Wednesday, July 31, 2013

TAAFI Roundup Day 2

Dr. Stuart Sumida

The absolute highlight of TAAFI on Saturday was a talk by Dr. Stuart Sumida, a paleontologist by trade who consults with the animation business.  Dr. Sumida has consulted for Disney, DreamWorks and Arc Productions in Toronto, and it was Arc who suggested him as a TAAFI speaker.  His talk was on comparative anatomy, pointing out the difference between herbivores and carnivores, between animals and humans and then between men and women.  Those differences in structure had repercussions for how various creatures move.

 I think everybody in the audience learned something about anatomy from his talk.  I know that I did.  After his talk, I approached him to suggest that he lecture at Sheridan the next time he was in Toronto, but the associate dean of the animation program beat me to him.  I hope that Sheridan students have the benefit of his knowledge.

Not having heard of him prior to TAAFI, I did not register for his Sunday master class.  I will not make that mistake again should he return to Toronto.  If he appears at a festival near you, I urge you to attend.  You will not be disappointed.

The balance of my day was spent watching three shorts programs.  Shorts programs are always a mixed bag.  There's no question that I have a bias for narrative.  My general comment, not only about the shorts at TAAFI, is that many films are poorly paced and directed.  I often find myself wanting the films to move faster or be clearer as to what they are trying to communicate. The work embedded below is what I found online and that I felt had merit.  However, few of the films are serious and still entertaining.  That may be asking too much, but it's a direction that I'd like to see animation pursue.

I enjoyed the anarchy of Got Me a Beard and I thought The Right Place was well crafted, though I wish the craft was applied to something other than a scatological joke.  Fester Makes Friends is the latest in a series of Fester cartoons.  They are dopey and politically incorrect, but they remind me of cartoons of the 1930s that throw decorum to the wind.

There was a 21 minute film called Priests whose animation and design were rather spare, but had a great script that dealt with various religious contradictions as well as the relationship between two priests.

Jazz That Nobody Asked For was another anarchic piece that I enjoyed.  The Bravest Warriors is a web series by Pen Ward, the creator of Adventure Time.  I was never able to get my head around Adventure Time and admit that it's probably a generational thing, but I found The Bravest Warriors to be clever.

The last shorts program I saw that day was student shorts.  Four of them were from Sheridan, so I can't be objective about them.   Happily Ever After was from Israel and had potential but he ending was a disappointment.  Double Occupancy from Germany was very solid for a student film, but there were missed acting opportunities.  The two characters could have been developed further.  Probably the stand-out was I am Tom Moody.  What's embedded below is only a portion of the entire film, which is a sensitive look at a character at war with himself.

Jazz that nobody asked for from Benny Box on Vimeo

Tuesday, July 30, 2013

Parallel Posters


If you think that the movies coming out of Hollywood are all alike, take a look at the similarities of the posters that advertise them.

(link via Boing Boing)

TAAFI Roundup Day 1

Anyone who has attended an animation festival knows that the cascade of talks and films tend to blur together.  In addition, TAAFI had three sessions running simultaneously each day.  It's possible for someone to have attended and experienced a completely different festival, so don't take this as a definitive review of TAAFI, merely my own personal impressions.


David Silverman

David Silverman, a director on The Simpsons, gave the keynote address on the series.  Someone asked about table reads and punching up the script and Silverman revealed that the script was punched up at least four times, the final time after footage was already in colour.  He mentioned that people suggested more efficient ways of working, but his attitude was that the show was the most successful animated series in history, so why mess with a good thing?

This was followed by a state of the industry panel.  Ben McEvoy, one of TAAFI's founders moderated and asked if the broadcasting was dying, with so many people cutting their cable subscriptions.  Predictably, the broadcasters on the panel said no.  Whether they believe this or were trying to project confidence, I don't know.

Later, there was a panel "From Napkin Sketch to Green Light," about pitching shows and getting them to air.  Someone on the panel said it could take five years to go from pitch to a show, and I thought to myself that if broadcasting wasn't dying now (and I think it is), who knows where it would be in five years?  Pitching shows to conventional broadcasters and cable channels now is a questionable proposition, as their financial model is deteriorating rapidly.

I have an axe to grind here, but it was clear from this panel that ideas should not be fully developed, as broadcasters like to shape shows to their needs, and a broadcast executive emphasized that even if he liked a pitch, he still had to sell it to those higher up in his company.  The combination of these two things is the reason that I personally discourage people from pitching shows.  Any creator worth his or her salt is going to want to explore their idea and nail things down.  This is precisely what broadcasters don't want.  There are legitimate reasons, such as needing a show to be suitable to a particular demographic, but there is also the vanity of business people who think that their ideas are as good as anybody's.  If this was true, they wouldn't need to take pitches and would create their shows in-house.  Furthermore, after contorting an idea to please a development executive, the executive doesn't have the authority to put the show into production but has to convince the bosses, who are likely to contort the show even more.  While this ugly process proceeds, the creator is being paid peanuts in development money while the broadcast people are on salary.

The game is stacked heavily against creators, which is why I encourage people to get their work to an audience in a more direct fashion: as prose or as comics distributed on the internet.  Besides establishing ownership of the property (something you would have to give up to a production company or broadcaster), it allows a creator to thoroughly explore the idea and develop it without interference.  Finally, should the property attract an audience, that gives the creator increased leverage in dealing with broadcaster interest.

The business we're in is very simple, really.  It's all about attracting an audience, the larger the better.  That audience gets monetized though advertising, subscriptions, pay-per-view, merchandise, etc. and that's what finances the whole shebang.  If you've built an audience, that makes you and your property valuable.  People who want access to your audience will come to you.  Pitching will be unnecessary and instead they'll be making you offers.

There was a panel on funding yourself which I had to miss as it ran concurrently with a panel I moderated on portfolios and self-promotion.  I really wanted to see it.

My panel had Lance Lefort of Arc, Darin Bristow of Nelvana, Patti Mikula of XMG Studio and Peter Nalli of Rune Entertainment talking about the best way to organize your material when applying for work.  These days studios prefer links to any physical media.  Reels should be short with the best material up front.  Applicants should know about the companies before applying so that they know they're showing suitable material.  Resumes should be no longer than 2 pages and cover letters a single page.  All stressed that attitude was as important as skills, as they were looking for people who would fit into existing teams and be pleasant to work with.

The day ended with three talks.  Mark Jones and Sean Craig of Seneca College talked about how the school had worked on professional productions, particularly those made by Chris Landreth.

Jason Della Rocca gave a fabulous talk relating Darwinian evolution to the changing nature of the media.  As I have an interest in evolutionary psychology and business, it was right up my alley.   He talked about how people assume that the present environment extends infinitely into the future without disruption and how inevitable disruption catches people off guard.  He talked about the importance of variation in an uncertain environment as the only way to discover what would work in new conditions.  Failure was a necessity in order to gain knowledge but the failure had to be small enough as to not destroy an enterprise.  Della Rocca mentioned that Angry Birds was the fiftieth project of the creators and that nobody remembered the previous forty nine.  He talked about how the highest quality inevitably came from those who put out the greatest quantity, precisely because that quantity (including failures) gave them more information about what worked in a given environment.  The talk could be boiled down to "fail fast and cheap."  Right now, Hollywood is betting everything on tentpoles that cost $100 million plus (meaning "slow and expensive") and even Lucas and Spielberg are warning that movies are vulnerable to a financial collapse as a result.

Greg Duffel explaining spacing charts

The last speaker of the day was veteran animator Greg Duffell, who talked about timing.  In the past, directors would time entire films down to the frame as a way of guaranteeing synchronization with music that was being written while the animation was being done.  Duffell talked about how this had fallen by the wayside and that what animation directors do today bears very little resemblance to what they previously did.  Duffell gave a longer version of this talk to the Toronto Animated Image Society several years ago and I wish that TAAFI had allowed more time for this important talk.

Coming up will be reflections on days two and three of the festival.

Friday, July 26, 2013

The Day of the Crows


Courtesy of TAAFI (Toronto Animated Arts Festival International), I have just seen a terrific animated feature from France.  It's original title is Le Jour des Corneilles and it was co-produced by France, Canada and South Korea.  It is a drawn feature made for less than $10 million U.S. and is easily one of the best animated features I have seen in the last several years.

The film opens with two characters, a father and son who live in a forest.  The father is a gruff barbarian who treats his son with disdain.  The time period is impossible to determine.  It could be a fantasy setting or could be any time in the historical past as there is nothing beyond the natural world to provide a clue.  When the father is injured, the son ventures beyond the forest for the first time to find help, and we then learn that the film is set during the first World War.

The son has grown up isolated from anyone except his father and forest animals.  At this point, the film becomes reminiscent of Francois Truffaut's The Wild Child, where the feral son has to adjust to life in civilization.  As the film continues, it reveals the backstory of who the father is, how he came to live in the forest and what has determined his relationship with his son.

When I watch animated features made in North America, I always know where they're going.  I hope for surprises or twists to break the film out of the predictable story structure that Hollywood continually falls back on.  In this film, I had no idea where it was going and I loved the film for that.  The characters were intriguing, their background was a mystery and the ultimate resolution was not guessable until it arrived.
Director Jean-Christophe Dessaint (left) with TAAFI director Ben McAvoy
The artwork is beautiful, the characters are well developed and the direction and pacing by , who was present at the screening, were excellent.  I was sitting between Jerry Beck (an old friend) and David Silverman of The Simpsons (who I met today) and the three of us loved the film.  I said to Jerry that this film could easily be the wildcard Oscar nomination for animated feature this year.  Each year, after the major animation studios have been stroked with nominations, the animation branch usually gives a film a nomination based purely on its quality.  This film deserves that nomination this year.  I don't believe that the film has a North American distributor yet, but this is the kind of film that Gkids has picked up in the past and I hope that they, or somebody else, grabs this film.

Apparently, it is already available in Blu-ray with English subtitles, though I don't know where it can be bought.  The amazon.ca DVD listing says that it is bilingual, but there is no indication if it is dubbed or subtitled.  In any case, if it is playing in a festival near you or turns up on Netflix or a cable channel, I highly recommend it.  While the film is still child-friendly (though not for very young children), it has enough adult content that it is a satisfying experience.

It shows clearly that drawn animation is far from exhausted as a medium and it shows how much can be done for a relatively low budget.  More and more, I know that the most interesting animated features are not coming from  North America. 

Wednesday, July 24, 2013

Controversial Miyazaki

I would look forward to any new film directed by Miyazaki, but I'm especially curious about The Wind Rises.  It's about Jiro Horikoshi, the designer of the Zero, the Japanese fighter plane that was used extensively in World War II.  The subject matter is far from films like Totoro and very far from North American animated features in theatres this summer.

What's also interesting is that the film is politically controversial in Japan (this article is now behind a login and password.  Using bugmenot.com, I got in using a login of what@yourmom.dom and a password of updude).  Miyazaki has written that that it was "a truly stupid war," which has angered Japanese nationalists who want to change Japan's constitution to allow for military aggression.

I'm wondering what company, if any, will pick up distribution for North America.  A Disney too afraid to release Song of the South hardly seems a candidate.  While Gkids has released Ghibli films, this subject matter is not aimed at their usual audience.  Perhaps some other indie distributor will pick up the film.  As there is a dearth of animated features specifically aimed at adults, I hope someone does.

Needless to say, I won't be holding my breath waiting for a North American animated feature that tackles Viet Nam, Iraq, drone warfare or the national security state.  While I can point to live action features that have questioned government policy or the official interpretation of history, North American animation is too timid.  Mustn't upset the kiddies.

(link via The Comics Reporter)

Monday, July 15, 2013

Fleischer Gag Cartoons

Check these out.  Gag cartoons from various Fleischer artists: Willard Bowsky (pictured), Tom Golden, Gordon Sheehan, Orestes Calpini, Tom Moore, George Germanetti, and Jack Ozark.  All seem to revolve around Dugan's cake, so there must have been a party where this cake was served.

Tuesday, July 09, 2013

A History of Computer Animation

Moving Innovation: A History of Computer Animation by Tom Sito is a sprawling chronicle of the development of cgi.  That sprawl is both a blessing and a curse.  The blessing is that Sito makes it clear how many people, institutions and companies each contributed to the development of computer animation over decades.  He has interviewed many of the pioneers and looked at many of the individuals, institutions and companies that doggedly pursued the dream of images and animation created on computers.

The curse is that this wide-ranging approach has made the book's organization clumsy.  Rather than work chronologically, Sito devotes chapters to contributions by government, academia, business, gaming and individual artists, so the book keeps doubling back on itself.  Certain films, people and events pop up repeatedly, muddying the historical sequence.  A timeline in the appendices would help clarify the history.

Hearing the pioneers speak about their own ambitions and accomplishments provides an intimate look at an art and technology as it was struggling to be born.   The path was not a smooth one; the failures were as common as the breakthroughs.  There's a cgi graveyard filled with people and companies who chased their dreams before the hardware, software and economics were in place to make those dreams come true. 

While certain well-known figures, such as George Lucas, Steve Jobs, Ed Catmull and John Lasseter, are present, so are many who are unknown to the general public in spite of their importance: Alvy Ray Smith, Jim Blinn, Charles Csuri, Alexander Schure, John Pennie, Robert Abel, Bill Reeves, David Evans, Ivan Sutherland, Seymour Cray, and James Clark.  Each of these people and the others chronicled in the book made contributions that changed the course of the field.  Each worked to create better looking images or to make computer animation flexible enough to communicate ideas and entertain audiences.

While Tom Sito is a traditional animator who has also done storyboards and directed, he has no hands-on experience with cgi.  That lack of familiarity shows in various ways throughout the book.  The development of hardware, particularly the rise of Silicon Graphics followed by the development of video cards for consumer PCs, had huge a impact on the proliferation of cgi and its ability to produce more complex images.  Similarly, viable off-the-shelf graphics software put cgi into the hands of artists who didn't know how to write software.  Sito doesn't fully recognize the impact that each of these things had on the growth and success of the industry.

He also doesn't fully grasp cgi concepts.  His description in the glossary of forward and inverse kinematics is "formulas used in 3D animation," which says nothing about their most common use in moving characters' arms and legs, let alone defining the difference between them.

Historical errors also creep in.  The TV series ReBoot ran on the ABC network, not the Disney Channel.  The animation for the TV series Captain Power and the Soldiers of the Future was not produced by Omnibus.  The studio did a sample to try to land the project, but lost it to Arcca Animation.

There will undoubtedly be more histories of computer animation written in the future, some that will go into greater depth on certain topics.  However, in Moving Innovation, Tom Sito has begun to map the territory, making it easier for those future authors to understand how the pieces fit together and who the important players were.  While not perfect, Moving Innovation is a good introduction to how computer graphics grew and have spread throughout almost all areas of computing and our daily lives.

Monday, July 08, 2013

The Decline of Disney

Jaime Weinman on recent Disney events:
"But some people will miss the tradition that Walt Disney created—people who have animated for Disney, and people who aspire to. “I feel like the latest news of layoffs has shaken up a lot of animators, especially students,” says Bobby Chiu, founder of Toronto’s Imaginism Studios. “They’re all a little nervous.” And of course so will some fans. While a future dominated by Star Wars and Iron Man might make Disney more profitable, it could also mean a future where Disney releases movies that could have been made by any studio—and in many cases, used to be made by other studios. In the Lion King era, Disney was the studio that every company tried in vain to rip off. But today, “the average person can’t tell the difference between a Disney movie and a DreamWorks movie, or even a Sony movie,” says [Tom] Bancroft."

Friday, July 05, 2013

Stunted Growth

“Because there’s bad guys, and Mater, and Lightning McQueen, and SPIES!” 
- Max (age 5)

Slate recently published an article comparing how children and adults rated Pixar features.  The children focused on different things than the adults did.  The above quote refers to Cars 2, not any adult's favourite Pixar film.

The article exposes the paradox that is the family film.  It must be acceptable for small children and still keep the attention of parents.  It's a compromised enterprise from the start and I think it's the major obstacle preventing animated features from maturing.

I have nothing against children's entertainment, but imagine if every medium other than animation had to conform to the same standard.  What if every book written had to be acceptable for a five year old?  What would be the attraction for adults?

While animation fans and professionals insist that animation is a medium and not a genre, Hollywood treats it exactly like a genre.  Animated features made for the North American market are the equivalent of books read to children at bedtime.  They're all cut from the same cloth: comical fantasies suitable for young children.  They differ in terms of their characters and settings, but the content is sharply proscribed.  The majority of adults would never choose these films as entertainment for themselves; they tolerate them only because of their children.  When alone, adults are far more likely to tune in HBO than pull a Pixar film off the shelf.

For all the advances on the technical side, the computer animated features in theatres this summer would fit comfortably into the 1990s in terms of their stories.  Computer animation may have displaced drawn animation as the technique of choice, but it has fully embraced the content of animated features dating back to Snow White and the Seven Dwarfs.

Economics, as usual, control the situation.  Contemporary animated features cost anywhere from $75-200 million.  With budgets that high, nobody is willing to take a chance and so long as most of the films are profitable (and let's not forget the additional revenue from merchandise), there's no incentive to change.

Japan and Europe haven't fallen into the same trap as North America.  Their animation budgets are lower and the range of content is far wider than North America will accept.  When these films are imported, they receive critical praise but barely register at the box office.  Hollywood has trained the audience well. 

Steven Spielberg is negotiating with John Steinbeck's estate for the right to remake The Grapes of Wrath.  I'll bet that Spielberg would think it a ridiculous idea to do the remake in animation.  Most people would.  And that's the point.  If animation is a medium, it should be able to tackle any subject matter.  Animation will never develop or attract or keep great directors unless they are free to express whatever they want to, whether it's suitable for a five year old or not.

The family film will bring a lot of joy to audiences and make a lot of money for studios, but it will also keep animation a second class medium.  Pixar let Andy grow up.  Too bad the studios won't grow up themselves.

Thursday, June 20, 2013

Merchandising Moolah

Last September, Forbes published a list of the 20 most lucrative merchandising properties for the preceding year:

1. Disney Princess (Disney) $1.60 billion in 2011 retail sales
2. Star Wars (Lucasfilm) $1.50 billion
3. Pooh (Disney) $1.09 billion
4. Cars (Disney) $1.05 billion
5. Hello Kitty (Sanrio) $800 million
6. Mickey & Friends (Disney) $750 million
7. WWE (WWE) $700 million
8. Toy Story (Disney) $685 million
9. Peanuts (Iconix, Peanuts Worldwide) $600 million
10. Sesame Street (Sesame Workshop) $515 million
11. Disney Fairies (Disney) $435 million
12. Thomas the Tank Engine (Hit Entertainment) $390 million
13. Garfield (Paws Inc.) $370 million
14. Dora the Explorer (Nickelodeon) $330 million
15. SpongeBob (Nickelodeon) $330 million
16. Spiderman (Marvel/Disney) $325 million
17. Ben 10 (Cartoon Network) $295 million
18. Angry Birds (Rovio) $250 million
19. Batman (DC/Warner) $245 million
20. Barbie (Mattel) $242 million

The above figures represent retail sales.  That money is split between retailer, manufacturer and licensor.  As the Forbes article states, the average license fee is 8.7% of the wholesale price (retail price is generally 30-40% higher).  As stated in the article, some Disney license fees are as high as 15%.  Companies like Disney are not only the licensor but also the retailer when it comes to their theme parks and Disney stores.  Mattel is both licensor and manufacturer when it comes to Barbie.

Now that Disney has bought Marvel and Lucasfilm, it has the top four spots, five of the top six, and eight of the top sixteen.  Nickelodeon has two spots and Warner, which owns DC and Cartoon Network, also has two.

This is where the real money is in animation.  Disney controlled properties grossed more than $7.4 billion dollars.  That's why Disney made Cars 2 and why it is releasing Planes (and the already announced Planes sequel) to theatres.  This is why there will be more Tinkerbell DVDs.  While Star Wars fans went years searching for anything new relating to the property, they are about to be buried in more than they can possibly consume.

This is also why a studio investing tens of millions of dollars in an animated feature aims it at the family market.  If the film can become a franchise, like Toy Story, the money keeps rolling in even in years when there is little to no new animation done.  Assuming that the wholesale price was 60% of the $685 million and assuming that Disney received 10% as a license fee, Toy Story merchandise brought Disney $41.1 million in gross revenue for a single year.  While there are costs associated with licensing, primarily office overhead, lawyers, art directors and/or artists,  there had to be millions in profits.  And that's just one of Disney's licensing revenue streams. Using similar numbers, the Disney Princess line brought in $96 million.

Why risk making an animated property for adults when animation aimed at children might have a wealthy afterlife through merchandising?  So long as this is the economic basis of animation, the situation will not substantially change.

Wednesday, June 19, 2013

The Prophet

Deadline Hollywood is reporting that Salma Hayek is producing an animated version of Kahlil Gibran's book The Prophet.  It is an omnibus film with the wrap-around material being directed by Roger Allers (The Lion King).  Allers wrote the script as well.

The various sequences are being directed by Tomm Moore (The Secret Of Kells), Joan Gratz (Mona Lisa Descending A Staircase), Bill Plympton (Guard Dog and Your Face), Nina Paley (Sita Sings The Blues), Joann Sfar (The Rabbi’s Cat), Paul and Gaetan Brizzi (Fantasia 2000), Michal Socha (Chick) and Mohammed Harib (Freej).

The film is due for completion in the spring of 2014.

Friday, June 07, 2013

TAAFI Shorts Selection

The Toronto Animated Arts Festival International has released its selection of shorts to be screened in July.  The list is here.

Sunday, June 02, 2013

Written in Water

Disney recently released its animation schedule through 2018.  There are two and sometimes three films a year slated for release.  There are people, like Charles Kenney, who fear that we're looking at a glut of animated films that will wear out their welcome at the box office.  I agree with that, but I also think that it is inevitable.  The nature of capitalism is for companies to keep making what sells until it stops selling.  Once that happens, they move on to whatever is selling next.  If that's not animation, we're out of luck.  For those who might be skeptical, I can point out that westerns and musicals, both of which were commonplace in past decades, are now rare.  Animation could suffer the same fate.

Whatever happens, it's important to realise that Disney's schedule is written in water.

All predictions are based on current conditions continuing into the future, and that rarely happens.  For proof, we only have to go back to the start of this year.  After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle.  Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.

There will be no difference if a Disney film underperforms.  There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.

There's another elephant in the room that nobody is mentioning.  Robert Iger retires as CEO in 2015 and as chairman in 2016.  Iger was a marked departure from Michael Eisner.  While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs.  Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job.  Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.

Ed Catmull, the president of Pixar, is currently 68 years old.  He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits.  That may also result in changes to what happens to Disney animation.

No changing of the guard takes place without a change in the status quo.  While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control.  As they say, past performance is no guarantee of future results.  If it was, we'd be watching Lion King 8 by now.

Monday, May 27, 2013

Visualising The Rite of Spring

May 29 marks the 100th anniversary of the premiere of Igor Stravinsky's "The Rite of Spring."  That's a piece that should be familiar to animation professionals and fans as it was one of the segments in Disney's Fantasia.

The above video is by Stephen Malinowski, a musician and computer programmer who has been attempting to visualize complex musical scores.  Watch it full screen for the best effect.

Here is an NPR interview with Malinowski, where he talks about his process.
"People usually respond to sound in a unitary way. It's the reason why you can't follow more than one conversation at a time at a party, for example. But with vision, your brain is trained to comprehend multiple things at once: you can take in many more elements simultaneously. In music, there's often much more going on than you can grasp in that moment of hearing. When you have a visualization, your eyes lead your ears through the music. You take advantage of your brain's ability to process multiple pieces of visual information simultaneously."

Tuesday, May 21, 2013

An Independent Success

The video embedded above has been viewed almost 42 million times. That's a number larger than the population of many countries, including Canada.

If you're not aware of it, Simon's Cat has been around for about 5 years and is a series of cartoons like the above by Simon Tofield on YouTube.  In addition to his animation, Tofield has authored eight books featuring the character.

Now, he has sold worldwide distribution rights to Entertainment One, and their goal is to broadly merchandise the character.

Merchandising has always been gravy money in the animation business.  Somebody pays you to produce products featuring your character.  While there are some costs associated with it, such as quality control, it's less expensive than animation and more profitable.  Licensing a character is as close as you can get in animation to printing money.  (That's why The Simpsons is still on the air even though its ratings have fallen substantially over the years).

 Look at what Tofield has done.  The series is designed to be just linework, no colour or gray tones.  All the films are pantomime so that they can be understood around the world.  There is no music except over the opening and closing credits.  They videos are based on an animal that's familiar to everyone.  The videos are short and there is no standard length, so they are as long as they need to be, not padded like TV animation to fill a predetermined slot.  It's built on a continuing character and the animation focuses on behavior, not stock poses or timing.

Not every idea is going to catch on with audiences, but here is proof that a single person with an idea and the ability to design to fit his production limitations can create a success and keep ownership of it.

Thanks to the internet, there were no gatekeepers.  There were no broadcasters changing the idea to make it more popular (as if they know how); no studio to take the rights away from Tofield and offer him what's called monkey points.  Monkey points are a percentage of profits, but when the studio is doing the book keeping, somehow there never are profits no matter how successful a property becomes.

Tofield had an idea and a way to get it to the audience.  That opportunity is available to everyone.  While the results will vary, it's more proof that pitching ideas to studios or broadcasters isn't necessary for success.

(Thanks, Paul Teolis)

Friday, May 03, 2013

Bing Crosby's 110th Birthday

May 3 is Bing Crosby's 110th birthday.  While most people these days only know Bing Crosby for singing "White Christmas" or the duet he did with David Bowie, he was unquestionably one of the leading figures of popular culture for a good 30 years.  He was a success in recording, radio, movies and TV.  He was parodied in animation in cartoons like Bingo Crosbyana, Swooner Crooner, and Catch as Cats Can, but he lent his voice to animation on several occasions.  He sang for Paul Whiteman in the animated segment of the feature King of Jazz in 1930.  As well, he narrated Disney's version of The Legend of Sleepy Hollow and as spokesman for Minute Maid orange juice he voiced an animated caricature of himself.

Wednesday, May 01, 2013

Stop Motion Atoms

Stop motion animation can be done with anything that you can move one frame at a time.  But atoms?  IBM can do it.

 
"Obviously, this sort of stop-motion is a little more complex than your latest Vine. Every second millions of particles land on a typical surface, so this work had to be completed in a vacuum. And because atoms are feisty at room temperature, IBM used a scanning tunneling microscope to reach temperatures of -268 degrees Celsius (or 4-5 degrees Kelvin)—a point so close to absolute zero, most matter loses its hustle. To push and pull the atoms into place, scientists used a needle so sharp its point ends in a single atom. (Like the Earth and the moon, the needle doesn’t so much “touch” the atom as it does influence it.)"

Read more about it at Slate.

Tuesday, April 30, 2013

The Other Walrus and the Carpenter


Alice in Wonderland is one of those books that has been adapted many times for film. Paramount released a live action version in 1933 with an incredible cast: Gary Cooper, Cary Grant, Jack Oakie, W.C. Fields, etc. For all the star power, the film is not very good.

The Walrus and the Carpenter segment in the film is animated, produced by Hugh Harman and Rudy Ising.  It's also not particularly good, but it is somewhat rare and the film is going to be on Turner Classic Movies on Friday, May 3 at 8 p.m. Eastern time.

The whole film is a curio, but if you haven't seen it, it's worth watching once.

30 Seconds of Eric Goldberg Animation

Eric Goldberg did some drawn test animation for Wreck-It Ralph. Below is Eric speaking and showing 30 seconds of his animation.  You probably want to go full screen for a better view. (Link via Bleeding Cool)

Steven Soderbergh on the State of Cinema

Excerpts from Steven Soderbergh's  keynote address to the 56th San Francisco International Film Festival.  Read the whole thing here.  It's long, but worthwhile.
"The simplest way that I can describe it is that a movie is something you see, and cinema is something that’s made. It has nothing to do with the captured medium, it doesn’t have anything to do with where the screen is, if it’s in your bedroom, your iPad, it doesn’t even really have to be a movie. It could be a commercial, it could be something on YouTube. Cinema is a specificity of vision. It’s an approach in which everything matters. It’s the polar opposite of generic or arbitrary and the result is as unique as a signature or a fingerprint. It isn’t made by a committee, and it isn’t made by a company, and it isn’t made by the audience. It means that if this filmmaker didn’t do it, it either wouldn’t exist at all, or it wouldn’t exist in anything like this form.

"...The idea of cinema as I’m defining it is not on the radar in the studios. This is not a conversation anybody’s having; it’s not a word you would ever want to use in a meeting. Speaking of meetings, the meetings have gotten pretty weird. There are fewer and fewer executives who are in the business because they love movies. There are fewer and fewer executives that know movies. So it can become a very strange situation. I mean, I know how to drive a car, but I wouldn’t presume to sit in a meeting with an engineer and tell him how to build one, and that’s kind of what you feel like when you’re in these meetings. You’ve got people who don’t know movies and don’t watch movies for pleasure deciding what movie you’re going to be allowed to make. That’s one reason studio movies aren’t better than they are, and that’s one reason that cinema, as I’m defining it, is shrinking.

"...And unfortunately the most profitable movies for the studios are going to be the big movies, the home runs. They don’t look at the singles or the doubles as being worth the money or the man hours. Psychologically, it’s more comforting to spend $60 million promoting a movie that costs 100, than it does to spend $60 million for a movie that costs 10. I know what you’re thinking: If it costs 10 you’re going to be in profit sooner. Maybe not. Here’s why: OK. $10 million movie, 60 million to promote it, that’s 70, so you’ve got to gross 140 to get out. Now you’ve got $100 million movie, you’re going spend 60 to promote it. You’ve got to get 320 to get out. How many $10 million movies make 140 million dollars? Not many. How many $100 million movies make 320? A pretty good number, and there’s this sort of domino effect that happens too. Bigger home video sales, bigger TV sales, so you can see the forces that are sort of draining in one direction in the business.

"...In 2003, 455 films were released. 275 of those were independent, 180 were studio films. Last year 677 films were released. So you’re not imagining things, there are a lot of movies that open every weekend. 549 of those were independent, 128 were studio films. So, a 100% increase in independent films, and a 28% drop in studio films, and yet, ten years ago: Studio market share 69%, last year 76%. You’ve got fewer studio movies now taking up a bigger piece of the pie and you’ve got twice as many independent films scrambling for a smaller piece of the pie. That’s hard. That’s really hard."

Monday, April 29, 2013

A Cat in Paris

I finally caught up with this film on DVD and I'd say it's a mixed bag.  The best thing about it is the design, which seems influenced by Lorenzo Mattotti.  It's a relief to see a drawn feature that isn't imitating a too-familiar animation style.

The next best thing is the direction, which is taut.  The suspense works well and the chase scenes are exciting.

The story, however, is typical of a TV cop show.  It's literally cops and robbers stuff.  The only ambiguity is the cat burglar, whose personality is never developed well enough to explain why he's stealing in the first place or why a child's welfare is enough to cause him to change his plans.  The real villain, Costa, is pure cardboard.  He's exactly the kind of villain that animation too often falls back on: someone who is nasty with no explanation and surrounds himself with incompetent, comedy-relief henchmen.

The woman police officer is the only character who is really motivated.  Besides needing to catch criminals for her job, she has a personal stake in catching Costa, who murdered her husband.

If all the characters had been developed to the same level, the film would be more interesting.  The graphics, direction and pacing certainly make watching it a pleasant experience and Europe continues to show that drawn animation has possibilities that North America has ignored.  But the film itself doesn't live up to its design.

This is the directors' first feature.  Jean-Loup Felicioli and Alain Gagnol are currently working on Phantom Boy, due for release in 2015.  While the story is another cops and robbers tale, there's enough promise in A Cat in Paris that I'm looking forward to it. 



Tuesday, April 23, 2013

Sometimes "They" Are Other Artists

As a sort of follow-up to my last post, I'd like to point you to an excellent piece by animation veteran Steve Moore over at the FLIP blog.  It's a great look at studio politics in the present day and a warning about the rose-coloured glasses that animation artists often wear.

I'd point out, especially to students about to enter the workforce, that the large studios many students aspire to are often the most political.  They are filled with excellent artists and those artists are also highly ambitious.  It's the combination of those two qualities that got them there.  That causes the political maneuvering for choice spots, whether it's job titles or the juiciest shots, to be extreme.

Smaller studios are generally lower pressure places.  As an individual represents a greater portion of a studio's workforce, it means that individuals are treated better.  Should someone leave,  there's a larger hole in the project.  Smaller studios are also places where you can make mistakes without the spotlight being on you.  Smaller studios tend to work with smaller budgets and have smaller audiences, so the inevitable mistakes early in a career don't attract as much attention.

The "Frank and Ollie trajectory," as Moore describes it, was always a rare occurrence.  It's good to remember that as much pride as you might take from your employer's name, it's most likely a temporary association.

And just so you don't think that Moore's opinion is the exception, read what Steve Hulett of The Animation Guild has to add.

Friday, April 12, 2013

They Don't Want You

In the last several months, there have been major layoffs at visual effects, gaming and animation companies.

They don't want you.  They want your skills because they can profit from them.  But if they can get your skills from software or find somebody with your skills (or almost your skills) who will work cheaper, they'd prefer that.

When the project is finished and they're done with your skills, you're expendable.  If the projects they pick lose money, you pay by losing your job.

If they can find a government stupid enough to use taxpayers' money to subsidize them (when they are already profitable), they'll relocate.

If they need to buy skills from another company, they'll do it as cheaply as they can, even if it means they put the company out of business.

And if they see other skills that will make them more money than yours, they no longer want your skills.

Any why?  Because they have money and that makes them think they are smart.  But they're not as smart as they think.  And they know (and they're right) that money attracts skills like a magnet, so as long as they have money, they don't have to worry about finding skills.

Their money comes from the audience: you and me.  So long as we give them money, they won't change.  As long as the skills chase the money, nothing will change.  But if the skills can get their money from the audience, everything will change.

Monday, April 08, 2013

Beck's Back

There's no question that Cartoon Brew is one of the most widely read animation sites on the web.  When its authors Amid Amidi and Jerry Beck decided to split, leaving Amid in charge of Cartoon Brew, there was a question of where Jerry Beck would turn up next.

He first revamped his Cartoon Research site.  Jerry's love for animation history is well known and he has additional authors such as Jim Korkis and Fred Patten contributing to that site.

But Jerry has never been stuck in the past and now he's launched Animation Scoop, a site for news and discussion of contemporary animation.

So where I once checked out Cartoon Brew regularly, I now have three sites to check.  As Amid and Jerry are both hosting guest contributors, the animation blogosphere is now richer than ever for news and opinion.

I wish everyone continued success.

Saturday, March 30, 2013

My Neighbors, The Yamadas and Pom Poko

While I am very familiar with the Studio Ghibli films directed by Hayao Miyazaki, I have to admit that I haven't paid as much attention to Ghibli's other directors.  In the last week, I watched My Neighbors, The Yamadas and Pom Poko, both directed by Isao Takahata.  Both films, though very different, were excellent.  I wish that I'd watched them sooner.

My Neighbors, The Yamadas is basically a sitcom and based on a Japanese comic.  However, there are sitcoms and sitcoms.  Lucille Ball getting her fingers stuck in a bowling ball when Desi Arnaz is bringing home an important business contact for dinner is one kind.  The characters in I Love Lucy are well defined, but shallow.  The pleasure comes from seeing how the characters react in a given situation.  There's real craft to this kind of show, but it's not really about character.

The other kind of sitcom is one where the situations reveal more about the characters' inner workings.  Shows like M*A*S*H or Frasier are not only funny, but also dig deep to reveal their characters' humanity.  For all her talent, Lucille Ball doesn't fit into this kind of show.

On the surface, My Neighbors, The Yamadas is a series of vignettes built around a five person family: mother, father, son, daughter and grandmother.  That's not very promising material; we've seen this kind of thing hundreds of times.  However, while the character designs are far more cartoony than the typical Ghibli production, implying a shallowness to the content, the characterizations are at least as good as anything Ghibli has produced.  The film is quiet and unspectacular, but the characters are so beautifully developed that they have depth that few recent animated characters have.  What is so appealing to me is that these depths aren't revealed through overwrought drama, but through thoroughly mundane daily events.

I've always admired Bakshi's Heavy Traffic for it's combination of cartoony design and emotional depth.  My Neighbors, The Yamadas resembles Bakshi in this way and it stands in stark contrast to the current crop of cgi films that fill the screen with detail while presenting characters who are not nearly as rich.

Pom Poko is radically different film than The Yamadas in terms of design and story, but like it in having so much going on beneath the surface.  The story concerns the expansion of human suburbs destroying the forest home of the tanuki, a species that Disney has labelled racoons in their dub and subtitles, but apparently is a form of badger.  The tanuki have a rich folklore in Japan and are supposed to be shape shifters.

On the surface, this is another ecological fable, something Ghibli has dealt with on several occasions.  However, the various ways the tanuki attempt to deal with the human expansion says more about the plight of aboriginal people than it does about wildlife.  I don't know enough about the Ainu, Japan's aboriginal people, to know how this film relates to their experiences, but Pom Poko could have been written about the natives of North America.  One tanuki contingent wants to violently resist and kill the human interlopers.  There is real death in this film, unusual for a film that seems to be family-friendly.  Another contingent ends up assimilating, using their shape-shifting abilities to live as humans.  The remainder of the tanuki attempt to maintain their way of life under greatly reduced circumstances.

How unusual for a animated film to deal with issues of terrorism, assimilation and the attempt of colonised people to maintain their culture.  Name a North American animated feature that even comes close.

Pom Poko is also unusually frank by North American standards about biology.  The male tanuki are drawn with visible testicles and have no reservation about using them in their transformations as well as singing with pride about them.  Given Disney's skittishness about Song of the South, it's amazing to me that Disney released this DVD.  I can only guess it was due to a contractual obligation rather than a willingness to stand behind the content.  The film is as subversive a family entertainment as I've ever seen though I'm not aware of any flak aimed at Disney as a result.

After watching these films, I will be doing my best to see the rest of Takahata's work.  These two films have placed him high on my list of the most important animation directors.

Wednesday, March 20, 2013

Sheridan Industry Day Promo 2013

It's that time of year again. As Sheridan Animation's industry day approaches, here's a sneak peak at what some of this year's films look like.

Sheridan College industry Day Commercial 2013 from Elaine Chen on Vimeo.

Sunday, March 17, 2013

Who Are the Next Inspirations?

Sheridan College was lucky to host Disney writer-director John Musker last week.  There's some coverage here.  In addition to talking to students about their work, Musker gave a two hour presentation about his career, where he generously included the work of animators.  The names were no surprises: Glen Keane, Eric Goldberg, Mark Henn, etc.

Musker also talked about the early days of his career, particularly his time with Eric Larson and being taught by Jack Hannah.

Listening to Musker and staring at the young students in the audience, I started wondering about the next animators who would serve as inspiration.

Animators were pretty much invisible through the greatest part of what we call the golden age.  Bill Tytla got some publicity in Time magazine at the time of Dumbo's release and many of the Disney crew were anonymously featured in the live action portions of The Reluctant Dragon, but it really wasn't until Disney moved into TV that behind-the-scenes material started to appear.  When Disney was publicizing the initial release of Lady and the Tramp, there were segments with Frank Thomas, Milt Kahl, Woolie Reitherman, etc.  Those shows, and Bob Thomas's book The Art of Animation were really the public's first view of the people who made the characters move.

The TV audience for those shows (as well as Walter Lantz's copycat segments on The Woody Woodpecker Show), was the generation that grew up to enter the animation business in the '70s and '80s.  At the same time they were entering the business, others in their generation were writing about animation history, further publicizing animators, and not only those at Disney.

In the '90s, the TV generation had risen to prominence  in animated features.  Glen Keane, Andreas Deja, Eric Goldberg, etc. were all used to publicize the films on their release and then appeared in DVD extras.  These are the people that the Sheridan students were familiar with and who were featured in John Musker's talk.

But who are the animators who have risen to prominence in animated features in the last 15 years?  I'm not talking about directors (though only Pixar has really publicized them to the point that they have independent reputations).  Since cgi has taken over feature films, are there any cgi animators whose work is known to the general public? The same question can be asked about stop motion animators.

At Sheridan, it's been clear to me for years that the students seem to gravitate more to design than to story or animation.  There are relatively few who have stories they're desperate to tell or characters they want to bring to life.  I wonder if the flood of "Art of" books is responsible for this in some way.  It's one of the few places where animation artists get credited, but the books are mostly pre-production art. 

Whatever the reason, I think that the writing of history and publicity is having an impact on students' career aspirations.  Without animators as examples, there are fewer who aspire to follow that path.  There are fewer "ignition moments," when someone sees an animator bring a character to life and is struck by the desire to do the same thing.

This may be happening at the various online animation schools where students are interacting with working animators.  That's all to the good, but it doesn't reach the same number of people who see a DVD extra or work credited in a book.

In thirty years, when the audience for John Musker's talk is firmly established in animation, will there be any star animators known outside the studios?  While there were always star animators even if the public didn't know about them, I'm convinced that the lack of publicity does impact their number.

If I'm right, then that's something that animators can do to maintain the health of the field.  Animators, publicize yourselves!  What shots have you done?  What moments have you given audiences?  The more that human faces can be attached to performances that audiences remember, the more likely that we'll get more of those performances in the future.

Tuesday, March 12, 2013

Vimeo on Demand

Here's a potential game changer.  Video hosting site Vimeo has started an on demand service.  You can upload your videos, charge what you want, and keep 90% of the revenue after transaction costs.  That's a better deal than iTunes.  There are no restrictions as to video length or the number of episodes.  You can also sell through Vimeo or on your own site and the videos are viewable on a variety of devices.

This continues the trend of disintermediation, cutting out the middle man between creator and audience.  With alternate means of fundraising such as Kickstarter already in place (and Kickstarter also serves as a marketing tool), the pieces are in place for independents (and studios with foresight!) to start developing their own intellectual property and generating income from it.

The lessons of TV (and before that, radio) are that you want a series.  It's got to be a recognizable genre and needs a definite demographic (whether that's an age group or people who like something specific).  Then add appealing characters and start turning out episodes that appear regularly.  Price the work so that it's an impulse purchase.  On Vimeo, Don Hertzfeldt is selling his feature, It's Such a Beautiful Day, for $2.  At that price, it's cheaper than a cup of coffee and it lasts longer.

The people who can deliver on the above formula will succeed.  They'll get to keep ownership of their work and the lion's share of the revenue.  I hope we can return to a time, like the days of Vaudeville, when creators who can satisfy an audience are free to create without anyone else getting in the way.

I Shill for Wacom

Monday, March 11, 2013

Captain Canuck Web Series

Captain Canuck, a comics character who first appeared in 1975, will star in a web series produced by Toronto's Smiley Guy Studios.  You can read details here.

I'm interested in this on two counts.  The web is increasingly being used to bring properties to the audience on a smaller scale and lower cost than would be possible on TV.  This opens up possibilities for independents to get their work in front of audiences without having to deal with gate keepers.  I would hope that this would lead to more diversity in content.

The other interesting thing about this is that it will be financed through an Indigogo campaign starting on March 28.  Here again, independents are going straight to the audience, this time for production money. 

Angry Birds, the iPhone game, is moving to TV.  Instead of TV being a primary market, it's evolving into an aftermarket.  Independents, with luck and hard work, can maintain ownership of their ideas, develop an audience and then move the property to other media based on its success.  That's a situation where creators have a much better chance for controlling their work and benefiting from it financially.

I wish the Captain Canuck crew much luck on their series.

Saturday, March 09, 2013

Careful! You'll Hurt Disney's Feelings!

Who knew?  The mighty multinational conglomerate that is Disney can't stand to be criticized.

You are probably already aware that Disney has refused permission to use Disney artwork in Amid Amidi's biography of Ward Kimball.  Chronicle Books, the original publisher, has decided against publishing the book as a result.  Amidi is now making other arrangements for publication. (It appears that Amazon.com has de-listed the book or I would provide a link.)

But it doesn't stop there.

Don Rosa was a writer/artist of Disney comics whose work was hugely successful, especially in Europe.  He has written material in a nine volume collection of his work about the creation of his stories.  That is, until he got to the reasons why he retired.  Disney refused to allow that piece of writing to be published.  Perhaps because it highlights the medieval treatment of people who create Disney comics and how they are taken advantage of.  Perhaps because Disney's licensees exploited Rosa's name without compensation, so that he had to copyright his own name so that Disney licensees couldn't use it without his permission.  Rosa decided that he wasn't willing to be muzzled and put his explanation for retiring on the internet.

In a recent podcast, author Sean Howe explained why his book Marvel Comics: The Untold Story contains no images from the comics.  This quote comes from 1:15:43 in the podcast.
"I was going to license about 20 images and I got approvals for captions for those images and everything was typeset, the whole thing was laid out, and then I got the contracts. A price had been agreed on, but when I actually got the paperwork, I was going to have to agree that I would say nothing critical about Marvel Comics in the entire book.  A lot of people have asked me why there are no pictures from the comic books and that's the reason.  If I had used illustrations, I would have had to take out half of the book."
Disney is so sensitive that it cannot tolerate anything that casts aspersions on its behaviour or the behaviour of its subsidiaries or licensees.  And look how absurdly ineffective they are at squelching it.  While they are busy attempting to suppress books, their behaviour is being noted all over the internet.  Amidi's book will eventually be published and I hope that Disney's refusal to grant permission to use images becomes a major talking point in the book's reviews.  Don Rosa's writing would have been limited to Europe, but is now readable by anyone in the world.  Sean Howe wrote the book he wanted to and has a tumblr where he has published more images from Marvel than he ever could have squeezed into his book.

Disney's failure doesn't address the bigger issue.  From this point forward, any book on Disney, Pixar, Marvel, Star Wars or the Muppets that includes copyrighted images is tainted.  The author, rightly or not, will be suspected of compromising the text to satisfy Disney.  The books will be damaged goods.  The use of Disney-owned images will be proof that the book contains nothing critical of Disney.  So while Disney is trying to protect itself from criticism in print, it has essentially neutered any praise it may receive as it is biased.  Meanwhile, on the internet, Disney provides ammunition for those who want to criticize it.  Good thing nobody ever looks at the internet.

Sunday, March 03, 2013

John Carter and the Gods of Hollywood

The perceived failure of Andrew Stanton's John Carter dominates any talk of the film itself.  I say "perceived" because the film was the victim of studio politics and ineptitude.  It was easier to bury studio mistakes and move on than it was for Disney to take responsibility for the debacle.  And while I am not a fan of Andrew Stanton's Wall-E, Stanton is, perhaps, the biggest victim of how the release of the film was handled.

Michael D. Sellers has cataloged all the missteps in his book, John Carter and the Gods of Hollywood.  A fan of the work of Edgar Rice Burroughs, he covers the writing of the original novel, A Princess of Mars, and Burroughs interactions with Hollywood, predominantly on the Tarzan films.

Animator Bob Clampett was the first one to attempt to turn the John Carter stories into film, albeit animated.  While Clampett produced samples, he was unable to find a backer for the series.  At various times, Ray Harryhausen, Disney, and Paramount were interested in the property, but while scripts were written, nothing was produced.

Andrew Stanton first became a fan of John Carter though Marvel's comics adaptations.  When the rights became available, he was working on Wall-E and asked Dick Cook, Disney Studios chief, if could direct it as his next project.  Cook secured the rights.  As Stanton moved onto the project, two questionable decisions were made: setting the budget at $250 million and not casting stars.

Shortly after the budget was set, Dick Cook was out at Disney.  It's common in Hollywood for projects to be orphaned when executives are fired.  In this case, given Stanton's importance, it was impossible to cancel the project, but Cook's replacement, Richard Ross, was not enthusiastic. 

Neither was Robert Iger, who fired Cook.  Iger's pattern is to buy established franchises like Marvel and Lucasfilm rather than spend the money to develop franchises in-house.  In fact, at the time Cook was giving John Carter a green light, Iger was negotiating to buy Marvel, which would give Disney a line-up of characters all better known to the public than John Carter.  And while John Carter was in production, Iger was negotiating with George Lucas for the purchase of the Star Wars franchise, one that would give Disney a much higher profile space adventure than John Carter. 

While the studio was willing to allocate a standard marketing budget for the film, it was not willing to spend more.  Given the risks associated with the production budget, this could be seen as prudent or foolish.  In addition, once Ross was in place, he hired a new director of marketing, MT Carney, who had no experience marketing films.  What made it worse is that she was fired before John Carter was released, so there was little continuity in the marketing campaign.

Months went by without marketing activity for the film.  The release date was moved from summer to March, which raised questions as to whether the film was strong enough to compete with summer blockbusters.  "Of Mars" was dropped from the title, leaving the very generic sounding John Carter.   The budget began to attract attention, the implication being that costs were out of control. Stanton's interviews implied that he was less comfortable with live action production than animation, which didn't help the perception that the film was over-budget.  In reality he held to the budget, including 18 days of reshoots.

For the March release, the film's main competition would be The Hunger Games.  Sellers shows how that film trounced John Carter in creating audience awareness prior to release. 

The film did not open with enough box office to suggest it would be profitable, but only 10 days into the release, Disney publicly declared the film a failure and indicated that it would write off $200 million on it.  It's unusual for a studio to abandon a film while it is still in release domestically and yet to open all around the world.  Sellers explanation is that Richard Ross made the announcement early so that it would be old news by the time Iger next had to meet with the financial press for the quarterly earnings report.  It also attached the failure to Richard Ross, who Iger was about to replace. In total, the three executives most responsible for producing and marketing the film -- Dick Cook, MT Carney and Richard Ross -- were all fired.  Stanton was sent packing back to Pixar.

Sellers is scrupulous about his statistics and quotes, but less scrupulous when it comes to his own involvement.  While he admits to being a Burroughs fan in the introduction, it isn't until the second half of the book that he reveals that he is the proprietor of www.thejohncarterfiles.com, a fan site that collected information about the film prior to its release.  He also cut a fan trailer that received a lot of praise for being better than the official trailers and he met with Disney, hoping to involve himself in the film's marketing but was rebuffed.  While there is no question about the facts surrounding John Carter, Sellers actions do raise questions about his motives for writing the book.  He is not a dispassionate reporter but a spurned fan.  Is the book reportage or revenge?

Ultimately, John Carter fell victim to three problems: a budget that made it difficult for the film to be profitable; source material that seemed old hat after influencing other science fiction projects; and a major changing of the guard and focus at Disney's film studio.

Andrew Stanton brought his first live action film in on budget, a major accomplishment considering the difficult logistics of the project, but the merits of the film couldn't overcome the aforesaid problems.  Sellers has written a textbook for all the things that can go wrong off a movie set that ultimately affect the success of a film.  John Carter isn't unique, just the latest Hollywood film to be mismanaged and cast aside.

Friday, February 22, 2013

Sick Little Monkeys

The story of the making of Ren and Stimpy is one of an irresistible force meeting an immovable object.  The irresistible force was John Kricfalusi, a veteran animation artist who was disgusted with the quality of TV animation.  He was determined to push the art and humour closer to the Warner Bros. cartoons he admired, though with a decidedly personal twist.  The immovable object was the TV industry, specifically cable channel Nickelodeon.  Like all channels, it was dedicated to budget restraint, regular air dates, and bland content that wouldn't provoke attacks.  From the start, this relationship was a disaster in the making.  The surprise, though, is that it produced a hit show.

Thad Komorowski's book, Sick Little Monkeys: The Unauthorized Ren and Stimpy Story, exhaustively examines the behind-the-scenes goings on.  He starts with John K's career in Saturday morning cartoon factories and details his relationship with Ralph Bakshi.  Together they made The New Adventures of Mighty Mouse, a sort of precursor to Ren and Stimpy.  Even before Ren and Stimpy, Kricfalusi was butting heads with broadcasters, as his experience on the short-lived Beany and Cecil revival shows.

For those not familiar with the history of Ren and Stimpy, it was one of Nickelodon's first three original animated series and the one that attracted the most attention.  There was no question that John K's sensibility was a success with audiences.  However, right from the start, the show developed schedule problems due to a mismatch between what the artists wanted to make and what Nickelodeon was willing to air. John K. was another factor delaying production, as he wasn't willing to approve things until they met his standard.  When the delays continued during the second season, Nickelodeon fired John K. and his studio.  Nickelodon created its own in-house studio to continue production and Ren and Stimpy lasted for another three seasons without John K.

While that might have been the end of the story, John K. was reunited with his characters when another cable channel, Spike TV, revived the series for an adult audience.  Unfortunately, Kricfalusi's insistence on meeting his vision at any cost doomed the revival.  While the order was for just six episodes, only two made their air dates and the last delivered a year late.  Spike lost interest in the show and didn't bother to play three of the episodes.

John K. is a controversial figure who divides artists and fans into those who support him and those who think that he is responsible for his own misfortunes.  Komorowski walks the middle ground, showing that all parties made mistakes and refused to consider the others' point of view, but he does not excuse Kricfalusi's behavior.  Komorowski talked to many artists who worked on the show and quotes many Nickelodeon executives on the problems they faced getting episodes on air.  While I don't doubt that people involved in the production could quibble with Komorowski's version of specific events, it strikes me that the book is even-handed in apportioning credit and blame.

Fans of the show will enjoy comparing their opinion of each episode to the author's and learning of material that was cut and censored.

If you are not a fan of the show, this book is still worth reading for the light it sheds on the workings of the TV animation business.  There is always tension between artists and business people over resources and content.  People working in TV animation and those with ambitions to create shows need to understand the pressures and the pitfalls that shape the business.   Sick Little Monkeys: The Unauthorized Ren and Stimpy Story is a cautionary tale about walking the fine line between artistic ambition and the reality of the marketplace.

Tuesday, February 19, 2013

Cast Off!

After 37 days, my cast (the last of four) is off.  There's a lot of work to do to regain flexibility and strength.  However, life is a little closer to normal now.

Coming soon: Reviews of Sick Little Monkeys: The Unauthorized Ren and Stimpy Story by Thad Komorowski and John Carter and the Gods of Hollywood by Michael D. Sellers.

Monday, January 14, 2013

On Hiatus

As I broke my wrist yesterday, it will be a while before this blog is updated.

Monday, January 07, 2013

Hardware History

J.J. Sedelmaier has written an interesting history of animation disks for Imprint magazine.

People who entered the animation business in the recent past have  lived totally within a digital world.  But before computers, animation had its own set of very specific hardware, developed from the 1910s onward to facilitate the creation of cartoons.

There were studios with their own peg standards as well as Acme pegs (which dominated the California business) and Oxberry pegs (which dominated in New York).  There was even another standard, not mentioned in the article, that came from the U.S. Signal Corps from World War II and made it into the animation industry as war surplus.

The picture above is a Fleischer set-up.  Note the goose-neck lamp for top lighting.  Fleischer used top pegs, where Disney used bottom pegs.  There's a wire coil at the top right to hold pencils and brushes and the holder on the left for ink and paint.  The disk rotates on rubber rollers (pictured in the article).  As the Fleischers were inventors and very mechanically minded, they put a lot of effort into creating equipment that would make production efficient.

The article shows a great many disks and set-ups.  It's a walk down memory lane for many of us and a history lesson for those who grew up more likely to be manipulating a mouse than a pencil.


Thursday, January 03, 2013

Where Characters Come From

If you've ever created stories -- whether written, drawn or filmed -- you are familiar with the experience of having the characters dictate where the story is going to go.  You may start out pushing the characters through your plot, but if you're doing your job right, the characters start to drive events and you, as creator, just follow them to see what's going to happen.

Author Corey Doctorow has an interesting idea about why this occurs.  If you make stories or want to make stories, it's worth reading in full.