Thursday, March 18, 2010
Rare Mickey
Over at Didier Ghez's Disney History site, JB Kaufman was able to provide some information, as he had screened the film at the Library of Congress.
I recently learned that the film is now on DVD from Grapevine Video. I purchased a copy, and below you'll see some extremely rare Mickey animation. I have no idea who animated it, though I might guess Dick Lundy. Enjoy.
Friday, March 12, 2010
ImageMovers Digital to Close
UPDATE: There are some interesting comments from the industry perspective at the Animation Guild Blog.
Copyright and Creators
"What we have now is you can get paid for craft. You don’t get paid for art. You get paid for craft. Every animator that I know, or almost every animator that I know, works at a studio, working on shit. They know it’s shit. They do their best to not think about it, but it’s god-awful commercial shit.The above quote comes from an interview (part 1, part 2) with Nina Paley that covers her personal history and issues revolving around copyright. It's part of a larger roundtable discussion on copyright that can be found here and includes composer Jonathan Newman (who rebuts Paley) and an attorney who summarizes the history of copyright.
Which is not to say that commercial stuff is bad, I’m not anti-commerce. But it’s devised by some idiot, it’s lowest common denominator, and this is what really talented people do. They do crap work. And it’s not just in animation; it’s at all levels."
Thursday, March 04, 2010
Tomm Moore Interview
Tomm Moore, director of the Oscar-nominated The Secret of Kells, is interviewed by Andrew O'Hehir at Salon.com. The interview delves into the historical roots of the film and talks a bit about how production was split up between studios.There's also an article in the N.Y. Times about Moore and the making of the film and A.O. Scott reviews the film for the Times.
"Brendan’s busy adventures load the film with a bit too much narrative for its brief running time, but the sometimes hectic plot ultimately serves as scaffolding for Mr. Moore’s extraordinary visual brio. Using the vivid colors and delicate lineations of the Book of Kells for inspiration, he establishes a surprising and completely persuasive link between the ancient art of manuscript illumination and the modern practice of animation. Like the crystal lens that is a crucial element of Aidan’s craft — an enchanted eye that refracts and renews his, and then Brendan’s, perception — “The Secret of Kells” discloses strange new vistas that nonetheless seem to have existed since ancient times."Everyone, including Moore, expects Up to win the award for best animated feature, but this is a case where the Oscars have still done something positive. Up has finished its theatrical run and the bulk of its DVD sales have already occurred. An Oscar will give Pixar a piece of hardware and some bragging rights, but will not materially affect their bottom line. For Cartoon Saloon, the studio behind Kells, the nomination will solidify their reputation and make it easier to finance future projects. In this case, even a loss will be their gain.
Friday, February 26, 2010
Be Careful What You Wish For
Those outside the film business may not be aware of the distinction between production and post-production. In a live action film - one with no animation or special effects - production is the shooting of the film. Post-production is what happens after the film is shot. Those things typically include editing, music, sound effects, dialogue looping, the sound mix and titling.
When a film does include special effects, unless they are done in camera during the regular shoot, they are considered post-production. In the past, certain effects like in-camera matting, hanging miniatures and glass shots were done during production, but most effects were done during post.
In what we would all acknowledge as typical animated films (Snow White, Toy Story), animation is production, not post-production. In films that have animated elements added (Jurassic Park), animation is done in post-production. This may seem like an esoteric distinction, but it's the difference between what is central to a production and what sweetens a production. I am not in any way dismissing the importance of post-production. A film's music score has a huge impact on how the film affects audiences and certainly Jurassic Park's impact depended tremendously on the quality of the dinosaur animation, but in each case, the post-production elements are driven by what has already been shot.
Animators may have worked over Avatar's motion capture and added creatures, but their work was driven by what had been shot (or in this case, recorded). To pretend otherwise is disingenuous. There is no question that Jack Pierce's Frankenstein make-up added to the audience's perception of Boris Karloff as the monster. However, many actors at Universal played the monster (Bela Lugosi, Glen Strange), yet Karloff is generally considered the definitive performance. While Avatar's animators supplied more than digital make-up, it's still the underlying motion captured performance that counts.
I've written extensively on how fragmented the process of making an animated film is and how so many of the acting decisions are made before the animator starts work. The character designs, the storyboard and the voice performance all make acting decisions that constrain the animator's interpretation. There is no question that motion capture is yet another constraint, probably larger than all the others. To insist that Avatar is an animated film is to marginalize animators even more than they are in what are generally considered animated films. Is this the direction we want things to go? Better to agree with James Cameron and focus our attention on films where animators create, not enhance, performances.
Sunday, February 21, 2010
Disney's New Strategy
The strategy is to focus on $150 million films that can be heavily merchandised or films that cost less than $30 million. Anything that falls in the middle of those two budget neighborhoods is out, even if it's a proven money maker. The Proposal, a Sandra Bullock film that cost $40 million and that grossed $315 million worldwide won't have a sequel as a result of this policy.
The franchise-intensive mantra came after Disney CEO Robert Iger admitted publicly and unflinchingly that 2009 had been "awful": Having started the year with Confessions of a Shopaholic (domestic gross: $44 million) in the worse recession of all time, it then summered with the costly $150 million rodent flop G-Force (domestic gross: $119 million), and spent the end of the year eating turkey upon turkey: The Bruce Willis action flick Surrogates (domestic gross: $38 million) was laughable; the comedy Old Dogs (domestic gross: $48 million) was not.The problem, as I see it, is that this is a high risk strategy. G-Force proves that. It's at exactly the budget that Iger thinks is going to save the company. Flops at that budget level will hurt badly.
To help pay for the whopping $10 billion Disney spent acquiring Pixar and Marvel in recent years, Iger decreed that s the world's largest licensor of consumer products, Disney needs its film not to merely succeed in theaters, but to sell gobs of spinoff merch, as well: In 2008, the company sold some $30 billion worth of licensed consumer products, and suffice it to say, exactly none of that came from Sandra Bullock hand towels.
If Eisner's tenure was defined (at least initially) by how successfully he capitalized on Disney's brand, Iger's tenure is going to be defined by how his purchases affect the bottom line. He's dug himself a $10 billion hole and now he has to climb out of it.
Monday, February 15, 2010
Forgotten Firsts
If a first isn't very good, it tends to be forgotten. That's the case with Captain Power and the Soldiers of the Future, the first TV series to include computer animated characters. It ran only 22 episodes in syndication in 1987-88. I wrote the article below as production on the series was ending.
It's ironically fitting that the article appeared in the first and only issue of Cartoon Quarterly, edited by John Cawley and Jim Korkis and published by Gladstone in the fall of 1988. The magazine had a fannish slant, but the roster of writers is one that readers of the blogosphere will recognize. Besides Cawley, Korkis and myself, the authors included Leonard Maltin, Jerry Beck, Floyd Norman, Will Finn, Scott Shaw! and Mark Kausler. The magazine showed a lot of promise and this 22 year old issue is far more interesting than any recent issue of Animation Magazine. Unfortunately, the magazine is as forgotten as Captain Power.



Sunday, February 07, 2010
Ed Hooks on Avatar
One point that he's made is that the quality of a performance is based on the script supplying the necessary foundation for building a character. In his February 2010 newsletter (scroll down for the relevant material), he talks about the shortcomings of Avatar's script from an acting standpoint.
Zoe Saldana is Neytiri, the Na’vi female lead. She has been raised in a kind of New Age Garden of Eden. The Na’vi spend a lot of time tuning into trees, plants and their spiritual vibes. But what are Neytiri's personal values? The script really doesn’t say. In her first scenes, she's helping chase off those pesky humans. But then, in the second act of the script, she befriends the fake Jake avatar and gets romantic. And, at the very end of the story, she slays the dragon, Col Quaritch. You look through the script again and again, searching for clues about Neytiri's values, childhood, former love life…anything at all that might help. Not much there. She’s a Na’vi princess, that’s all, and she does what Na’vi princesses do. She is reactive to the events that happen to her. It is difficult to find her objectives. The transitions in her character don’t really work.I found this essay particularly interesting in light of James Cameron's complaints that the actors in Avatar were passed over for Oscar nominations. Cameron specifically mentioned Zoe Saldana as being ignored. Cameron's view was that the technology involved was somehow seen as cheating, but as Hooks points out, the problem was not the technology, it was the script.
Hooks criteria could, and should, be applied to recent animated features, many of which suffer from the same shortcomings. While animation artists are constantly asserting "story, story, story!" the truth is that their understanding of story is lacking. Too many animated films have a disconnect between personality and plot, where characters do things based on the needs of the plot rather than the needs of the character.
Friday, February 05, 2010
Ink and Paint
Patricia Zohn writes about the women of ink and paint during Disney's golden age over at Vanity Fair.Much has been written about the prodigiously talented men who brought Snow White, Pinocchio, Fantasia, Bambi, and Dumbo to the screen. But if behind every good man stands a good woman, behind Walt Disney and his “boys”—the all-male assembly line—once stood 100. Walt was the impresario of a troop of young women, most under 25—a casting director’s dream of all-American acolytes—who made the screen light up, not with feathered swan dives or the perfect tip-tap of a patent-leather heel, but by making water shimmer or a tail wag just so. It was a job complicated by his unrelenting perfectionism—Jiminy Cricket required 27 different colors—but reducible to a simple imperative of the time: ever nimble but never showy, their job was to make what the men did look good.The article includes original interview material with some of the women, one of whom was Zohn's aunt.
(link via Mark Evanier.)
Monday, February 01, 2010
Mindy Aloff Interview
Mindy Aloff, author of Hippo in a Tutu, is interviewed by Kent Worcester of The Comics Journal."Both animation and theatrical dancing are labor-intensive activities that benefit from a benevolent visionary at the helm. Animation today could learn much from what Walt Disney arranged for his staff to do: to visit the ballet and sketch the dancers. And dancing could benefit from Disney’s appreciation of melodic, song-based music with a clear pulse as a floor for dancing. Unfortunately, the simple pleasures of dancing that asks the performer to use a comprehensible vocabulary of steps and expressive gestures, which relate moment by moment to music, are exactly what most students of both animation and choreography want to evade now. Balanchine, in fact, once wrote about how dancing could learn about the elaboration of fantasy from cartoons. Artists globally, though, don’t want what these historical animated films are equipped to teach – joy as the text and complication as the subtext; instead, they want complication, edge, as the text and more complication as the subtext. I think the culture is going to have to change for either group to learn from one another, and I just don’t see that happening in my lifetime. Perhaps a few individuals will take this as a challenge and prove me wrong. I certainly hope so."
Sunday, January 31, 2010
Payton Curtis Interview Part 2
Thursday, January 28, 2010
Henry Selick Podcast
The Museum of the Moving Image has posted a 76 minute audio interview with Henry Selick that was recorded on November 18 and 19 of last year. You can also download an mp3 of the interview at the link.
Sunday, January 24, 2010
Payton Curtis Interview
Chris Walsh is one of my fellow instructors at Sheridan College. While he lectures on story and animation history, his main area of expertise is teaching stop motion. Over at his blog, Walsh-O-Matic, he has the first part of an interview with stopmo animator Payton Curtis. Curtis recently worked on Coraline and The Fantastic Mr. Fox and talks about the process of animating on a stop motion feature.
Wednesday, January 20, 2010
Hothouse
The deadline for submissions is February 19 and the program will run from April 5 to June 25 in Montreal. Anyone interested can find out more details here.
Friday, January 15, 2010
Wednesday, January 13, 2010
Thursday, January 07, 2010
Schism
Updated at the bottom.
(There are no spoilers below.)
I saw Avatar and quite enjoyed it. Many people have pointed out similarities to Pocahontas, Ferngully and Dances with Wolves. There are also elements of Tarzan and Anne McCaffrey's Dragonriders of Pern. I'm sure that some enterprising person will set up a website showing all those references and many more. James Cameron's strong suit isn't originality; what he's best at is taking existing elements, weaving them into a solidly structured screenplay and then kicking it up a notch with his directing ability. Avatar doesn't break new ground from the standpoint of content, but it does deliver that content in a very satisfying manner.
It's basically a fish out of water story combined with a romantic vision of simpler societies. Edgar Rice Burroughs (author of the Tarzan, John Carter and Carson of Venus stories) specialized in stories like this. In Burroughs' case, there was an underlying racism; white men were always destined to rule the natives. There's no racism in Cameron's point of view in Avatar (though there is in many of the characters'), but there's still the arrogant conceit that allows the hero to admire a foreign society and then rise to the top of it. Heaven forbid that the hero could admire another society but fail to dominate it, which is much truer to the immigrant experience.
Cameron adds a strong criticism of capitalist exploitation to the mix, which has apparently raised the ire of the Fox News folks. However, given the current economy, people who have seen their jobs downsized or outsourced, who can't afford health care and who have walked away from their mortgages don't need a movie to tell them that capitalism can be brutal. In this regard, Avatar has a lot in common with Up in the Air, a low-tech film that is built around laying people off. Fox News can complain all it wants, but Hollywood follows the zeitgeist, not the other way around. And the final irony is that while one division of Fox is condemning the film, Fox itself produced it, which proves that Rupert Murdoch is only concerned with profit, not ideology.
Avatar crystallized something for me that I should have realized years ago. There has been a lot of discussion of mocap and its relationship to keyframed animation. I now realize that this is a symptom of a larger division within the film industry. When James Cameron or Peter Jackson use mocap, it's for almost-but-not-quite-human creatures that have to share the screen with human actors. The goal is for these characters to be believable within the confines of a film that has a realistic surface.
The schism isn't between mocap and keyframing; it's between realism and caricature. James Cameron's goals are very different than those of Pixar, Disney, Dreamworks or Blue Sky. Cameron's use of mocap is an attempt to extend reality. The film wants to fool us into believing what we're seeing is real. The all-cgi features have become more detailed and lush in their visuals, but looking at the characters, it's clear that they aren't real. The character designs prevent the audience from being fooled.
This presents an interesting problem. Caricature has never been taken as seriously as realism. The history of Western art, with the exception of the dark ages and the 20th century, has always been derived from realism, and the art of the dark ages probably had more to do with the loss of knowledge and craft than with a conscious artistic choice. Caricature might be seen as clever, but except for artists, nobody values caricature as more than a lightweight diversion. Disney moved more towards illustration when he went into features. The all-cgi features have pushed their visuals towards greater complexity (which sometimes clashes with their character designs). Video games have also gravitated towards realism. I believe that this has been motivated by a desire to be taken more seriously by getting closer to what Western eyes value in art.
Caricature can be serious. The early Disney features prove it and Pixar hasn't done too badly itself making that point. But there's the gravitational pull towards realism, one proven by Avatar's box office to be satisfying to audiences. The move to stereoscopic 3D is another aspect of that pull towards realism. The challenge for animation is to find the sweet spot between the realism that computers are capable of and caricature, which strips away detail to get to the essence of something. It's not a problem for comedy; if caricature is thought of as lightweight, then it's perfectly suited to getting laughs. But just as all comedians yearn to play Hamlet, all animators yearn to be taken seriously, if not in terms of subject matter then in terms of respect.
As the success of cgi features, with their greater dimensionality and visual complexity, suggested to some that drawn animation was old hat, I wonder if Avatar will suggest that caricature is fit only for children's films and comedy. Should the schism between realism and caricature be narrowed or made wider? I think the executive decisions in the wake of Avatar will have a big impact on the future of keyframing and while I admire the film, I'm afraid that its influence won't be wholly good.
Update: David Brooks has an interesting article in the N.Y. Times, referring to the story formula used in Avatar as the "White Messiah fable."
His entire article can be found here.It rests on the stereotype that white people are rationalist and technocratic while colonial victims are spiritual and athletic. It rests on the assumption that nonwhites need the White Messiah to lead their crusades. It rests on the assumption that illiteracy is the path to grace. It also creates a sort of two-edged cultural imperialism. Natives can either have their history shaped by cruel imperialists or benevolent ones, but either way, they are going to be supporting actors in our journey to self-admiration.
Sunday, January 03, 2010
The Box Office Boom That Isn't
A quick look at the chart above (lifted from Deadline Hollywood Daily), shows that ticket sales, while up for this year, fall in the average range. For the 11 years on the chart, 6 of them have higher ticket sales than 2009. Furthermore, except for the years 2002-2004, movie attendance has basically remained stable at fewer than 1.5 billion admissions a year during a decade when the population of the U.S. and Canada grew by approximately 33 million (See here and here).
Note that ticket prices have gone up 47% since 1999 while paid admissions have actually fallen from that year.
Furthermore, Dave Kehr reports that DVD sales have fallen $800 million in 2009. Standard DVD sales fell $1 billion with Blu-ray sales increasing by $200 million.
So while Hollywood is basking in its record year, it's an illusion. Attendance is relatively flat over the decade, DVD sales have fallen and only rising prices have led to increased revenue. They haven't grown the pie, only charged more for each slice. Should the audience tire of stereoscopic 3D (and its higher ticket prices), the box office gross may drop significantly next year.
Friday, January 01, 2010
The Night Before Christmas
Wednesday, December 30, 2009
Pixar and Miyazaki
"At the same time, though, Miyazaki's presence points up the limitations of Pixar, which are the limitations of American commercial entertainment generally. Pixar landed on this list, and in the penultimate slot, not strictly on its own merits (which are, as I've said, considerable), but because of its imaginative dominance of family entertainment, and its capacity to shape future moviegoers' sense of what animation (and entertainment) should be. Pixar represents the best of what American commercial filmmaking is. But Miyazaki shows what might be possible without Pixar's inhibitions (or constraints, take your pick).
"Factor out the few dark and disturbing moments in Pixar's films this decade (there haven't been many, really) and you're looking at a body of work that's fairly easy for even the youngest children to grasp and process, and ultimately not challenging compared to Miyazaki. In Pixar films, good characters sound (and usually look) conventionally lovable. Good and evil are clearly defined, and no "good" character's goal is left unmet. And no potentially confusing or disturbing apparition, incident or twist is left unexplained for long.
"Contrast this with Miyazaki's much freer and deeper approach to family entertainment, and you start to see the aesthetic gulf between his work and Pixar's (and, by extension, between the splendid array of animation that thrives internationally and the homogeneous, Pixar-inspired type that dominates U.S. screens). Miyazaki's films are just as visually imaginative as Pixar's and often more so — more painterly and less beholden to the rules of "realism." More importantly, they are never content to define characters as good or evil, or even mostly good or mostly evil, and be done with it. Through a canny combination of sharp draftsmanship, clean animation and simple dialogue, Miyazaki throws children (and often adults) off balance, leaving them unsure what to make of a certain character or situation and forced to grapple with what Miyazaki is doing and showing."
Read the whole article here.
Thursday, December 24, 2009
A Revised Survival Kit

I got an email from Amazon, informing me that there is now an expanded edition of The Animator's Survival Kit by Richard Williams. The cover is above and the contents for the additional material are below. If anyone has a copy of the revised edition, please leave your thoughts about the new material in the comments.
Tuesday, December 22, 2009
A Swedish Holiday Tradition
You may be familiar with the Disney TV episode "From All of Us to All of You." It first ran on December 19, 1958 and was re-run for years. It's a clip show, using old shorts and feature excerpts. Apparently, the show is a huge holiday tradition in Sweden. It's been running for nearly 50 years and is still attracting one third to one half of the TV audience on Christmas Eve day. Jeremy Stahl discovered this when he traveled to Sweden to celebrate Christmas with his fiance's family and has investigated the phenomenon in this article for Slate.
Monday, December 21, 2009
Txesco's Season's Greetings

I've written about Txesco, an animator who worked on the Pocoyo series, before. He's created this beautifully designed and animated holiday greeting. Take a look.
Thursday, December 17, 2009
The Archive Series: Animation
This book, the second in the archive series after Story, is a collection of animation drawings from the entire history of the Disney animation studio. Except for the introduction by John Lasseter, there is no text to speak of in the book beyond the captions identifying the drawings, which are the real stars of this book.A book like this is at once both a revelation and a frustration. The revelation has to do with the craft and beauty of the drawings. Animation drawings generally have more life than the image that results from them on screen. The evidence of the human hand is all over them, where that evidence tends to get lost by the time the drawings are pushed through the production pipeline to arrive at the final image.
The frustration comes from the drawings that aren't in this book. Every drawing is a reminder of other scenes from the same film that one wishes to see.
There is no credited editor, so it's impossible to know how these particular drawings were selected and if there was an agenda behind the selection. The period up until The Rescuers is represented by a much wider selection of animators than I would have suspected. Besides multiple images from the nine old men (and somebody really likes John Lounsbery, not that I'm complaining), there are drawings by Ub Iwerks, Dick Lundy, Jack Campbell, Fred Moore, Norm Ferguson, Art Babbitt, Dick Huemer, Frenchy de Tremaudan, Ham Luske, Robert Stokes, Bill Tytla, Grim Natwick, John Sibley, Marvin Woodward, Bill Justice, Hal Ambro, Jerry Hathcock, Blaine Gibson, and Ted Berman.
It's the post-Rescuers films that present a much narrower selection. There are drawings by Glen Keane, Andreas Deja, Mark Henn, Eric Goldberg, Nik Ranieri, Pres Romanillos, Anthony DeRosa, Bolhem Bouchiba, Randy Haycock and Bruce Smith. There are, for instance, no drawings by James Baxter, Tony Fucile, Ruben Aquino, Chris Buck, Ken Duncan, Darlie Brewster, Will Finn, Dale Baer, etc. It's also interesting to see what features have been ignored. There's nothing from The Fox and the Hound, The Black Cauldron, The Hunchback of Notre Dame, Atlantis, Brother Bear and Home on the Range. Of course, there are multiple pages devoted to The Princess and the Frog. Disney never misses an opportunity to plug their latest product.
Some of the drawings are clearly animator roughs while others are clean-ups. It may be impossible to identify the assistant animators at this point, but they deserve a great deal of credit for some of the drawings in this book. Similarly, there are some drawings that include effects, and the effects animator is uncredited.
There are a few errors in the book. A Mickey drawing from The Little Whirlwind is credited to James Moore instead of Fred Moore. Some drawings from The Three Caballeros by Ward Kimball are credited to Gerry Geronimi, who had most certainly stopped animating by the time of that film.
There are some mysteries here, too. There are two drawings from Duck Pimples credited to Fred Moore, though he's not on the credits of that cartoon. Credits are rarely complete and I'd dearly like to see the animator draft for that cartoon to know who did what on it. It is one of the most interesting Disney shorts of the 1940s, both in terms of story and animation.
There's also a pair of King Louie drawings from The Jungle Book by Frank Thomas that are extremely rough. They are from a song sequence when Louie is bouncing to the beat and it may be that the drawings are there to refer to earlier drawings in the bounce cycle. However, whoever included them didn't do Thomas any favours as they are unquestionably the worst drawings in the book and don't leave a good impression of Thomas.
This book will provide pleasure to anyone who enjoys looking at Disney art, whether a fan or an artist. The artist will also benefit from the draftsmanship and technique on display. This book isn't a guide on how to animate, but it most certainly is a guide on how to draw for animation.
I'm always interested in showcasing the work of lesser-known Disney artists, mainly because the famous ones had no monopoly on talent. Here are some images from the book (click to enlarge them). Above is Wendy as drawn by Hal Ambro. The beautiful linework in her face -- the soft thicks and thins -- adds a genuinely delicate quality to her appearance.Below are two Goofys drawn by Bill Justice. Both poses are vigorous, with strong lines of action and the straights in the arms and right leg contrasting with the curves in the spine, the left leg and the golf club. Plus, if you haven't noticed, they're funny!
Sunday, December 13, 2009
The Princess and the Frog
In retrospect, it was the height of ignorance to think that because multinational corporations abandoned drawn animation, the medium would die. It may not have been as visible in North America as it once was, but smaller studios were happy to keep making drawn films as if nothing had happened. The Princess and the Frog is the third drawn feature I've seen this year (after Miyazaki's Ponyo and Tomm Moore's The Secret of Kells) and had circumstances not prevented me from going to the Ottawa festival, I would also have seen Paul and Sandra Fierlinger's My Dog Tulip.Of the three I have seen, I'm sorry to say that The Princess and the Frog is the least interesting. Disney's return to drawn animation is also a return to Disney clichés. With the exception of race (and I want to come back to that), there's nothing in this film that Disney hasn't done before.
The truth, as everyone now acknowledges, is that people weren't tired of drawn animation, they were tired of being served the same stories over and over. That's why it's so disappointing that Disney has gone back to those stories. Without going into spoilers, the film is a gumbo of Broadway show tunes, Disney mysticism, lightweight romance and cartoon slapstick. The tone lurches all over the place and the film looks over-worked; it's as if the crew was so desperate for a hit that they pushed everything too far.
Except for one thing. One of my problems with Disney is that they choose settings for their art direction possibilities and then ignore everything else connected to the setting. This film is set in the 1910s and '20s in New Orleans. Racism was pervasive, not only on the personal level but also on the institutional level. It was in 1896, in the case Plessy v. Ferguson, that the United States Supreme Court ruled that "separate but equal" facilities for blacks and whites was constitutional. In reality, the facilities (including schools) were most definitely separate but never equal. There is no question that African Americans of the time were victims of a white society that used the law and violence in order to maintain a class system based on race.
I would suggest anyone interested in the truth of New Orleans during this time period read Louis Armstrong's autobiography My Life in New Orleans (and what an opportunity the film makers missed by not using Armstrong's recording of "A Kiss to Build a Dream On"). Armstrong's triumph over poverty and racism is far more interesting than this film. But let's be clear: this film doesn't exist to reveal any truths. It exists to capitalize on an under-served market segment: African-American girls who want a princess of their own.
I hope this film makes money because so long as Disney continues to make animated films, there is always the chance that a good one will result. A box office success will result in more employment for artists. But this year, besides Ponyo and Kells, I'd say I also prefer Sita Sings the Blues, The Fantastic Mr. Fox and Mary and Max to this film. All five of those films are more individual and more emotionally engaging than The Princess and the Frog.
If nothing else, this year has shown that animated features are bigger than just the multinationals, and the so-called "death" of drawn animation was not only exaggerated, it was also an opportunity for new voices to be heard. Perhaps this year we have entered a post-Disney or post-multinational age of animated features. Wouldn't that be nice?
Monday, December 07, 2009
The Peter Pan Wars
John McElwee, the author, wonders if Disney's dissatisfaction with RKO's handling of the situation had anything to do with Disney setting up its own distributor, Buena Vista, shortly afterwards.
Sunday, December 06, 2009
A Guilty Pleasure
A guilty pleasure is something that's not good (or good for you) but that you like anyway. I have to admit that early Van Beuren sound cartoons are a guilty pleasure of mine. No one would compare them to the animation produced by the best of American studios, but they are the definition of the word "quirky." While occasionally, there are well drawn or animated scenes, the majority of them are clumsy, but they are clumsy in a way that provokes amazement, disbelief and most of all, laughter.Steve Stanchfield's Thunderbean Animation has now collected the complete Van Beuren Tom and Jerry. These are not the cat and mouse cartoons that most associate with the character names, they are a human, Mutt and Jeff-like pair who starred in cartoons from 1931 to 1933. Because of the name confusion, when the cartoons were released to the home movie market, they were renamed Dick and Larry. The Van Beuren studio went out of business in 1936, so the cartoons became orphans and slipped into the public domain. They have suffered from endless duping, editing and retitling until Stanchfield began restoring them.
What makes these crude cartoons entertaining is their randomness. There is little logic in the cartoons from 1931 and '32 especially. Characters do things without reason, so you never know what's going to happen next. Tom and Jerry are barely developed. They seem to have different voices in every cartoon and their personalities and relationships are perfunctory at best. Often, they seem to be bystanders in their own cartoons, watching other characters carry the story and action.
However, the cartoons are driven by Gene Rodemich's jazz soundtracks and the animation, though weightless, is funny. These characters and cartoons are not believable in any sense of the word, but they amuse me. Animation is one of the least spontaneous art forms, requiring enormous planning. These cartoons come closer to being spontaneous than any others I can think of; many appear to be made up drawing by drawing, with no thought to what comes next.
Why, in Barnyard Bunk (embedded below) is there a skeleton in the outhouse? Why do ducks hatch from chicken eggs? What strange compulsion drives the mouse with the "Danger" sign? Does it matter? The walk cycles and dancing in this cartoon are ludicrous, but they make me laugh. These days, animation is either overly refined (see just about any recent feature) or barely expressive (see any recent TV animation). Funny movement seems to be a forgotten art. (Wait a minute. I'm sounding like John K. here...) When Grim Natwick said that many a cartoon was saved by a funny walk, he could have been talking about these.
And these cartoons may have been more influential than they are credited for. The cartoon Rabid Hunters looks like a warm-up for Porky's Hare Hunt, the first proto-Bugs Bunny cartoon. The Haunted Ship (one of four Waffles and Don cartoons on the set as a bonus) contains a quartet of drunk turtles singing "Sweet Adeline," and I have to wonder if that influenced Tex Avery's drunken fish singing "Moonlight Bay" in Porky's Duck Hunt.
Steve Stanchfield has searched for years to find the best prints of these cartoons, going to great lengths to restore original titles and missing footage. The gem on this set is a beautiful copy of A Swiss Trick, transferred from a 35mm original. This two disk collection contains every Tom and Jerry cartoon, liner notes and rare publicity artwork. No one but Stanchfield would have gone to the lengths he has to show off these cartoons.
This is not the first time he's laboured to revive the Van Beuren cartoons. He's also compiled the complete Cubby Bear, the complete Little King and a set of Toddle Tales and Rainbow Parade cartoons from that studio. Stanchfield has also put together sets of TV commercials, World War II propaganda films and various other collections. You can order Thunderbean collections here. I recommend them all.
If you're not familiar with Tom and Jerry, enjoy Barnyard Bunk below. The copy on the DVD set is better than this version I took from YouTube.
Friday, December 04, 2009
Two Contrasting Features
Both films were excellent, but for different reasons. Kells is one of the most beautifully art directed films I've ever seen. In some ways, its a feature that UPA should have made; it revels in flat design and is a riot of textures. It doesn't look like any feature that's been released to theatres in the recent past and stands out as a result.

I was frankly surprised at how expressive the animation was given the design. Some of the animators worked with a completely graphic approach while others kept to the designs, but moved the characters dimensionally. In both cases, the designs hold up and the characters come to life for the audience.
The Book of Kells is an actual illuminated manuscript of the gospels created circa 800 A.D. It currently is on display at Trinity College in Dublin. The illuminations in the book are the basis of the film's design. The film's story has to do with the people of Kells being threatened by a Viking invasion. The Abbot of Kells, himself a former illuminator, has decided that their best hope for survival is to surround their village with a wall to keep out the invaders. Brendan, the young nephew of the Abbot, is fascinated with the work of the illuminators and when an illuminator fleeing the Vikings arrives with the unfinished book, Brendan parts ways with his uncle over what their priority should be.
The film's story is not its strongest point, but it is far from weak. It is typical of coming-of-age stories where a youngster asserts his own values and attains independence from his elders. While most film protagonists perform heroic actions to defeat villains, Kells takes a more nuanced approach, counseling that sometimes flight is better than fight. The point of the film is that a society is more likely to survive by spending its resources on its art and culture rather than on defense. I wonder if this is the film makers' sly comment on the war on terror.
Mary and Max is a stop motion film about two outcast characters half a world apart. Mary is a young girl in Australia suffering from dysfunctional parents and a birth mark on her forehead which makes her the target of ridicule. Max is a middle-aged loner living in New York with a weight problem and Aspergers syndrome. These two become unlikely pen pals and manage to provide each other with comfort and advice while trying to survive in worlds where they don't fit in.


Adam Elliot previously won the Oscar for his animated short, Harvie Crumpet (2003). Like Chris Landreth (Ryan, The Spine), Elliot dwells on dysfunctional characters, but where Landreth displays them as an excuse to show off his technique, Elliot is genuinely sympathetic to his characters. The warmth he feels for them is what powers the film.
Stephen Rowley has written an excellent review of Mary and Max and his thoughts on Elliot's strengths and weaknesses mirror my own.
It is therefore not intended as a put-down to return to the thought that I started with, and note that Mary and Max is also carefully built around Elliot’s limitations. Elliot is a skilful writer and a designer, and as in his breakthrough short Harvie Krumpet he plays to those strengths by overlaying narration on top of his striking imagery. The whole story is driven by this approach, with most characters all-but-completely mute, except when we hear their written exchanges through voiceover. Elliot studiously avoids dialogue wherever possible, and he mostly makes it work because the writing is good and the approach thematically suits the story he’s telling here. Yet there are gaps (notably in Mary’s relationship with her husband) where the near-complete absence of verbal interaction between characters seems contrived and a little distracting. Actually staging a scene and telling us his characters’ feelings through actions and words, rather than a Barry Humphries voiceover, is a challenge Elliot seemingly doesn’t want to tackle.These features contrast in various ways, but I believe that they both point to viable approaches that are better than simply trying to make low budget versions of Hollywood films. Kells is based on local history and culture. Hollywood animated features regularly send their crews to foreign climes for research, but it tends to show up in art direction more than infuse the entire film. Kells is certainly more Irish than Disney's Hunchback is French.
Elliot seems, then, to be an animation director who actually animates only reluctantly, and in Mary and Max his other immense talents make it work. It will be interesting to see whether he can make a different kind of animated film, one in which he goes beyond the safety net of voiceovers and striking design. I wouldn’t be at all surprised if he instead makes a Tim Burton-style transition to live-action, where he might be able to still use his strengths but shake off his limitations as an animator.
Mary and Max could really take place anywhere. It's not location but point of view that sets this film apart. Adam Elliot's personality permeates the film. If a film has to work within a relatively low budget, a strong script and point of view can compensate for monetary limitations.
I suspect that when we look back at 2009, we'll see it as a banner year for animated features. Not only have the major studios released films (Up, Monsters vs. Aliens, Cloudy with a Chance of Meatballs, Ice Age: Dawn of the Dinosaurs), we've also seen new work by veteran directors like Hayao Miyazaki (Ponyo), John Musker and Ron Clements (The Princess and the Frog) and Henry Selick (Coraline). What's most exciting is that there are first features such as The Secret of Kells and Mary and Max that show that smaller players with something to say can make worthy films. That's what I find most exciting and I hope that we see more of it in the years to come.
Friday, November 20, 2009
Patterns of Motion
I've always been fascinated by Disney's Woodland Cafe (1937) and this scene in particular. Like Mother Goose Goes Hollywood a year later, this cartoon looks both forward and backward in its animation style. There are some scenes that could have been done as early as 1933 or '34 and others, like the above, that point towards the 1940s. The cartoon concludes with an upbeat jazz number, "Everybody's Truckin,'" played by a band of grasshoppers who are drawn to resemble the black jazz bands of the time. The shot above is from the song.
This shot has always been the highlight of the film for me. While the surrounding animation is full of energy, this shot just explodes off the screen. This shot is animated by Ward Kimball and I thank David Nethery (see comment below) for confirming that.
I wanted to know why this shot stands out for me, so I took a closer look. You can click the images below to enlarge them.


The shot is 56 frames long, entirely on ones. That's three and a half feet of 35mm film, or two and a third seconds. Given how short the shot is, the animator could have gotten away with a cycle, but there are no repeat drawings in this shot.After the first slap, which we pick up in progress, everything is animated on a 7 beat, meaning that every 7 frames, the bass gets slapped. The spacing between the sixth and seventh drawings in the pattern (for instance frames 5 and 6 or 12 and 13) is wide, resulting in an accent where the bass gets slapped hard. The right hand and arm are foreshortened and exaggerated in their slapping motion.
There are major and minor slaps alternating, mirroring the ONE two THREE four of the musical rhythm. The right arm, the tapping right foot and the bouncing body are all in synch, which is no surprise. What is a surprise is that the character's head and the bass, while still on a 7 beat, are actually delayed 2 frames. So the hand slaps the base on frame 20 but the head and the bass don't hit their extreme drawings until frame 22.
This is something that probably shouldn't work. It's out of synch! And yet, besides the fact that it does work, it actually adds energy and interest to the shot by breaking up the rhythm so that not everything is hitting the beat at the same time. How did the animator figure this out? Had the character been broken into levels (or if it was done today with cgi), it would be easy to experiment by shifting some elements forward or backward in time, but the character is done as a single drawing, so this delay had to be thought out in advance. This knowledge may have been commonplace at Disney at the time, as they had animated so much to music, but it's hardly common knowledge today.
There's still more movement, as the character tilts towards screen right until frame 27 and then starts tilting back towards screen left. It's this tilt that prevents the possibility of using any cycles in this shot, as the character is never in the same position twice. Nothing on the character ever stops moving and the background adds more optical excitement by changing colours.
In many ways, this shot is optical overload, but it is justified by the tempo of the music and the shot's placement at the climax of the cartoon. It points to possibilities that were later explored by animators like Rod Scribner.
Sunday, November 15, 2009
Cordell Barker's Runaway
The saying goes that comedy is a man in trouble. There is no shortage of trouble in Cordell Barker's films. In The Cat Came Back and Strange Invaders, a character arrives who is first welcome and then is revealed to be a source of chaos, destroying the lives of those around it. Both films end with the trouble-making character multiplying. In the first film, the main character accidentally kills himself while trying to get rid of the cat, and is then haunted by 9 feline ghosts. In Strange Invaders, the alien child calls down more of his brethren after destroying the home and marriage of the main characters. While it turns out to be a dream, the woman is pregnant with multiple children who resemble the alien child.
These films are structurally very similar and both keep the chaos localized. The main characters are unfortunate victims, but their problems are not typical. While we can identify with their frustrations, the films say little about our own lives.
With Runaway, Barker has expanded his view to encompass the whole of human civilization. The runaway train is carrying all of us and we're doomed. This is the blackest of comedies and far more biting than his previous films. While the forces of nature initiate the chaos, it becomes fatal due to the human follies of vanity, sex, greed and technology.
The train consists of four cars. The engine is manned by the Captain, a pompous, vain individual who is more interested in women than in his responsibilities. He is a stand-in for those who lead us. His fireman is the bureaucracy that allows leaders to function. The next car is the capitalist class, all wearing stovepipe hats, sipping drinks and playing billiards. This car contains a woman and her small dog. The next car consists of the lumpen proletariat, guzzling beer, dancing and wearing paper party hats. The caboose contains more bureaucrats, all asleep.
The dog runs into the engine. The woman follows it to reclaim it and the Captain leaves his post in order to flirt with her. The dog bites him and the woman, though meaning well, drags him off to take care of the bite. The driverless train then hits a cow walking on the tracks, hurling the fireman into the absurdly complex machinery, itself a comment on the technology our survival depends on. As he rights himself, he accidentally pulls a lever which causes the train to increase it's speed. The train is now out of control.
The first casualties are those in the caboose. As the train makes a turn, the caboose is flung into space with the inhabitants oblivious to what has happened. As the train attempts to climb a hill, the fireman runs out of coal and tells the passengers that they aren't going to make it.
Here's where the film gets interesting. The capitalists offer money to the proletariat in exchange for things to fuel the engine. Though the proles were completely happy before this, money warps their values and they are quick to give up everything they've got, even selling the clothes off their backs. The capitalists, having nothing left to buy from them, cut the proles' car loose from the rest of the train and steal back the money before the proles hurtle to their doom. Capitalist exploitation doesn't get much more explicit than this.
The engine still needs more fuel and the fireman informs the capitalists that he doesn't think they're going to make it. Only when their own survival is at stake do they finally panic (and never consider using their own possessions for fuel!). At this point, the train is precariously balanced at the top of a steep hill, threatening to fall backwards. The Captain and the woman emerge from a bathroom where she has tended to his wounds, and as the Captain walks back towards the engine, the balance is tipped and the train once more goes forward.
But when the captain returns to the engine, he turns his attention to the woman once more, ignoring his responsibilities. The train hurtles into the air and crash lands, killing all the people. The only survivors in the film are the cow and the small dog. Nature, it seems, will survive human folly. That is the only hope that the film allows.
Having concluded that human endeavors are doomed to self-destruct, is there anything left for Barker to say? Will he be limited to variations on this theme? At the rate he makes films, it will be another decade before we find out. In the meantime, though, we have a film whose laughs are marinated in pessimism. Runaway would fit nicely on a double bill with Stanley Kubrick's Dr. Strangelove.
Friday, November 13, 2009
So Long Sally

Thanks to my friend, the noted animation historian Jim Korkis, I was alerted to this page. Sally Holmes was a Disney employee and when she left the studio, the artists she knew drew personalized farewells in her copy of the book on Fantasia.
Besides the fact that these drawings are great, they include work from lesser known Disney artists such as Cliff Nordberg (pictured above), Hal King, Jesse Marsh, Judge Whitaker, Marvin Woodward, George Kreisl as well as artists whose names weren't known to me. Of course, there are drawings by some of the heavyweights like Ward Kimball, Fred Moore, Eric Larson, Milt Kahl and Marc Davis.
Take a minute to look at some fun artwork and envy whoever it was who purchased the book recently on Ebay.
Tuesday, November 10, 2009
Germans in the Woods
Germans in the Woods from Rauch Brothers on Vimeo.
In time for Veterans Day (in Canada, called Remembrance Day), here is a film from the Rauch Brothers. Quoting from an email I received from Mike Rauch:In honor of tomorrow, Veterans Day, Rauch Brothers Animation has posted "Germans in the Woods" to the web. In this animated documentary, 86-year-old World War II veteran Joseph Robertson remembers a German soldier he killed at the Battle of the Bulge. Produced in collaboration with national oral history project StoryCorps. Created with pencil on paper, Photoshop, and AfterEffects.I think one of the more interesting developments in animation has been the creation of animated documentaries. Animators routinely interpret audio tracks, looking to find the emotional core of a person's speech. Shifting that skill from fictional to real dialogue extends what animators do while providing an opportunity to visualize events beyond the reach of a camera.
I'd like to thank Mike and Tim Rauch for the opportunity to share this film.
Sunday, November 08, 2009
Clarity, Logic and Entertainment
I've been looking at my students' reels as they developed since September, but it's always different seeing work with an audience. It struck me that there are three stages the students have to tackle in order to make a successful film, and various films were already at different stages.
The first is clarity. Can an audience understand what's happening on screen? I've asked students to explain something I don't understand about their films and their explanations make sense, but what's in their heads hasn't been communicated on the screen. Things, often important things, get left out. Clarity is pretty easy to achieve once a storyboard or story reel is shown to a few people, as they inevitably ask questions about things they don't understand.
Logic is a bit tougher. Getting the events of a film and the characters' behavior to be consistent and logical takes some doing. Some films have problems with tone; they signal to the audience that they're one type of film and then become another. That could potentially work in a longer film, but it's tough to get an audience to make a sharp emotional turn in less than two minutes. Other times, a film starts off with a theme and then contradicts itself by the end. Sometimes, there's a lack of consistency in terms of plot or character; events don't make sense based on what an audience would expect.
Logic is harder to fix than clarity. It sometimes means tearing up a story and rebuilding it, which can be a lot of work. It also means sacrificing something that the film maker probably wants to keep and getting a student to give something up is often a difficult task.
The toughest problem is entertainment, and you're never really sure what you've got until you get an audience reaction. I had a couple of students doing films that built up to punchlines. While they were clear and logical, the punchlines didn't get the expected response. Reworking the endings to evoke a laugh is going to be difficult as entertainment isn't as clear cut as clarity or logic.
If I could wish for anything for animation artists, it would be for more audience contact. Stand-up comics get good by constantly honing their material based on audience reaction. Actors or directors who start out in theatre do the same. Even bands that play bars get feedback.
Animators (especially those working in TV or games) exist in a vacuum. Feature animators have it a little better but still have to wait years to learn whether what they've done is successful or not. Animation people as different as Walt Disney and Bob Clampett viewed their films with audiences on a regular basis, measuring their intentions against the results. It took both of them years to solidify their ability to entertain, as it did Chuck Jones, Tex Avery and Friz Freleng.
People with the ability to entertain an audience are the ones most in demand. While some people may have a flair for it, I believe it's like any other skill and can be honed through practice. The problem for animation artists is that they have so few opportunities for audience feedback.
The Sheridan students now have their own experience of watching their films with an audience as well as feedback from friends and instructors. The films generally get better between the story reels and the final films as the students continue to polish their work. However, I wonder how much better the films would be if the students had more experience with audience reactions and I wonder the same about the whole animation business.
Friday, November 06, 2009
Mary and Max in Toronto
Adam Elliot's stop motion feature Mary and Max will have its Toronto premiere at the Bloor Cinema from November 20 to 25. It will screen on Nov. 20 at 7 p.m, Nov. 21 at 9:15 p.m, Nov. 22 at 7 p.m, Nov. 23 at 4:15 p.m. and 9:30 p.m, Nov. 24 at 9:30 p.m, and Nov. 25 at 4:15.The film is paired with Cordell Barker's new NFB short, Runaway.
Elliot's earlier film, Harvie Krumpet (2003), won the Oscar for Best Animated Short.
The Bloor Cinema is located at 506 Bloor Street West at Bathurst.




