similar at the Ottawa International Animation Festival next week, though I understand that event is already sold out. I saw a public appearance by Dick Williams several years ago in Toronto and he is definitely worth seeing. Unfortunately, I won't be able to attend either of the above appearances.

Wednesday, September 10, 2008

101 Dalmatians: Part 17A

In this segment, Cruella and the Baduns are searching for the dogs, who are fighting their way through a snow storm. They are rescued by a collie who brings them to a dairy barn where they are able to eat and rest.

You will notice that in Part 17, I was able to identify which animator did which character in a shot. That's because Ruth Wright, the secretary responsible for this portion of the draft, included the information whereas none of the other secretaries bothered. I did make one change to this in shot 17. Wright had Ollie Johnston animating Perdita and Hal King animating Pongo. Given the characters' relative size in the frame and the amount of acting each had to do, I believe that Wright made an error.

The opening scene between Cruella, Horace and Jasper is cast by character. Marc Davis handles Cruella (as he does throughout the film), and Cliff Nordberg takes care of her henchmen. I've talked a fair bit about the so-called "lesser" animators at Disney. Here's a perfect example of excellent work being done by Nordberg. At other times in the film, Horace and Jasper are animated by John Lounsbery or John Sibley, but Nordberg is fully capable of animating to their level on these characters. He shares the screen with Marc Davis, certainly one of the best of Disney's animators, but there's no feeling that Cruella is a more polished piece of work than what Nordberg is doing. Nordberg's handling of the acting and dialogue in shot 4 is excellent, as is his action animation when Cruella throws Horace back into the van on top of Jasper in shot 5.

The march of the dogs through the snow storm (and the draft notes that there is "live action blowing snow") is a demonstration of the power of posture to communicate a character's emotional state.
Perdita's entire spine, from head to tail, is drooping, showing her to be exhausted. Facially, her eyelids are partially closed and drooping, while a single line beneath each eye, indicating a bag, reinforces how tired she is. This one drawing shows the power of cartooning. What Hal King has done here is to isolate what conveys the necessary emotion. Adding more detail to this drawing would not strengthen it; additional detail would distract from what's important. The point of cartooning (and animation) is to strip away everything that doesn't contribute to the desired statement and to play up what's left.

Hal King pretty much handles the entire march through the snow and deserves praise for how effective the animation is in these shots. Eric Larson and Ollie Johnston get some personality scenes with Pongo, but King sets the tone.

The first shot of the collie (shot 14 by Julius Svendsen) is my nomination for the worst piece of animation in the entire film. The collie is running through deep snow, yet the dog does not appear to be exerting himself in the slightest. There is no sense of force emanating from the dog's limbs or a sense that the terrain isn't solid. There is also no effects animation of snow being disturbed by the dog's legs (though this probably wouldn't have been handled by Svendsen). The run is especially weak when you compare it to Ollie Johnston's Pongo animation in shot 16.1, where Pongo struggles to run through deep snow to let Perdy know that they have reached shelter. Johnston's run is specific to the environmental conditions, where Svendsen's is not.

Later shots of the collie tend to go quite flat. In contrast to the other dog animators, Svendsen leaves the collie in profile most of the time and doesn't turn or tilt the character's head during dialogue. It's a shame, as the collie has a heroic role to play and his voice, by Tom Conway, is quite distinctive. While other supporting characters in the film are successfully realized, the collie is a missed opportunity.

(Tom Conway was the brother of George Sanders, who later voiced Shere Khan in The Jungle Book. Sanders was married to Zsa Zsa Gabor, whose sister Eva voiced Bianca in The Rescuers. Instead of Six Degrees of Kevin Bacon, for Disney features you can play Six Degrees of George Sanders.)

Svendsen is the sole animator of the collie, so he has to take responsibility for this. His animation of the horse earlier in the film is far superior. Once the characters move to the dairy barn, the drawing and animation of the collie look decidedly weak next to Hal Ambro's cows, who are far more dimensionally drawn and animated.

You can tell that censorship was breaking down by the 1960s. In the '30s, Disney had to cover up Clarabelle Cow's udder with a skirt. Here, the pups are actually shown suckling on the cow's teats, something that never would have been allowed in earlier years.

Monday, September 01, 2008

Gene Deitch Interview


The Comics Journal #292 will be available on September 4, and it includes an interview with animator Gene Deitch and his cartoonist sons Kim and Simon. You can read an excerpt of the interview here, and the excerpt includes Gene talking about his early days in the animation business, including mentions of John Hubley, Terrytoons, Ralph Bakshi and Jules Feiffer.

Sunday, August 31, 2008

101 Dalmatians: Part 16A

In this section, the pups and their parents spend some quiet time together before Horace and Jasper arrive to resume the chase. The Colonel, Captain and Sgt. Tibbs delay the Baduns, but are not capable of stopping them.

As Peter Emslie points out in the comments to Part 16, the delaying action gives the Colonel his brief moment in the sun. He finally gets to take action. It's an important moment because it shows that Tibbs and the Captain respect the Colonel for valid reasons and they're not simply indulging him. The story forces limitations on how successful the three can be, though, so as not to distract from the main characters.

This is a sequence which is pretty much cast by animator. Frank Thomas has a major hand in animating the dogs, especially the adults. Blaine Gibson contributes some animation to Pongo and Perdita. Hal King takes care of the personality close-ups of the puppies while Ted Berman gets the their long shots. John Lounsbery animates the Colonel in addition to some scenes of the Baduns. Cliff Nordberg animates Tibbs. Julius Svendsen continues to animate the Captain.

The first part of the sequence is low key, bringing down the tension and the action in preparation for the long chase to come. Frank Thomas is the right choice to animate the dogs here as what's needed is a stong feeling of warmth between the parents and the pups. Once Horace and Jasper arrive, the chase is back on and with the exception of the upcoming sequence with the cows, the tension continuously rises from here until the climax of the film.

Pongo's snout is something that should have been better defined on the model sheets. Frank Thomas draws Pongo with a prominent bump on his snout. Other animators who handle the character treat the bump differently.
Frank Thomas

Eric Larson

Milt Kahl

Watching this sequence (and the entire film) closely, you run across all kinds of cheats. Here's a detail from shot 54 animated by Dan MacManus. Perhaps this was a stop motion model shot that was rotoscoped, but in any case, Horace and Jasper could use some more detail.
If you think it looks bad here, imagine how it looks on a theatre screen.

Shot 63, with pups sliding on the ice, has the animation and the pan done on two's and there's noticeable strobing as a result. There are also continuity issues. When the Captain is about to kick Jasper in shot 45, he has his left rear leg raised. But when he kicks Jasper in shot 46.1, he does it with his rear right leg. I wonder if this a mistake or if someone decided it made for clearer staging?

Wednesday, August 27, 2008

Ed Catmull and the Harvard Business Review

Ed Catmull, the president of Pixar and Walt Disney Animation, has written an article for the Harvard Business Review that can be read here. There is also a podcast you can find here.

Both focus on organizational structure and the steps that Pixar has taken to prevent the mistakes that are all too common in business. Here are some excerpts from the article:
"To act in this fashion, we as executives have to resist our natural tendency to avoid or minimize risks, which, of course, is much easier said than done. In the movie business and plenty of others, this instinct leads executives to choose to copy successes rather than try to create something brand-new. That’s why you see so many movies that are so much alike. It also explains why a lot of films aren’t very good. If you want to be original, you have to accept the uncertainty, even when it’s uncomfortable, and have the capability to recover when your organization takes a big risk and fails. What’s the key to being able to recover? Talented people!"

"Creative power in a film has to reside with the film’s creative leadership. As obvious as this might seem, it’s not true of many companies in the movie industry and, I suspect, a lot of others. We believe the creative vision propelling each movie comes from one or two people and not from either corporate executives or a development department. Our philosophy is: You get great creative people, you bet big on them, you give them enormous leeway and support, and you provide them with an environment in which they can get honest feedback from everyone."

"Everyone must have the freedom to communicate with anyone. This means recognizing that the decision-making hierarchy and communication structure in organizations are two different things. Members of any department should be able to approach anyone in another department to solve problems without having to go through “proper” channels. It also means that managers need to learn that they don’t always have to be the first to know about something going on in their realm, and it’s OK to walk into a meeting and be surprised. The impulse to tightly control the process is understandable given the complex nature of moviemaking, but problems are almost by definition unforeseen. The most efficient way to deal with numerous problems is to trust people to work out the difficulties directly with each other without having to check for permission. It must be safe for everyone to offer ideas."
I've never worked at Pixar or even visited the place. Catmull makes it sound somewhat utopian, but I've worked in enough companies to know that people within a company are always competing for plum assignments or for having their vision prevail. That's human nature and I doubt that Pixar has found a way to re-engineer it. However, Pixar has had a remarkable run at the box office and remains a leader in the field, so I can only assume that the company philosophy has helped them in their continued success. It certainly sounds different from most of the places I've worked, none of which have been as successful.

(link via Cinematech.)

Friday, August 22, 2008

Behind the Scenes of Walt's People

Didier Ghez, editor of the Walt's People series of books interviewing those who worked with and for Disney, goes into detail on the creation of each volume. It's a long and involved process, dedicated to bringing a wide variety of source material and a high degree of accuracy to the reader. Anyone interested in Disney or animation history should have these volumes on a nearby bookshelf.

Michael Maltese in 1960

Jaime Weinman has unearthed a 1960 interview with Michael Maltese from the New York Herald Tribune. Maltese, if you're unaware, was one of the writers of the classic Warner Bros. cartoons. At the time of this interview, he was writing Quick Draw McGraw for Hanna Barbera.

Thursday, August 21, 2008

Rowley on Persepolis

I want to draw your attention to Stephen Rowley's review of Persepolis, which has only recently been released in Australia. It begins:
"Even those who love animation are prone to dark speculation about its shortcomings as a medium. The lack of live actors and the associated hindrance to truly subtle performances, in particular, is often cited as limiting the potential for serious dramatic work in animated films. The fear is that the relative paucity of full length, adult-oriented dramatic features might not only be due to a lack of courage and imagination on the part of directors and studio executives, but might also reflect actual limitations of animation itself. Thank goodness, then, for Marjane Satrapi’s Persepolis."
Rowley goes on to enumerate the ways that animation is better suited to telling this story than live action would have been. Definitely worth reading.

Sunday, August 17, 2008

The Vital Conception

With regards to animated acting, I've written that I don't believe the technique (meaning drawn, cgi or stop motion) is responsible for the quality of a performance. What I believe is that a character has to be conceived with an inner life and a certain measure of complexity before a good performance is possible.

I'm going to start with some live action examples, though they're not particularly current. In the 1930's, Humphrey Bogart was almost always cast as a gangster. These characters were one dimensional, usually nasty and violent. Occasionally, the character would reveal cowardice when he was about to die. To use Dorothy Parker's comment about Katharine Hepburn in another context, in these roles Bogart ran the gamut of emotions from A to B.

In 1940, Bogart was cast as a gangster in High Sierra. There are major differences in the way this character is conceived. Bogart is shown to be weary. He is disappointed several times in the film by the world treating him worse than he deserves. He sees his options disappear as the law closes in. The character's end is tragic; he's finally found the loyalty and emotional support he craves, but it's too late. Bogart's death in this film resonates emotionally in ways that his earlier deaths never did.

Bogart the actor did not suddenly get better; he merely got a better role. It was better because the character had a history, a point of view, and self awareness; in short, an inner life. Bogart's character in High Sierra is a complete person, not merely a few traits assigned to a role in order to advance the plot. After High Sierra, Bogart continued to get better written roles.

This process can also work in reverse. During the 1920's, Buster Keaton worked for producer Joseph Schenk. Schenk was a hands-off producer who left Keaton alone to create films the way he wanted to. The plots of all of Keaton's features in this period follow the same pattern: put-upon little guy makes good; gets girl. Keaton varied the settings and often built the films around large machine props like locomotives, ocean liners and steam boats, but stuck to the formula.

In 1928, Schenk sold Keaton's contract to MGM. The producer there, Irving Thalberg, was the opposite of Schenk in that he involved himself in every aspect of the studio's production. MGM and Thalberg considered Keaton a performer, not a film maker. At MGM, Keaton's scripts were created on an assembly line without his input. They didn't understand that Keaton's success depended as much on the construction of Keaton's world as it did on his performances.

In truth, while Keaton was a marvelous acrobat and had a fine mind for gags, he was somewhat limited as a performer. Keaton the performer depended on interacting with a universe that was a giant machine, indifferent to its inhabitants. Keaton's appeal came from his ability to overcome physical obstacles on the way to achieving his goals. Social situations were not the root of Keaton's comedy, and Keaton's sound films were all built around social misunderstandings and threats.

Like Bogart, Keaton did not change as a performer. In Keaton's case, the character's relationship to the universe was taken away, leaving his character with nowhere to go.

On the animation side, Bill Tytla is very much like Keaton in that his skills did not suddenly desert him, but the way his characters were conceived did. At Disney, Tytla animated several characters with a complex inner life. Grumpy starts off as a misogynist, but falls in love with Snow White. Dumbo goes from being a victim, persecuted for his appearance, before discovering his talents and finding the courage to exercise them. Stromboli is a supporting character and doesn't have much of a character arc, but he alternates between charm and threats, with explosive violence often rising to the surface.

Tytla left Disney to animate for Paul Terry. While Tytla did solidly crafted work in The Champion of Justice and Jeckyll and Hyde Cat, the conception of the characters is so limited that Tytla had nothing to work with. After leaving Disney, Tytla didn't do a single piece of animation that compares to his Disney work.

In live action, an actor gets to own a character. The actor can create a character's history in order to fill out whatever is in the script. As the actor will be the only person to portray the character, this allows the actor a major hand in conceiving who the character is and how the character should behave.

In animation, even when a studio casts animators by character, the animator is rarely the only one to inhabit the role. Usually, the animator will supervise a team in order to generate the necessary amount of footage. Even before the animator(s) get their hands on a character, there are many others who have a hand in shaping the performance. There may be a script. There will be a story team with different artists handling different segments of the film. There will be a voice actor who will interpret the script or boards in ways that will limit the animator's choices.

This level of fragmentation makes it more difficult to conceive a character as there are simply too many cooks. It is not easy to create a personality that an audience wants to spend time with. If it was, there would be more hit cartoon characters. Adding additional layers of history and inner life to a character is increasingly difficult when studio politics result in everyone wanting their point of view to dominate. Compromise, the inevitable result of politics, simply results in characters who fail to become individuals and instead are just a collection of traits.

Somebody with a deep understanding of character needs to drive the process. If it is a producer or director, that person has to be better than an actor in that he or she has to create the inner lives for all the characters, not just one. If it is left to the animators, they need more control so that the character isn't fatally compromised before it reaches them.

It can be done. In Toy Story, Buzz Lightyear sees a commercial that makes him realize that his view of himself is wholly false. That story point is powerful enough that the animators have something strong to work with. In The Incredibles, Bob is leaving for work and it appears to be a typical mundane morning departure. However, he is leaving on a mission that his wife doesn't know about (and wouldn't approve of) and he can't wait to get started. She believes that he is having an affair, so Bob's departure is more than leaving for work, it's the end of their marriage and their home. This is all conveyed through subtext. The dialogue says nothing of this.

The above are great scenes because of what's going on inside the characters' heads. A great performance can only come from scenes written consistently at this level. The acting starts with the writing.

In addition to the problems outlined above, there are others. Managements rarely admit ignorance, confusion or guilt. If things are going well, then management is obviously doing a good job. If things are going badly, then management "knows" what the problem is ("People must be tired of 2D animation. Yeah, that's it."). Artists often don't understand writing enough to supply what's needed for a performance at the story stage. Animators often get lost in the details ("it needs more eye darts") instead of dealing with larger character issues.

These problems exist regardless of what technique is used to animate a film. All of these issues contribute to the lack of great acting in recent animated features and in my opinion make it harder to create a great animated performance than a great one in live action. I don't know what the solution is, but I'd love to see people completely re-imagining the animation process with the goal of putting great acting at the center of it.

Tuesday, August 12, 2008

Otto Messmer's Parrot


Comicrazies has reprinted 22 examples of the comic strip Laura, drawn by Felix the Cat creator Otto Messmer, from 1932. Laura is the name of a pet parrot, though in this series of strips, she's one of 6 parrots.

In the old days, famous comic strips would get an entire newspaper page on Sundays. Often, the creator would add a second strip to the page. In this case, Laura was the strip on top of Felix. Another example would be E. C. Segar's Popeye having a topper called Sappo.

Messmer's design is heavily rooted in the 1920's. The poses are hardly naturalistic and the character construction is based on the "circles and hosepipe" animation approach of the time, though Messmer's characters are generally more angular. The style has definitely dated, but I always found it charming.

Looking at these strips, I wonder if Messmer was an influence on Herge and his ligne clair style.

Sunday, August 10, 2008

101 Dalmatians: Part 15A

In this part of the film, Pongo and Perdita arrive at Hell Hall and attack Horace and Jasper, allowing Tibbs and the puppies to escape.

Pongo and Perdita's entrance is interesting for several reasons. The breaking glass in shot 72 is in rather large chunks. I hate to say it, but it looks like Blaine Gibson (or possibly an uncredited effects animator) took the easy way out by limiting the number of pieces.

Shot 75, with the dogs in front of the fire place, is one of the few expressionistic pieces in the film, where the backgrounds mirror the characters' inner emotions. That fire is an expression of the dogs' rage at anyone who would threaten their pups. This kind of thing was used extensively in Snow White: Snow White's flight through the forest where the trees are an expression of her terror, the storm as the dwarfs pursue the Queen expresses their anger and the candles "crying" when Snow White is in the coffin. Live action film continued with expressionsim during the post-war film noir period, but Disney seemed to abandon it after the war, one of the things that make the post-war features less interesting to me.

Shot 77 of Pongo, teeth bared, charging the camera is this film's equivalent of Monstro charging the camera in Pinocchio. Reitherman animated the Monstro shot and I'm sure that he recalled it when directing this sequence.

In shot 80 by Ted Berman, the pups are looking in the wrong direction. The shot is re-use from earlier in the film, but the puppies should have been flopped based on the character locations established in shot 68. This is known as crossing the 180 line and is frowned upon as bad film grammar.

The pan in shot 101 is on two's, which results in some strobing. Shot 100.1 has a pan on ones, but the animation is on two's. This kind of thing is indicative of the studio trying to hold down costs on this film.

The battle is an interesting mix of genuine action, with the dogs and the Baduns intent on damaging each other, and low comedy. Pongo knocks Jasper down and gets kicked towards a closed door, hitting with real impact. John Sibley, Cliff Nordberg and Frank Thomas handle the above. When Pongo recovers, he gets behind Jasper and manages to sink his teeth into Jasper's rear, courtesy of John Lounsbery on Jasper and Thomas on Pongo. I'm sure that there was a conscious calculation not to let the action become too intense for the children in the audience by making sure there was comedy at regular intervals.

Once Pongo bites Jasper, the rest of the sequence shades more to comedy, with additional assaults on characters' posteriors and dignity. Perdita upends Horace butt first in the fireplace and Pongo pulls Jasper's pants down. The sequence ends with the Baduns being bonked on the head by falling plaster. Knowing Reitherman, I was expecting a close-up of the two of them looking goofy from the impact, but they've got to stay conscious as the chase continues, moving from Hell Hall to the countryside.

Whatever acting is here is pretty broad. There's good action that's solidly drawn. The characters have weight and momentum. They occupy well defined spaces. However, there's little time for characters to think or register their emotions when the action is so furious.

The sequence is definitely exciting and moves the story forward. The characters are no longer searching, they're now escaping. This might be a good spot to consider as the end of the second act.